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-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
2 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 35c59aa..144c8d1 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -115,7 +115,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
115 // client.OnAvatarNowWearing -= AvatarIsWearing; 115 // client.OnAvatarNowWearing -= AvatarIsWearing;
116 } 116 }
117 117
118
119 public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) 118 public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
120 { 119 {
121 IInventoryService invService = m_scene.InventoryService; 120 IInventoryService invService = m_scene.InventoryService;
@@ -139,7 +138,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
139 } 138 }
140 else 139 else
141 { 140 {
142 m_log.ErrorFormat("[APPEARANCE]: Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID); 141 m_log.ErrorFormat(
142 "[APPEARANCE]: Can't find inventory item {0} for {1}, setting to default",
143 appearance.Wearables[i].ItemID, (WearableType)i);
144
143 appearance.Wearables[i].AssetID = def.Wearables[i].AssetID; 145 appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
144 } 146 }
145 } 147 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index bcf22c3..e960d51 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3184,8 +3184,7 @@ namespace OpenSim.Region.Framework.Scenes
3184 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3184 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3185 m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong 3185 m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
3186 m_physicsActor.SubscribeEvents(500); 3186 m_physicsActor.SubscribeEvents(500);
3187 m_physicsActor.LocalID = LocalId; 3187 m_physicsActor.LocalID = LocalId;
3188
3189 } 3188 }
3190 3189
3191 private void OutOfBoundsCall(Vector3 pos) 3190 private void OutOfBoundsCall(Vector3 pos)
@@ -3195,7 +3194,7 @@ namespace OpenSim.Region.Framework.Scenes
3195 3194
3196 //AddToPhysicalScene(flying); 3195 //AddToPhysicalScene(flying);
3197 if (ControllingClient != null) 3196 if (ControllingClient != null)
3198 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.",true); 3197 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
3199 } 3198 }
3200 3199
3201 // Event called by the physics plugin to tell the avatar about a collision. 3200 // Event called by the physics plugin to tell the avatar about a collision.