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-rw-r--r--OpenSim/Framework/Util.cs19
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs10
2 files changed, 27 insertions, 2 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index e5ff27a..039b926 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -324,10 +324,25 @@ namespace OpenSim.Framework
324 } 324 }
325 325
326 /// <summary> 326 /// <summary>
327 /// Debug utility function to convert OSD into formatted XML for debugging purposes.
328 /// </summary>
329 /// <param name="osd">
330 /// A <see cref="OSD"/>
331 /// </param>
332 /// <returns>
333 /// A <see cref="System.String"/>
334 /// </returns>
335 public static string GetFormattedXml(OSD osd)
336 {
337 return GetFormattedXml(OSDParser.SerializeLLSDXmlString(osd));
338 }
339
340 /// <summary>
327 /// Debug utility function to convert unbroken strings of XML into something human readable for occasional debugging purposes. 341 /// Debug utility function to convert unbroken strings of XML into something human readable for occasional debugging purposes.
328 ///
329 /// Please don't delete me even if I appear currently unused!
330 /// </summary> 342 /// </summary>
343 /// <remarks>
344 /// Please don't delete me even if I appear currently unused!
345 /// </remarks>
331 /// <param name="rawXml"></param> 346 /// <param name="rawXml"></param>
332 /// <returns></returns> 347 /// <returns></returns>
333 public static string GetFormattedXml(string rawXml) 348 public static string GetFormattedXml(string rawXml)
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index be4ee41..38b9112 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -366,6 +366,8 @@ namespace OpenSim.Region.Physics.Meshing
366 // physics_shape is an array of OSDMaps, one for each submesh 366 // physics_shape is an array of OSDMaps, one for each submesh
367 if (decodedMeshOsd is OSDArray) 367 if (decodedMeshOsd is OSDArray)
368 { 368 {
369// Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
370
369 decodedMeshOsdArray = (OSDArray)decodedMeshOsd; 371 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
370 foreach (OSD subMeshOsd in decodedMeshOsdArray) 372 foreach (OSD subMeshOsd in decodedMeshOsdArray)
371 { 373 {
@@ -373,6 +375,14 @@ namespace OpenSim.Region.Physics.Meshing
373 { 375 {
374 OSDMap subMeshMap = (OSDMap)subMeshOsd; 376 OSDMap subMeshMap = (OSDMap)subMeshOsd;
375 377
378// Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
379
380 // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
381 // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
382 // geometry for this submesh.
383 if (subMeshMap.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshMap["NoGeometry"]))
384 continue;
385
376 OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3(); 386 OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3();
377 OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3(); 387 OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3();
378 ushort faceIndexOffset = (ushort)coords.Count; 388 ushort faceIndexOffset = (ushort)coords.Count;