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-rw-r--r--OpenSim/Framework/Communications/caches/InventoryFolder.cs12
-rw-r--r--OpenSim/Framework/Communications/caches/UserProfileCache.cs67
-rw-r--r--OpenSim/Framework/Data/UserProfileData.cs2
-rw-r--r--OpenSim/Framework/General/AgentInventory.cs10
-rw-r--r--OpenSim/Framework/General/Interfaces/IClientAPI.cs13
-rw-r--r--OpenSim/Framework/General/NullClientAPI.cs8
-rw-r--r--OpenSim/Framework/UserManager/UserManagerBase.cs3
-rw-r--r--OpenSim/Region/Capabilities/Caps.cs33
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs46
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs40
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs6
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs6
-rw-r--r--OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs12
14 files changed, 216 insertions, 46 deletions
diff --git a/OpenSim/Framework/Communications/caches/InventoryFolder.cs b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
index af38b12..8978cee 100644
--- a/OpenSim/Framework/Communications/caches/InventoryFolder.cs
+++ b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Framework.Communications.Caches
36 return returnFolder; 36 return returnFolder;
37 } 37 }
38 38
39 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) 39 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type )
40 { 40 {
41 InventoryFolder subFold = new InventoryFolder(); 41 InventoryFolder subFold = new InventoryFolder();
42 subFold.name = folderName; 42 subFold.name = folderName;
@@ -47,5 +47,15 @@ namespace OpenSim.Framework.Communications.Caches
47 this.SubFolders.Add(subFold.folderID, subFold); 47 this.SubFolders.Add(subFold.folderID, subFold);
48 return subFold; 48 return subFold;
49 } 49 }
50
51 public List<InventoryItemBase> RequestListOfItems()
52 {
53 List<InventoryItemBase> itemList = new List<InventoryItemBase>();
54 foreach (InventoryItemBase item in this.Items.Values)
55 {
56 itemList.Add(item);
57 }
58 return itemList;
59 }
50 } 60 }
51} 61}
diff --git a/OpenSim/Framework/Communications/caches/UserProfileCache.cs b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
index f651b8a..bfb6f07 100644
--- a/OpenSim/Framework/Communications/caches/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
@@ -2,6 +2,7 @@ using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using libsecondlife; 4using libsecondlife;
5using OpenSim.Framework.Interfaces;
5using OpenSim.Framework.Data; 6using OpenSim.Framework.Data;
6using OpenSim.Framework.Communications; 7using OpenSim.Framework.Communications;
7 8
@@ -29,14 +30,17 @@ namespace OpenSim.Framework.Communications.Caches
29 { 30 {
30 CachedUserInfo userInfo = new CachedUserInfo(); 31 CachedUserInfo userInfo = new CachedUserInfo();
31 userInfo.UserProfile = this.RequestUserProfileForUser(userID); 32 userInfo.UserProfile = this.RequestUserProfileForUser(userID);
32 this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); 33
33 if (userInfo.UserProfile != null) 34 if (userInfo.UserProfile != null)
34 { 35 {
36 this.RequestInventoryForUser(userID, userInfo);
35 this.UserProfiles.Add(userID, userInfo); 37 this.UserProfiles.Add(userID, userInfo);
36 } 38 }
37 else 39 else
38 { 40 {
39 //no profile for this user, what do we do now? 41 //no profile for this user, what do we do now?
42 Console.WriteLine("UserProfileCache.cs: user profile for user not found");
43
40 } 44 }
41 } 45 }
42 else 46 else
@@ -68,6 +72,52 @@ namespace OpenSim.Framework.Communications.Caches
68 72
69 } 73 }
70 74
75 public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID)
76 {
77 if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
78 {
79 CachedUserInfo userInfo = this.UserProfiles[remoteClient.AgentId];
80 if (userInfo.RootFolder.folderID == parentID)
81 {
82 userInfo.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
83 }
84 else
85 {
86 InventoryFolder parentFolder = userInfo.RootFolder.HasSubFolder(parentID);
87 if (parentFolder != null)
88 {
89 parentFolder.CreateNewSubFolder(folderID, folderName, folderType);
90 }
91 }
92 }
93 }
94
95 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
96 {
97 if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
98 {
99 CachedUserInfo userInfo = this.UserProfiles[remoteClient.AgentId];
100 if (userInfo.RootFolder.folderID == folderID)
101 {
102 if (fetchItems)
103 {
104 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, userInfo.RootFolder.RequestListOfItems());
105 }
106 }
107 else
108 {
109 InventoryFolder parentFolder = userInfo.RootFolder.HasSubFolder(folderID);
110 if(parentFolder != null)
111 {
112 if(fetchItems)
113 {
114 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, parentFolder.RequestListOfItems());
115 }
116 }
117 }
118 }
119 }
120
71 /// <summary> 121 /// <summary>
72 /// Request the user profile from User server 122 /// Request the user profile from User server
73 /// </summary> 123 /// </summary>
@@ -81,9 +131,20 @@ namespace OpenSim.Framework.Communications.Caches
81 /// Request Iventory Info from Inventory server 131 /// Request Iventory Info from Inventory server
82 /// </summary> 132 /// </summary>
83 /// <param name="userID"></param> 133 /// <param name="userID"></param>
84 private void RequestInventoryForUser(LLUUID userID) 134 private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
85 { 135 {
86 136 // this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
137
138 //for now we manually create the root folder,
139 // but should be requesting all inventory from inventory server.
140 InventoryFolder rootFolder = new InventoryFolder();
141 rootFolder.agentID = userID;
142 rootFolder.folderID = userInfo.UserProfile.rootInventoryFolderID;
143 rootFolder.name = "My Inventory";
144 rootFolder.parentID = LLUUID.Zero;
145 rootFolder.type = 8;
146 rootFolder.version = 1;
147 userInfo.FolderReceive(userID, rootFolder);
87 } 148 }
88 149
89 /// <summary> 150 /// <summary>
diff --git a/OpenSim/Framework/Data/UserProfileData.cs b/OpenSim/Framework/Data/UserProfileData.cs
index 88f956f..67ff64c 100644
--- a/OpenSim/Framework/Data/UserProfileData.cs
+++ b/OpenSim/Framework/Data/UserProfileData.cs
@@ -81,6 +81,8 @@ namespace OpenSim.Framework.Data
81 /// </summary> 81 /// </summary>
82 public int lastLogin; 82 public int lastLogin;
83 83
84 public LLUUID rootInventoryFolderID;
85
84 /// <summary> 86 /// <summary>
85 /// A URI to the users inventory server, used for foreigners and large grids 87 /// A URI to the users inventory server, used for foreigners and large grids
86 /// </summary> 88 /// </summary>
diff --git a/OpenSim/Framework/General/AgentInventory.cs b/OpenSim/Framework/General/AgentInventory.cs
index 0aeb0b3..4c80791 100644
--- a/OpenSim/Framework/General/AgentInventory.cs
+++ b/OpenSim/Framework/General/AgentInventory.cs
@@ -52,12 +52,11 @@ namespace OpenSim.Framework.Inventory
52 52
53 public virtual void Initialise() 53 public virtual void Initialise()
54 { 54 {
55 Wearables = new AvatarWearable[13]; //should be 12 of these 55 Wearables = new AvatarWearable[13];
56 for (int i = 0; i < 13; i++) 56 for (int i = 0; i < 13; i++)
57 { 57 {
58 Wearables[i] = new AvatarWearable(); 58 Wearables[i] = new AvatarWearable();
59 } 59 }
60
61 } 60 }
62 61
63 public bool CreateNewFolder(LLUUID folderID, ushort type) 62 public bool CreateNewFolder(LLUUID folderID, ushort type)
@@ -96,11 +95,10 @@ namespace OpenSim.Framework.Inventory
96 Folder.DefaultType = type; 95 Folder.DefaultType = type;
97 Folder.FolderName = folderName; 96 Folder.FolderName = folderName;
98 this.InventoryFolders.Add(Folder.FolderID, Folder); 97 this.InventoryFolders.Add(Folder.FolderID, Folder);
99
100 return (true); 98 return (true);
101 } 99 }
102 100
103 public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parent) 101 public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parentID)
104 { 102 {
105 if (!this.InventoryFolders.ContainsKey(folderID)) 103 if (!this.InventoryFolders.ContainsKey(folderID))
106 { 104 {
@@ -110,10 +108,9 @@ namespace OpenSim.Framework.Inventory
110 Folder.OwnerID = this.AgentID; 108 Folder.OwnerID = this.AgentID;
111 Folder.DefaultType = type; 109 Folder.DefaultType = type;
112 Folder.FolderName = folderName; 110 Folder.FolderName = folderName;
113 Folder.ParentID = parent; 111 Folder.ParentID = parentID;
114 this.InventoryFolders.Add(Folder.FolderID, Folder); 112 this.InventoryFolders.Add(Folder.FolderID, Folder);
115 } 113 }
116
117 return (true); 114 return (true);
118 } 115 }
119 116
@@ -135,7 +132,6 @@ namespace OpenSim.Framework.Inventory
135 return inv.FolderID; 132 return inv.FolderID;
136 } 133 }
137 } 134 }
138
139 return LLUUID.Zero; 135 return LLUUID.Zero;
140 } 136 }
141 137
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index 808a857..df65027 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -80,7 +80,10 @@ namespace OpenSim.Framework.Interfaces
80 80
81 public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape); 81 public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape);
82 82
83 83 public delegate void CreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID);
84 public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
85
86 public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
84 87
85 public interface IClientAPI 88 public interface IClientAPI
86 { 89 {
@@ -125,6 +128,10 @@ namespace OpenSim.Framework.Interfaces
125 event NewAvatar OnNewAvatar; 128 event NewAvatar OnNewAvatar;
126 event GenericCall6 OnRemoveAvatar; 129 event GenericCall6 OnRemoveAvatar;
127 130
131 event CreateInventoryFolder OnCreateNewInventoryFolder;
132 event FetchInventoryDescendents OnFetchInventoryDescendents;
133 event RequestTaskInventory OnRequestTaskInventory;
134
128 event UUIDNameRequest OnNameFromUUIDRequest; 135 event UUIDNameRequest OnNameFromUUIDRequest;
129 136
130 event ParcelPropertiesRequest OnParcelPropertiesRequest; 137 event ParcelPropertiesRequest OnParcelPropertiesRequest;
@@ -188,8 +195,10 @@ namespace OpenSim.Framework.Interfaces
188 195
189 void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); 196 void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
190 void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item); 197 void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item);
191 void SendNameReply(LLUUID profileId, string firstname, string lastname); 198 void SendInventoryItemUpdate(InventoryItemBase Item);
199 void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
192 200
201 void SendNameReply(LLUUID profileId, string firstname, string lastname);
193 void SendAlertMessage(string message); 202 void SendAlertMessage(string message);
194 void SendAgentAlertMessage(string message, bool modal); 203 void SendAgentAlertMessage(string message, bool modal);
195 } 204 }
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs
index cfba228..18ac527 100644
--- a/OpenSim/Framework/General/NullClientAPI.cs
+++ b/OpenSim/Framework/General/NullClientAPI.cs
@@ -52,6 +52,10 @@ namespace OpenSim.Framework
52 public event NewAvatar OnNewAvatar; 52 public event NewAvatar OnNewAvatar;
53 public event GenericCall6 OnRemoveAvatar; 53 public event GenericCall6 OnRemoveAvatar;
54 54
55 public event CreateInventoryFolder OnCreateNewInventoryFolder;
56 public event FetchInventoryDescendents OnFetchInventoryDescendents;
57 public event RequestTaskInventory OnRequestTaskInventory;
58
55 public event UUIDNameRequest OnNameFromUUIDRequest; 59 public event UUIDNameRequest OnNameFromUUIDRequest;
56 60
57 public event ParcelPropertiesRequest OnParcelPropertiesRequest; 61 public event ParcelPropertiesRequest OnParcelPropertiesRequest;
@@ -124,8 +128,10 @@ namespace OpenSim.Framework
124 128
125 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){} 129 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
126 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){} 130 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){}
127 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){} 131 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
132 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
128 133
134 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
129 public void SendAlertMessage(string message) { } 135 public void SendAlertMessage(string message) { }
130 public void SendAgentAlertMessage(string message, bool modal) { } 136 public void SendAgentAlertMessage(string message, bool modal) { }
131 } 137 }
diff --git a/OpenSim/Framework/UserManager/UserManagerBase.cs b/OpenSim/Framework/UserManager/UserManagerBase.cs
index 865adbe..c614300 100644
--- a/OpenSim/Framework/UserManager/UserManagerBase.cs
+++ b/OpenSim/Framework/UserManager/UserManagerBase.cs
@@ -417,7 +417,7 @@ namespace OpenSim.Framework.UserManagement
417 Hashtable TempHash; 417 Hashtable TempHash;
418 418
419 AgentInventory Library = new AgentInventory(); 419 AgentInventory Library = new AgentInventory();
420 Library.CreateRootFolder(AgentID, true); 420 Library.CreateRootFolder(AgentID, false);
421 421
422 foreach (InventoryFolder InvFolder in Library.InventoryFolders.Values) 422 foreach (InventoryFolder InvFolder in Library.InventoryFolders.Values)
423 { 423 {
@@ -434,6 +434,7 @@ namespace OpenSim.Framework.UserManagement
434 InventoryRootHash["folder_id"] = Library.InventoryRoot.FolderID.ToStringHyphenated(); 434 InventoryRootHash["folder_id"] = Library.InventoryRoot.FolderID.ToStringHyphenated();
435 ArrayList InventoryRoot = new ArrayList(); 435 ArrayList InventoryRoot = new ArrayList();
436 InventoryRoot.Add(InventoryRootHash); 436 InventoryRoot.Add(InventoryRootHash);
437 userProfile.rootInventoryFolderID = Library.InventoryRoot.FolderID;
437 438
438 // Circuit Code 439 // Circuit Code
439 uint circode = (uint)(Util.RandomClass.Next()); 440 uint circode = (uint)(Util.RandomClass.Next());
diff --git a/OpenSim/Region/Capabilities/Caps.cs b/OpenSim/Region/Capabilities/Caps.cs
index 110ba6f..ab2b3a6 100644
--- a/OpenSim/Region/Capabilities/Caps.cs
+++ b/OpenSim/Region/Capabilities/Caps.cs
@@ -38,7 +38,7 @@ using OpenSim.Region.Caches;
38 38
39namespace OpenSim.Region.Capabilities 39namespace OpenSim.Region.Capabilities
40{ 40{
41 public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data); 41 public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data);
42 42
43 public class Caps 43 public class Caps
44 { 44 {
@@ -223,12 +223,14 @@ namespace OpenSim.Region.Capabilities
223 /// <returns></returns> 223 /// <returns></returns>
224 public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) 224 public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
225 { 225 {
226 // Console.WriteLine("asset upload request via CAPS");
227 string assetName = llsdRequest.name;
226 string capsBase = "/CAPS/" + m_capsObjectPath; 228 string capsBase = "/CAPS/" + m_capsObjectPath;
227 LLUUID newAsset = LLUUID.Random(); 229 LLUUID newAsset = LLUUID.Random();
228 LLUUID newInvItem = LLUUID.Random(); 230 LLUUID newInvItem = LLUUID.Random();
229 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 231 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
230 232
231 AssetUploader uploader = new AssetUploader(newAsset, newInvItem, capsBase + uploaderPath, this.httpListener); 233 AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener);
232 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); 234 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
233 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; 235 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
234 236
@@ -245,14 +247,14 @@ namespace OpenSim.Region.Capabilities
245 /// <param name="assetID"></param> 247 /// <param name="assetID"></param>
246 /// <param name="inventoryItem"></param> 248 /// <param name="inventoryItem"></param>
247 /// <param name="data"></param> 249 /// <param name="data"></param>
248 public void UploadCompleteHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data) 250 public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data)
249 { 251 {
250 AssetBase asset; 252 AssetBase asset;
251 asset = new AssetBase(); 253 asset = new AssetBase();
252 asset.FullID = assetID; 254 asset.FullID = assetID;
253 asset.Type = 0; 255 asset.Type = 0;
254 asset.InvType = 0; 256 asset.InvType = 0;
255 asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); 257 asset.Name = assetName; //"UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
256 asset.Data = data; 258 asset.Data = data;
257 this.assetCache.AddAsset(asset); 259 this.assetCache.AddAsset(asset);
258 } 260 }
@@ -265,6 +267,8 @@ namespace OpenSim.Region.Capabilities
265 private LLUUID newAssetID; 267 private LLUUID newAssetID;
266 private LLUUID inventoryItemID; 268 private LLUUID inventoryItemID;
267 private BaseHttpServer httpListener; 269 private BaseHttpServer httpListener;
270 private bool SaveImages = true;
271 private string m_assetName = "";
268 272
269 /// <summary> 273 /// <summary>
270 /// 274 ///
@@ -273,8 +277,9 @@ namespace OpenSim.Region.Capabilities
273 /// <param name="inventoryItem"></param> 277 /// <param name="inventoryItem"></param>
274 /// <param name="path"></param> 278 /// <param name="path"></param>
275 /// <param name="httpServer"></param> 279 /// <param name="httpServer"></param>
276 public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) 280 public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
277 { 281 {
282 m_assetName = assetName;
278 newAssetID = assetID; 283 newAssetID = assetID;
279 inventoryItemID = inventoryItem; 284 inventoryItemID = inventoryItem;
280 uploaderPath = path; 285 uploaderPath = path;
@@ -299,13 +304,27 @@ namespace OpenSim.Region.Capabilities
299 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 304 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
300 305
301 httpListener.RemoveStreamHandler("POST", uploaderPath); 306 httpListener.RemoveStreamHandler("POST", uploaderPath);
302 307
308 if(this.SaveImages)
309 this.SaveImageToFile(m_assetName + ".jp2", data);
310
303 if (OnUpLoad != null) 311 if (OnUpLoad != null)
304 { 312 {
305 OnUpLoad(newAssetID, inv, data); 313 OnUpLoad(m_assetName, newAssetID, inv, data);
306 } 314 }
315
307 return res; 316 return res;
308 } 317 }
318
319 private void SaveImageToFile(string filename, byte[] data)
320 {
321
322 FileStream fs = File.Create(filename);
323 BinaryWriter bw = new BinaryWriter(fs);
324 bw.Write(data);
325 bw.Close();
326 fs.Close();
327 }
309 } 328 }
310 } 329 }
311} 330}
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index 8a5e631..084f7e0 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -81,6 +81,10 @@ namespace OpenSim.Region.ClientStack
81 public event RequestMapBlocks OnRequestMapBlocks; 81 public event RequestMapBlocks OnRequestMapBlocks;
82 public event TeleportLocationRequest OnTeleportLocationRequest; 82 public event TeleportLocationRequest OnTeleportLocationRequest;
83 83
84 public event CreateInventoryFolder OnCreateNewInventoryFolder;
85 public event FetchInventoryDescendents OnFetchInventoryDescendents;
86 public event RequestTaskInventory OnRequestTaskInventory;
87
84 public event UUIDNameRequest OnNameFromUUIDRequest; 88 public event UUIDNameRequest OnNameFromUUIDRequest;
85 89
86 public event ParcelPropertiesRequest OnParcelPropertiesRequest; 90 public event ParcelPropertiesRequest OnParcelPropertiesRequest;
@@ -577,6 +581,48 @@ namespace OpenSim.Region.ClientStack
577 this.OutPacket(inventoryReply); 581 this.OutPacket(inventoryReply);
578 } 582 }
579 583
584 public void SendInventoryItemUpdate(InventoryItemBase Item)
585 {
586 Encoding enc = Encoding.ASCII;
587 uint FULL_MASK_PERMISSIONS = 2147483647;
588 UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
589 InventoryReply.AgentData.AgentID = this.AgentID;
590 InventoryReply.AgentData.SimApproved = true;
591 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
592 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
593 InventoryReply.InventoryData[0].ItemID = Item.inventoryID;
594 InventoryReply.InventoryData[0].AssetID = Item.assetID;
595 InventoryReply.InventoryData[0].CreatorID = Item.creatorsID;
596 InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
597 InventoryReply.InventoryData[0].CreationDate = 1000;
598 InventoryReply.InventoryData[0].Description = enc.GetBytes(Item.inventoryDescription + "\0");
599 InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
600 InventoryReply.InventoryData[0].Flags = 0;
601 InventoryReply.InventoryData[0].FolderID = Item.parentFolderID;
602 InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
603 InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
604 InventoryReply.InventoryData[0].InvType =(sbyte) Item.type;
605 InventoryReply.InventoryData[0].Name = enc.GetBytes(Item.inventoryName + "\0");
606 InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
607 InventoryReply.InventoryData[0].OwnerID = Item.avatarID;
608 InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
609 InventoryReply.InventoryData[0].SalePrice = 100;
610 InventoryReply.InventoryData[0].SaleType = 0;
611 InventoryReply.InventoryData[0].Type =(sbyte) Item.type;
612 InventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
613
614 OutPacket(InventoryReply);
615 }
616
617 public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
618 {
619 ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
620 replytask.InventoryData.TaskID = taskID;
621 replytask.InventoryData.Serial = serial;
622 replytask.InventoryData.Filename = fileName;
623 OutPacket(replytask);
624 }
625
580 /// <summary> 626 /// <summary>
581 /// 627 ///
582 /// </summary> 628 /// </summary>
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index c248b29..267e7ee 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -373,7 +373,8 @@ namespace OpenSim.Region.ClientStack
373 break; 373 break;
374 case PacketType.AssetUploadRequest: 374 case PacketType.AssetUploadRequest:
375 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; 375 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
376 this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID)); 376 // Console.WriteLine(request.ToString());
377 //this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
377 break; 378 break;
378 case PacketType.RequestXfer: 379 case PacketType.RequestXfer:
379 //Console.WriteLine(Pack.ToString()); 380 //Console.WriteLine(Pack.ToString());
@@ -382,9 +383,12 @@ namespace OpenSim.Region.ClientStack
382 this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack); 383 this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
383 break; 384 break;
384 case PacketType.CreateInventoryFolder: 385 case PacketType.CreateInventoryFolder:
385 CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; 386 if (this.OnCreateNewInventoryFolder != null)
386 m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); 387 {
387 //Console.WriteLine(Pack.ToString()); 388 CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
389 this.OnCreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
390 //m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
391 }
388 break; 392 break;
389 case PacketType.CreateInventoryItem: 393 case PacketType.CreateInventoryItem:
390 //Console.WriteLine(Pack.ToString()); 394 //Console.WriteLine(Pack.ToString());
@@ -405,8 +409,12 @@ namespace OpenSim.Region.ClientStack
405 m_inventoryCache.FetchInventory(this, FetchInventory); 409 m_inventoryCache.FetchInventory(this, FetchInventory);
406 break; 410 break;
407 case PacketType.FetchInventoryDescendents: 411 case PacketType.FetchInventoryDescendents:
408 FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; 412 if (this.OnFetchInventoryDescendents != null)
409 m_inventoryCache.FetchInventoryDescendents(this, Fetch); 413 {
414 FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
415 // m_inventoryCache.FetchInventoryDescendents(this, Fetch);
416 this.OnFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID, Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems, Fetch.InventoryData.SortOrder);
417 }
410 break; 418 break;
411 case PacketType.UpdateInventoryItem: 419 case PacketType.UpdateInventoryItem:
412 UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; 420 UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
@@ -444,22 +452,10 @@ namespace OpenSim.Region.ClientStack
444 case PacketType.RequestTaskInventory: 452 case PacketType.RequestTaskInventory:
445 // Console.WriteLine(Pack.ToString()); 453 // Console.WriteLine(Pack.ToString());
446 RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; 454 RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
447 ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); 455 if (this.OnRequestTaskInventory != null)
448 //bool foundent = false; 456 {
449 /* foreach (Entity ent in m_world.Entities.Values) 457 this.OnRequestTaskInventory(this, requesttask.InventoryData.LocalID);
450 { 458 }
451 if (ent.localid == requesttask.InventoryData.LocalID)
452 {
453 replytask.InventoryData.TaskID = ent.uuid;
454 replytask.InventoryData.Serial = 0;
455 replytask.InventoryData.Filename = new byte[0];
456 foundent = true;
457 }
458 }
459 if (foundent)
460 {
461 this.OutPacket(replytask);
462 }*/
463 break; 459 break;
464 case PacketType.UpdateTaskInventory: 460 case PacketType.UpdateTaskInventory:
465 // Console.WriteLine(Pack.ToString()); 461 // Console.WriteLine(Pack.ToString());
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f435681..3e7b820 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -529,6 +529,7 @@ namespace OpenSim.Region.Environment.Scenes
529 m_estateManager.sendRegionHandshake(client); 529 m_estateManager.sendRegionHandshake(client);
530 CreateAndAddScenePresence(client); 530 CreateAndAddScenePresence(client);
531 m_LandManager.sendParcelOverlay(client); 531 m_LandManager.sendParcelOverlay(client);
532 //commsManager.UserProfilesCache.AddNewUser(client.AgentId);
532 } 533 }
533 534
534 protected virtual void SubscribeToClientEvents(IClientAPI client) 535 protected virtual void SubscribeToClientEvents(IClientAPI client)
@@ -569,6 +570,9 @@ namespace OpenSim.Region.Environment.Scenes
569 new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); 570 new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
570 571
571 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); 572 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
573
574 //client.OnCreateNewInventoryFolder += commsManager.UserProfilesCache.HandleCreateInventoryFolder;
575 // client.OnFetchInventoryDescendents += commsManager.UserProfilesCache.HandleFecthInventoryDescendents;
572 } 576 }
573 577
574 protected ScenePresence CreateAndAddScenePresence(IClientAPI client) 578 protected ScenePresence CreateAndAddScenePresence(IClientAPI client)
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 3bfc70f..473dae9 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Scenes
53 private List<NewForce> forcesList = new List<NewForce>(); 53 private List<NewForce> forcesList = new List<NewForce>();
54 private short _updateCount = 0; 54 private short _updateCount = 0;
55 private Quaternion bodyRot; 55 private Quaternion bodyRot;
56 private LLObject.TextureEntry avatarAppearanceTexture = null; 56 // private LLObject.TextureEntry avatarAppearanceTexture = null;
57 private byte[] visualParams; 57 private byte[] visualParams;
58 private AvatarWearable[] Wearables; 58 private AvatarWearable[] Wearables;
59 private ulong m_regionHandle; 59 private ulong m_regionHandle;
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Scenes
140 Animations = new ScenePresence.AvatarAnimations(); 140 Animations = new ScenePresence.AvatarAnimations();
141 Animations.LoadAnims(); 141 Animations.LoadAnims();
142 142
143 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); 143 // this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
144 144
145 //register for events 145 //register for events
146 ControllingClient.OnRequestWearables += this.SendOurAppearance; 146 ControllingClient.OnRequestWearables += this.SendOurAppearance;
@@ -605,6 +605,8 @@ namespace OpenSim.Region.Environment.Scenes
605 br.Close(); 605 br.Close();
606 fStream.Close(); 606 fStream.Close();
607 DefaultTexture = data1; 607 DefaultTexture = data1;
608 // LLObject.TextureEntry textu = new LLObject.TextureEntry(data1, 0, data1.Length);
609 // Console.WriteLine("default texture entry: " + textu.ToString());
608 } 610 }
609 611
610 public class NewForce 612 public class NewForce
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 7acef97..e64d9f0 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -66,6 +66,10 @@ namespace SimpleApp
66 public event NewAvatar OnNewAvatar; 66 public event NewAvatar OnNewAvatar;
67 public event GenericCall6 OnRemoveAvatar; 67 public event GenericCall6 OnRemoveAvatar;
68 68
69 public event CreateInventoryFolder OnCreateNewInventoryFolder;
70 public event FetchInventoryDescendents OnFetchInventoryDescendents;
71 public event RequestTaskInventory OnRequestTaskInventory;
72
69 public event UUIDNameRequest OnNameFromUUIDRequest; 73 public event UUIDNameRequest OnNameFromUUIDRequest;
70 74
71 public event ParcelPropertiesRequest OnParcelPropertiesRequest; 75 public event ParcelPropertiesRequest OnParcelPropertiesRequest;
@@ -139,6 +143,8 @@ namespace SimpleApp
139 143
140 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { } 144 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { }
141 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { } 145 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { }
146 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
147 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
142 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { } 148 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
143 149
144 public void SendAlertMessage(string message) { } 150 public void SendAlertMessage(string message) { }
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
index 2f827cf..7de9d55 100644
--- a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
+++ b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
@@ -246,6 +246,18 @@ namespace OpenSim.Region.GridInterfaces.Local
246 db.Set(store); 246 db.Set(store);
247 db.Commit(); 247 db.Commit();
248 248
249 /*
250 Image = new AssetBase();
251 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000008");
252 Image.Name = "Default Avatar Face";
253 this.LoadAsset(Image, true, "femaleface.j2c");
254 store = new AssetStorage();
255 store.Data = Image.Data;
256 store.Name = Image.Name;
257 store.UUID = Image.FullID;
258 db.Set(store);
259 db.Commit();*/
260
249 Image = new AssetBase(); 261 Image = new AssetBase();
250 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); 262 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
251 Image.Name = "Shape"; 263 Image.Name = "Shape";