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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs39
1 files changed, 37 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9aa9bf5..13b4cbc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -611,6 +611,10 @@ namespace OpenSim.Region.Framework.Scenes
611 "delete object name <name>", 611 "delete object name <name>",
612 "Delete object by name", HandleDeleteObject); 612 "Delete object by name", HandleDeleteObject);
613 613
614 MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
615 "delete object outside",
616 "Delete all objects outside boundaries", HandleDeleteObject);
617
614 //Bind Storage Manager functions to some land manager functions for this scene 618 //Bind Storage Manager functions to some land manager functions for this scene
615 EventManager.OnLandObjectAdded += 619 EventManager.OnLandObjectAdded +=
616 new EventManager.LandObjectAdded(simDataService.StoreLandObject); 620 new EventManager.LandObjectAdded(simDataService.StoreLandObject);
@@ -4941,11 +4945,19 @@ namespace OpenSim.Region.Framework.Scenes
4941 4945
4942 private void HandleDeleteObject(string module, string[] cmd) 4946 private void HandleDeleteObject(string module, string[] cmd)
4943 { 4947 {
4944 if (cmd.Length < 4) 4948 if (cmd.Length < 3)
4945 return; 4949 return;
4946 4950
4947 string mode = cmd[2]; 4951 string mode = cmd[2];
4948 string o = cmd[3]; 4952 string o = "";
4953
4954 if (mode != "outside")
4955 {
4956 if (cmd.Length < 4)
4957 return;
4958
4959 o = cmd[3];
4960 }
4949 4961
4950 List<SceneObjectGroup> deletes = new List<SceneObjectGroup>(); 4962 List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
4951 4963
@@ -4987,10 +4999,33 @@ namespace OpenSim.Region.Framework.Scenes
4987 deletes.Add(g); 4999 deletes.Add(g);
4988 }); 5000 });
4989 break; 5001 break;
5002 case "outside":
5003 ForEachSOG(delegate (SceneObjectGroup g)
5004 {
5005 SceneObjectPart rootPart = g.RootPart;
5006 bool delete = false;
5007
5008 if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
5009 {
5010 delete = true;
5011 } else {
5012 ILandObject parcel = LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
5013
5014 if (parcel == null || parcel.LandData.Name == "NO LAND")
5015 delete = true;
5016 }
5017
5018 if (delete && !rootPart.IsAttachment && !deletes.Contains(g))
5019 deletes.Add(g);
5020 });
5021 break;
4990 } 5022 }
4991 5023
4992 foreach (SceneObjectGroup g in deletes) 5024 foreach (SceneObjectGroup g in deletes)
5025 {
5026 m_log.InfoFormat("[SCENE]: Deleting object {0}", g.UUID);
4993 DeleteSceneObject(g, false); 5027 DeleteSceneObject(g, false);
5028 }
4994 } 5029 }
4995 5030
4996 private void HandleReloadEstate(string module, string[] cmd) 5031 private void HandleReloadEstate(string module, string[] cmd)