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-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
index 1611b74..77ca769 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -232,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Common
232 232
233 public static float Mag(Vector3 v) 233 public static float Mag(Vector3 v)
234 { 234 {
235 return (float)Math.Sqrt(v.x * v.y + v.y * v.y + v.z * v.z); 235 return (float)Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
236 } 236 }
237 237
238 public static Vector3 Norm(Vector3 vector) 238 public static Vector3 Norm(Vector3 vector)