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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs11
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs3
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs12
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs21
4 files changed, 25 insertions, 22 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 992d06f..b8c99cf 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1856,7 +1856,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1856 economyData.Info.TeleportMinPrice = TeleportMinPrice; 1856 economyData.Info.TeleportMinPrice = TeleportMinPrice;
1857 economyData.Info.TeleportPriceExponent = TeleportPriceExponent; 1857 economyData.Info.TeleportPriceExponent = TeleportPriceExponent;
1858 economyData.Header.Reliable = true; 1858 economyData.Header.Reliable = true;
1859 OutPacket(economyData, ThrottleOutPacketType.Unknown); 1859 OutPacket(economyData, ThrottleOutPacketType.Task);
1860 } 1860 }
1861 1861
1862 public void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data) 1862 public void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data)
@@ -3234,7 +3234,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3234 terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); 3234 terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue();
3235 } 3235 }
3236 3236
3237 OutPacket(terse, ThrottleOutPacketType.Unknown); // HACK: Unthrottled for testing 3237 // HACK: Using the task category until the tiered reprioritization code is in
3238 OutPacket(terse, ThrottleOutPacketType.Task);
3238 } 3239 }
3239 3240
3240 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) 3241 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
@@ -4951,6 +4952,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4951 /// <param name="throttlePacketType">Throttling category for the packet</param> 4952 /// <param name="throttlePacketType">Throttling category for the packet</param>
4952 protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType) 4953 protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType)
4953 { 4954 {
4955 if (ChildAgentStatus())
4956 Thread.Sleep(200);
4954 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true); 4957 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
4955 } 4958 }
4956 4959
@@ -9843,7 +9846,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9843 commandMessagePacket.CommandBlock.Command = (uint)command; 9846 commandMessagePacket.CommandBlock.Command = (uint)command;
9844 commandMessagePacket.CommandBlock.Time = time; 9847 commandMessagePacket.CommandBlock.Time = time;
9845 9848
9846 OutPacket(commandMessagePacket, ThrottleOutPacketType.Unknown); 9849 OutPacket(commandMessagePacket, ThrottleOutPacketType.Task);
9847 } 9850 }
9848 9851
9849 public void SendParcelMediaUpdate(string mediaUrl, UUID mediaTextureID, 9852 public void SendParcelMediaUpdate(string mediaUrl, UUID mediaTextureID,
@@ -9861,7 +9864,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9861 updatePacket.DataBlockExtended.MediaHeight = mediaHeight; 9864 updatePacket.DataBlockExtended.MediaHeight = mediaHeight;
9862 updatePacket.DataBlockExtended.MediaLoop = mediaLoop; 9865 updatePacket.DataBlockExtended.MediaLoop = mediaLoop;
9863 9866
9864 OutPacket(updatePacket, ThrottleOutPacketType.Unknown); 9867 OutPacket(updatePacket, ThrottleOutPacketType.Task);
9865 } 9868 }
9866 9869
9867 #endregion 9870 #endregion
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 84a4959..6619dcb 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -135,8 +135,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
135 private readonly TokenBucket m_throttle; 135 private readonly TokenBucket m_throttle;
136 /// <summary>Throttle buckets for each packet category</summary> 136 /// <summary>Throttle buckets for each packet category</summary>
137 private readonly TokenBucket[] m_throttleCategories; 137 private readonly TokenBucket[] m_throttleCategories;
138 /// <summary>Throttle rate defaults and limits</summary>
139 private readonly ThrottleRates m_defaultThrottleRates;
140 /// <summary>Outgoing queues for throttled packets</summary> 138 /// <summary>Outgoing queues for throttled packets</summary>
141 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 139 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
142 /// <summary>A container that can hold one packet for each outbox, used to store 140 /// <summary>A container that can hold one packet for each outbox, used to store
@@ -161,7 +159,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
161 RemoteEndPoint = remoteEndPoint; 159 RemoteEndPoint = remoteEndPoint;
162 CircuitCode = circuitCode; 160 CircuitCode = circuitCode;
163 m_udpServer = server; 161 m_udpServer = server;
164 m_defaultThrottleRates = rates;
165 // Create a token bucket throttle for this client that has the scene token bucket as a parent 162 // Create a token bucket throttle for this client that has the scene token bucket as a parent
166 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total); 163 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total);
167 // Create an array of token buckets for this clients different throttle categories 164 // Create an array of token buckets for this clients different throttle categories
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 9792bcd..cc06a85 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -409,6 +409,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
409 SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false); 409 SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false);
410 } 410 }
411 411
412 public void CompletePing(LLUDPClient udpClient, byte pingID)
413 {
414 CompletePingCheckPacket completePing = new CompletePingCheckPacket();
415 completePing.PingID.PingID = pingID;
416 SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false);
417 }
418
412 public void ResendUnacked(LLUDPClient udpClient) 419 public void ResendUnacked(LLUDPClient udpClient)
413 { 420 {
414 if (!udpClient.IsConnected) 421 if (!udpClient.IsConnected)
@@ -669,10 +676,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
669 { 676 {
670 // We don't need to do anything else with ping checks 677 // We don't need to do anything else with ping checks
671 StartPingCheckPacket startPing = (StartPingCheckPacket)packet; 678 StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
672 679 CompletePing(udpClient, startPing.PingID.PingID);
673 CompletePingCheckPacket completePing = new CompletePingCheckPacket();
674 completePing.PingID.PingID = startPing.PingID.PingID;
675 SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false);
676 return; 680 return;
677 } 681 }
678 else if (packet.Type == PacketType.CompletePingCheck) 682 else if (packet.Type == PacketType.CompletePingCheck)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
index 008d827..aaf6e26 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
@@ -87,15 +87,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
87 IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; 87 IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
88 88
89 Resend = throttleConfig.GetInt("resend_default", 12500); 89 Resend = throttleConfig.GetInt("resend_default", 12500);
90 Land = throttleConfig.GetInt("land_default", 500); 90 Land = throttleConfig.GetInt("land_default", 1000);
91 Wind = throttleConfig.GetInt("wind_default", 500); 91 Wind = throttleConfig.GetInt("wind_default", 1000);
92 Cloud = throttleConfig.GetInt("cloud_default", 500); 92 Cloud = throttleConfig.GetInt("cloud_default", 1000);
93 Task = throttleConfig.GetInt("task_default", 500); 93 Task = throttleConfig.GetInt("task_default", 1000);
94 Texture = throttleConfig.GetInt("texture_default", 500); 94 Texture = throttleConfig.GetInt("texture_default", 1000);
95 Asset = throttleConfig.GetInt("asset_default", 500); 95 Asset = throttleConfig.GetInt("asset_default", 1000);
96 State = throttleConfig.GetInt("state_default", 500); 96 State = throttleConfig.GetInt("state_default", 1000);
97
98 Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
99 97
100 ResendLimit = throttleConfig.GetInt("resend_limit", 18750); 98 ResendLimit = throttleConfig.GetInt("resend_limit", 18750);
101 LandLimit = throttleConfig.GetInt("land_limit", 29750); 99 LandLimit = throttleConfig.GetInt("land_limit", 29750);
@@ -104,9 +102,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
104 TaskLimit = throttleConfig.GetInt("task_limit", 18750); 102 TaskLimit = throttleConfig.GetInt("task_limit", 18750);
105 TextureLimit = throttleConfig.GetInt("texture_limit", 55750); 103 TextureLimit = throttleConfig.GetInt("texture_limit", 55750);
106 AssetLimit = throttleConfig.GetInt("asset_limit", 27500); 104 AssetLimit = throttleConfig.GetInt("asset_limit", 27500);
107 State = throttleConfig.GetInt("state_limit", 37000); 105 StateLimit = throttleConfig.GetInt("state_limit", 37000);
108 106
109 TotalLimit = throttleConfig.GetInt("client_throttle_max_bps", 0); 107 Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
108 TotalLimit = Total;
110 } 109 }
111 catch (Exception) { } 110 catch (Exception) { }
112 } 111 }