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-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLDataStore.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs13
2 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
index cadd9fc..5a9aba9 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
@@ -291,7 +291,7 @@ namespace OpenSim.Framework.Data.MySQL
291 } 291 }
292 catch (Exception ex) 292 catch (Exception ex)
293 { 293 {
294 MainLog.Instance.Error("DATASTORE", "Exception trying to load prim objects: " + ex.ToString()); 294 MainLog.Instance.Error("DATASTORE", "Exception trying to load prim objects for region " + regionUUID + ": " + ex.ToString());
295 } 295 }
296 return retvals; 296 return retvals;
297 } 297 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c6f9aff..4e9db5c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -519,6 +519,7 @@ namespace OpenSim.Region.Environment.Scenes
519 /// </summary> 519 /// </summary>
520 public void StartTimer() 520 public void StartTimer()
521 { 521 {
522 MainLog.Instance.Debug("SCENE", "Starting timer")
522 m_heartbeatTimer.Enabled = true; 523 m_heartbeatTimer.Enabled = true;
523 m_heartbeatTimer.Interval = (int) (m_timespan*1000); 524 m_heartbeatTimer.Interval = (int) (m_timespan*1000);
524 m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 525 m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
@@ -908,6 +909,7 @@ namespace OpenSim.Region.Environment.Scenes
908 { 909 {
909 m_LandManager.IncomingLandObjectsFromStorage(landData); 910 m_LandManager.IncomingLandObjectsFromStorage(landData);
910 } 911 }
912 MainLog.Instance.Debug("SCENE", "Done loading land objects from storage");
911 } 913 }
912 914
913 #endregion 915 #endregion
@@ -1701,10 +1703,15 @@ namespace OpenSim.Region.Environment.Scenes
1701 /// </summary> 1703 /// </summary>
1702 public void performParcelPrimCountUpdate() 1704 public void performParcelPrimCountUpdate()
1703 { 1705 {
1704 m_LandManager.resetAllLandPrimCounts(); 1706 MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()");
1705 m_eventManager.TriggerParcelPrimCountUpdate(); 1707 m_LandManager.resetAllLandPrimCounts();
1706 m_LandManager.finalizeLandPrimCountUpdate(); 1708 MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()");
1709 m_eventManager.TriggerParcelPrimCountUpdate();
1710 MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()");
1711 m_LandManager.finalizeLandPrimCountUpdate();
1712 MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: landPrimCountTainted = false");
1707 m_LandManager.landPrimCountTainted = false; 1713 m_LandManager.landPrimCountTainted = false;
1714 MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: Done");
1708 } 1715 }
1709 1716
1710 /// <summary> 1717 /// <summary>