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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index fd5f1b0..9c307a3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2789,7 +2789,10 @@ namespace OpenSim.Region.Framework.Scenes
2789 if (obPart.PhysActor != null) 2789 if (obPart.PhysActor != null)
2790 { 2790 {
2791 obPart.PhysActor.Size = newSize; 2791 obPart.PhysActor.Size = newSize;
2792 m_scene.PhysicsScene.AddPhysicsActorTaint(obPart.PhysActor); 2792
2793 // If we're a sculpt wait for the trigger when the sculpt texture is retrieved.
2794 if (((OpenMetaverse.SculptType)obPart.Shape.SculptType) != SculptType.Mesh)
2795 m_scene.PhysicsScene.AddPhysicsActorTaint(obPart.PhysActor);
2793 } 2796 }
2794 } 2797 }
2795 2798
@@ -2800,7 +2803,10 @@ namespace OpenSim.Region.Framework.Scenes
2800 if (part.PhysActor != null) 2803 if (part.PhysActor != null)
2801 { 2804 {
2802 part.PhysActor.Size = prevScale; 2805 part.PhysActor.Size = prevScale;
2803 m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); 2806
2807 // If we're a sculpt wait for the trigger when the sculpt texture is retrieved.
2808 if (((OpenMetaverse.SculptType)part.Shape.SculptType) != SculptType.Mesh)
2809 m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
2804 } 2810 }
2805 2811
2806 part.IgnoreUndoUpdate = false; 2812 part.IgnoreUndoUpdate = false;