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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs40
1 files changed, 7 insertions, 33 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f83a4d2..6a9f016 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -830,41 +830,15 @@ namespace OpenSim.Region.Framework.Scenes
830 pos.Y = crossedBorder.BorderLine.Z - 1; 830 pos.Y = crossedBorder.BorderLine.Z - 1;
831 } 831 }
832 832
833 833 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
834 if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
835 { 834 {
836 Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
837
838 if (pos.X < 0)
839 {
840 emergencyPos.X = (int)Constants.RegionSize + pos.X;
841 if (!(pos.Y < 0))
842 emergencyPos.Y = pos.Y;
843 if (!(pos.Z < 0))
844 emergencyPos.X = pos.X;
845 }
846 if (pos.Y < 0)
847 {
848 emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
849 if (!(pos.X < 0))
850 emergencyPos.X = pos.X;
851 if (!(pos.Z < 0))
852 emergencyPos.Z = pos.Z;
853 }
854 if (pos.Z < 0)
855 {
856 if (!(pos.X < 0))
857 emergencyPos.X = pos.X;
858 if (!(pos.Y < 0))
859 emergencyPos.Y = pos.Y;
860 //Leave as 128
861 }
862
863 m_log.WarnFormat( 835 m_log.WarnFormat(
864 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", 836 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
865 pos, Name, UUID, emergencyPos); 837 pos, Name, UUID);
866 838
867 pos = emergencyPos; 839 if (pos.X < 0f) pos.X = 0f;
840 if (pos.Y < 0f) pos.Y = 0f;
841 if (pos.Z < 0f) pos.Z = 0f;
868 } 842 }
869 843
870 float localAVHeight = 1.56f; 844 float localAVHeight = 1.56f;
@@ -875,7 +849,7 @@ namespace OpenSim.Region.Framework.Scenes
875 849
876 float posZLimit = 0; 850 float posZLimit = 0;
877 851
878 if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize) 852 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
879 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 853 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
880 854
881 float newPosZ = posZLimit + localAVHeight / 2; 855 float newPosZ = posZLimit + localAVHeight / 2;