diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IScriptModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 55 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 47 |
3 files changed, 78 insertions, 26 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index f11e571..98efcbe 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | string ScriptEngineName { get; } | 35 | string ScriptEngineName { get; } |
36 | 36 | ||
37 | string GetXMLState(UUID itemID); | 37 | string GetXMLState(UUID itemID); |
38 | void SetXMLState(UUID itemID, string xml); | 38 | bool SetXMLState(UUID itemID, string xml); |
39 | 39 | ||
40 | bool PostScriptEvent(UUID itemID, string name, Object[] args); | 40 | bool PostScriptEvent(UUID itemID, string name, Object[] args); |
41 | bool PostObjectEvent(UUID itemID, string name, Object[] args); | 41 | bool PostObjectEvent(UUID itemID, string name, Object[] args); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index b57d912..0321c41 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.IO; | 30 | using System.IO; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -295,15 +296,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
295 | 296 | ||
296 | private void RestoreSavedScriptState(UUID oldID, UUID newID) | 297 | private void RestoreSavedScriptState(UUID oldID, UUID newID) |
297 | { | 298 | { |
299 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
300 | if (engines == null) // No engine at all | ||
301 | return; | ||
302 | |||
298 | if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID)) | 303 | if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID)) |
299 | { | 304 | { |
300 | string fpath = Path.Combine("ScriptEngines/"+m_part.ParentGroup.Scene.RegionInfo.RegionID.ToString(), | 305 | XmlDocument doc = new XmlDocument(); |
301 | newID.ToString()+".state"); | 306 | |
302 | FileStream fs = File.Create(fpath); | 307 | doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]); |
303 | Byte[] buffer = enc.GetBytes(m_part.ParentGroup.m_savedScriptState[oldID]); | 308 | |
304 | fs.Write(buffer,0,buffer.Length); | 309 | ////////// CRUFT WARNING /////////////////////////////////// |
305 | fs.Close(); | 310 | // |
306 | m_part.ParentGroup.m_savedScriptState.Remove(oldID); | 311 | // Old objects will have <ScriptState><State> ... |
312 | // This format is XEngine ONLY | ||
313 | // | ||
314 | // New objects have <State Engine="...." ...><ScriptState>... | ||
315 | // This can be passed to any engine | ||
316 | // | ||
317 | XmlNode n = doc.SelectSingleNode("ScriptState"); | ||
318 | if (n != null) // Old format data | ||
319 | { | ||
320 | XmlDocument newDoc = new XmlDocument(); | ||
321 | |||
322 | XmlElement rootN = newDoc.CreateElement("", "State", ""); | ||
323 | XmlAttribute uuidA = newDoc.CreateAttribute("", "UUID", ""); | ||
324 | uuidA.Value = oldID.ToString(); | ||
325 | rootN.Attributes.Append(uuidA); | ||
326 | XmlAttribute engineA = newDoc.CreateAttribute("", "Engine", ""); | ||
327 | engineA.Value = "XEngine"; | ||
328 | rootN.Attributes.Append(engineA); | ||
329 | |||
330 | newDoc.AppendChild(rootN); | ||
331 | |||
332 | XmlNode stateN = newDoc.ImportNode(n, true); | ||
333 | rootN.AppendChild(stateN); | ||
334 | |||
335 | // This created document has only the minimun data | ||
336 | // necessary for XEngine to parse it successfully | ||
337 | |||
338 | m_part.ParentGroup.m_savedScriptState[oldID] = newDoc.OuterXml; | ||
339 | } | ||
340 | foreach (IScriptModule e in engines) | ||
341 | { | ||
342 | if (e != null) | ||
343 | { | ||
344 | if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID])) | ||
345 | break; | ||
346 | } | ||
347 | } | ||
307 | } | 348 | } |
308 | } | 349 | } |
309 | 350 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 184af19..2a9a2db 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -1348,6 +1348,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1348 | XmlAttribute assetID = doc.CreateAttribute("", "Asset", ""); | 1348 | XmlAttribute assetID = doc.CreateAttribute("", "Asset", ""); |
1349 | assetID.Value = instance.AssetID.ToString(); | 1349 | assetID.Value = instance.AssetID.ToString(); |
1350 | stateData.Attributes.Append(assetID); | 1350 | stateData.Attributes.Append(assetID); |
1351 | XmlAttribute engineName = doc.CreateAttribute("", "Engine", ""); | ||
1352 | engineName.Value = ScriptEngineName; | ||
1353 | stateData.Attributes.Append(engineName); | ||
1351 | doc.AppendChild(stateData); | 1354 | doc.AppendChild(stateData); |
1352 | 1355 | ||
1353 | // Add <ScriptState>...</ScriptState> | 1356 | // Add <ScriptState>...</ScriptState> |
@@ -1447,10 +1450,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1447 | return false; | 1450 | return false; |
1448 | } | 1451 | } |
1449 | 1452 | ||
1450 | public void SetXMLState(UUID itemID, string xml) | 1453 | public bool SetXMLState(UUID itemID, string xml) |
1451 | { | 1454 | { |
1452 | if (xml == String.Empty) | 1455 | if (xml == String.Empty) |
1453 | return; | 1456 | return false; |
1454 | 1457 | ||
1455 | XmlDocument doc = new XmlDocument(); | 1458 | XmlDocument doc = new XmlDocument(); |
1456 | 1459 | ||
@@ -1461,24 +1464,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1461 | catch (Exception) | 1464 | catch (Exception) |
1462 | { | 1465 | { |
1463 | m_log.Error("[XEngine]: Exception decoding XML data from region transfer"); | 1466 | m_log.Error("[XEngine]: Exception decoding XML data from region transfer"); |
1464 | return; | 1467 | return false; |
1465 | } | 1468 | } |
1466 | 1469 | ||
1467 | XmlNodeList rootL = doc.GetElementsByTagName("State"); | 1470 | XmlNodeList rootL = doc.GetElementsByTagName("State"); |
1468 | if (rootL.Count < 1) | 1471 | if (rootL.Count < 1) |
1469 | return; | 1472 | return false; |
1470 | 1473 | ||
1471 | XmlElement rootE = (XmlElement)rootL[0]; | 1474 | XmlElement rootE = (XmlElement)rootL[0]; |
1472 | 1475 | ||
1473 | if (rootE.GetAttribute("UUID") != itemID.ToString()) | 1476 | if (rootE.GetAttribute("Engine") != ScriptEngineName) |
1474 | return; | 1477 | return false; |
1475 | 1478 | ||
1476 | // string assetID = rootE.GetAttribute("Asset"); | 1479 | // On rez from inventory, that ID will have changed. It was only |
1480 | // advisory anyway. So we don't check it anymore. | ||
1481 | // | ||
1482 | // if (rootE.GetAttribute("UUID") != itemID.ToString()) | ||
1483 | // return; | ||
1477 | 1484 | ||
1478 | XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState"); | 1485 | XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState"); |
1479 | 1486 | ||
1480 | if (stateL.Count != 1) | 1487 | if (stateL.Count != 1) |
1481 | return; | 1488 | return false; |
1482 | 1489 | ||
1483 | XmlElement stateE = (XmlElement)stateL[0]; | 1490 | XmlElement stateE = (XmlElement)stateL[0]; |
1484 | 1491 | ||
@@ -1487,7 +1494,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1487 | XmlNodeList assemL = rootE.GetElementsByTagName("Assembly"); | 1494 | XmlNodeList assemL = rootE.GetElementsByTagName("Assembly"); |
1488 | 1495 | ||
1489 | if (assemL.Count != 1) | 1496 | if (assemL.Count != 1) |
1490 | return; | 1497 | return false; |
1491 | 1498 | ||
1492 | XmlElement assemE = (XmlElement)assemL[0]; | 1499 | XmlElement assemE = (XmlElement)assemL[0]; |
1493 | 1500 | ||
@@ -1527,19 +1534,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1527 | sfs.Close(); | 1534 | sfs.Close(); |
1528 | 1535 | ||
1529 | XmlNodeList mapL = rootE.GetElementsByTagName("LineMap"); | 1536 | XmlNodeList mapL = rootE.GetElementsByTagName("LineMap"); |
1530 | 1537 | if (mapL.Count > 0) | |
1531 | XmlElement mapE = (XmlElement)mapL[0]; | 1538 | { |
1539 | XmlElement mapE = (XmlElement)mapL[0]; | ||
1532 | 1540 | ||
1533 | string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString()); | 1541 | string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString()); |
1534 | mappath = Path.Combine(mappath, mapE.GetAttribute("Filename")); | 1542 | mappath = Path.Combine(mappath, mapE.GetAttribute("Filename")); |
1535 | 1543 | ||
1536 | FileStream mfs = File.Create(mappath); | 1544 | FileStream mfs = File.Create(mappath); |
1537 | StreamWriter msw = new StreamWriter(mfs); | 1545 | StreamWriter msw = new StreamWriter(mfs); |
1538 | 1546 | ||
1539 | msw.Write(mapE.InnerText); | 1547 | msw.Write(mapE.InnerText); |
1540 | 1548 | ||
1541 | msw.Close(); | 1549 | msw.Close(); |
1542 | mfs.Close(); | 1550 | mfs.Close(); |
1551 | } | ||
1552 | |||
1553 | return true; | ||
1543 | } | 1554 | } |
1544 | } | 1555 | } |
1545 | } | 1556 | } |