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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
2 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 3844753..f2c8b60 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -68,6 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
68 private const int AGENT = 1; 68 private const int AGENT = 1;
69 private const int AGENT_BY_USERNAME = 0x10; 69 private const int AGENT_BY_USERNAME = 0x10;
70 private const int NPC = 0x20; 70 private const int NPC = 0x20;
71 private const int OS_NPC = 0x01000000;
71 private const int ACTIVE = 2; 72 private const int ACTIVE = 2;
72 private const int PASSIVE = 4; 73 private const int PASSIVE = 4;
73 private const int SCRIPTED = 8; 74 private const int SCRIPTED = 8;
@@ -220,7 +221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
220 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 221 List<SensedEntity> sensedEntities = new List<SensedEntity>();
221 222
222 // Is the sensor type is AGENT and not SCRIPTED then include agents 223 // Is the sensor type is AGENT and not SCRIPTED then include agents
223 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) 224 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0)
224 { 225 {
225 sensedEntities.AddRange(doAgentSensor(ts)); 226 sensedEntities.AddRange(doAgentSensor(ts));
226 } 227 }
@@ -479,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
479// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 480// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
480// presence.Name, presence.PresenceType, ts.name, ts.type); 481// presence.Name, presence.PresenceType, ts.name, ts.type);
481 482
482 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) 483 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc)
483 { 484 {
484 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); 485 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
485 if (npcData == null || !npcData.SenseAsAgent) 486 if (npcData == null || !npcData.SenseAsAgent)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index b6c21e6..c3eada0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -56,6 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
56 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
57 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
58 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
59 public const int OS_NPC = 0x01000000;
59 60
60 public const int CONTROL_FWD = 1; 61 public const int CONTROL_FWD = 1;
61 public const int CONTROL_BACK = 2; 62 public const int CONTROL_BACK = 2;