diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 0defb24..4dd6264 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -311,6 +311,15 @@ public sealed class BSCharacter : BSPhysObject | |||
311 | { | 311 | { |
312 | bool ret = false; | 312 | bool ret = false; |
313 | 313 | ||
314 | // TODO: check for out of bounds | ||
315 | if (!PhysicsScene.TerrainManager.IsWithinKnownTerrain(_position)) | ||
316 | { | ||
317 | // The character is out of the known/simulated area. | ||
318 | // Upper levels of code will handle the transition to other areas so, for | ||
319 | // the time, we just ignore the position. | ||
320 | return ret; | ||
321 | } | ||
322 | |||
314 | // If below the ground, move the avatar up | 323 | // If below the ground, move the avatar up |
315 | float terrainHeight = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(_position); | 324 | float terrainHeight = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(_position); |
316 | if (Position.Z < terrainHeight) | 325 | if (Position.Z < terrainHeight) |
@@ -329,7 +338,6 @@ public sealed class BSCharacter : BSPhysObject | |||
329 | } | 338 | } |
330 | } | 339 | } |
331 | 340 | ||
332 | // TODO: check for out of bounds | ||
333 | return ret; | 341 | return ret; |
334 | } | 342 | } |
335 | 343 | ||
@@ -700,7 +708,7 @@ public sealed class BSCharacter : BSPhysObject | |||
700 | } | 708 | } |
701 | 709 | ||
702 | // Tell the linkset about value changes | 710 | // Tell the linkset about value changes |
703 | Linkset.UpdateProperties(this); | 711 | Linkset.UpdateProperties(this, true); |
704 | 712 | ||
705 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. | 713 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. |
706 | // base.RequestPhysicsterseUpdate(); | 714 | // base.RequestPhysicsterseUpdate(); |