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-rw-r--r--OpenSim/Framework/UserAppearance.cs104
1 files changed, 104 insertions, 0 deletions
diff --git a/OpenSim/Framework/UserAppearance.cs b/OpenSim/Framework/UserAppearance.cs
index 53807e6..f9e27fa 100644
--- a/OpenSim/Framework/UserAppearance.cs
+++ b/OpenSim/Framework/UserAppearance.cs
@@ -76,6 +76,110 @@ namespace OpenSim.Framework
76 } 76 }
77 } 77 }
78 78
79 public LLUUID BodyItem {
80 get { return wearables[BODY].ItemID; }
81 set { wearables[BODY].ItemID = value; }
82 }
83 public LLUUID BodyAsset {
84 get { return wearables[BODY].AssetID; }
85 set { wearables[BODY].AssetID = value; }
86 }
87 public LLUUID SkinItem {
88 get { return wearables[SKIN].ItemID; }
89 set { wearables[SKIN].ItemID = value; }
90 }
91 public LLUUID SkinAsset {
92 get { return wearables[SKIN].AssetID; }
93 set { wearables[SKIN].AssetID = value; }
94 }
95 public LLUUID HairItem {
96 get { return wearables[HAIR].ItemID; }
97 set { wearables[HAIR].ItemID = value; }
98 }
99 public LLUUID HairAsset {
100 get { return wearables[HAIR].AssetID; }
101 set { wearables[HAIR].AssetID = value; }
102 }
103 public LLUUID EyesItem {
104 get { return wearables[EYES].ItemID; }
105 set { wearables[EYES].ItemID = value; }
106 }
107 public LLUUID EyesAsset {
108 get { return wearables[EYES].AssetID; }
109 set { wearables[EYES].AssetID = value; }
110 }
111 public LLUUID ShirtItem {
112 get { return wearables[SHIRT].ItemID; }
113 set { wearables[SHIRT].ItemID = value; }
114 }
115 public LLUUID ShirtAsset {
116 get { return wearables[SHIRT].AssetID; }
117 set { wearables[SHIRT].AssetID = value; }
118 }
119 public LLUUID PantsItem {
120 get { return wearables[PANTS].ItemID; }
121 set { wearables[PANTS].ItemID = value; }
122 }
123 public LLUUID PantsAsset {
124 get { return wearables[BODY].AssetID; }
125 set { wearables[BODY].AssetID = value; }
126 }
127 public LLUUID ShoesItem {
128 get { return wearables[SHOES].ItemID; }
129 set { wearables[SHOES].ItemID = value; }
130 }
131 public LLUUID ShoesAsset {
132 get { return wearables[SHOES].AssetID; }
133 set { wearables[SHOES].AssetID = value; }
134 }
135 public LLUUID SocksItem {
136 get { return wearables[SOCKS].ItemID; }
137 set { wearables[SOCKS].ItemID = value; }
138 }
139 public LLUUID SocksAsset {
140 get { return wearables[SOCKS].AssetID; }
141 set { wearables[SOCKS].AssetID = value; }
142 }
143 public LLUUID JacketItem {
144 get { return wearables[JACKET].ItemID; }
145 set { wearables[JACKET].ItemID = value; }
146 }
147 public LLUUID JacketAsset {
148 get { return wearables[JACKET].AssetID; }
149 set { wearables[JACKET].AssetID = value; }
150 }
151 public LLUUID GlovesItem {
152 get { return wearables[GLOVES].ItemID; }
153 set { wearables[GLOVES].ItemID = value; }
154 }
155 public LLUUID GlovesAsset {
156 get { return wearables[GLOVES].AssetID; }
157 set { wearables[GLOVES].AssetID = value; }
158 }
159 public LLUUID UnderShirtItem {
160 get { return wearables[UNDERSHIRT].ItemID; }
161 set { wearables[UNDERSHIRT].ItemID = value; }
162 }
163 public LLUUID UnderShirtAsset {
164 get { return wearables[UNDERSHIRT].AssetID; }
165 set { wearables[UNDERSHIRT].AssetID = value; }
166 }
167 public LLUUID UnderPantsItem {
168 get { return wearables[UNDERPANTS].ItemID; }
169 set { wearables[UNDERPANTS].ItemID = value; }
170 }
171 public LLUUID UnderPantsAsset {
172 get { return wearables[UNDERPANTS].AssetID; }
173 set { wearables[UNDERPANTS].AssetID = value; }
174 }
175 public LLUUID SkirtItem {
176 get { return wearables[SKIRT].ItemID; }
177 set { wearables[SKIRT].ItemID = value; }
178 }
179 public LLUUID SkirtAsset {
180 get { return wearables[SKIRT].AssetID; }
181 set { wearables[SKIRT].AssetID = value; }
182 }
79 183
80 public void SetDefaultWearables() 184 public void SetDefaultWearables()
81 { 185 {