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-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs87
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs166
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs98
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs127
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs12
10 files changed, 178 insertions, 348 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index a0648f7..8e2dba4 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -313,15 +313,11 @@ namespace Flotsam.RegionModules.AssetCache
313 } 313 }
314 catch (Exception e) 314 catch (Exception e)
315 { 315 {
316 LogException(e); 316 m_log.ErrorFormat(
317 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
318 asset.ID, e.Message, e.StackTrace);
317 } 319 }
318 } 320 }
319 catch (Exception e)
320 {
321 m_log.ErrorFormat(
322 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
323 asset.ID, e.Message, e.StackTrace);
324 }
325 } 321 }
326 322
327 public void Cache(AssetBase asset) 323 public void Cache(AssetBase asset)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 8be0455..218b7b8 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -131,7 +131,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
131 // If we're an NPC then skip all the item checks and manipulations since we don't have an 131 // If we're an NPC then skip all the item checks and manipulations since we don't have an
132 // inventory right now. 132 // inventory right now.
133 if (sp.PresenceType == PresenceType.Npc) 133 if (sp.PresenceType == PresenceType.Npc)
134 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p); 134 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null);
135 else 135 else
136 RezSingleAttachmentFromInventory(sp.ControllingClient, attach.ItemID, p); 136 RezSingleAttachmentFromInventory(sp.ControllingClient, attach.ItemID, p);
137 } 137 }
@@ -343,17 +343,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
343 return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null); 343 return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null);
344 } 344 }
345 345
346 public UUID RezSingleAttachmentFromInventory( 346 public ISceneEntity RezSingleAttachmentFromInventory(
347 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc) 347 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc)
348 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
349
350 { 348 {
349 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
351 if (sp == null) { m_log.ErrorFormat( "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezSingleAttachmentFromInventory()", remoteClient.Name, remoteClient.AgentId); return null; } 350 if (sp == null) { m_log.ErrorFormat( "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezSingleAttachmentFromInventory()", remoteClient.Name, remoteClient.AgentId); return null; }
352 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 351 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
353 // be removed when that functionality is implemented in opensim 352 // be removed when that functionality is implemented in opensim
354 AttachmentPt &= 0x7f; 353 AttachmentPt &= 0x7f;
355 354
356 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt, doc); 355 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
357 356
358 if (updateInventoryStatus) 357 if (updateInventoryStatus)
359 { 358 {
@@ -367,7 +366,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
367 } 366 }
368 367
369 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 368 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
370 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, XmlDocument doc) 369 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc)
371 { 370 {
372 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); 371 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
373 if (invAccess != null) 372 if (invAccess != null)
@@ -462,9 +461,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
462 if (!att.IsDeleted) 461 if (!att.IsDeleted)
463 attachmentPoint = att.AttachmentPoint; 462 attachmentPoint = att.AttachmentPoint;
464 463
465 ScenePresence presence;
466 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
467 {
468 InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); 464 InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
469 if (m_scene.InventoryService != null) 465 if (m_scene.InventoryService != null)
470 item = m_scene.InventoryService.GetItem(item); 466 item = m_scene.InventoryService.GetItem(item);
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index a3066e7..474905a 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -96,6 +96,8 @@ namespace OpenSim.Region.CoreModules.World.Land
96 96
97 // caches ExtendedLandData 97 // caches ExtendedLandData
98 private Cache parcelInfoCache; 98 private Cache parcelInfoCache;
99 private Dictionary<UUID, Vector3> forcedPosition =
100 new Dictionary<UUID, Vector3>();
99 101
100 #region INonSharedRegionModule Members 102 #region INonSharedRegionModule Members
101 103
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 6bbdd7d..59c26e7 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
103 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); 103 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
104 104
105 // Same as above, but also load script states from a separate doc 105 // Same as above, but also load script states from a separate doc
106 UUID RezSingleAttachmentFromInventory( 106 ISceneEntity RezSingleAttachmentFromInventory(
107 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); 107 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc);
108 108
109 /// <summary> 109 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 345c2df..a661ab8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2695,9 +2695,9 @@ namespace OpenSim.Region.Framework.Scenes
2695 EventManager.TriggerOnClientLogin(client); 2695 EventManager.TriggerOnClientLogin(client);
2696 2696
2697 // Send initial parcel data 2697 // Send initial parcel data
2698 Vector3 pos = presence.AbsolutePosition; 2698 Vector3 pos = createdSp.AbsolutePosition;
2699 ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); 2699 ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y);
2700 land.SendLandUpdateToClient(presence.ControllingClient); 2700 land.SendLandUpdateToClient(client);
2701 } 2701 }
2702 } 2702 }
2703 } 2703 }
@@ -3500,7 +3500,7 @@ namespace OpenSim.Region.Framework.Scenes
3500 // check if banned regions are to be blacked out. 3500 // check if banned regions are to be blacked out.
3501 if (vialogin || (!m_seeIntoBannedRegion)) 3501 if (vialogin || (!m_seeIntoBannedRegion))
3502 { 3502 {
3503 if (!AuthorizeUser(agent.AgentID, out reason)) 3503 if (!AuthorizeUser(agent, out reason))
3504 return false; 3504 return false;
3505 } 3505 }
3506 } 3506 }
@@ -3696,47 +3696,31 @@ namespace OpenSim.Region.Framework.Scenes
3696 /// <param name="reason">outputs the reason to this string</param> 3696 /// <param name="reason">outputs the reason to this string</param>
3697 /// <returns>True if the region accepts this agent. False if it does not. False will 3697 /// <returns>True if the region accepts this agent. False if it does not. False will
3698 /// also return a reason.</returns> 3698 /// also return a reason.</returns>
3699 protected virtual bool AuthorizeUser(UUID agentID, out string reason) 3699 protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason)
3700 { 3700 {
3701 reason = String.Empty; 3701 reason = String.Empty;
3702 3702
3703 if (!m_strictAccessControl) return true; 3703 if (!m_strictAccessControl) return true;
3704 if (Permissions.IsGod(agentID)) return true; 3704 if (Permissions.IsGod(agent.AgentID)) return true;
3705 3705
3706 if (AuthorizationService != null) 3706 if (AuthorizationService != null)
3707 { 3707 {
3708 if (!AuthorizationService.IsAuthorizedForRegion( 3708 if (!AuthorizationService.IsAuthorizedForRegion(
3709 agent.AgentID.ToString(), agent.firstname, agent.lastname, RegionInfo.RegionID.ToString(), out reason)) 3709 agent.AgentID.ToString(), agent.firstname, agent.lastname, RegionInfo.RegionID.ToString(), out reason))
3710 { 3710 {
3711 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", 3711 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region",
3712 agentID, RegionInfo.RegionName); 3712 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
3713 3713
3714 return false; 3714 return false;
3715 } 3715 }
3716 } 3716 }
3717 3717
3718 if (m_regInfo.EstateSettings != null) 3718 if (m_regInfo.EstateSettings != null)
3719 { 3719 {
3720 int flags = GetUserFlags(agentID); 3720 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0))
3721 if (m_regInfo.EstateSettings.IsBanned(agentID, flags))
3722 { 3721 {
3723 //Add some more info to help users 3722 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
3724 if (!m_regInfo.EstateSettings.IsBanned(agentID, 32)) 3723 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
3725 {
3726 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the region requires age verification",
3727 agentID, RegionInfo.RegionName);
3728 reason = String.Format("Denied access to region {0}: Region requires age verification", RegionInfo.RegionName);
3729 return false;
3730 }
3731 if (!m_regInfo.EstateSettings.IsBanned(agentID, 4))
3732 {
3733 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} {1} because the region requires payment info on file",
3734 agentID, RegionInfo.RegionName);
3735 reason = String.Format("Denied access to region {0}: Region requires payment info on file", RegionInfo.RegionName);
3736 return false;
3737 }
3738 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {3} because the user is on the banlist",
3739 agentID, RegionInfo.RegionName);
3740 reason = String.Format("Denied access to region {0}: You have been banned from that region.", 3724 reason = String.Format("Denied access to region {0}: You have been banned from that region.",
3741 RegionInfo.RegionName); 3725 RegionInfo.RegionName);
3742 return false; 3726 return false;
@@ -3753,7 +3737,7 @@ namespace OpenSim.Region.Framework.Scenes
3753 if (groupsModule != null) 3737 if (groupsModule != null)
3754 { 3738 {
3755 GroupMembershipData[] GroupMembership = 3739 GroupMembershipData[] GroupMembership =
3756 groupsModule.GetMembershipData(agentID); 3740 groupsModule.GetMembershipData(agent.AgentID);
3757 3741
3758 if (GroupMembership != null) 3742 if (GroupMembership != null)
3759 { 3743 {
@@ -3782,16 +3766,44 @@ namespace OpenSim.Region.Framework.Scenes
3782 m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); 3766 m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!");
3783 3767
3784 if (!m_regInfo.EstateSettings.PublicAccess && 3768 if (!m_regInfo.EstateSettings.PublicAccess &&
3785 !m_regInfo.EstateSettings.HasAccess(agentID) && 3769 !m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
3786 !groupAccess) 3770 !groupAccess)
3787 { 3771 {
3788 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate", 3772 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate",
3789 agentID, RegionInfo.RegionName); 3773 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
3790 reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", 3774 reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
3791 RegionInfo.RegionName); 3775 RegionInfo.RegionName);
3792 return false; 3776 return false;
3793 } 3777 }
3794 3778
3779 // TODO: estate/region settings are not properly hooked up
3780 // to ILandObject.isRestrictedFromLand()
3781 // if (null != LandChannel)
3782 // {
3783 // // region seems to have local Id of 1
3784 // ILandObject land = LandChannel.GetLandObject(1);
3785 // if (null != land)
3786 // {
3787 // if (land.isBannedFromLand(agent.AgentID))
3788 // {
3789 // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land",
3790 // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
3791 // reason = String.Format("Denied access to private region {0}: You are banned from that region.",
3792 // RegionInfo.RegionName);
3793 // return false;
3794 // }
3795
3796 // if (land.isRestrictedFromLand(agent.AgentID))
3797 // {
3798 // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region",
3799 // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
3800 // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
3801 // RegionInfo.RegionName);
3802 // return false;
3803 // }
3804 // }
3805 // }
3806
3795 return true; 3807 return true;
3796 } 3808 }
3797 3809
@@ -5387,9 +5399,16 @@ namespace OpenSim.Region.Framework.Scenes
5387 } 5399 }
5388 } 5400 }
5389 5401
5390 if (!AuthorizeUser(agentID, out reason)) 5402 try
5403 {
5404 if (!AuthorizeUser(GetScenePresence(agentID).ControllingClient.RequestClientInfo(), out reason))
5405 {
5406 // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
5407 return false;
5408 }
5409 }
5410 catch
5391 { 5411 {
5392 // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
5393 return false; 5412 return false;
5394 } 5413 }
5395 5414
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 35684e0..ea6aab0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1245,7 +1245,7 @@ namespace OpenSim.Region.Framework.Scenes
1245 1245
1246 public void DetachToGround() 1246 public void DetachToGround()
1247 { 1247 {
1248 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); 1248 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1249 if (avatar == null) 1249 if (avatar == null)
1250 return; 1250 return;
1251 1251
@@ -1259,14 +1259,14 @@ namespace OpenSim.Region.Framework.Scenes
1259 RootPart.FromItemID = UUID.Zero; 1259 RootPart.FromItemID = UUID.Zero;
1260 1260
1261 AbsolutePosition = detachedpos; 1261 AbsolutePosition = detachedpos;
1262 m_rootPart.AttachedAvatar = UUID.Zero; 1262 AttachedAvatar = UUID.Zero;
1263 1263
1264 SceneObjectPart[] parts = m_parts.GetArray(); 1264 //SceneObjectPart[] parts = m_parts.GetArray();
1265 for (int i = 0; i < parts.Length; i++) 1265 //for (int i = 0; i < parts.Length; i++)
1266 parts[i].AttachedAvatar = UUID.Zero; 1266 // parts[i].AttachedAvatar = UUID.Zero;
1267 1267
1268 m_rootPart.SetParentLocalId(0); 1268 m_rootPart.SetParentLocalId(0);
1269 SetAttachmentPoint((byte)0); 1269 AttachmentPoint = (byte)0;
1270 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_scene.m_physicalPrim); 1270 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
1271 HasGroupChanged = true; 1271 HasGroupChanged = true;
1272 RootPart.Rezzed = DateTime.Now; 1272 RootPart.Rezzed = DateTime.Now;
@@ -1279,7 +1279,7 @@ namespace OpenSim.Region.Framework.Scenes
1279 1279
1280 public void DetachToInventoryPrep() 1280 public void DetachToInventoryPrep()
1281 { 1281 {
1282 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); 1282 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1283 //Vector3 detachedpos = new Vector3(127f, 127f, 127f); 1283 //Vector3 detachedpos = new Vector3(127f, 127f, 127f);
1284 if (avatar != null) 1284 if (avatar != null)
1285 { 1285 {
@@ -1287,15 +1287,15 @@ namespace OpenSim.Region.Framework.Scenes
1287 avatar.RemoveAttachment(this); 1287 avatar.RemoveAttachment(this);
1288 } 1288 }
1289 1289
1290 m_rootPart.AttachedAvatar = UUID.Zero; 1290 AttachedAvatar = UUID.Zero;
1291 1291
1292 SceneObjectPart[] parts = m_parts.GetArray(); 1292 /*SceneObjectPart[] parts = m_parts.GetArray();
1293 for (int i = 0; i < parts.Length; i++) 1293 for (int i = 0; i < parts.Length; i++)
1294 parts[i].AttachedAvatar = UUID.Zero; 1294 parts[i].AttachedAvatar = UUID.Zero;*/
1295 1295
1296 m_rootPart.SetParentLocalId(0); 1296 m_rootPart.SetParentLocalId(0);
1297 //m_rootPart.SetAttachmentPoint((byte)0); 1297 //m_rootPart.SetAttachmentPoint((byte)0);
1298 m_rootPart.IsAttachment = false; 1298 IsAttachment = false;
1299 AbsolutePosition = m_rootPart.AttachedPos; 1299 AbsolutePosition = m_rootPart.AttachedPos;
1300 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); 1300 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
1301 //AttachToBackup(); 1301 //AttachToBackup();
@@ -1471,7 +1471,7 @@ namespace OpenSim.Region.Framework.Scenes
1471 public void DeleteGroupFromScene(bool silent) 1471 public void DeleteGroupFromScene(bool silent)
1472 { 1472 {
1473 // We need to keep track of this state in case this group is still queued for backup. 1473 // We need to keep track of this state in case this group is still queued for backup.
1474 m_isDeleted = true; 1474 IsDeleted = true;
1475 1475
1476 DetachFromBackup(); 1476 DetachFromBackup();
1477 1477
@@ -1746,97 +1746,63 @@ namespace OpenSim.Region.Framework.Scenes
1746 /// <returns></returns> 1746 /// <returns></returns>
1747 public SceneObjectGroup Copy(bool userExposed) 1747 public SceneObjectGroup Copy(bool userExposed)
1748 { 1748 {
1749 SceneObjectGroup dupe; 1749 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
1750 try 1750 dupe.m_isBackedUp = false;
1751 { 1751 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
1752 m_dupeInProgress = true;
1753 dupe = (SceneObjectGroup)MemberwiseClone();
1754 dupe.m_isBackedUp = false;
1755 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
1756 1752
1757 // Warning, The following code related to previousAttachmentStatus is needed so that clones of 1753 // Warning, The following code related to previousAttachmentStatus is needed so that clones of
1758 // attachments do not bordercross while they're being duplicated. This is hacktastic! 1754 // attachments do not bordercross while they're being duplicated. This is hacktastic!
1759 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! 1755 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region!
1760 // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state 1756 // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state
1761 // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, 1757 // (which should be false anyway) set it as an Attachment and then set it's Absolute Position,
1762 // then restore it's attachment state 1758 // then restore it's attachment state
1763 1759
1764 // This is only necessary when userExposed is false! 1760 // This is only necessary when userExposed is false!
1765 1761
1766 bool previousAttachmentStatus = dupe.IsAttachment; 1762 bool previousAttachmentStatus = dupe.IsAttachment;
1767
1768 if (!userExposed)
1769 dupe.IsAttachment = true;
1770 1763
1771 if (!userExposed) 1764 if (!userExposed)
1772 dupe.RootPart.IsAttachment = true; 1765 dupe.IsAttachment = true;
1773 1766
1774 dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); 1767 dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
1775 if (!userExposed)
1776 {
1777 dupe.IsAttachment = previousAttachmentStatus;
1778 }
1779 1768
1780 if (!userExposed) 1769 if (!userExposed)
1781 { 1770 {
1782 dupe.RootPart.IsAttachment = previousAttachmentStatus; 1771 dupe.IsAttachment = previousAttachmentStatus;
1783 } 1772 }
1784 1773
1785 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 1774 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1786 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 1775 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
1787 1776
1788 if (userExposed) 1777 if (userExposed)
1789 dupe.m_rootPart.TrimPermissions(); 1778 dupe.m_rootPart.TrimPermissions();
1790 1779
1791 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); 1780 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray());
1792 1781
1793 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) 1782 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2)
1794 { 1783 {
1795 return p1.LinkNum.CompareTo(p2.LinkNum); 1784 return p1.LinkNum.CompareTo(p2.LinkNum);
1796 } 1785 }
1797 ); 1786 );
1798 1787
1799 foreach (SceneObjectPart part in partList) 1788 foreach (SceneObjectPart part in partList)
1789 {
1790 SceneObjectPart newPart;
1791 if (part.UUID != m_rootPart.UUID)
1800 { 1792 {
1801 if (part.UUID != m_rootPart.UUID) 1793 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1802 { 1794 newPart.LinkNum = part.LinkNum;
1803 SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1804
1805 newPart.LinkNum = part.LinkNum;
1806 }
1807
1808 // Need to duplicate the physics actor as well
1809 if (part.PhysActor != null && userExposed)
1810 {
1811 PrimitiveBaseShape pbs = part.Shape;
1812
1813 part.PhysActor
1814 = m_scene.PhysicsScene.AddPrimShape(
1815 string.Format("{0}/{1}", part.Name, part.UUID),
1816 pbs,
1817 part.AbsolutePosition,
1818 part.Scale,
1819 part.RotationOffset,
1820 part.PhysActor.IsPhysical,
1821 m_localId);
1822 part.PhysActor.SetMaterial((int)part.Material);
1823
1824 part.PhysActor.LocalID = part.LocalId;
1825 part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
1826 }
1827 } 1795 }
1828 if (userExposed) 1796 else
1829 { 1797 {
1830 dupe.UpdateParentIDs(); 1798 newPart = dupe.m_rootPart;
1831 dupe.HasGroupChanged = true;
1832 dupe.AttachToBackup();
1833 } 1799 }
1834 ScheduleGroupForFullUpdate(); 1800
1835 // Need to duplicate the physics actor as well 1801 // Need to duplicate the physics actor as well
1836 if (part.PhysActor != null && userExposed) 1802 if (part.PhysActor != null && userExposed)
1837 { 1803 {
1838 PrimitiveBaseShape pbs = newPart.Shape; 1804 PrimitiveBaseShape pbs = newPart.Shape;
1839 1805
1840 newPart.PhysActor 1806 newPart.PhysActor
1841 = m_scene.PhysicsScene.AddPrimShape( 1807 = m_scene.PhysicsScene.AddPrimShape(
1842 string.Format("{0}/{1}", newPart.Name, newPart.UUID), 1808 string.Format("{0}/{1}", newPart.Name, newPart.UUID),
@@ -1846,14 +1812,20 @@ namespace OpenSim.Region.Framework.Scenes
1846 newPart.RotationOffset, 1812 newPart.RotationOffset,
1847 part.PhysActor.IsPhysical, 1813 part.PhysActor.IsPhysical,
1848 newPart.LocalId); 1814 newPart.LocalId);
1849 1815
1850 newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); 1816 newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
1851 } 1817 }
1852 } 1818 }
1853 finally 1819
1820 if (userExposed)
1854 { 1821 {
1855 m_dupeInProgress = false; 1822 dupe.UpdateParentIDs();
1823 dupe.HasGroupChanged = true;
1824 dupe.AttachToBackup();
1825
1826 ScheduleGroupForFullUpdate();
1856 } 1827 }
1828
1857 return dupe; 1829 return dupe;
1858 } 1830 }
1859 1831
@@ -1983,22 +1955,8 @@ namespace OpenSim.Region.Framework.Scenes
1983 1955
1984 public void stopMoveToTarget() 1956 public void stopMoveToTarget()
1985 { 1957 {
1986 SceneObjectPart rootpart = m_rootPart; 1958 if (RootPart.PhysActor != null)
1987 if (rootpart != null) 1959 RootPart.PhysActor.PIDActive = false;
1988 {
1989 if (IsAttachment)
1990 {
1991 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
1992 if (avatar != null) avatar.StopMoveToPosition();
1993 }
1994 else
1995 {
1996 if (rootpart.PhysActor != null)
1997 {
1998 rootpart.PhysActor.PIDActive = false;
1999 }
2000 }
2001 }
2002 } 1960 }
2003 1961
2004 public void rotLookAt(Quaternion target, float strength, float damping) 1962 public void rotLookAt(Quaternion target, float strength, float damping)
@@ -3087,8 +3045,6 @@ namespace OpenSim.Region.Framework.Scenes
3087 prevScale.X *= x; 3045 prevScale.X *= x;
3088 prevScale.Y *= y; 3046 prevScale.Y *= y;
3089 prevScale.Z *= z; 3047 prevScale.Z *= z;
3090 part.IgnoreUndoUpdate = false;
3091
3092// RootPart.IgnoreUndoUpdate = true; 3048// RootPart.IgnoreUndoUpdate = true;
3093 RootPart.Resize(prevScale); 3049 RootPart.Resize(prevScale);
3094// RootPart.IgnoreUndoUpdate = false; 3050// RootPart.IgnoreUndoUpdate = false;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 6988718..0c3b404 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3243,6 +3243,14 @@ namespace OpenSim.Region.Framework.Scenes
3243 STATUS_ROTATE_Z = rotate; 3243 STATUS_ROTATE_Z = rotate;
3244 } 3244 }
3245 3245
3246 public void SetBuoyancy(float fvalue)
3247 {
3248 if (PhysActor != null)
3249 {
3250 PhysActor.Buoyancy = fvalue;
3251 }
3252 }
3253
3246 public void SetDieAtEdge(bool p) 3254 public void SetDieAtEdge(bool p)
3247 { 3255 {
3248 if (m_parentGroup.IsDeleted) 3256 if (m_parentGroup.IsDeleted)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8ee7d89..35a8df7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -131,6 +131,7 @@ namespace OpenSim.Region.Framework.Scenes
131// private SceneObjectGroup proxyObjectGroup; 131// private SceneObjectGroup proxyObjectGroup;
132 //private SceneObjectPart proxyObjectPart = null; 132 //private SceneObjectPart proxyObjectPart = null;
133 public Vector3 lastKnownAllowedPosition; 133 public Vector3 lastKnownAllowedPosition;
134 public bool sentMessageAboutRestrictedParcelFlyingDown;
134 public Vector4 CollisionPlane = Vector4.UnitW; 135 public Vector4 CollisionPlane = Vector4.UnitW;
135 136
136 private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation 137 private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation
@@ -4316,103 +4317,6 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
4316 return flags; 4317 return flags;
4317 } 4318 }
4318 4319
4319 /// <summary>
4320 /// RezAttachments. This should only be called upon login on the first region.
4321 /// Attachment rezzings on crossings and TPs are done in a different way.
4322 /// </summary>
4323 public void RezAttachments()
4324 {
4325 if (null == m_appearance)
4326 {
4327 m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID);
4328 return;
4329 }
4330
4331 XmlDocument doc = new XmlDocument();
4332 string stateData = String.Empty;
4333
4334 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
4335 if (attServ != null)
4336 {
4337 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
4338 stateData = attServ.Get(ControllingClient.AgentId.ToString());
4339 if (stateData != String.Empty)
4340 {
4341 try
4342 {
4343 doc.LoadXml(stateData);
4344 }
4345 catch { }
4346 }
4347 }
4348
4349 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
4350
4351 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
4352 if (nodes.Count > 0)
4353 {
4354 foreach (XmlNode n in nodes)
4355 {
4356 XmlElement elem = (XmlElement)n;
4357 string itemID = elem.GetAttribute("ItemID");
4358 string xml = elem.InnerXml;
4359
4360 itemData[new UUID(itemID)] = xml;
4361 }
4362 }
4363
4364 List<AvatarAttachment> attachments = m_appearance.GetAttachments();
4365 foreach (AvatarAttachment attach in attachments)
4366 {
4367 if (IsDeleted)
4368 return;
4369
4370 int p = attach.AttachPoint;
4371 UUID itemID = attach.ItemID;
4372
4373 //UUID assetID = attach.AssetID;
4374 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
4375 // But they're not used anyway, the item is being looked up for now, so let's proceed.
4376 //if (UUID.Zero == assetID)
4377 //{
4378 // m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID);
4379 // continue;
4380 //}
4381
4382 try
4383 {
4384 string xmlData;
4385 XmlDocument d = new XmlDocument();
4386 UUID asset;
4387 if (itemData.TryGetValue(itemID, out xmlData))
4388 {
4389 d.LoadXml(xmlData);
4390 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID);
4391
4392 // Rez from inventory
4393 asset
4394 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d);
4395
4396 }
4397 else
4398 {
4399 // Rez from inventory (with a null doc to let
4400 // CHANGED_OWNER happen)
4401 asset
4402 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null);
4403 }
4404
4405 m_log.InfoFormat(
4406 "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2}",
4407 p, itemID, asset);
4408 }
4409 catch (Exception e)
4410 {
4411 m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
4412 }
4413 }
4414 }
4415
4416 private void ReprioritizeUpdates() 4320 private void ReprioritizeUpdates()
4417 { 4321 {
4418 if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != UpdatePrioritizationSchemes.Time) 4322 if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != UpdatePrioritizationSchemes.Time)
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 81f41db..0a30f4b 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -50,16 +50,11 @@ namespace OpenSim.Region.Framework.Scenes
50 50
51 public class UndoState 51 public class UndoState
52 { 52 {
53// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54 54
55 public Vector3 Position = Vector3.Zero; 55 public Vector3 Position = Vector3.Zero;
56 public Vector3 Scale = Vector3.Zero; 56 public Vector3 Scale = Vector3.Zero;
57 public Quaternion Rotation = Quaternion.Identity; 57 public Quaternion Rotation = Quaternion.Identity;
58 public Vector3 GroupPosition = Vector3.Zero;
59 public Quaternion GroupRotation = Quaternion.Identity;
60 public Vector3 GroupScale = Vector3.Zero;
61 public DateTime LastUpdated = DateTime.Now;
62 public UndoType Type;
63 58
64 /// <summary> 59 /// <summary>
65 /// Is this undo state for an entire group? 60 /// Is this undo state for an entire group?
@@ -77,88 +72,40 @@ namespace OpenSim.Region.Framework.Scenes
77 { 72 {
78 ForGroup = forGroup; 73 ForGroup = forGroup;
79 74
80// if (ForGroup) 75 // if (ForGroup)
81 GroupScale = part.ParentGroup.RootPart.Shape.Scale; 76 Position = part.ParentGroup.AbsolutePosition;
77 // else
78 // Position = part.OffsetPosition;
82 79
83 //FUBAR WARNING: Do NOT get the group's absoluteposition here 80 // m_log.DebugFormat(
84 //or you'll experience a loop and/or a stack issue 81 // "[UNDO STATE]: Storing undo position {0} for root part", Position);
85 GroupPosition = part.ParentGroup.RootPart.AbsolutePosition;
86 GroupRotation = part.ParentGroup.GroupRotation;
87 Position = part.ParentGroup.RootPart.AbsolutePosition;
88// else
89// Position = part.OffsetPosition;
90
91// m_log.DebugFormat(
92// "[UNDO STATE]: Storing undo position {0} for root part", Position);
93 82
94 Rotation = part.RotationOffset; 83 Rotation = part.RotationOffset;
95 84
96// m_log.DebugFormat( 85 // m_log.DebugFormat(
97// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); 86 // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation);
98 87
99 Scale = part.Shape.Scale; 88 Scale = part.Shape.Scale;
100 89
101// m_log.DebugFormat( 90 // m_log.DebugFormat(
102// "[UNDO STATE]: Storing undo scale {0} for root part", Scale); 91 // "[UNDO STATE]: Storing undo scale {0} for root part", Scale);
103 } 92 }
104 else 93 else
105 { 94 {
106 Position = part.OffsetPosition; 95 Position = part.OffsetPosition;
107// m_log.DebugFormat( 96 // m_log.DebugFormat(
108// "[UNDO STATE]: Storing undo position {0} for child part", Position); 97 // "[UNDO STATE]: Storing undo position {0} for child part", Position);
109 98
110 Rotation = part.RotationOffset; 99 Rotation = part.RotationOffset;
111// m_log.DebugFormat( 100 // m_log.DebugFormat(
112// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); 101 // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation);
113 102
114 Scale = part.Shape.Scale; 103 Scale = part.Shape.Scale;
115// m_log.DebugFormat( 104 // m_log.DebugFormat(
116// "[UNDO STATE]: Storing undo scale {0} for child part", Scale); 105 // "[UNDO STATE]: Storing undo scale {0} for child part", Scale);
117 }
118 }
119 public void Merge(UndoState last)
120 {
121 if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION)))
122 {
123 GroupPosition = last.GroupPosition;
124 Position = last.Position;
125 }
126 if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE)))
127 {
128 GroupScale = last.GroupScale;
129 Scale = last.Scale;
130 }
131 if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION)))
132 {
133 GroupRotation = last.GroupRotation;
134 Rotation = last.Rotation;
135 }
136 if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION)))
137 {
138 Position = last.Position;
139 }
140 if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE)))
141 {
142 Scale = last.Scale;
143 }
144 if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION)))
145 {
146 Rotation = last.Rotation;
147 }
148 Type = Type | last.Type;
149 }
150 public bool Compare(UndoState undo)
151 {
152 if (undo == null || Position == null) return false;
153 if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation)
154 {
155 return true;
156 }
157 else
158 {
159 return false;
160 } 106 }
161 } 107 }
108
162 /// <summary> 109 /// <summary>
163 /// Compare the relevant state in the given part to this state. 110 /// Compare the relevant state in the given part to this state.
164 /// </summary> 111 /// </summary>
@@ -183,15 +130,15 @@ namespace OpenSim.Region.Framework.Scenes
183 return false; 130 return false;
184 } 131 }
185 132
186 private void RestoreState(SceneObjectPart part) 133 public void PlaybackState(SceneObjectPart part)
187 { 134 {
188 part.Undoing = true; 135 part.Undoing = true;
189 136
190 if (part.ParentID == 0) 137 if (part.ParentID == 0)
191 { 138 {
192// m_log.DebugFormat( 139 // m_log.DebugFormat(
193// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", 140 // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
194// Position, part.Name, part.LocalId); 141 // Position, part.Name, part.LocalId);
195 142
196 if (Position != Vector3.Zero) 143 if (Position != Vector3.Zero)
197 { 144 {
@@ -201,9 +148,9 @@ namespace OpenSim.Region.Framework.Scenes
201 part.ParentGroup.UpdateRootPosition(Position); 148 part.ParentGroup.UpdateRootPosition(Position);
202 } 149 }
203 150
204// m_log.DebugFormat( 151 // m_log.DebugFormat(
205// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", 152 // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}",
206// part.RotationOffset, Rotation, part.Name, part.LocalId); 153 // part.RotationOffset, Rotation, part.Name, part.LocalId);
207 154
208 if (ForGroup) 155 if (ForGroup)
209 part.UpdateRotation(Rotation); 156 part.UpdateRotation(Rotation);
@@ -212,9 +159,9 @@ namespace OpenSim.Region.Framework.Scenes
212 159
213 if (Scale != Vector3.Zero) 160 if (Scale != Vector3.Zero)
214 { 161 {
215// m_log.DebugFormat( 162 // m_log.DebugFormat(
216// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", 163 // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}",
217// part.Shape.Scale, Scale, part.Name, part.LocalId); 164 // part.Shape.Scale, Scale, part.Name, part.LocalId);
218 165
219 if (ForGroup) 166 if (ForGroup)
220 part.ParentGroup.GroupResize(Scale); 167 part.ParentGroup.GroupResize(Scale);
@@ -228,24 +175,24 @@ namespace OpenSim.Region.Framework.Scenes
228 { 175 {
229 if (Position != Vector3.Zero) 176 if (Position != Vector3.Zero)
230 { 177 {
231// m_log.DebugFormat( 178 // m_log.DebugFormat(
232// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", 179 // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
233// part.OffsetPosition, Position, part.Name, part.LocalId); 180 // part.OffsetPosition, Position, part.Name, part.LocalId);
234 181
235 part.OffsetPosition = Position; 182 part.OffsetPosition = Position;
236 } 183 }
237 184
238// m_log.DebugFormat( 185 // m_log.DebugFormat(
239// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", 186 // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}",
240// part.RotationOffset, Rotation, part.Name, part.LocalId); 187 // part.RotationOffset, Rotation, part.Name, part.LocalId);
241 188
242 part.UpdateRotation(Rotation); 189 part.UpdateRotation(Rotation);
243 190
244 if (Scale != Vector3.Zero) 191 if (Scale != Vector3.Zero)
245 { 192 {
246// m_log.DebugFormat( 193 // m_log.DebugFormat(
247// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", 194 // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}",
248// part.Shape.Scale, Scale, part.Name, part.LocalId); 195 // part.Shape.Scale, Scale, part.Name, part.LocalId);
249 196
250 part.Resize(Scale); 197 part.Resize(Scale);
251 } 198 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index bf791a9..6f34168 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1219,7 +1219,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1219 public virtual void llDie() 1219 public virtual void llDie()
1220 { 1220 {
1221 m_host.AddScriptLPS(1); 1221 m_host.AddScriptLPS(1);
1222 if (!m_host.IsAttachment) throw new SelfDeleteException(); 1222 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1223 } 1223 }
1224 1224
1225 public LSL_Float llGround(LSL_Vector offset) 1225 public LSL_Float llGround(LSL_Vector offset)
@@ -3250,8 +3250,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3250 SceneObjectGroup grp = m_host.ParentGroup; 3250 SceneObjectGroup grp = m_host.ParentGroup;
3251 3251
3252 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 3252 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
3253 3253 if (presence.Scene.AttachmentsModule != null)
3254 grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false); 3254 {
3255 presence.Scene.AttachmentsModule.AttachObject(presence.ControllingClient, grp, (uint)attachment, false);
3256 }
3255 } 3257 }
3256 } 3258 }
3257 3259
@@ -8034,7 +8036,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8034 // the UUID with the avatar UUID and report it's bounding box 8036 // the UUID with the avatar UUID and report it's bounding box
8035 SceneObjectPart part = World.GetSceneObjectPart(objID); 8037 SceneObjectPart part = World.GetSceneObjectPart(objID);
8036 if (part != null && part.ParentGroup.IsAttachment) 8038 if (part != null && part.ParentGroup.IsAttachment)
8037 objID = part.ParentGroup.RootPart.AttachedAvatar; 8039 objID = part.ParentGroup.AttachedAvatar;
8038 8040
8039 // Find out if this is an avatar ID. If so, return it's box 8041 // Find out if this is an avatar ID. If so, return it's box
8040 ScenePresence presence = World.GetScenePresence(objID); 8042 ScenePresence presence = World.GetScenePresence(objID);
@@ -10064,7 +10066,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10064 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); 10066 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0);
10065 if (detectedParams == null) 10067 if (detectedParams == null)
10066 { 10068 {
10067 if (m_host.IsAttachment == true) 10069 if (m_host.ParentGroup.IsAttachment == true)
10068 { 10070 {
10069 detectedParams = new DetectParams(); 10071 detectedParams = new DetectParams();
10070 detectedParams.Key = m_host.OwnerID; 10072 detectedParams.Key = m_host.OwnerID;