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-rw-r--r--OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs158
1 files changed, 79 insertions, 79 deletions
diff --git a/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs b/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs
index 2f2c04e..325b788 100644
--- a/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs
+++ b/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs
@@ -1,80 +1,80 @@
1using System; 1using System;
2using OpenSim.Region.Environment.Interfaces; 2using OpenSim.Region.Environment.Interfaces;
3using OpenSim.Region.Environment.Modules.Terrain; 3using OpenSim.Region.Environment.Modules.Terrain;
4using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes; 4using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
5 5
6namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects 6namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects
7{ 7{
8 public class ChannelDigger : ITerrainEffect 8 public class ChannelDigger : ITerrainEffect
9 { 9 {
10 private readonly int num_h = 4; 10 private readonly int num_h = 4;
11 private readonly int num_w = 4; 11 private readonly int num_w = 4;
12 12
13 private readonly ITerrainFloodEffect raiseFunction = new RaiseArea(); 13 private readonly ITerrainFloodEffect raiseFunction = new RaiseArea();
14 private readonly ITerrainFloodEffect smoothFunction = new SmoothArea(); 14 private readonly ITerrainFloodEffect smoothFunction = new SmoothArea();
15 15
16 #region ITerrainEffect Members 16 #region ITerrainEffect Members
17 17
18 public void RunEffect(ITerrainChannel map) 18 public void RunEffect(ITerrainChannel map)
19 { 19 {
20 FillMap(map, 15); 20 FillMap(map, 15);
21 BuildTiles(map, 7); 21 BuildTiles(map, 7);
22 SmoothMap(map, 3); 22 SmoothMap(map, 3);
23 } 23 }
24 24
25 #endregion 25 #endregion
26 26
27 private void SmoothMap(ITerrainChannel map, int rounds) 27 private void SmoothMap(ITerrainChannel map, int rounds)
28 { 28 {
29 Boolean[,] bitmap = new bool[map.Width,map.Height]; 29 Boolean[,] bitmap = new bool[map.Width,map.Height];
30 for (int x = 0; x < map.Width; x++) 30 for (int x = 0; x < map.Width; x++)
31 { 31 {
32 for (int y = 0; y < map.Height; y++) 32 for (int y = 0; y < map.Height; y++)
33 { 33 {
34 bitmap[x, y] = true; 34 bitmap[x, y] = true;
35 } 35 }
36 } 36 }
37 37
38 for (int i = 0; i < rounds; i++) 38 for (int i = 0; i < rounds; i++)
39 { 39 {
40 smoothFunction.FloodEffect(map, bitmap, 1.0); 40 smoothFunction.FloodEffect(map, bitmap, 1.0);
41 } 41 }
42 } 42 }
43 43
44 private void FillMap(ITerrainChannel map, double val) 44 private void FillMap(ITerrainChannel map, double val)
45 { 45 {
46 for (int x = 0; x < map.Width; x++) 46 for (int x = 0; x < map.Width; x++)
47 for (int y = 0; y < map.Height; y++) 47 for (int y = 0; y < map.Height; y++)
48 map[x, y] = val; 48 map[x, y] = val;
49 } 49 }
50 50
51 private void BuildTiles(ITerrainChannel map, double height) 51 private void BuildTiles(ITerrainChannel map, double height)
52 { 52 {
53 int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8); 53 int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8);
54 int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8); 54 int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8);
55 int channelXOffset = (map.Width / num_w) - channelWidth; 55 int channelXOffset = (map.Width / num_w) - channelWidth;
56 int channelYOffset = (map.Height / num_h) - channelHeight; 56 int channelYOffset = (map.Height / num_h) - channelHeight;
57 57
58 for (int x = 0; x < num_w; x++) 58 for (int x = 0; x < num_w; x++)
59 { 59 {
60 for (int y = 0; y < num_h; y++) 60 for (int y = 0; y < num_h; y++)
61 { 61 {
62 int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2); 62 int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2);
63 int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2); 63 int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2);
64 64
65 Boolean[,] bitmap = new bool[map.Width,map.Height]; 65 Boolean[,] bitmap = new bool[map.Width,map.Height];
66 66
67 for (int dx = 0; dx < channelWidth; dx++) 67 for (int dx = 0; dx < channelWidth; dx++)
68 { 68 {
69 for (int dy = 0; dy < channelHeight; dy++) 69 for (int dy = 0; dy < channelHeight; dy++)
70 { 70 {
71 bitmap[dx + xoff, dy + yoff] = true; 71 bitmap[dx + xoff, dy + yoff] = true;
72 } 72 }
73 } 73 }
74 74
75 raiseFunction.FloodEffect(map, bitmap, height); 75 raiseFunction.FloodEffect(map, bitmap, height);
76 } 76 }
77 } 77 }
78 } 78 }
79 } 79 }
80} \ No newline at end of file 80} \ No newline at end of file