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-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 7d46d92..d6cf1ab 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -211,10 +211,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
211 ScenePresence sp; 211 ScenePresence sp;
212 if (scene.TryGetScenePresence(agentID, out sp)) 212 if (scene.TryGetScenePresence(agentID, out sp))
213 { 213 {
214 /*
214 m_log.DebugFormat( 215 m_log.DebugFormat(
215 "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", 216 "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
216 sp.Name, pos, scene.RegionInfo.RegionName, 217 sp.Name, pos, scene.RegionInfo.RegionName,
217 noFly, landAtTarget); 218 noFly, landAtTarget);
219 */
218 220
219 sp.MoveToTarget(pos, noFly, landAtTarget); 221 sp.MoveToTarget(pos, noFly, landAtTarget);
220 sp.SetAlwaysRun = running; 222 sp.SetAlwaysRun = running;