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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 973c30e..670d259 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -810,8 +810,11 @@ namespace OpenSim.Region.Environment.Scenes
810 // Utility function so the databases don't have to reference axiom.math 810 // Utility function so the databases don't have to reference axiom.math
811 public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) 811 public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation)
812 { 812 {
813 m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); 813 if (!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && orientation.W == 0 && orientation.X == 0 && orientation.Y == 0 && (orientation.Z == 0 || orientation.Z == 1)))
814 m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); 814 {
815 m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z);
816 m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z);
817 }
815 } 818 }
816 819
817 public Vector3 GetSitTargetPosition() 820 public Vector3 GetSitTargetPosition()