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-rw-r--r--OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs7
-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLDataStore.cs7
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs7
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs5
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs2
-rw-r--r--OpenSim/Region/Environment/Interfaces/ILandChannel.cs52
-rw-r--r--OpenSim/Region/Environment/Interfaces/ILandObject.cs54
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs (renamed from OpenSim/Region/Environment/LandManagement/LandManager.cs)1858
-rw-r--r--OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs62
-rw-r--r--OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs (renamed from OpenSim/Region/Environment/LandManagement/Land.cs)1721
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs21
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs88
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneBase.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneEvents.cs11
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs4
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs2
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs3
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs3
21 files changed, 2031 insertions, 1890 deletions
diff --git a/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs b/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs
index 67ed0c0..c86cfb6 100644
--- a/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs
+++ b/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs
@@ -35,7 +35,6 @@ using OpenSim.Framework;
35using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
36using OpenSim.Framework.Data; 36using OpenSim.Framework.Data;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.LandManagement;
39using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Environment.Scenes;
40using OpenSim.Framework.Data.MSSQL; 39using OpenSim.Framework.Data.MSSQL;
41 40
@@ -429,7 +428,7 @@ namespace OpenSim.Framework.Data.MSSQL
429 } 428 }
430 } 429 }
431 430
432 public void StoreLandObject(Land parcel, LLUUID regionUUID) 431 public void StoreLandObject(ILandObject parcel)
433 { 432 {
434 // Instance.StoreLandObject(parcel, regionUUID); 433 // Instance.StoreLandObject(parcel, regionUUID);
435 434
@@ -446,12 +445,12 @@ namespace OpenSim.Framework.Data.MSSQL
446 if (landRow == null) 445 if (landRow == null)
447 { 446 {
448 landRow = land.NewRow(); 447 landRow = land.NewRow();
449 fillLandRow(landRow, parcel.landData, regionUUID); 448 fillLandRow(landRow, parcel.landData, parcel.regionUUID);
450 land.Rows.Add(landRow); 449 land.Rows.Add(landRow);
451 } 450 }
452 else 451 else
453 { 452 {
454 fillLandRow(landRow, parcel.landData, regionUUID); 453 fillLandRow(landRow, parcel.landData, parcel.regionUUID);
455 } 454 }
456 455
457 using ( 456 using (
diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
index f4c839e..b1ab42fd 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
@@ -34,7 +34,6 @@ using libsecondlife;
34using MySql.Data.MySqlClient; 34using MySql.Data.MySqlClient;
35using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
36using OpenSim.Region.Environment.Interfaces; 36using OpenSim.Region.Environment.Interfaces;
37using OpenSim.Region.Environment.LandManagement;
38using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
39 38
40namespace OpenSim.Framework.Data.MySQL 39namespace OpenSim.Framework.Data.MySQL
@@ -416,7 +415,7 @@ namespace OpenSim.Framework.Data.MySQL
416 } 415 }
417 } 416 }
418 417
419 public void StoreLandObject(Land parcel, LLUUID regionUUID) 418 public void StoreLandObject(ILandObject parcel)
420 { 419 {
421 lock (m_dataSet) 420 lock (m_dataSet)
422 { 421 {
@@ -427,12 +426,12 @@ namespace OpenSim.Framework.Data.MySQL
427 if (landRow == null) 426 if (landRow == null)
428 { 427 {
429 landRow = land.NewRow(); 428 landRow = land.NewRow();
430 fillLandRow(landRow, parcel.landData, regionUUID); 429 fillLandRow(landRow, parcel.landData, parcel.regionUUID);
431 land.Rows.Add(landRow); 430 land.Rows.Add(landRow);
432 } 431 }
433 else 432 else
434 { 433 {
435 fillLandRow(landRow, parcel.landData, regionUUID); 434 fillLandRow(landRow, parcel.landData, parcel.regionUUID);
436 } 435 }
437 436
438 using ( 437 using (
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
index dc3d388..77161a4 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
@@ -34,7 +34,6 @@ using Mono.Data.SqliteClient;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
36using OpenSim.Region.Environment.Interfaces; 36using OpenSim.Region.Environment.Interfaces;
37using OpenSim.Region.Environment.LandManagement;
38using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
39 38
40namespace OpenSim.Framework.Data.SQLite 39namespace OpenSim.Framework.Data.SQLite
@@ -477,7 +476,7 @@ namespace OpenSim.Framework.Data.SQLite
477 } 476 }
478 } 477 }
479 478
480 public void StoreLandObject(Land parcel, LLUUID regionUUID) 479 public void StoreLandObject(ILandObject parcel)
481 { 480 {
482 lock (ds) 481 lock (ds)
483 { 482 {
@@ -488,12 +487,12 @@ namespace OpenSim.Framework.Data.SQLite
488 if (landRow == null) 487 if (landRow == null)
489 { 488 {
490 landRow = land.NewRow(); 489 landRow = land.NewRow();
491 fillLandRow(landRow, parcel.landData, regionUUID); 490 fillLandRow(landRow, parcel.landData, parcel.regionUUID);
492 land.Rows.Add(landRow); 491 land.Rows.Add(landRow);
493 } 492 }
494 else 493 else
495 { 494 {
496 fillLandRow(landRow, parcel.landData, regionUUID); 495 fillLandRow(landRow, parcel.landData, parcel.regionUUID);
497 } 496 }
498 497
499 // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around 498 // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index e50187e..f96d474 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -502,7 +502,10 @@ namespace OpenSim
502 scene.PermissionsMngr.BypassPermissions = !m_permissions; 502 scene.PermissionsMngr.BypassPermissions = !m_permissions;
503 503
504 // We need to do this after we've initialized the scripting engines. 504 // We need to do this after we've initialized the scripting engines.
505 scene.StartScripts(); 505 scene.StartScripts();
506
507 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
508 scene.LandChannel.performParcelPrimCountUpdate();
506 509
507 m_sceneManager.Add(scene); 510 m_sceneManager.Add(scene);
508 511
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index a23bd6c..b6f0f12 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -155,8 +155,6 @@ namespace OpenSim.Region.ClientStack
155 } 155 }
156 156
157 scene.LoadPrimsFromStorage(m_permissions, regionInfo.originRegionID); 157 scene.LoadPrimsFromStorage(m_permissions, regionInfo.originRegionID);
158 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
159 scene.performParcelPrimCountUpdate();
160 scene.StartTimer(); 158 scene.StartTimer();
161 return scene; 159 return scene;
162 } 160 }
diff --git a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
new file mode 100644
index 0000000..1e0493f
--- /dev/null
+++ b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
@@ -0,0 +1,52 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Region.Environment.Scenes;
8using OpenSim.Framework;
9
10namespace OpenSim.Region.Environment.Interfaces
11{
12 public interface ILandChannel
13 {
14 bool allowedForcefulBans { get; set; }
15 void IncomingLandObjectsFromStorage(List<LandData> data);
16 void IncomingLandObjectFromStorage(LandData data);
17
18 void NoLandDataFromStorage();
19 ILandObject getLandObject(int x, int y);
20 ILandObject getLandObject(float x, float y);
21 void setPrimsTainted();
22 bool isLandPrimCountTainted();
23 void sendLandUpdate(ScenePresence avatar, bool force);
24 void sendLandUpdate(ScenePresence avatar);
25 void resetAllLandPrimCounts();
26 void addPrimToLandPrimCounts(SceneObjectGroup obj);
27 void removePrimFromLandPrimCounts(SceneObjectGroup obj);
28 void finalizeLandPrimCountUpdate();
29 void updateLandPrimCounts();
30 void performParcelPrimCountUpdate();
31 void updateLandObject(int local_id, LandData newData);
32
33 void sendParcelOverlay(IClientAPI remote_client);
34 void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
35 void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
36 void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
37 void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
38 void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);
39 void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client);
40
41 void resetSimLandObjects();
42 List<ILandObject> parcelsNearPoint(LLVector3 position);
43 void sendYouAreBannedNotice(ScenePresence avatar);
44 void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
45 void sendOutNearestBanLine(IClientAPI avatar);
46 void handleSignificantClientMovement(IClientAPI remote_client);
47 void handleAnyClientMovement(ScenePresence avatar);
48 void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
49 void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
50
51 }
52}
diff --git a/OpenSim/Region/Environment/Interfaces/ILandObject.cs b/OpenSim/Region/Environment/Interfaces/ILandObject.cs
new file mode 100644
index 0000000..f68fb82
--- /dev/null
+++ b/OpenSim/Region/Environment/Interfaces/ILandObject.cs
@@ -0,0 +1,54 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Region.Environment.Scenes;
8
9using OpenSim.Framework;
10
11namespace OpenSim.Region.Environment.Interfaces
12{
13 public interface ILandObject
14 {
15
16 LandData landData { get; set; }
17 bool[,] landBitmap { get; set; }
18 LLUUID regionUUID { get; }
19 bool containsPoint(int x, int y);
20 ILandObject Copy();
21
22
23 void sendLandUpdateToAvatarsOverMe();
24
25 void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
26 void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
27 bool isEitherBannedOrRestricted(LLUUID avatar);
28 bool isBannedFromLand(LLUUID avatar);
29 bool isRestrictedFromLand(LLUUID avatar);
30 void sendLandUpdateToClient(IClientAPI remote_client);
31 ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag);
32 void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
33 void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
34 void updateLandBitmapByteArray();
35 void setLandBitmapFromByteArray();
36 bool[,] getLandBitmap();
37 void forceUpdateLandInfo();
38 void setLandBitmap(bool[,] bitmap);
39
40 bool[,] basicFullRegionLandBitmap();
41 bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
42 bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
43 bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
44 void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
45 void sendLandObjectOwners(IClientAPI remote_client);
46 void returnObject(SceneObjectGroup obj);
47 void returnLandObjects(int type, LLUUID owner);
48 void resetLandPrimCounts();
49 void addPrimToCount(SceneObjectGroup obj);
50 void removePrimFromCount(SceneObjectGroup obj);
51
52
53 }
54}
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 473897f..c757461 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -28,7 +28,6 @@
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Environment.LandManagement;
32using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
33 32
34namespace OpenSim.Region.Environment.Interfaces 33namespace OpenSim.Region.Environment.Interfaces
@@ -69,7 +68,7 @@ namespace OpenSim.Region.Environment.Interfaces
69 void StoreTerrain(double[,] terrain, LLUUID regionID); 68 void StoreTerrain(double[,] terrain, LLUUID regionID);
70 double[,] LoadTerrain(LLUUID regionID); 69 double[,] LoadTerrain(LLUUID regionID);
71 70
72 void StoreLandObject(Land Parcel, LLUUID regionUUID); 71 void StoreLandObject(ILandObject Parcel);
73 void RemoveLandObject(LLUUID globalID); 72 void RemoveLandObject(LLUUID globalID);
74 List<LandData> LoadLandObjects(LLUUID regionUUID); 73 List<LandData> LoadLandObjects(LLUUID regionUUID);
75 74
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs
index 0b3c5de..ba0c550 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs
@@ -1,942 +1,916 @@
1/* 1using System;
2 * Copyright (c) Contributors, http://opensimulator.org/ 2using System.Collections.Generic;
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3using System.Text;
4 * 4
5 * Redistribution and use in source and binary forms, with or without 5using Axiom.Math;
6 * modification, are permitted provided that the following conditions are met: 6using libsecondlife;
7 * * Redistributions of source code must retain the above copyright 7using libsecondlife.Packets;
8 * notice, this list of conditions and the following disclaimer. 8using OpenSim.Framework;
9 * * Redistributions in binary form must reproduce the above copyright 9using OpenSim.Framework.Console;
10 * notice, this list of conditions and the following disclaimer in the 10using OpenSim.Region.Environment.Scenes;
11 * documentation and/or other materials provided with the distribution. 11using OpenSim.Region.Environment.Interfaces;
12 * * Neither the name of the OpenSim Project nor the 12using OpenSim.Region.Physics.Manager;
13 * names of its contributors may be used to endorse or promote products 13
14 * derived from this software without specific prior written permission. 14namespace OpenSim.Region.Environment.Modules.LandManagement
15 * 15{
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 public class LandChannel : ILandChannel
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 {
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 #region Constants
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 //Land types set with flags in ParcelOverlay.
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 //Only one of these can be used.
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 public const byte LAND_TYPE_PUBLIC = (byte)0; //Equals 00000000
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 public const byte LAND_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 public const byte LAND_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
26 */ 26 public const byte LAND_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
27 27 public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
28using System; 28
29using System.Collections.Generic; 29 //Flags that when set, a border on the given side will be placed
30using Axiom.Math; 30 //NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc)
31using libsecondlife; 31 //This took forever to figure out -- jeesh. /blame LL for even having to send these
32using libsecondlife.Packets; 32 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
33using OpenSim.Framework; 33 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
34using OpenSim.Framework.Console; 34
35using OpenSim.Region.Environment.Scenes; 35 //RequestResults (I think these are right, they seem to work):
36using OpenSim.Region.Environment.Interfaces; 36 public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
37using OpenSim.Region.Physics.Manager; 37 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
38 38
39namespace OpenSim.Region.Environment.LandManagement 39 //ParcelSelectObjects
40{ 40 public const int LAND_SELECT_OBJECTS_OWNER = 2;
41 #region LandManager Class 41 public const int LAND_SELECT_OBJECTS_GROUP = 4;
42 42 public const int LAND_SELECT_OBJECTS_OTHER = 8;
43 /// <summary> 43
44 /// Handles Land objects and operations requiring information from other Land objects (divide, join, etc) 44 //These are other constants. Yay!
45 /// </summary> 45 public const int START_LAND_LOCAL_ID = 1;
46 public class LandManager 46
47 { 47 public const float BAN_LINE_SAFETY_HIEGHT = 100;
48 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 48
49 49 #endregion
50 #region Constants 50
51 51 private Scene m_scene;
52 //Land types set with flags in ParcelOverlay. 52
53 //Only one of these can be used. 53 private Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>();
54 public const byte LAND_TYPE_PUBLIC = (byte) 0; //Equals 00000000 54 private int lastLandLocalID = START_LAND_LOCAL_ID - 1;
55 public const byte LAND_TYPE_OWNED_BY_OTHER = (byte) 1; //Equals 00000001 55 private int[,] landIDList = new int[64, 64];
56 public const byte LAND_TYPE_OWNED_BY_GROUP = (byte) 2; //Equals 00000010 56
57 public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte) 3; //Equals 00000011 57 private bool landPrimCountTainted = false;
58 public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100 58
59 public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101 59 private bool m_allowedForcefulBans = true;
60 60 public bool allowedForcefulBans
61 //Flags that when set, a border on the given side will be placed 61 {
62 //NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc) 62 get
63 //This took forever to figure out -- jeesh. /blame LL for even having to send these 63 {
64 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte) 64; //Equals 01000000 64 return m_allowedForcefulBans;
65 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte) 128; //Equals 10000000 65 }
66 66 set
67 //RequestResults (I think these are right, they seem to work): 67 {
68 public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land 68 m_allowedForcefulBans = value;
69 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land 69 }
70 70 }
71 //ParcelSelectObjects 71
72 public const int LAND_SELECT_OBJECTS_OWNER = 2; 72 public LandChannel(Scene scene)
73 public const int LAND_SELECT_OBJECTS_GROUP = 4; 73 {
74 public const int LAND_SELECT_OBJECTS_OTHER = 8; 74 m_scene = scene;
75 75 landIDList.Initialize();
76 //These are other constants. Yay! 76 }
77 public const int START_LAND_LOCAL_ID = 1; 77 #region Land Object From Storage Functions
78 78
79 public const float BAN_LINE_SAFETY_HIEGHT = 100; 79 public void IncomingLandObjectsFromStorage(List<LandData> data)
80 80 {
81 #endregion 81 for (int i = 0; i < data.Count; i++)
82 82 {
83 #region Member Variables 83 //try
84 84 //{
85 public Dictionary<int, Land> landList = new Dictionary<int, Land>(); 85 IncomingLandObjectFromStorage(data[i]);
86 private int lastLandLocalID = START_LAND_LOCAL_ID - 1; 86 //}
87 private int[,] landIDList = new int[64,64]; 87 //catch (Exception ex)
88 88 //{
89 /// <summary> 89 //m_log.Error("[LandManager]: IncomingLandObjectsFromStorage: Exception: " + ex.ToString());
90 /// Set to true when a prim is moved, created, added. Performs a prim count update 90 //throw ex;
91 /// </summary> 91 //}
92 public bool landPrimCountTainted = false; 92 }
93 93 //foreach (LandData parcel in data)
94 private readonly Scene m_scene; 94 //{
95 private readonly RegionInfo m_regInfo; 95 // IncomingLandObjectFromStorage(parcel);
96 96 //}
97 public bool allowedForcefulBans = true; 97 }
98 98
99 #endregion 99 public void IncomingLandObjectFromStorage(LandData data)
100 100 {
101 #region Constructors 101 ILandObject new_land = new LandObject(data.ownerID, data.isGroupOwned, m_scene);
102 102 new_land.landData = data.Copy();
103 public LandManager(Scene scene, RegionInfo reginfo) 103 new_land.setLandBitmapFromByteArray();
104 { 104 addLandObject(new_land);
105 m_scene = scene; 105 }
106 m_regInfo = reginfo; 106
107 landIDList.Initialize(); 107 public void NoLandDataFromStorage()
108 scene.EventManager.OnAvatarEnteringNewParcel += 108 {
109 new EventManager.AvatarEnteringNewParcel(handleAvatarChangingParcel); 109 resetSimLandObjects();
110 scene.EventManager.OnClientMovement += new EventManager.ClientMovement(handleAnyClientMovement); 110 }
111 } 111
112 112 #endregion
113 #endregion 113
114 114 #region Parcel Add/Remove/Get/Create
115 #region Member Functions 115
116 116 /// <summary>
117 #region Land Object From Storage Functions 117 /// Creates a basic Parcel object without an owner (a zeroed key)
118 118 /// </summary>
119 public void IncomingLandObjectsFromStorage(List<LandData> data) 119 /// <returns></returns>
120 { 120 public ILandObject createBaseLand()
121 for (int i = 0; i < data.Count; i++) 121 {
122 { 122 return new LandObject(LLUUID.Zero, false, m_scene);
123 //try 123 }
124 //{ 124
125 IncomingLandObjectFromStorage(data[i]); 125 /// <summary>
126 //} 126 /// Adds a land object to the stored list and adds them to the landIDList to what they own
127 //catch (Exception ex) 127 /// </summary>
128 //{ 128 /// <param name="new_land">The land object being added</param>
129 //m_log.Error("[LandManager]: IncomingLandObjectsFromStorage: Exception: " + ex.ToString()); 129 public ILandObject addLandObject(ILandObject new_land)
130 //throw ex; 130 {
131 //} 131 lastLandLocalID++;
132 } 132 new_land.landData.localID = lastLandLocalID;
133 //foreach (LandData parcel in data) 133 landList.Add(lastLandLocalID, (LandObject)new_land.Copy());
134 //{ 134
135 // IncomingLandObjectFromStorage(parcel); 135
136 //} 136 bool[,] landBitmap = new_land.getLandBitmap();
137 } 137 int x, y;
138 138 for (x = 0; x < 64; x++)
139 public void IncomingLandObjectFromStorage(LandData data) 139 {
140 { 140 for (y = 0; y < 64; y++)
141 Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); 141 {
142 new_land.landData = data.Copy(); 142 if (landBitmap[x, y])
143 new_land.setLandBitmapFromByteArray(); 143 {
144 addLandObject(new_land); 144 landIDList[x, y] = lastLandLocalID;
145 } 145 }
146 146 }
147 public void NoLandDataFromStorage() 147 }
148 { 148 landList[lastLandLocalID].forceUpdateLandInfo();
149 Console.WriteLine("No LandData in storage! Loading a single, flat parcel instead"); 149 m_scene.EventManager.TriggerLandObjectAdded(new_land);
150 resetSimLandObjects(); 150 return new_land;
151 } 151 }
152 152
153 #endregion 153 /// <summary>
154 154 /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList
155 #region Parcel Add/Remove/Get/Create 155 /// </summary>
156 156 /// <param name="local_id">Land.localID of the peice of land to remove.</param>
157 /// <summary> 157 public void removeLandObject(int local_id)
158 /// Creates a basic Parcel object without an owner (a zeroed key) 158 {
159 /// </summary> 159 int x, y;
160 /// <returns></returns> 160 for (x = 0; x < 64; x++)
161 public Land createBaseLand() 161 {
162 { 162 for (y = 0; y < 64; y++)
163 return new Land(LLUUID.Zero, false, m_scene); 163 {
164 } 164 if (landIDList[x, y] == local_id)
165 165 {
166 /// <summary> 166 return;
167 /// Adds a land object to the stored list and adds them to the landIDList to what they own 167 //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
168 /// </summary> 168 }
169 /// <param name="new_land">The land object being added</param> 169 }
170 public Land addLandObject(Land new_land) 170 }
171 { 171
172 lastLandLocalID++; 172 m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID);
173 new_land.landData.localID = lastLandLocalID; 173 landList.Remove(local_id);
174 landList.Add(lastLandLocalID, new_land.Copy()); 174 }
175 175
176 176 public void updateLandObject(int local_id, LandData newData)
177 bool[,] landBitmap = new_land.getLandBitmap(); 177 {
178 int x, y; 178 if (landList.ContainsKey(local_id))
179 for (x = 0; x < 64; x++) 179 {
180 { 180 landList[local_id].landData = newData.Copy();
181 for (y = 0; y < 64; y++) 181 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landList[local_id]);
182 { 182 }
183 if (landBitmap[x, y]) 183 }
184 { 184
185 landIDList[x, y] = lastLandLocalID; 185 private void performFinalLandJoin(ILandObject master, ILandObject slave)
186 } 186 {
187 } 187 int x, y;
188 } 188 bool[,] landBitmapSlave = slave.getLandBitmap();
189 landList[lastLandLocalID].forceUpdateLandInfo(); 189 for (x = 0; x < 64; x++)
190 m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID); 190 {
191 return new_land; 191 for (y = 0; y < 64; y++)
192 } 192 {
193 193 if (landBitmapSlave[x, y])
194 /// <summary> 194 {
195 /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList 195 landIDList[x, y] = master.landData.localID;
196 /// </summary> 196 }
197 /// <param name="local_id">Land.localID of the peice of land to remove.</param> 197 }
198 public void removeLandObject(int local_id) 198 }
199 { 199
200 int x, y; 200 removeLandObject(slave.landData.localID);
201 for (x = 0; x < 64; x++) 201 updateLandObject(master.landData.localID, master.landData);
202 { 202 }
203 for (y = 0; y < 64; y++) 203
204 { 204 /// <summary>
205 if (landIDList[x, y] == local_id) 205 /// Get the land object at the specified point
206 { 206 /// </summary>
207 return; 207 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
208 //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); 208 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
209 } 209 /// <returns>Land object at the point supplied</returns>
210 } 210 public ILandObject getLandObject(float x_float, float y_float)
211 } 211 {
212 212 int x;
213 m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID); 213 int y;
214 landList.Remove(local_id); 214
215 } 215 try
216 216 {
217 public void updateLandObject(int local_id, LandData newData) 217 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0)));
218 { 218 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0)));
219 if (landList.ContainsKey(local_id)) 219 }
220 { 220 catch (System.OverflowException)
221 landList[local_id].landData = newData.Copy(); 221 {
222 m_scene.EventManager.TriggerLandObjectUpdated((uint) local_id, landList[local_id]); 222 return null;
223 } 223 }
224 else 224
225 { 225 if (x >= 64 || y >= 64 || x < 0 || y < 0)
226 //throw new Exception("Could not update land object. Local ID '" + local_id + "' does not exist"); 226 {
227 } 227 return null;
228 } 228 }
229 229 else
230 private void performFinalLandJoin(Land master, Land slave) 230 {
231 { 231 return landList[landIDList[x, y]];
232 int x, y; 232 }
233 bool[,] landBitmapSlave = slave.getLandBitmap(); 233 }
234 for (x = 0; x < 64; x++) 234
235 { 235 public ILandObject getLandObject(int x, int y)
236 for (y = 0; y < 64; y++) 236 {
237 { 237 if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0)
238 if (landBitmapSlave[x, y]) 238 {
239 { 239 // These exceptions here will cause a lot of complaints from the users specifically because
240 landIDList[x, y] = master.landData.localID; 240 // they happen every time at border crossings
241 } 241 throw new Exception("Error: Parcel not found at point " + x + ", " + y);
242 } 242 }
243 } 243 else
244 244 {
245 removeLandObject(slave.landData.localID); 245 return landList[landIDList[x / 4, y / 4]];
246 updateLandObject(master.landData.localID, master.landData); 246 }
247 } 247 }
248 248
249 /// <summary> 249 #endregion
250 /// Get the land object at the specified point 250
251 /// </summary> 251 #region Parcel Modification
252 /// <param name="x">Value between 0 - 256 on the x axis of the point</param> 252
253 /// <param name="y">Value between 0 - 256 on the y axis of the point</param> 253 /// <summary>
254 /// <returns>Land object at the point supplied</returns> 254 /// Subdivides a piece of land
255 public Land getLandObject(float x_float, float y_float) 255 /// </summary>
256 { 256 /// <param name="start_x">West Point</param>
257 int x; 257 /// <param name="start_y">South Point</param>
258 int y; 258 /// <param name="end_x">East Point</param>
259 259 /// <param name="end_y">North Point</param>
260 try 260 /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
261 { 261 /// <returns>Returns true if successful</returns>
262 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0))); 262 private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
263 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0))); 263 {
264 } 264 //First, lets loop through the points and make sure they are all in the same peice of land
265 catch (System.OverflowException) 265 //Get the land object at start
266 { 266 ILandObject startLandObject = null;
267 return null; 267 try
268 } 268 {
269 269 startLandObject = getLandObject(start_x, start_y);
270 if (x >= 64 || y >= 64 || x < 0 || y < 0) 270 }
271 { 271 catch (Exception)
272 return null; 272 {
273 } 273 //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + start_x + " y:" + start_y);
274 else 274 }
275 { 275 if (startLandObject == null) return false; //No such land object at the beginning
276 // Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")"); 276
277 return landList[landIDList[x, y]]; 277 //Loop through the points
278 } 278 try
279 } 279 {
280 280 int totalX = end_x - start_x;
281 public Land getLandObject(int x, int y) 281 int totalY = end_y - start_y;
282 { 282 int x, y;
283 if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) 283 for (y = 0; y < totalY; y++)
284 { 284 {
285 // These exceptions here will cause a lot of complaints from the users specifically because 285 for (x = 0; x < totalX; x++)
286 // they happen every time at border crossings 286 {
287 throw new Exception("Error: Parcel not found at point " + x + ", " + y); 287 ILandObject tempLandObject = getLandObject(start_x + x, start_y + y);
288 } 288 if (tempLandObject == null) return false; //No such land object at that point
289 else 289 if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no
290 { 290 }
291 return landList[landIDList[x/4, y/4]]; 291 }
292 } 292 }
293 } 293 catch (Exception)
294 294 {
295 #endregion 295 return false; //Exception. For now, lets skip subdivision
296 296 }
297 #region Parcel Modification 297
298 298 //If we are still here, then they are subdividing within one piece of land
299 /// <summary> 299 //Check owner
300 /// Subdivides a piece of land 300 if (startLandObject.landData.ownerID != attempting_user_id)
301 /// </summary> 301 {
302 /// <param name="start_x">West Point</param> 302 return false; //They cant do this!
303 /// <param name="start_y">South Point</param> 303 }
304 /// <param name="end_x">East Point</param> 304
305 /// <param name="end_y">North Point</param> 305 //Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
306 /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param> 306 ILandObject newLand = startLandObject.Copy();
307 /// <returns>Returns true if successful</returns> 307 newLand.landData.landName = "Subdivision of " + newLand.landData.landName;
308 private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) 308 newLand.landData.globalID = LLUUID.Random();
309 { 309
310 //First, lets loop through the points and make sure they are all in the same peice of land 310 newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y));
311 //Get the land object at start 311
312 Land startLandObject = null; 312 //Now, lets set the subdivision area of the original to false
313 try 313 int startLandObjectIndex = startLandObject.landData.localID;
314 { 314 landList[startLandObjectIndex].setLandBitmap(
315 startLandObject = getLandObject(start_x, start_y); 315 newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
316 } 316 landList[startLandObjectIndex].forceUpdateLandInfo();
317 catch (Exception) 317
318 { 318 setPrimsTainted();
319 m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + start_x + " y:" + start_y); 319
320 } 320 //Now add the new land object
321 if (startLandObject == null) return false; //No such land object at the beginning 321 ILandObject result = addLandObject(newLand);
322 322 updateLandObject(startLandObject.landData.localID, startLandObject.landData);
323 //Loop through the points 323 result.sendLandUpdateToAvatarsOverMe();
324 try 324
325 { 325
326 int totalX = end_x - start_x; 326 return true;
327 int totalY = end_y - start_y; 327 }
328 int x, y; 328
329 for (y = 0; y < totalY; y++) 329 /// <summary>
330 { 330 /// Join 2 land objects together
331 for (x = 0; x < totalX; x++) 331 /// </summary>
332 { 332 /// <param name="start_x">x value in first piece of land</param>
333 Land tempLandObject = getLandObject(start_x + x, start_y + y); 333 /// <param name="start_y">y value in first piece of land</param>
334 if (tempLandObject == null) return false; //No such land object at that point 334 /// <param name="end_x">x value in second peice of land</param>
335 if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no 335 /// <param name="end_y">y value in second peice of land</param>
336 } 336 /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param>
337 } 337 /// <returns>Returns true if successful</returns>
338 } 338 private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
339 catch (Exception) 339 {
340 { 340 end_x -= 4;
341 return false; //Exception. For now, lets skip subdivision 341 end_y -= 4;
342 } 342
343 343 List<ILandObject> selectedLandObjects = new List<ILandObject>();
344 //If we are still here, then they are subdividing within one piece of land 344 int stepXSelected = 0;
345 //Check owner 345 int stepYSelected = 0;
346 if (startLandObject.landData.ownerID != attempting_user_id) 346 for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4)
347 { 347 {
348 return false; //They cant do this! 348 for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
349 } 349 {
350 350 ILandObject p = null;
351 //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) 351 try
352 Land newLand = startLandObject.Copy(); 352 {
353 newLand.landData.landName = "Subdivision of " + newLand.landData.landName; 353 p = getLandObject(stepXSelected, stepYSelected);
354 newLand.landData.globalID = LLUUID.Random(); 354 }
355 355 catch (Exception)
356 newLand.setLandBitmap(Land.getSquareLandBitmap(start_x, start_y, end_x, end_y)); 356 {
357 357 //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + stepXSelected + " y:" + stepYSelected);
358 //Now, lets set the subdivision area of the original to false 358 }
359 int startLandObjectIndex = startLandObject.landData.localID; 359 if (p != null)
360 landList[startLandObjectIndex].setLandBitmap( 360 {
361 Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); 361 if (!selectedLandObjects.Contains(p))
362 landList[startLandObjectIndex].forceUpdateLandInfo(); 362 {
363 363 selectedLandObjects.Add(p);
364 setPrimsTainted(); 364 }
365 365 }
366 //Now add the new land object 366 }
367 Land result = addLandObject(newLand); 367 }
368 updateLandObject(startLandObject.landData.localID, startLandObject.landData); 368 ILandObject masterLandObject = selectedLandObjects[0];
369 result.sendLandUpdateToAvatarsOverMe(); 369 selectedLandObjects.RemoveAt(0);
370 370
371 371
372 return true; 372 if (selectedLandObjects.Count < 1)
373 } 373 {
374 374 return false; //Only one piece of land selected
375 /// <summary> 375 }
376 /// Join 2 land objects together 376 if (masterLandObject.landData.ownerID != attempting_user_id)
377 /// </summary> 377 {
378 /// <param name="start_x">x value in first piece of land</param> 378 return false; //Not the same owner
379 /// <param name="start_y">y value in first piece of land</param> 379 }
380 /// <param name="end_x">x value in second peice of land</param> 380 foreach (ILandObject p in selectedLandObjects)
381 /// <param name="end_y">y value in second peice of land</param> 381 {
382 /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param> 382 if (p.landData.ownerID != masterLandObject.landData.ownerID)
383 /// <returns>Returns true if successful</returns> 383 {
384 private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) 384 return false; //Over multiple users. TODO: make this just ignore this piece of land?
385 { 385 }
386 end_x -= 4; 386 }
387 end_y -= 4; 387 foreach (ILandObject slaveLandObject in selectedLandObjects)
388 388 {
389 List<Land> selectedLandObjects = new List<Land>(); 389 landList[masterLandObject.landData.localID].setLandBitmap(
390 int stepXSelected = 0; 390 slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
391 int stepYSelected = 0; 391 performFinalLandJoin(masterLandObject, slaveLandObject);
392 for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4) 392 }
393 { 393
394 for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) 394
395 { 395 setPrimsTainted();
396 Land p = null; 396
397 try 397 masterLandObject.sendLandUpdateToAvatarsOverMe();
398 { 398
399 p = getLandObject(stepXSelected, stepYSelected); 399 return true;
400 } 400 }
401 catch (Exception) 401
402 { 402 public void resetAllLandPrimCounts()
403 m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + stepXSelected + " y:" + stepYSelected); 403 {
404 } 404 foreach (LandObject p in landList.Values)
405 if (p != null) 405 {
406 { 406 p.resetLandPrimCounts();
407 if (!selectedLandObjects.Contains(p)) 407 }
408 { 408 }
409 selectedLandObjects.Add(p); 409
410 } 410 public void setPrimsTainted()
411 } 411 {
412 } 412 landPrimCountTainted = true;
413 } 413 }
414 Land masterLandObject = selectedLandObjects[0]; 414
415 selectedLandObjects.RemoveAt(0); 415 public bool isLandPrimCountTainted()
416 416 {
417 417 return landPrimCountTainted;
418 if (selectedLandObjects.Count < 1) 418 }
419 { 419
420 return false; //Only one piece of land selected 420 public void addPrimToLandPrimCounts(SceneObjectGroup obj)
421 } 421 {
422 if (masterLandObject.landData.ownerID != attempting_user_id) 422 LLVector3 position = obj.AbsolutePosition;
423 { 423 ILandObject landUnderPrim = getLandObject(position.X, position.Y);
424 return false; //Not the same owner 424 if (landUnderPrim != null)
425 } 425 {
426 foreach (Land p in selectedLandObjects) 426 landUnderPrim.addPrimToCount(obj);
427 { 427 }
428 if (p.landData.ownerID != masterLandObject.landData.ownerID) 428 }
429 { 429
430 return false; //Over multiple users. TODO: make this just ignore this piece of land? 430 public void removePrimFromLandPrimCounts(SceneObjectGroup obj)
431 } 431 {
432 } 432 foreach (LandObject p in landList.Values)
433 foreach (Land slaveLandObject in selectedLandObjects) 433 {
434 { 434 p.removePrimFromCount(obj);
435 landList[masterLandObject.landData.localID].setLandBitmap( 435 }
436 Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); 436 }
437 performFinalLandJoin(masterLandObject, slaveLandObject); 437
438 } 438 public void finalizeLandPrimCountUpdate()
439 439 {
440 440 //Get Simwide prim count for owner
441 setPrimsTainted(); 441 Dictionary<LLUUID, List<LandObject>> landOwnersAndParcels = new Dictionary<LLUUID, List<LandObject>>();
442 442 foreach (LandObject p in landList.Values)
443 masterLandObject.sendLandUpdateToAvatarsOverMe(); 443 {
444 444 if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID))
445 return true; 445 {
446 } 446 List<LandObject> tempList = new List<LandObject>();
447 447 tempList.Add(p);
448 #endregion 448 landOwnersAndParcels.Add(p.landData.ownerID, tempList);
449 449 }
450 #region Parcel Updating 450 else
451 451 {
452 /// <summary> 452 landOwnersAndParcels[p.landData.ownerID].Add(p);
453 /// Where we send the ParcelOverlay packet to the client 453 }
454 /// </summary> 454 }
455 /// <param name="remote_client">The object representing the client</param> 455
456 public void sendParcelOverlay(IClientAPI remote_client) 456 foreach (LLUUID owner in landOwnersAndParcels.Keys)
457 { 457 {
458 const int LAND_BLOCKS_PER_PACKET = 1024; 458 int simArea = 0;
459 int x, y = 0; 459 int simPrims = 0;
460 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 460 foreach (LandObject p in landOwnersAndParcels[owner])
461 int byteArrayCount = 0; 461 {
462 int sequenceID = 0; 462 simArea += p.landData.area;
463 ParcelOverlayPacket packet; 463 simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims +
464 464 p.landData.selectedPrims;
465 for (y = 0; y < 64; y++) 465 }
466 { 466
467 for (x = 0; x < 64; x++) 467 foreach (LandObject p in landOwnersAndParcels[owner])
468 { 468 {
469 byte tempByte = (byte) 0; //This represents the byte for the current 4x4 469 p.landData.simwideArea = simArea;
470 Land currentParcelBlock = null; 470 p.landData.simwidePrims = simPrims;
471 471 }
472 try 472 }
473 { 473 }
474 currentParcelBlock = getLandObject(x * 4, y * 4); 474
475 } 475 public void updateLandPrimCounts()
476 catch (Exception) 476 {
477 { 477 foreach (EntityBase obj in m_scene.Entities.Values)
478 m_log.Warn("[LAND]: " + "unable to get land at x: " + (x * 4) + " y: " + (y * 4)); 478 {
479 } 479 if (obj is SceneObjectGroup)
480 480 {
481 481 m_scene.EventManager.TriggerParcelPrimCountAdd((SceneObjectGroup)obj);
482 if (currentParcelBlock != null) 482 }
483 { 483 }
484 if (currentParcelBlock.landData.ownerID == remote_client.AgentId) 484 }
485 { 485
486 //Owner Flag 486 public void performParcelPrimCountUpdate()
487 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER); 487 {
488 } 488 resetAllLandPrimCounts();
489 else if (currentParcelBlock.landData.salePrice > 0 && 489 m_scene.EventManager.TriggerParcelPrimCountUpdate();
490 (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || 490 finalizeLandPrimCountUpdate();
491 currentParcelBlock.landData.authBuyerID == remote_client.AgentId)) 491 landPrimCountTainted = false;
492 { 492 }
493 //Sale Flag 493 #endregion
494 tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE); 494
495 } 495 #region Parcel Updating
496 else if (currentParcelBlock.landData.ownerID == LLUUID.Zero) 496
497 { 497 /// <summary>
498 //Public Flag 498 /// Where we send the ParcelOverlay packet to the client
499 tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC); 499 /// </summary>
500 } 500 /// <param name="remote_client">The object representing the client</param>
501 else 501 public void sendParcelOverlay(IClientAPI remote_client)
502 { 502 {
503 //Other Flag 503 const int LAND_BLOCKS_PER_PACKET = 1024;
504 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER); 504 int x, y = 0;
505 } 505 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
506 506 int byteArrayCount = 0;
507 507 int sequenceID = 0;
508 //Now for border control 508 ParcelOverlayPacket packet;
509 try 509
510 { 510 for (y = 0; y < 64; y++)
511 Land westParcel = null; 511 {
512 Land southParcel = null; 512 for (x = 0; x < 64; x++)
513 if (x > 0) 513 {
514 { 514 byte tempByte = (byte)0; //This represents the byte for the current 4x4
515 westParcel = getLandObject((x - 1)*4, y*4); 515 ILandObject currentParcelBlock = null;
516 } 516
517 if (y > 0) 517 try
518 { 518 {
519 southParcel = getLandObject(x*4, (y - 1)*4); 519 currentParcelBlock = getLandObject(x * 4, y * 4);
520 } 520 }
521 521 catch (Exception)
522 if (x == 0) 522 {
523 { 523 //m_log.Warn("[LAND]: " + "unable to get land at x: " + (x * 4) + " y: " + (y * 4));
524 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); 524 }
525 } 525
526 else if (westParcel != null && westParcel != currentParcelBlock) 526
527 { 527 if (currentParcelBlock != null)
528 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); 528 {
529 } 529 if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
530 530 {
531 if (y == 0) 531 //Owner Flag
532 { 532 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER);
533 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); 533 }
534 } 534 else if (currentParcelBlock.landData.salePrice > 0 &&
535 else if (southParcel != null && southParcel != currentParcelBlock) 535 (currentParcelBlock.landData.authBuyerID == LLUUID.Zero ||
536 { 536 currentParcelBlock.landData.authBuyerID == remote_client.AgentId))
537 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); 537 {
538 } 538 //Sale Flag
539 539 tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE);
540 byteArray[byteArrayCount] = tempByte; 540 }
541 byteArrayCount++; 541 else if (currentParcelBlock.landData.ownerID == LLUUID.Zero)
542 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) 542 {
543 { 543 //Public Flag
544 byteArrayCount = 0; 544 tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC);
545 packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay); 545 }
546 packet.ParcelData.Data = byteArray; 546 else
547 packet.ParcelData.SequenceID = sequenceID; 547 {
548 remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task); 548 //Other Flag
549 sequenceID++; 549 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER);
550 byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 550 }
551 } 551
552 } 552
553 catch (Exception e) 553 //Now for border control
554 { 554 try
555 m_log.Debug("[LAND]: Skipped Land checks because avatar is out of bounds: " + e.Message); 555 {
556 } 556 ILandObject westParcel = null;
557 } 557 ILandObject southParcel = null;
558 } 558 if (x > 0)
559 } 559 {
560 } 560 westParcel = getLandObject((x - 1) * 4, y * 4);
561 561 }
562 public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, 562 if (y > 0)
563 bool snap_selection, IClientAPI remote_client) 563 {
564 { 564 southParcel = getLandObject(x * 4, (y - 1) * 4);
565 //Get the land objects within the bounds 565 }
566 List<Land> temp = new List<Land>(); 566
567 int x, y, i; 567 if (x == 0)
568 int inc_x = end_x - start_x; 568 {
569 int inc_y = end_y - start_y; 569 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
570 for (x = 0; x < inc_x; x++) 570 }
571 { 571 else if (westParcel != null && westParcel != currentParcelBlock)
572 for (y = 0; y < inc_y; y++) 572 {
573 { 573 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
574 574 }
575 Land currentParcel = null; 575
576 try 576 if (y == 0)
577 { 577 {
578 currentParcel = getLandObject(start_x + x, start_y + y); 578 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
579 } 579 }
580 catch (Exception) 580 else if (southParcel != null && southParcel != currentParcelBlock)
581 { 581 {
582 m_log.Warn("[LAND]: " + "unable to get land at x: " + (start_x + x) + " y: " + (start_y + y)); 582 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
583 } 583 }
584 if (currentParcel != null) 584
585 { 585 byteArray[byteArrayCount] = tempByte;
586 if (!temp.Contains(currentParcel)) 586 byteArrayCount++;
587 { 587 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
588 currentParcel.forceUpdateLandInfo(); 588 {
589 temp.Add(currentParcel); 589 byteArrayCount = 0;
590 } 590 packet = (ParcelOverlayPacket)PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
591 } 591 packet.ParcelData.Data = byteArray;
592 } 592 packet.ParcelData.SequenceID = sequenceID;
593 } 593 remote_client.OutPacket((Packet)packet, ThrottleOutPacketType.Task);
594 594 sequenceID++;
595 int requestResult = LAND_RESULT_SINGLE; 595 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
596 if (temp.Count > 1) 596 }
597 { 597 }
598 requestResult = LAND_RESULT_MULTIPLE; 598 catch (Exception e)
599 } 599 {
600 600 //m_log.Debug("[LAND]: Skipped Land checks because avatar is out of bounds: " + e.Message);
601 for (i = 0; i < temp.Count; i++) 601 }
602 { 602 }
603 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); 603 }
604 } 604 }
605 605 }
606 606
607 sendParcelOverlay(remote_client); 607 public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
608 } 608 bool snap_selection, IClientAPI remote_client)
609 609 {
610 public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) 610 //Get the land objects within the bounds
611 { 611 List<ILandObject> temp = new List<ILandObject>();
612 if (landList.ContainsKey(packet.ParcelData.LocalID)) 612 int x, y, i;
613 { 613 int inc_x = end_x - start_x;
614 landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client); 614 int inc_y = end_y - start_y;
615 } 615 for (x = 0; x < inc_x; x++)
616 } 616 {
617 617 for (y = 0; y < inc_y; y++)
618 public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) 618 {
619 { 619
620 subdivide(west, south, east, north, remote_client.AgentId); 620 ILandObject currentParcel = null;
621 } 621 try
622 622 {
623 public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) 623 currentParcel = getLandObject(start_x + x, start_y + y);
624 { 624 }
625 join(west, south, east, north, remote_client.AgentId); 625 catch (Exception)
626 } 626 {
627 627 //m_log.Warn("[LAND]: " + "unable to get land at x: " + (start_x + x) + " y: " + (start_y + y));
628 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) 628 }
629 { 629 if (currentParcel != null)
630 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); 630 {
631 } 631 if (!temp.Contains(currentParcel))
632 632 {
633 public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client) 633 currentParcel.forceUpdateLandInfo();
634 { 634 temp.Add(currentParcel);
635 landList[local_id].sendLandObjectOwners(remote_client); 635 }
636 } 636 }
637 637 }
638 #endregion 638 }
639 639
640 /// <summary> 640 int requestResult = LAND_RESULT_SINGLE;
641 /// Resets the sim to the default land object (full sim piece of land owned by the default user) 641 if (temp.Count > 1)
642 /// </summary> 642 {
643 public void resetSimLandObjects() 643 requestResult = LAND_RESULT_MULTIPLE;
644 { 644 }
645 //Remove all the land objects in the sim and add a blank, full sim land object set to public 645
646 landList.Clear(); 646 for (i = 0; i < temp.Count; i++)
647 lastLandLocalID = START_LAND_LOCAL_ID - 1; 647 {
648 landIDList.Initialize(); 648 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
649 649 }
650 Land fullSimParcel = new Land(LLUUID.Zero, false, m_scene); 650
651 651
652 fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 652 sendParcelOverlay(remote_client);
653 fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID; 653 }
654 654
655 addLandObject(fullSimParcel); 655 public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
656 } 656 {
657 657 if (landList.ContainsKey(packet.ParcelData.LocalID))
658 public List<Land> parcelsNearPoint(LLVector3 position) 658 {
659 { 659 landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client);
660 List<Land> parcelsNear = new List<Land>(); 660 }
661 int x, y; 661 }
662 for (x = -4; x <= 4; x += 4) 662
663 { 663 public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
664 for (y = -4; y <= 4; y += 4) 664 {
665 { 665 subdivide(west, south, east, north, remote_client.AgentId);
666 Land check = getLandObject(position.X + x, position.Y + y); 666 }
667 if (check != null) 667
668 { 668 public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
669 if (!parcelsNear.Contains(check)) 669 {
670 { 670 join(west, south, east, north, remote_client.AgentId);
671 parcelsNear.Add(check); 671 }
672 } 672
673 } 673 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
674 } 674 {
675 } 675 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client);
676 676 }
677 return parcelsNear; 677
678 } 678 public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client)
679 679 {
680 public void sendYouAreBannedNotice(ScenePresence avatar) 680 landList[local_id].sendLandObjectOwners(remote_client);
681 { 681 }
682 if (allowedForcefulBans) 682
683 { 683 #endregion
684 avatar.ControllingClient.SendAlertMessage( 684
685 "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers"); 685 /// <summary>
686 686 /// Resets the sim to the default land object (full sim piece of land owned by the default user)
687 avatar.PhysicsActor.Position = 687 /// </summary>
688 new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y, 688 public void resetSimLandObjects()
689 avatar.lastKnownAllowedPosition.z); 689 {
690 avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0); 690 //Remove all the land objects in the sim and add a blank, full sim land object set to public
691 } 691 landList.Clear();
692 else 692 lastLandLocalID = START_LAND_LOCAL_ID - 1;
693 { 693 landIDList.Initialize();
694 avatar.ControllingClient.SendAlertMessage( 694
695 "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim! <3 OpenSim Developers"); 695 ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene);
696 } 696
697 } 697 fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
698 698 fullSimParcel.landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
699 public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID) 699
700 { 700 addLandObject(fullSimParcel);
701 if (m_scene.RegionInfo.RegionID == regionID) 701 }
702 { 702
703 if (landList[localLandID] != null) 703 public List<ILandObject> parcelsNearPoint(LLVector3 position)
704 { 704 {
705 Land parcelAvatarIsEntering = landList[localLandID]; 705 List<ILandObject> parcelsNear = new List<ILandObject>();
706 if (avatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT) 706 int x, y;
707 { 707 for (x = -4; x <= 4; x += 4)
708 if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID)) 708 {
709 { 709 for (y = -4; y <= 4; y += 4)
710 sendYouAreBannedNotice(avatar); 710 {
711 } 711 ILandObject check = getLandObject(position.X + x, position.Y + y);
712 else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID)) 712 if (check != null)
713 { 713 {
714 avatar.ControllingClient.SendAlertMessage( 714 if (!parcelsNear.Contains(check))
715 "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!). <3 OpenSim Developers"); 715 {
716 } 716 parcelsNear.Add(check);
717 else 717 }
718 { 718 }
719 avatar.sentMessageAboutRestrictedParcelFlyingDown = true; 719 }
720 } 720 }
721 } 721
722 else 722 return parcelsNear;
723 { 723 }
724 avatar.sentMessageAboutRestrictedParcelFlyingDown = true; 724
725 } 725 public void sendYouAreBannedNotice(ScenePresence avatar)
726 } 726 {
727 } 727 if (allowedForcefulBans)
728 } 728 {
729 729 avatar.ControllingClient.SendAlertMessage(
730 public void sendOutNearestBanLine(IClientAPI avatar) 730 "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers");
731 { 731
732 List<ScenePresence> avatars = m_scene.GetAvatars(); 732 avatar.PhysicsActor.Position =
733 foreach (ScenePresence presence in avatars) 733 new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y,
734 { 734 avatar.lastKnownAllowedPosition.z);
735 if (presence.UUID == avatar.AgentId) 735 avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0);
736 { 736 }
737 737 else
738 List<Land> checkLandParcels = parcelsNearPoint(presence.AbsolutePosition); 738 {
739 foreach (Land checkBan in checkLandParcels) 739 avatar.ControllingClient.SendAlertMessage(
740 { 740 "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim! <3 OpenSim Developers");
741 if (checkBan.isBannedFromLand(avatar.AgentId)) 741 }
742 { 742 }
743 checkBan.sendLandProperties(-30000, false, (int) ParcelManager.ParcelResult.Single, avatar); 743
744 return; //Only send one 744 public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
745 } 745 {
746 else if (checkBan.isRestrictedFromLand(avatar.AgentId)) 746 if (m_scene.RegionInfo.RegionID == regionID)
747 { 747 {
748 checkBan.sendLandProperties(-40000, false, (int) ParcelManager.ParcelResult.Single, avatar); 748 if (landList[localLandID] != null)
749 return; //Only send one 749 {
750 } 750 ILandObject parcelAvatarIsEntering = landList[localLandID];
751 } 751 if (avatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT)
752 return; 752 {
753 } 753 if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID))
754 } 754 {
755 } 755 sendYouAreBannedNotice(avatar);
756 756 }
757 public void sendLandUpdate(ScenePresence avatar, bool force) 757 else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID))
758 { 758 {
759 Land over = null; 759 avatar.ControllingClient.SendAlertMessage(
760 try 760 "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!). <3 OpenSim Developers");
761 { 761 }
762 over = getLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 762 else
763 (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 763 {
764 } 764 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
765 catch (Exception) 765 }
766 { 766 }
767 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + Math.Round(avatar.AbsolutePosition.Y)); 767 else
768 } 768 {
769 769 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
770 if (over != null) 770 }
771 { 771 }
772 if (force) 772 }
773 { 773 }
774 if (!avatar.IsChildAgent) 774
775 { 775 public void sendOutNearestBanLine(IClientAPI avatar)
776 over.sendLandUpdateToClient(avatar.ControllingClient); 776 {
777 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, 777 List<ScenePresence> avatars = m_scene.GetAvatars();
778 m_scene.RegionInfo.RegionID); 778 foreach (ScenePresence presence in avatars)
779 } 779 {
780 } 780 if (presence.UUID == avatar.AgentId)
781 781 {
782 if (avatar.currentParcelUUID != over.landData.globalID) 782
783 { 783 List<ILandObject> checkLandParcels = parcelsNearPoint(presence.AbsolutePosition);
784 if (!avatar.IsChildAgent) 784 foreach (ILandObject checkBan in checkLandParcels)
785 { 785 {
786 over.sendLandUpdateToClient(avatar.ControllingClient); 786 if (checkBan.isBannedFromLand(avatar.AgentId))
787 avatar.currentParcelUUID = over.landData.globalID; 787 {
788 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, 788 checkBan.sendLandProperties(-30000, false, (int)ParcelManager.ParcelResult.Single, avatar);
789 m_scene.RegionInfo.RegionID); 789 return; //Only send one
790 } 790 }
791 } 791 else if (checkBan.isRestrictedFromLand(avatar.AgentId))
792 } 792 {
793 } 793 checkBan.sendLandProperties(-40000, false, (int)ParcelManager.ParcelResult.Single, avatar);
794 public void sendLandUpdate(ScenePresence avatar) 794 return; //Only send one
795 { 795 }
796 sendLandUpdate(avatar, false); 796 }
797 797 return;
798 } 798 }
799 public void handleSignificantClientMovement(IClientAPI remote_client) 799 }
800 { 800 }
801 ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId); 801
802 802 public void sendLandUpdate(ScenePresence avatar, bool force)
803 if (clientAvatar != null) 803 {
804 { 804 ILandObject over = null;
805 sendLandUpdate(clientAvatar); 805 try
806 sendOutNearestBanLine(remote_client); 806 {
807 Land parcel = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); 807 over = getLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
808 if (parcel != null) 808 (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
809 { 809 }
810 if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && 810 catch (Exception)
811 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) 811 {
812 { 812 //m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + Math.Round(avatar.AbsolutePosition.Y));
813 handleAvatarChangingParcel(clientAvatar, parcel.landData.localID, m_scene.RegionInfo.RegionID); 813 }
814 //They are going below the safety line! 814
815 if (!parcel.isBannedFromLand(clientAvatar.UUID)) 815 if (over != null)
816 { 816 {
817 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false; 817 if (force)
818 } 818 {
819 } 819 if (!avatar.IsChildAgent)
820 else if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && 820 {
821 parcel.isBannedFromLand(clientAvatar.UUID)) 821 over.sendLandUpdateToClient(avatar.ControllingClient);
822 { 822 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID,
823 sendYouAreBannedNotice(clientAvatar); 823 m_scene.RegionInfo.RegionID);
824 } 824 }
825 } 825 }
826 } 826
827 } 827 if (avatar.currentParcelUUID != over.landData.globalID)
828 828 {
829 public void handleAnyClientMovement(ScenePresence avatar) 829 if (!avatar.IsChildAgent)
830 //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance. 830 {
831 { 831 over.sendLandUpdateToClient(avatar.ControllingClient);
832 Land over = getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 832 avatar.currentParcelUUID = over.landData.globalID;
833 if (over != null) 833 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID,
834 { 834 m_scene.RegionInfo.RegionID);
835 if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= BAN_LINE_SAFETY_HIEGHT) 835 }
836 { 836 }
837 avatar.lastKnownAllowedPosition = 837 }
838 new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); 838 }
839 } 839 public void sendLandUpdate(ScenePresence avatar)
840 } 840 {
841 } 841 sendLandUpdate(avatar, false);
842 842
843 843 }
844 public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, 844 public void handleSignificantClientMovement(IClientAPI remote_client)
845 int landLocalID, IClientAPI remote_client) 845 {
846 { 846 ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId);
847 if (landList.ContainsKey(landLocalID)) 847
848 { 848 if (clientAvatar != null)
849 landList[landLocalID].sendAccessList(agentID, sessionID, flags, sequenceID, remote_client); 849 {
850 } 850 sendLandUpdate(clientAvatar);
851 } 851 sendOutNearestBanLine(remote_client);
852 852 ILandObject parcel = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
853 public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, 853 if (parcel != null)
854 List<ParcelManager.ParcelAccessEntry> entries, 854 {
855 IClientAPI remote_client) 855 if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT &&
856 { 856 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
857 if (landList.ContainsKey(landLocalID)) 857 {
858 { 858 handleAvatarChangingParcel(clientAvatar, parcel.landData.localID, m_scene.RegionInfo.RegionID);
859 if (agentID == landList[landLocalID].landData.ownerID) 859 //They are going below the safety line!
860 { 860 if (!parcel.isBannedFromLand(clientAvatar.UUID))
861 landList[landLocalID].updateAccessList(flags, entries, remote_client); 861 {
862 } 862 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false;
863 } 863 }
864 else 864 }
865 { 865 else if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT &&
866 Console.WriteLine("INVALID LOCAL LAND ID"); 866 parcel.isBannedFromLand(clientAvatar.UUID))
867 } 867 {
868 } 868 sendYouAreBannedNotice(clientAvatar);
869 869 }
870 public void resetAllLandPrimCounts() 870 }
871 { 871 }
872 foreach (Land p in landList.Values) 872 }
873 { 873
874 p.resetLandPrimCounts(); 874 public void handleAnyClientMovement(ScenePresence avatar)
875 } 875 //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance.
876 } 876 {
877 877 ILandObject over = getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
878 public void setPrimsTainted() 878 if (over != null)
879 { 879 {
880 landPrimCountTainted = true; 880 if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= BAN_LINE_SAFETY_HIEGHT)
881 } 881 {
882 882 avatar.lastKnownAllowedPosition =
883 public void addPrimToLandPrimCounts(SceneObjectGroup obj) 883 new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
884 { 884 }
885 LLVector3 position = obj.AbsolutePosition; 885 }
886 Land landUnderPrim = getLandObject(position.X, position.Y); 886 }
887 if (landUnderPrim != null) 887
888 { 888
889 landUnderPrim.addPrimToCount(obj); 889 public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID,
890 } 890 int landLocalID, IClientAPI remote_client)
891 } 891 {
892 892 if (landList.ContainsKey(landLocalID))
893 public void removePrimFromLandPrimCounts(SceneObjectGroup obj) 893 {
894 { 894 landList[landLocalID].sendAccessList(agentID, sessionID, flags, sequenceID, remote_client);
895 foreach (Land p in landList.Values) 895 }
896 { 896 }
897 p.removePrimFromCount(obj); 897
898 } 898 public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID,
899 } 899 List<ParcelManager.ParcelAccessEntry> entries,
900 900 IClientAPI remote_client)
901 public void finalizeLandPrimCountUpdate() 901 {
902 { 902 if (landList.ContainsKey(landLocalID))
903 //Get Simwide prim count for owner 903 {
904 Dictionary<LLUUID, List<Land>> landOwnersAndParcels = new Dictionary<LLUUID, List<Land>>(); 904 if (agentID == landList[landLocalID].landData.ownerID)
905 foreach (Land p in landList.Values) 905 {
906 { 906 landList[landLocalID].updateAccessList(flags, entries, remote_client);
907 if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID)) 907 }
908 { 908 }
909 List<Land> tempList = new List<Land>(); 909 else
910 tempList.Add(p); 910 {
911 landOwnersAndParcels.Add(p.landData.ownerID, tempList); 911 Console.WriteLine("INVALID LOCAL LAND ID");
912 } 912 }
913 else 913 }
914 { 914
915 landOwnersAndParcels[p.landData.ownerID].Add(p); 915 }
916 } 916}
917 }
918
919 foreach (LLUUID owner in landOwnersAndParcels.Keys)
920 {
921 int simArea = 0;
922 int simPrims = 0;
923 foreach (Land p in landOwnersAndParcels[owner])
924 {
925 simArea += p.landData.area;
926 simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims +
927 p.landData.selectedPrims;
928 }
929
930 foreach (Land p in landOwnersAndParcels[owner])
931 {
932 p.landData.simwideArea = simArea;
933 p.landData.simwidePrims = simPrims;
934 }
935 }
936 }
937
938 #endregion
939 }
940
941 #endregion
942}
diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs
new file mode 100644
index 0000000..ac8c1a8
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs
@@ -0,0 +1,62 @@
1using System;
2using System.Collections.Generic;
3using libsecondlife;
4using libsecondlife.Packets;
5using OpenSim.Framework;
6using OpenSim.Framework.Console;
7using OpenSim.Region.Environment.Scenes;
8using OpenSim.Region.Environment.Interfaces;
9using Nini.Config;
10
11namespace OpenSim.Region.Environment.Modules.LandManagement
12{
13 public class LandManagementModule : IRegionModule
14 {
15 private LandChannel landChannel;
16 private Scene m_scene;
17
18 #region IRegionModule Members
19
20 public void Initialise(Scene scene, IConfigSource source)
21 {
22 m_scene = scene;
23 landChannel = new LandChannel(scene);
24
25 m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts;
26 m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
27 m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
28 m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
29
30 lock (m_scene)
31 {
32 m_scene.LandChannel = (ILandChannel)landChannel;
33 }
34 }
35
36 public void PostInitialise()
37 {
38
39 }
40
41 public void Close()
42 {
43
44 }
45
46 public string Name
47 {
48 get { return "LandManagementModule"; }
49 }
50
51 public bool IsSharedModule
52 {
53 get { return false; }
54 }
55
56
57
58
59
60 #endregion
61 }
62}
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
index 5b84103..4e2fbd3 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
@@ -1,842 +1,879 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using libsecondlife; 30using libsecondlife;
31using libsecondlife.Packets; 31using libsecondlife.Packets;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Console; 33using OpenSim.Framework.Console;
34using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
36 36
37namespace OpenSim.Region.Environment.LandManagement 37namespace OpenSim.Region.Environment.Modules.LandManagement
38{ 38{
39 39
40 #region Parcel Class 40 #region LandObject Class
41 41
42 /// <summary> 42 /// <summary>
43 /// Keeps track of a specific piece of land's information 43 /// Keeps track of a specific piece of land's information
44 /// </summary> 44 /// </summary>
45 public class Land 45 public class LandObject : ILandObject
46 { 46 {
47 #region Member Variables 47 #region Member Variables
48 48
49 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 public LandData landData = new LandData(); 51 protected LandData m_landData = new LandData();
52 public List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 52 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
53 public Scene m_scene; 53 protected Scene m_scene;
54 54
55 private bool[,] landBitmap = new bool[64,64]; 55 private bool[,] m_landBitmap = new bool[64,64];
56 56
57 #endregion 57 public bool[,] landBitmap
58 58 {
59 #region Constructors 59 get
60 60 {
61 public Land(LLUUID owner_id, bool is_group_owned, Scene scene) 61 return m_landBitmap;
62 { 62 }
63 m_scene = scene; 63 set
64 landData.ownerID = owner_id; 64 {
65 landData.isGroupOwned = is_group_owned; 65 m_landBitmap = value;
66 } 66 }
67 67 }
68 #endregion 68
69 69 #endregion
70 #region Member Functions 70
71 71 #region ILandObject Members
72 #region General Functions 72
73 73 public LandData landData
74 /// <summary> 74 {
75 /// Checks to see if this land object contains a point 75 get
76 /// </summary> 76 {
77 /// <param name="x"></param> 77 return m_landData;
78 /// <param name="y"></param> 78 }
79 /// <returns>Returns true if the piece of land contains the specified point</returns> 79
80 public bool containsPoint(int x, int y) 80 set
81 { 81 {
82 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize) 82 m_landData = value;
83 { 83 }
84 return (landBitmap[x/4, y/4] == true); 84 }
85 } 85
86 else 86 public LLUUID regionUUID
87 { 87 {
88 return false; 88 get { return m_scene.RegionInfo.RegionID; }
89 } 89 }
90 } 90
91 91 #endregion
92 public Land Copy() 92
93 { 93
94 Land newLand = new Land(landData.ownerID, landData.isGroupOwned, m_scene); 94 #region Constructors
95 95
96 //Place all new variables here! 96 public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene)
97 newLand.landBitmap = (bool[,]) (landBitmap.Clone()); 97 {
98 newLand.landData = landData.Copy(); 98 m_scene = scene;
99 99 landData.ownerID = owner_id;
100 return newLand; 100 landData.isGroupOwned = is_group_owned;
101 } 101 }
102 102
103 #endregion 103 #endregion
104 104
105 #region Packet Request Handling 105 #region Member Functions
106 106
107 /// <summary> 107 #region General Functions
108 /// Sends land properties as requested 108
109 /// </summary> 109 /// <summary>
110 /// <param name="sequence_id">ID sent by client for them to keep track of</param> 110 /// Checks to see if this land object contains a point
111 /// <param name="snap_selection">Bool sent by client for them to use</param> 111 /// </summary>
112 /// <param name="remote_client">Object representing the client</param> 112 /// <param name="x"></param>
113 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, 113 /// <param name="y"></param>
114 IClientAPI remote_client) 114 /// <returns>Returns true if the piece of land contains the specified point</returns>
115 { 115 public bool containsPoint(int x, int y)
116 ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties); 116 {
117 // TODO: don't create new blocks if recycling an old packet 117 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
118 118 {
119 updatePacket.ParcelData.AABBMax = landData.AABBMax; 119 return (landBitmap[x/4, y/4] == true);
120 updatePacket.ParcelData.AABBMin = landData.AABBMin; 120 }
121 updatePacket.ParcelData.Area = landData.area; 121 else
122 updatePacket.ParcelData.AuctionID = landData.auctionID; 122 {
123 updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented 123 return false;
124 124 }
125 updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray; 125 }
126 126
127 updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc); 127 public ILandObject Copy()
128 updatePacket.ParcelData.Category = (byte) landData.category; 128 {
129 updatePacket.ParcelData.ClaimDate = landData.claimDate; 129 ILandObject newLand = new LandObject(landData.ownerID, landData.isGroupOwned, m_scene);
130 updatePacket.ParcelData.ClaimPrice = landData.claimPrice; 130
131 updatePacket.ParcelData.GroupID = landData.groupID; 131 //Place all new variables here!
132 updatePacket.ParcelData.GroupPrims = landData.groupPrims; 132 newLand.landBitmap = (bool[,]) (landBitmap.Clone());
133 updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned; 133 newLand.landData = landData.Copy();
134 updatePacket.ParcelData.LandingType = (byte) landData.landingType; 134
135 updatePacket.ParcelData.LocalID = landData.localID; 135 return newLand;
136 if (landData.area > 0) 136 }
137 { 137
138 updatePacket.ParcelData.MaxPrims = 138 #endregion
139 Convert.ToInt32( 139
140 Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000* 140 #region Packet Request Handling
141 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); 141
142 } 142 /// <summary>
143 else 143 /// Sends land properties as requested
144 { 144 /// </summary>
145 updatePacket.ParcelData.MaxPrims = 0; 145 /// <param name="sequence_id">ID sent by client for them to keep track of</param>
146 } 146 /// <param name="snap_selection">Bool sent by client for them to use</param>
147 updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale; 147 /// <param name="remote_client">Object representing the client</param>
148 updatePacket.ParcelData.MediaID = landData.mediaID; 148 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result,
149 updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL); 149 IClientAPI remote_client)
150 updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL); 150 {
151 updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName); 151 ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties);
152 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented 152 // TODO: don't create new blocks if recycling an old packet
153 updatePacket.ParcelData.OtherCount = 0; //unemplemented 153
154 updatePacket.ParcelData.OtherPrims = landData.otherPrims; 154 updatePacket.ParcelData.AABBMax = landData.AABBMax;
155 updatePacket.ParcelData.OwnerID = landData.ownerID; 155 updatePacket.ParcelData.AABBMin = landData.AABBMin;
156 updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; 156 updatePacket.ParcelData.Area = landData.area;
157 updatePacket.ParcelData.ParcelFlags = landData.landFlags; 157 updatePacket.ParcelData.AuctionID = landData.auctionID;
158 updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor; 158 updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented
159 updatePacket.ParcelData.PassHours = landData.passHours; 159
160 updatePacket.ParcelData.PassPrice = landData.passPrice; 160 updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray;
161 updatePacket.ParcelData.PublicCount = 0; //unemplemented 161
162 162 updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc);
163 uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags; 163 updatePacket.ParcelData.Category = (byte) landData.category;
164 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) > 164 updatePacket.ParcelData.ClaimDate = landData.claimDate;
165 0); 165 updatePacket.ParcelData.ClaimPrice = landData.claimPrice;
166 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) > 166 updatePacket.ParcelData.GroupID = landData.groupID;
167 0); 167 updatePacket.ParcelData.GroupPrims = landData.groupPrims;
168 updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint) Simulator.RegionFlags.DenyTransacted) > 168 updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
169 0); 169 updatePacket.ParcelData.LandingType = (byte) landData.landingType;
170 updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint) Simulator.RegionFlags.RestrictPushObject) > 170 updatePacket.ParcelData.LocalID = landData.localID;
171 0); 171 if (landData.area > 0)
172 172 {
173 updatePacket.ParcelData.RentPrice = 0; 173 updatePacket.ParcelData.MaxPrims =
174 updatePacket.ParcelData.RequestResult = request_result; 174 Convert.ToInt32(
175 updatePacket.ParcelData.SalePrice = landData.salePrice; 175 Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000*
176 updatePacket.ParcelData.SelectedPrims = landData.selectedPrims; 176 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
177 updatePacket.ParcelData.SelfCount = 0; //unemplemented 177 }
178 updatePacket.ParcelData.SequenceID = sequence_id; 178 else
179 if (landData.simwideArea > 0) 179 {
180 { 180 updatePacket.ParcelData.MaxPrims = 0;
181 updatePacket.ParcelData.SimWideMaxPrims = 181 }
182 Convert.ToInt32( 182 updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale;
183 Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000* 183 updatePacket.ParcelData.MediaID = landData.mediaID;
184 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); 184 updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL);
185 } 185 updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL);
186 else 186 updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName);
187 { 187 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
188 updatePacket.ParcelData.SimWideMaxPrims = 0; 188 updatePacket.ParcelData.OtherCount = 0; //unemplemented
189 } 189 updatePacket.ParcelData.OtherPrims = landData.otherPrims;
190 updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims; 190 updatePacket.ParcelData.OwnerID = landData.ownerID;
191 updatePacket.ParcelData.SnapSelection = snap_selection; 191 updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
192 updatePacket.ParcelData.SnapshotID = landData.snapshotID; 192 updatePacket.ParcelData.ParcelFlags = landData.landFlags;
193 updatePacket.ParcelData.Status = (byte) landData.landStatus; 193 updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
194 updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + 194 updatePacket.ParcelData.PassHours = landData.passHours;
195 landData.selectedPrims; 195 updatePacket.ParcelData.PassPrice = landData.passPrice;
196 updatePacket.ParcelData.UserLocation = landData.userLocation; 196 updatePacket.ParcelData.PublicCount = 0; //unemplemented
197 updatePacket.ParcelData.UserLookAt = landData.userLookAt; 197
198 remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task); 198 uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags;
199 } 199 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) >
200 200 0);
201 public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) 201 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) >
202 { 202 0);
203 if (remote_client.AgentId == landData.ownerID) 203 updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint) Simulator.RegionFlags.DenyTransacted) >
204 { 204 0);
205 //Needs later group support 205 updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint) Simulator.RegionFlags.RestrictPushObject) >
206 LandData newData = landData.Copy(); 206 0);
207 newData.authBuyerID = packet.ParcelData.AuthBuyerID; 207
208 newData.category = (Parcel.ParcelCategory) packet.ParcelData.Category; 208 updatePacket.ParcelData.RentPrice = 0;
209 newData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); 209 updatePacket.ParcelData.RequestResult = request_result;
210 newData.groupID = packet.ParcelData.GroupID; 210 updatePacket.ParcelData.SalePrice = landData.salePrice;
211 newData.landingType = packet.ParcelData.LandingType; 211 updatePacket.ParcelData.SelectedPrims = landData.selectedPrims;
212 newData.mediaAutoScale = packet.ParcelData.MediaAutoScale; 212 updatePacket.ParcelData.SelfCount = 0; //unemplemented
213 newData.mediaID = packet.ParcelData.MediaID; 213 updatePacket.ParcelData.SequenceID = sequence_id;
214 newData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL); 214 if (landData.simwideArea > 0)
215 newData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL); 215 {
216 newData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name); 216 updatePacket.ParcelData.SimWideMaxPrims =
217 newData.landFlags = packet.ParcelData.ParcelFlags; 217 Convert.ToInt32(
218 newData.passHours = packet.ParcelData.PassHours; 218 Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000*
219 newData.passPrice = packet.ParcelData.PassPrice; 219 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
220 newData.salePrice = packet.ParcelData.SalePrice; 220 }
221 newData.snapshotID = packet.ParcelData.SnapshotID; 221 else
222 newData.userLocation = packet.ParcelData.UserLocation; 222 {
223 newData.userLookAt = packet.ParcelData.UserLookAt; 223 updatePacket.ParcelData.SimWideMaxPrims = 0;
224 224 }
225 m_scene.LandManager.updateLandObject(landData.localID, newData); 225 updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims;
226 226 updatePacket.ParcelData.SnapSelection = snap_selection;
227 sendLandUpdateToAvatarsOverMe(); 227 updatePacket.ParcelData.SnapshotID = landData.snapshotID;
228 } 228 updatePacket.ParcelData.Status = (byte) landData.landStatus;
229 } 229 updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims +
230 230 landData.selectedPrims;
231 public bool isEitherBannedOrRestricted(LLUUID avatar) 231 updatePacket.ParcelData.UserLocation = landData.userLocation;
232 { 232 updatePacket.ParcelData.UserLookAt = landData.userLookAt;
233 if (isBannedFromLand(avatar)) 233 remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task);
234 { 234 }
235 return true; 235
236 } 236 public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
237 else if (isRestrictedFromLand(avatar)) 237 {
238 { 238 if (remote_client.AgentId == landData.ownerID)
239 return true; 239 {
240 } 240 //Needs later group support
241 return false; 241 LandData newData = landData.Copy();
242 } 242 newData.authBuyerID = packet.ParcelData.AuthBuyerID;
243 243 newData.category = (Parcel.ParcelCategory) packet.ParcelData.Category;
244 public bool isBannedFromLand(LLUUID avatar) 244 newData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
245 { 245 newData.groupID = packet.ParcelData.GroupID;
246 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0) 246 newData.landingType = packet.ParcelData.LandingType;
247 { 247 newData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
248 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 248 newData.mediaID = packet.ParcelData.MediaID;
249 entry.AgentID = avatar; 249 newData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
250 entry.Flags = ParcelManager.AccessList.Ban; 250 newData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
251 entry.Time = new DateTime(); 251 newData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name);
252 if (landData.parcelAccessList.Contains(entry)) 252 newData.landFlags = packet.ParcelData.ParcelFlags;
253 { 253 newData.passHours = packet.ParcelData.PassHours;
254 //They are banned, so lets send them a notice about this parcel 254 newData.passPrice = packet.ParcelData.PassPrice;
255 return true; 255 newData.salePrice = packet.ParcelData.SalePrice;
256 } 256 newData.snapshotID = packet.ParcelData.SnapshotID;
257 } 257 newData.userLocation = packet.ParcelData.UserLocation;
258 return false; 258 newData.userLookAt = packet.ParcelData.UserLookAt;
259 } 259
260 260 m_scene.LandChannel.updateLandObject(landData.localID, newData);
261 public bool isRestrictedFromLand(LLUUID avatar) 261
262 { 262 sendLandUpdateToAvatarsOverMe();
263 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0) 263 }
264 { 264 }
265 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 265
266 entry.AgentID = avatar; 266 public bool isEitherBannedOrRestricted(LLUUID avatar)
267 entry.Flags = ParcelManager.AccessList.Access; 267 {
268 entry.Time = new DateTime(); 268 if (isBannedFromLand(avatar))
269 if (!landData.parcelAccessList.Contains(entry)) 269 {
270 { 270 return true;
271 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel 271 }
272 return true; 272 else if (isRestrictedFromLand(avatar))
273 } 273 {
274 } 274 return true;
275 return false; 275 }
276 } 276 return false;
277 277 }
278 public void sendLandUpdateToClient(IClientAPI remote_client) 278
279 { 279 public bool isBannedFromLand(LLUUID avatar)
280 sendLandProperties(0, false, 0, remote_client); 280 {
281 } 281 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0)
282 282 {
283 public void sendLandUpdateToAvatarsOverMe() 283 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
284 { 284 entry.AgentID = avatar;
285 List<ScenePresence> avatars = m_scene.GetAvatars(); 285 entry.Flags = ParcelManager.AccessList.Ban;
286 Land over = null; 286 entry.Time = new DateTime();
287 for (int i = 0; i < avatars.Count; i++) 287 if (landData.parcelAccessList.Contains(entry))
288 { 288 {
289 try 289 //They are banned, so lets send them a notice about this parcel
290 { 290 return true;
291 over = 291 }
292 m_scene.LandManager.getLandObject((int)Math.Max(255,Math.Min(0,Math.Round(avatars[i].AbsolutePosition.X))), 292 }
293 (int)Math.Max(255,Math.Min(0,Math.Round(avatars[i].AbsolutePosition.Y)))); 293 return false;
294 } 294 }
295 catch (Exception) 295
296 { 296 public bool isRestrictedFromLand(LLUUID avatar)
297 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + Math.Round(avatars[i].AbsolutePosition.Y)); 297 {
298 } 298 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0)
299 299 {
300 if (over != null) 300 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
301 { 301 entry.AgentID = avatar;
302 if (over.landData.localID == landData.localID) 302 entry.Flags = ParcelManager.AccessList.Access;
303 { 303 entry.Time = new DateTime();
304 sendLandUpdateToClient(avatars[i].ControllingClient); 304 if (!landData.parcelAccessList.Contains(entry))
305 } 305 {
306 } 306 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
307 } 307 return true;
308 } 308 }
309 309 }
310 #endregion 310 return false;
311 311 }
312 #region AccessList Functions 312
313 313 public void sendLandUpdateToClient(IClientAPI remote_client)
314 public ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag) 314 {
315 { 315 sendLandProperties(0, false, 0, remote_client);
316 List<ParcelAccessListReplyPacket.ListBlock> list = new List<ParcelAccessListReplyPacket.ListBlock>(); 316 }
317 foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList) 317
318 { 318 public void sendLandUpdateToAvatarsOverMe()
319 if (entry.Flags == flag) 319 {
320 { 320 List<ScenePresence> avatars = m_scene.GetAvatars();
321 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock(); 321 ILandObject over = null;
322 322 for (int i = 0; i < avatars.Count; i++)
323 listBlock.Flags = (uint) 0; 323 {
324 listBlock.ID = entry.AgentID; 324 try
325 listBlock.Time = 0; 325 {
326 326 over =
327 list.Add(listBlock); 327 m_scene.LandChannel.getLandObject((int)Math.Max(255,Math.Min(0,Math.Round(avatars[i].AbsolutePosition.X))),
328 } 328 (int)Math.Max(255,Math.Min(0,Math.Round(avatars[i].AbsolutePosition.Y))));
329 } 329 }
330 330 catch (Exception)
331 if (list.Count == 0) 331 {
332 { 332 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + Math.Round(avatars[i].AbsolutePosition.Y));
333 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock(); 333 }
334 334
335 listBlock.Flags = (uint) 0; 335 if (over != null)
336 listBlock.ID = LLUUID.Zero; 336 {
337 listBlock.Time = 0; 337 if (over.landData.localID == landData.localID)
338 338 {
339 list.Add(listBlock); 339 sendLandUpdateToClient(avatars[i].ControllingClient);
340 } 340 }
341 return list.ToArray(); 341 }
342 } 342 }
343 343 }
344 public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, 344
345 IClientAPI remote_client) 345 #endregion
346 { 346
347 ParcelAccessListReplyPacket replyPacket; 347 #region AccessList Functions
348 348
349 if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) 349 public ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag)
350 { 350 {
351 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); 351 List<ParcelAccessListReplyPacket.ListBlock> list = new List<ParcelAccessListReplyPacket.ListBlock>();
352 replyPacket.Data.AgentID = agentID; 352 foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList)
353 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access; 353 {
354 replyPacket.Data.LocalID = landData.localID; 354 if (entry.Flags == flag)
355 replyPacket.Data.SequenceID = 0; 355 {
356 356 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
357 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access); 357
358 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task); 358 listBlock.Flags = (uint) 0;
359 } 359 listBlock.ID = entry.AgentID;
360 360 listBlock.Time = 0;
361 if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) 361
362 { 362 list.Add(listBlock);
363 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); 363 }
364 replyPacket.Data.AgentID = agentID; 364 }
365 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban; 365
366 replyPacket.Data.LocalID = landData.localID; 366 if (list.Count == 0)
367 replyPacket.Data.SequenceID = 0; 367 {
368 368 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
369 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban); 369
370 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task); 370 listBlock.Flags = (uint) 0;
371 } 371 listBlock.ID = LLUUID.Zero;
372 } 372 listBlock.Time = 0;
373 373
374 public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client) 374 list.Add(listBlock);
375 { 375 }
376 LandData newData = landData.Copy(); 376 return list.ToArray();
377 377 }
378 if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero) 378
379 { 379 public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID,
380 entries.Clear(); 380 IClientAPI remote_client)
381 } 381 {
382 382 ParcelAccessListReplyPacket replyPacket;
383 List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>(); 383
384 foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList) 384 if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
385 { 385 {
386 if (entry.Flags == (ParcelManager.AccessList) flags) 386 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
387 { 387 replyPacket.Data.AgentID = agentID;
388 toRemove.Add(entry); 388 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access;
389 } 389 replyPacket.Data.LocalID = landData.localID;
390 } 390 replyPacket.Data.SequenceID = 0;
391 391
392 foreach (ParcelManager.ParcelAccessEntry entry in toRemove) 392 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
393 { 393 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task);
394 newData.parcelAccessList.Remove(entry); 394 }
395 } 395
396 foreach (ParcelManager.ParcelAccessEntry entry in entries) 396 if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
397 { 397 {
398 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); 398 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
399 temp.AgentID = entry.AgentID; 399 replyPacket.Data.AgentID = agentID;
400 temp.Time = new DateTime(); //Pointless? Yes. 400 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban;
401 temp.Flags = (ParcelManager.AccessList) flags; 401 replyPacket.Data.LocalID = landData.localID;
402 402 replyPacket.Data.SequenceID = 0;
403 if (!newData.parcelAccessList.Contains(temp)) 403
404 { 404 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
405 newData.parcelAccessList.Add(temp); 405 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task);
406 } 406 }
407 } 407 }
408 408
409 m_scene.LandManager.updateLandObject(landData.localID, newData); 409 public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
410 } 410 {
411 411 LandData newData = landData.Copy();
412 #endregion 412
413 413 if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero)
414 #region Update Functions 414 {
415 415 entries.Clear();
416 /// <summary> 416 }
417 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object 417
418 /// </summary> 418 List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
419 private void updateAABBAndAreaValues() 419 foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList)
420 { 420 {
421 int min_x = 64; 421 if (entry.Flags == (ParcelManager.AccessList) flags)
422 int min_y = 64; 422 {
423 int max_x = 0; 423 toRemove.Add(entry);
424 int max_y = 0; 424 }
425 int tempArea = 0; 425 }
426 int x, y; 426
427 for (x = 0; x < 64; x++) 427 foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
428 { 428 {
429 for (y = 0; y < 64; y++) 429 newData.parcelAccessList.Remove(entry);
430 { 430 }
431 if (landBitmap[x, y] == true) 431 foreach (ParcelManager.ParcelAccessEntry entry in entries)
432 { 432 {
433 if (min_x > x) min_x = x; 433 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
434 if (min_y > y) min_y = y; 434 temp.AgentID = entry.AgentID;
435 if (max_x < x) max_x = x; 435 temp.Time = new DateTime(); //Pointless? Yes.
436 if (max_y < y) max_y = y; 436 temp.Flags = (ParcelManager.AccessList) flags;
437 tempArea += 16; //16sqm peice of land 437
438 } 438 if (!newData.parcelAccessList.Contains(temp))
439 } 439 {
440 } 440 newData.parcelAccessList.Add(temp);
441 int tx = min_x * 4; 441 }
442 if (tx > 255) 442 }
443 tx = 255; 443
444 int ty = min_y * 4; 444 m_scene.LandChannel.updateLandObject(landData.localID, newData);
445 if (ty > 255) 445 }
446 ty = 255; 446
447 landData.AABBMin = 447 #endregion
448 new LLVector3((float)(min_x * 4), (float)(min_y * 4), 448
449 (float)m_scene.Heightmap[tx, ty]); 449 #region Update Functions
450 450
451 tx = max_x * 4; 451 /// <summary>
452 if (tx > 255) 452 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
453 tx = 255; 453 /// </summary>
454 ty = max_y * 4; 454 private void updateAABBAndAreaValues()
455 if (ty > 255) 455 {
456 ty = 255; 456 int min_x = 64;
457 landData.AABBMax = 457 int min_y = 64;
458 new LLVector3((float)(max_x * 4), (float)(max_y * 4), 458 int max_x = 0;
459 (float)m_scene.Heightmap[tx, ty]); 459 int max_y = 0;
460 landData.area = tempArea; 460 int tempArea = 0;
461 } 461 int x, y;
462 462 for (x = 0; x < 64; x++)
463 public void updateLandBitmapByteArray() 463 {
464 { 464 for (y = 0; y < 64; y++)
465 landData.landBitmapByteArray = convertLandBitmapToBytes(); 465 {
466 } 466 if (landBitmap[x, y] == true)
467 467 {
468 /// <summary> 468 if (min_x > x) min_x = x;
469 /// Update all settings in land such as area, bitmap byte array, etc 469 if (min_y > y) min_y = y;
470 /// </summary> 470 if (max_x < x) max_x = x;
471 public void forceUpdateLandInfo() 471 if (max_y < y) max_y = y;
472 { 472 tempArea += 16; //16sqm peice of land
473 updateAABBAndAreaValues(); 473 }
474 updateLandBitmapByteArray(); 474 }
475 } 475 }
476 476 int tx = min_x * 4;
477 public void setLandBitmapFromByteArray() 477 if (tx > 255)
478 { 478 tx = 255;
479 landBitmap = convertBytesToLandBitmap(); 479 int ty = min_y * 4;
480 } 480 if (ty > 255)
481 481 ty = 255;
482 #endregion 482 landData.AABBMin =
483 483 new LLVector3((float)(min_x * 4), (float)(min_y * 4),
484 #region Land Bitmap Functions 484 (float)m_scene.Heightmap[tx, ty]);
485 485
486 /// <summary> 486 tx = max_x * 4;
487 /// Sets the land's bitmap manually 487 if (tx > 255)
488 /// </summary> 488 tx = 255;
489 /// <param name="bitmap">64x64 block representing where this land is on a map</param> 489 ty = max_y * 4;
490 public void setLandBitmap(bool[,] bitmap) 490 if (ty > 255)
491 { 491 ty = 255;
492 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) 492 landData.AABBMax =
493 { 493 new LLVector3((float)(max_x * 4), (float)(max_y * 4),
494 //Throw an exception - The bitmap is not 64x64 494 (float)m_scene.Heightmap[tx, ty]);
495 //throw new Exception("Error: Invalid Parcel Bitmap"); 495 landData.area = tempArea;
496 } 496 }
497 else 497
498 { 498 public void updateLandBitmapByteArray()
499 //Valid: Lets set it 499 {
500 landBitmap = bitmap; 500 landData.landBitmapByteArray = convertLandBitmapToBytes();
501 forceUpdateLandInfo(); 501 }
502 } 502
503 } 503 /// <summary>
504 504 /// Update all settings in land such as area, bitmap byte array, etc
505 /// <summary> 505 /// </summary>
506 /// Gets the land's bitmap manually 506 public void forceUpdateLandInfo()
507 /// </summary> 507 {
508 /// <returns></returns> 508 updateAABBAndAreaValues();
509 public bool[,] getLandBitmap() 509 updateLandBitmapByteArray();
510 { 510 }
511 return landBitmap; 511
512 } 512 public void setLandBitmapFromByteArray()
513 513 {
514 /// <summary> 514 landBitmap = convertBytesToLandBitmap();
515 /// Converts the land bitmap to a packet friendly byte array 515 }
516 /// </summary> 516
517 /// <returns></returns> 517 #endregion
518 private byte[] convertLandBitmapToBytes() 518
519 { 519 #region Land Bitmap Functions
520 byte[] tempConvertArr = new byte[512]; 520
521 byte tempByte = 0; 521 /// <summary>
522 int x, y, i, byteNum = 0; 522 /// Sets the land's bitmap manually
523 i = 0; 523 /// </summary>
524 for (y = 0; y < 64; y++) 524 /// <param name="bitmap">64x64 block representing where this land is on a map</param>
525 { 525 public void setLandBitmap(bool[,] bitmap)
526 for (x = 0; x < 64; x++) 526 {
527 { 527 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
528 tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++%8)); 528 {
529 if (i%8 == 0) 529 //Throw an exception - The bitmap is not 64x64
530 { 530 //throw new Exception("Error: Invalid Parcel Bitmap");
531 tempConvertArr[byteNum] = tempByte; 531 }
532 tempByte = (byte) 0; 532 else
533 i = 0; 533 {
534 byteNum++; 534 //Valid: Lets set it
535 } 535 landBitmap = bitmap;
536 } 536 forceUpdateLandInfo();
537 } 537 }
538 return tempConvertArr; 538 }
539 } 539
540 540 /// <summary>
541 private bool[,] convertBytesToLandBitmap() 541 /// Gets the land's bitmap manually
542 { 542 /// </summary>
543 bool[,] tempConvertMap = new bool[64,64]; 543 /// <returns></returns>
544 tempConvertMap.Initialize(); 544 public bool[,] getLandBitmap()
545 byte tempByte = 0; 545 {
546 int x = 0, y = 0, i = 0, bitNum = 0; 546 return landBitmap;
547 for (i = 0; i < 512; i++) 547 }
548 { 548
549 tempByte = landData.landBitmapByteArray[i]; 549 /// <summary>
550 for (bitNum = 0; bitNum < 8; bitNum++) 550 /// Converts the land bitmap to a packet friendly byte array
551 { 551 /// </summary>
552 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); 552 /// <returns></returns>
553 tempConvertMap[x, y] = bit; 553 private byte[] convertLandBitmapToBytes()
554 x++; 554 {
555 if (x > 63) 555 byte[] tempConvertArr = new byte[512];
556 { 556 byte tempByte = 0;
557 x = 0; 557 int x, y, i, byteNum = 0;
558 y++; 558 i = 0;
559 } 559 for (y = 0; y < 64; y++)
560 } 560 {
561 } 561 for (x = 0; x < 64; x++)
562 return tempConvertMap; 562 {
563 } 563 tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++%8));
564 564 if (i%8 == 0)
565 /// <summary> 565 {
566 /// Full sim land object creation 566 tempConvertArr[byteNum] = tempByte;
567 /// </summary> 567 tempByte = (byte) 0;
568 /// <returns></returns> 568 i = 0;
569 public static bool[,] basicFullRegionLandBitmap() 569 byteNum++;
570 { 570 }
571 return getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize); 571 }
572 } 572 }
573 573 return tempConvertArr;
574 /// <summary> 574 }
575 /// Used to modify the bitmap between the x and y points. Points use 64 scale 575
576 /// </summary> 576 private bool[,] convertBytesToLandBitmap()
577 /// <param name="start_x"></param> 577 {
578 /// <param name="start_y"></param> 578 bool[,] tempConvertMap = new bool[64,64];
579 /// <param name="end_x"></param> 579 tempConvertMap.Initialize();
580 /// <param name="end_y"></param> 580 byte tempByte = 0;
581 /// <returns></returns> 581 int x = 0, y = 0, i = 0, bitNum = 0;
582 public static bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) 582 for (i = 0; i < 512; i++)
583 { 583 {
584 bool[,] tempBitmap = new bool[64,64]; 584 tempByte = landData.landBitmapByteArray[i];
585 tempBitmap.Initialize(); 585 for (bitNum = 0; bitNum < 8; bitNum++)
586 586 {
587 tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); 587 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
588 return tempBitmap; 588 tempConvertMap[x, y] = bit;
589 } 589 x++;
590 590 if (x > 63)
591 /// <summary> 591 {
592 /// Change a land bitmap at within a square and set those points to a specific value 592 x = 0;
593 /// </summary> 593 y++;
594 /// <param name="land_bitmap"></param> 594 }
595 /// <param name="start_x"></param> 595 }
596 /// <param name="start_y"></param> 596 }
597 /// <param name="end_x"></param> 597 return tempConvertMap;
598 /// <param name="end_y"></param> 598 }
599 /// <param name="set_value"></param> 599
600 /// <returns></returns> 600 /// <summary>
601 public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, 601 /// Full sim land object creation
602 bool set_value) 602 /// </summary>
603 { 603 /// <returns></returns>
604 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) 604 public bool[,] basicFullRegionLandBitmap()
605 { 605 {
606 //Throw an exception - The bitmap is not 64x64 606 return getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize);
607 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); 607 }
608 } 608
609 609 /// <summary>
610 int x, y; 610 /// Used to modify the bitmap between the x and y points. Points use 64 scale
611 for (y = 0; y < 64; y++) 611 /// </summary>
612 { 612 /// <param name="start_x"></param>
613 for (x = 0; x < 64; x++) 613 /// <param name="start_y"></param>
614 { 614 /// <param name="end_x"></param>
615 if (x >= start_x/4 && x < end_x/4 615 /// <param name="end_y"></param>
616 && y >= start_y/4 && y < end_y/4) 616 /// <returns></returns>
617 { 617 public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
618 land_bitmap[x, y] = set_value; 618 {
619 } 619 bool[,] tempBitmap = new bool[64,64];
620 } 620 tempBitmap.Initialize();
621 } 621
622 return land_bitmap; 622 tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
623 } 623 return tempBitmap;
624 624 }
625 /// <summary> 625
626 /// Join the true values of 2 bitmaps together 626 /// <summary>
627 /// </summary> 627 /// Change a land bitmap at within a square and set those points to a specific value
628 /// <param name="bitmap_base"></param> 628 /// </summary>
629 /// <param name="bitmap_add"></param> 629 /// <param name="land_bitmap"></param>
630 /// <returns></returns> 630 /// <param name="start_x"></param>
631 public static bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) 631 /// <param name="start_y"></param>
632 { 632 /// <param name="end_x"></param>
633 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) 633 /// <param name="end_y"></param>
634 { 634 /// <param name="set_value"></param>
635 //Throw an exception - The bitmap is not 64x64 635 /// <returns></returns>
636 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); 636 public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
637 } 637 bool set_value)
638 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) 638 {
639 { 639 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
640 //Throw an exception - The bitmap is not 64x64 640 {
641 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); 641 //Throw an exception - The bitmap is not 64x64
642 } 642 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
643 643 }
644 int x, y; 644
645 for (y = 0; y < 64; y++) 645 int x, y;
646 { 646 for (y = 0; y < 64; y++)
647 for (x = 0; x < 64; x++) 647 {
648 { 648 for (x = 0; x < 64; x++)
649 if (bitmap_add[x, y]) 649 {
650 { 650 if (x >= start_x/4 && x < end_x/4
651 bitmap_base[x, y] = true; 651 && y >= start_y/4 && y < end_y/4)
652 } 652 {
653 } 653 land_bitmap[x, y] = set_value;
654 } 654 }
655 return bitmap_base; 655 }
656 } 656 }
657 657 return land_bitmap;
658 #endregion 658 }
659 659
660 #region Object Select and Object Owner Listing 660 /// <summary>
661 661 /// Join the true values of 2 bitmaps together
662 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client) 662 /// </summary>
663 { 663 /// <param name="bitmap_base"></param>
664 List<uint> resultLocalIDs = new List<uint>(); 664 /// <param name="bitmap_add"></param>
665 foreach (SceneObjectGroup obj in primsOverMe) 665 /// <returns></returns>
666 { 666 public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
667 if (obj.LocalId > 0) 667 {
668 { 668 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
669 if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID) 669 {
670 { 670 //Throw an exception - The bitmap is not 64x64
671 resultLocalIDs.Add(obj.LocalId); 671 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
672 } 672 }
673 // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support 673 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
674 // { 674 {
675 // } 675 //Throw an exception - The bitmap is not 64x64
676 else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && 676 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
677 obj.OwnerID != remote_client.AgentId) 677 }
678 { 678
679 resultLocalIDs.Add(obj.LocalId); 679 int x, y;
680 } 680 for (y = 0; y < 64; y++)
681 } 681 {
682 } 682 for (x = 0; x < 64; x++)
683 683 {
684 684 if (bitmap_add[x, y])
685 bool firstCall = true; 685 {
686 int MAX_OBJECTS_PER_PACKET = 251; 686 bitmap_base[x, y] = true;
687 ForceObjectSelectPacket pack = (ForceObjectSelectPacket) PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); 687 }
688 // TODO: don't create new blocks if recycling an old packet 688 }
689 ForceObjectSelectPacket.DataBlock[] data; 689 }
690 while (resultLocalIDs.Count > 0) 690 return bitmap_base;
691 { 691 }
692 if (firstCall) 692
693 { 693 #endregion
694 pack._Header.ResetList = true; 694
695 firstCall = false; 695 #region Object Select and Object Owner Listing
696 } 696
697 else 697 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
698 { 698 {
699 pack._Header.ResetList = false; 699 List<uint> resultLocalIDs = new List<uint>();
700 } 700 foreach (SceneObjectGroup obj in primsOverMe)
701 701 {
702 if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET) 702 if (obj.LocalId > 0)
703 { 703 {
704 data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET]; 704 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID)
705 } 705 {
706 else 706 resultLocalIDs.Add(obj.LocalId);
707 { 707 }
708 data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count]; 708 // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support
709 } 709 // {
710 710 // }
711 int i; 711 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER &&
712 for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++) 712 obj.OwnerID != remote_client.AgentId)
713 { 713 {
714 data[i] = new ForceObjectSelectPacket.DataBlock(); 714 resultLocalIDs.Add(obj.LocalId);
715 data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]); 715 }
716 resultLocalIDs.RemoveAt(0); 716 }
717 } 717 }
718 pack.Data = data; 718
719 remote_client.OutPacket((Packet) pack, ThrottleOutPacketType.Task); 719
720 } 720 bool firstCall = true;
721 } 721 int MAX_OBJECTS_PER_PACKET = 251;
722 722 ForceObjectSelectPacket pack = (ForceObjectSelectPacket) PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect);
723 public void sendLandObjectOwners(IClientAPI remote_client) 723 // TODO: don't create new blocks if recycling an old packet
724 { 724 ForceObjectSelectPacket.DataBlock[] data;
725 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); 725 while (resultLocalIDs.Count > 0)
726 ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply); 726 {
727 // TODO: don't create new blocks if recycling an old packet 727 if (firstCall)
728 728 {
729 foreach (SceneObjectGroup obj in primsOverMe) 729 pack._Header.ResetList = true;
730 { 730 firstCall = false;
731 if (!ownersAndCount.ContainsKey(obj.OwnerID)) 731 }
732 { 732 else
733 ownersAndCount.Add(obj.OwnerID, 0); 733 {
734 } 734 pack._Header.ResetList = false;
735 ownersAndCount[obj.OwnerID] += obj.PrimCount; 735 }
736 } 736
737 if (ownersAndCount.Count > 0) 737 if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET)
738 { 738 {
739 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32]; 739 data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET];
740 740 }
741 if (ownersAndCount.Count < 32) 741 else
742 { 742 {
743 dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count]; 743 data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count];
744 } 744 }
745 745
746 746 int i;
747 int num = 0; 747 for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++)
748 foreach (LLUUID owner in ownersAndCount.Keys) 748 {
749 { 749 data[i] = new ForceObjectSelectPacket.DataBlock();
750 dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock(); 750 data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]);
751 dataBlock[num].Count = ownersAndCount[owner]; 751 resultLocalIDs.RemoveAt(0);
752 dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added 752 }
753 dataBlock[num].OnlineStatus = true; //TODO: fix me later 753 pack.Data = data;
754 dataBlock[num].OwnerID = owner; 754 remote_client.OutPacket((Packet) pack, ThrottleOutPacketType.Task);
755 755 }
756 num++; 756 }
757 } 757
758 pack.Data = dataBlock; 758 public void sendLandObjectOwners(IClientAPI remote_client)
759 } 759 {
760 remote_client.OutPacket(pack, ThrottleOutPacketType.Task); 760 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
761 } 761 ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply);
762 762 // TODO: don't create new blocks if recycling an old packet
763 #endregion 763
764 764 foreach (SceneObjectGroup obj in primsOverMe)
765 #region Object Returning 765 {
766 766 if (!ownersAndCount.ContainsKey(obj.OwnerID))
767 public void returnObject(SceneObjectGroup obj) 767 {
768 { 768 ownersAndCount.Add(obj.OwnerID, 0);
769 } 769 }
770 770 ownersAndCount[obj.OwnerID] += obj.PrimCount;
771 public void returnLandObjects(int type, LLUUID owner) 771 }
772 { 772 if (ownersAndCount.Count > 0)
773 } 773 {
774 774 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32];
775 #endregion 775
776 776 if (ownersAndCount.Count < 32)
777 #region Object Adding/Removing from Parcel 777 {
778 778 dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count];
779 public void resetLandPrimCounts() 779 }
780 { 780
781 landData.groupPrims = 0; 781
782 landData.ownerPrims = 0; 782 int num = 0;
783 landData.otherPrims = 0; 783 foreach (LLUUID owner in ownersAndCount.Keys)
784 landData.selectedPrims = 0; 784 {
785 primsOverMe.Clear(); 785 dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock();
786 } 786 dataBlock[num].Count = ownersAndCount[owner];
787 787 dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added
788 public void addPrimToCount(SceneObjectGroup obj) 788 dataBlock[num].OnlineStatus = true; //TODO: fix me later
789 { 789 dataBlock[num].OwnerID = owner;
790 LLUUID prim_owner = obj.OwnerID; 790
791 int prim_count = obj.PrimCount; 791 num++;
792 792 }
793 if (obj.IsSelected) 793 pack.Data = dataBlock;
794 { 794 }
795 landData.selectedPrims += prim_count; 795 remote_client.OutPacket(pack, ThrottleOutPacketType.Task);
796 } 796 }
797 else 797
798 { 798 #endregion
799 if (prim_owner == landData.ownerID) 799
800 { 800 #region Object Returning
801 landData.ownerPrims += prim_count; 801
802 } 802 public void returnObject(SceneObjectGroup obj)
803 else 803 {
804 { 804 }
805 landData.otherPrims += prim_count; 805
806 } 806 public void returnLandObjects(int type, LLUUID owner)
807 } 807 {
808 808 }
809 primsOverMe.Add(obj); 809
810 } 810 #endregion
811 811
812 public void removePrimFromCount(SceneObjectGroup obj) 812 #region Object Adding/Removing from Parcel
813 { 813
814 if (primsOverMe.Contains(obj)) 814 public void resetLandPrimCounts()
815 { 815 {
816 LLUUID prim_owner = obj.OwnerID; 816 landData.groupPrims = 0;
817 int prim_count = obj.PrimCount; 817 landData.ownerPrims = 0;
818 818 landData.otherPrims = 0;
819 if (prim_owner == landData.ownerID) 819 landData.selectedPrims = 0;
820 { 820 primsOverMe.Clear();
821 landData.ownerPrims -= prim_count; 821 }
822 } 822
823 else if (prim_owner == landData.groupID) 823 public void addPrimToCount(SceneObjectGroup obj)
824 { 824 {
825 landData.groupPrims -= prim_count; 825 LLUUID prim_owner = obj.OwnerID;
826 } 826 int prim_count = obj.PrimCount;
827 else 827
828 { 828 if (obj.IsSelected)
829 landData.otherPrims -= prim_count; 829 {
830 } 830 landData.selectedPrims += prim_count;
831 831 }
832 primsOverMe.Remove(obj); 832 else
833 } 833 {
834 } 834 if (prim_owner == landData.ownerID)
835 835 {
836 #endregion 836 landData.ownerPrims += prim_count;
837 837 }
838 #endregion 838 else
839 } 839 {
840 840 landData.otherPrims += prim_count;
841 #endregion 841 }
842} 842 }
843
844 primsOverMe.Add(obj);
845 }
846
847 public void removePrimFromCount(SceneObjectGroup obj)
848 {
849 if (primsOverMe.Contains(obj))
850 {
851 LLUUID prim_owner = obj.OwnerID;
852 int prim_count = obj.PrimCount;
853
854 if (prim_owner == landData.ownerID)
855 {
856 landData.ownerPrims -= prim_count;
857 }
858 else if (prim_owner == landData.groupID)
859 {
860 landData.groupPrims -= prim_count;
861 }
862 else
863 {
864 landData.otherPrims -= prim_count;
865 }
866
867 primsOverMe.Remove(obj);
868 }
869 }
870
871 #endregion
872
873 #endregion
874
875
876}
877
878 #endregion
879}
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index 27ec9d1..29987d8 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -26,9 +26,8 @@
26 */ 26 */
27 27
28using libsecondlife; 28using libsecondlife;
29using OpenSim.Region.Environment.LandManagement;
30using OpenSim.Region.Environment.Scenes; 29using OpenSim.Region.Environment.Scenes;
31 30using OpenSim.Region.Environment.Interfaces;
32namespace OpenSim.Region.Environment 31namespace OpenSim.Region.Environment
33{ 32{
34 public class PermissionManager 33 public class PermissionManager
@@ -126,7 +125,7 @@ namespace OpenSim.Region.Environment
126 125
127 string reason = "Insufficient permission"; 126 string reason = "Insufficient permission";
128 127
129 Land land = m_scene.LandManager.getLandObject(position.X, position.Y); 128 ILandObject land = m_scene.LandChannel.getLandObject(position.X, position.Y);
130 if (land == null) return false; 129 if (land == null) return false;
131 130
132 if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) == 131 if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) ==
@@ -230,7 +229,7 @@ namespace OpenSim.Region.Environment
230 } 229 }
231 230
232 // Users should be able to edit what is over their land. 231 // Users should be able to edit what is over their land.
233 Land parcel = m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y); 232 ILandObject parcel = m_scene.LandChannel.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
234 if (parcel != null && parcel.landData.ownerID == user) 233 if (parcel != null && parcel.landData.ownerID == user)
235 return objectOwnerMask; 234 return objectOwnerMask;
236 235
@@ -324,7 +323,7 @@ namespace OpenSim.Region.Environment
324 } 323 }
325 324
326 // Users should be able to edit what is over their land. 325 // Users should be able to edit what is over their land.
327 Land parcel = m_scene.LandManager.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); 326 ILandObject parcel = m_scene.LandChannel.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
328 if ((parcel != null) && (parcel.landData.ownerID == currentUser)) 327 if ((parcel != null) && (parcel.landData.ownerID == currentUser))
329 { 328 {
330 permission = true; 329 permission = true;
@@ -551,7 +550,7 @@ namespace OpenSim.Region.Environment
551 Y = 0; 550 Y = 0;
552 551
553 // Land owner can terraform too 552 // Land owner can terraform too
554 Land parcel = m_scene.LandManager.getLandObject(X, Y); 553 ILandObject parcel = m_scene.LandChannel.getLandObject(X, Y);
555 if (parcel != null && GenericParcelPermission(user, parcel)) 554 if (parcel != null && GenericParcelPermission(user, parcel))
556 permission = true; 555 permission = true;
557 556
@@ -596,7 +595,7 @@ namespace OpenSim.Region.Environment
596 595
597 #region Parcel Permissions 596 #region Parcel Permissions
598 597
599 protected virtual bool GenericParcelPermission(LLUUID user, Land parcel) 598 protected virtual bool GenericParcelPermission(LLUUID user, ILandObject parcel)
600 { 599 {
601 bool permission = false; 600 bool permission = false;
602 601
@@ -625,22 +624,22 @@ namespace OpenSim.Region.Environment
625 624
626 protected virtual bool GenericParcelPermission(LLUUID user, LLVector3 pos) 625 protected virtual bool GenericParcelPermission(LLUUID user, LLVector3 pos)
627 { 626 {
628 Land parcel = m_scene.LandManager.getLandObject(pos.X, pos.Y); 627 ILandObject parcel = m_scene.LandChannel.getLandObject(pos.X, pos.Y);
629 if (parcel == null) return false; 628 if (parcel == null) return false;
630 return GenericParcelPermission(user, parcel); 629 return GenericParcelPermission(user, parcel);
631 } 630 }
632 631
633 public virtual bool CanEditParcel(LLUUID user, Land parcel) 632 public virtual bool CanEditParcel(LLUUID user, ILandObject parcel)
634 { 633 {
635 return GenericParcelPermission(user, parcel); 634 return GenericParcelPermission(user, parcel);
636 } 635 }
637 636
638 public virtual bool CanSellParcel(LLUUID user, Land parcel) 637 public virtual bool CanSellParcel(LLUUID user, ILandObject parcel)
639 { 638 {
640 return GenericParcelPermission(user, parcel); 639 return GenericParcelPermission(user, parcel);
641 } 640 }
642 641
643 public virtual bool CanAbandonParcel(LLUUID user, Land parcel) 642 public virtual bool CanAbandonParcel(LLUUID user, ILandObject parcel)
644 { 643 {
645 return GenericParcelPermission(user, parcel); 644 return GenericParcelPermission(user, parcel);
646 } 645 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index e4ba7ef..869c936 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -89,7 +89,7 @@ namespace OpenSim.Region.Environment.Scenes
89 { 89 {
90 ((SceneObjectGroup) ent).GetProperties(remoteClient); 90 ((SceneObjectGroup) ent).GetProperties(remoteClient);
91 ((SceneObjectGroup) ent).IsSelected = true; 91 ((SceneObjectGroup) ent).IsSelected = true;
92 LandManager.setPrimsTainted(); 92 LandChannel.setPrimsTainted();
93 } 93 }
94 break; 94 break;
95 } 95 }
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
115 if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID)) 115 if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID))
116 { 116 {
117 ((SceneObjectGroup) ent).IsSelected = false; 117 ((SceneObjectGroup) ent).IsSelected = false;
118 LandManager.setPrimsTainted(); 118 LandChannel.setPrimsTainted();
119 break; 119 break;
120 } 120 }
121 } 121 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 94a4e31..8f3495c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -40,7 +40,6 @@ using OpenSim.Framework.Communications;
40using OpenSim.Framework.Communications.Cache; 40using OpenSim.Framework.Communications.Cache;
41using OpenSim.Framework.Servers; 41using OpenSim.Framework.Servers;
42using OpenSim.Region.Environment.Interfaces; 42using OpenSim.Region.Environment.Interfaces;
43using OpenSim.Region.Environment.LandManagement;
44using OpenSim.Region.Environment.Modules; 43using OpenSim.Region.Environment.Modules;
45using OpenSim.Region.Environment.Scenes.Scripting; 44using OpenSim.Region.Environment.Scenes.Scripting;
46using OpenSim.Region.Physics.Manager; 45using OpenSim.Region.Physics.Manager;
@@ -154,13 +153,6 @@ namespace OpenSim.Region.Environment.Scenes
154 get { return m_authenticateHandler; } 153 get { return m_authenticateHandler; }
155 } 154 }
156 155
157 protected readonly LandManager m_LandManager;
158 // LandManager object instance that manages land related things. Parcel, primcounts etc..
159 public LandManager LandManager
160 {
161 get { return m_LandManager; }
162 }
163
164 protected readonly EstateManager m_estateManager; 156 protected readonly EstateManager m_estateManager;
165 // an instance to the physics plugin's Scene object. 157 // an instance to the physics plugin's Scene object.
166 public PhysicsScene PhysicsScene 158 public PhysicsScene PhysicsScene
@@ -256,8 +248,6 @@ namespace OpenSim.Region.Environment.Scenes
256 248
257 m_eventManager = new EventManager(); 249 m_eventManager = new EventManager();
258 250
259 m_LandManager = new LandManager(this, m_regInfo);
260
261 //Bind Storage Manager functions to some land manager functions for this scene 251 //Bind Storage Manager functions to some land manager functions for this scene
262 EventManager.OnLandObjectAdded += 252 EventManager.OnLandObjectAdded +=
263 new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); 253 new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
@@ -335,8 +325,6 @@ namespace OpenSim.Region.Environment.Scenes
335 325
336 protected virtual void RegisterDefaultSceneEvents() 326 protected virtual void RegisterDefaultSceneEvents()
337 { 327 {
338 m_eventManager.OnParcelPrimCountAdd += m_LandManager.addPrimToLandPrimCounts;
339 m_eventManager.OnParcelPrimCountUpdate += addPrimsToParcelCounts;
340 m_eventManager.OnPermissionError += SendPermissionAlert; 328 m_eventManager.OnPermissionError += SendPermissionAlert;
341 } 329 }
342 330
@@ -837,10 +825,12 @@ namespace OpenSim.Region.Environment.Scenes
837 825
838 private void UpdateLand() 826 private void UpdateLand()
839 { 827 {
840 if (m_LandManager.landPrimCountTainted) 828 if (LandChannel != null)
841 { 829 {
842 //Perform land update of prim count 830 if (LandChannel.isLandPrimCountTainted())
843 performParcelPrimCountUpdate(); 831 {
832 LandChannel.performParcelPrimCountUpdate();
833 }
844 } 834 }
845 } 835 }
846 836
@@ -974,12 +964,12 @@ namespace OpenSim.Region.Environment.Scenes
974 if (dGridSettings["allow_forceful_banlines"] != "TRUE") 964 if (dGridSettings["allow_forceful_banlines"] != "TRUE")
975 { 965 {
976 m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); 966 m_log.Info("[GRID]: Grid is disabling forceful parcel banlists");
977 m_LandManager.allowedForcefulBans = false; 967 LandChannel.allowedForcefulBans = false;
978 } 968 }
979 else 969 else
980 { 970 {
981 m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); 971 m_log.Info("[GRID]: Grid is allowing forceful parcel banlists");
982 m_LandManager.allowedForcefulBans = true; 972 LandChannel.allowedForcefulBans = true;
983 } 973 }
984 } 974 }
985 } 975 }
@@ -1016,11 +1006,11 @@ namespace OpenSim.Region.Environment.Scenes
1016 1006
1017 if (landData.Count == 0) 1007 if (landData.Count == 0)
1018 { 1008 {
1019 m_LandManager.NoLandDataFromStorage(); 1009 LandChannel.NoLandDataFromStorage();
1020 } 1010 }
1021 else 1011 else
1022 { 1012 {
1023 m_LandManager.IncomingLandObjectsFromStorage(landData); 1013 LandChannel.IncomingLandObjectsFromStorage(landData);
1024 } 1014 }
1025 } 1015 }
1026 1016
@@ -1196,9 +1186,9 @@ namespace OpenSim.Region.Environment.Scenes
1196 { 1186 {
1197 if (Entities.ContainsKey(sceneObject.UUID)) 1187 if (Entities.ContainsKey(sceneObject.UUID))
1198 { 1188 {
1199 m_LandManager.removePrimFromLandPrimCounts(sceneObject); 1189 LandChannel.removePrimFromLandPrimCounts(sceneObject);
1200 Entities.Remove(sceneObject.UUID); 1190 Entities.Remove(sceneObject.UUID);
1201 m_LandManager.setPrimsTainted(); 1191 LandChannel.setPrimsTainted();
1202 m_innerScene.RemoveAPrimCount(); 1192 m_innerScene.RemoveAPrimCount();
1203 } 1193 }
1204 } 1194 }
@@ -1209,7 +1199,7 @@ namespace OpenSim.Region.Environment.Scenes
1209 /// <param name="prim"></param> 1199 /// <param name="prim"></param>
1210 public void AcknowledgeNewPrim(SceneObjectGroup prim) 1200 public void AcknowledgeNewPrim(SceneObjectGroup prim)
1211 { 1201 {
1212 prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; 1202 prim.OnPrimCountTainted += LandChannel.setPrimsTainted;
1213 } 1203 }
1214 1204
1215 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) 1205 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
@@ -1350,7 +1340,7 @@ namespace OpenSim.Region.Environment.Scenes
1350 1340
1351 CreateAndAddScenePresence(client, child); 1341 CreateAndAddScenePresence(client, child);
1352 1342
1353 m_LandManager.sendParcelOverlay(client); 1343 LandChannel.sendParcelOverlay(client);
1354 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); 1344 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
1355 } 1345 }
1356 } 1346 }
@@ -1387,17 +1377,17 @@ namespace OpenSim.Region.Environment.Scenes
1387 client.OnObjectDuplicate += m_innerScene.DuplicateObject; 1377 client.OnObjectDuplicate += m_innerScene.DuplicateObject;
1388 client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; 1378 client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags;
1389 client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily; 1379 client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily;
1390 client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest); 1380 client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(LandChannel.handleParcelPropertiesRequest);
1391 client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest); 1381 client.OnParcelDivideRequest += new ParcelDivideRequest(LandChannel.handleParcelDivideRequest);
1392 client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest); 1382 client.OnParcelJoinRequest += new ParcelJoinRequest(LandChannel.handleParcelJoinRequest);
1393 client.OnParcelPropertiesUpdateRequest += 1383 client.OnParcelPropertiesUpdateRequest +=
1394 new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest); 1384 new ParcelPropertiesUpdateRequest(LandChannel.handleParcelPropertiesUpdateRequest);
1395 client.OnParcelSelectObjects += new ParcelSelectObjects(m_LandManager.handleParcelSelectObjectsRequest); 1385 client.OnParcelSelectObjects += new ParcelSelectObjects(LandChannel.handleParcelSelectObjectsRequest);
1396 client.OnParcelObjectOwnerRequest += 1386 client.OnParcelObjectOwnerRequest +=
1397 new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); 1387 new ParcelObjectOwnerRequest(LandChannel.handleParcelObjectOwnersRequest);
1398 client.OnParcelAccessListRequest += new ParcelAccessListRequest(m_LandManager.handleParcelAccessRequest); 1388 client.OnParcelAccessListRequest += new ParcelAccessListRequest(LandChannel.handleParcelAccessRequest);
1399 client.OnParcelAccessListUpdateRequest += 1389 client.OnParcelAccessListUpdateRequest +=
1400 new ParcelAccessListUpdateRequest(m_LandManager.handleParcelAccessUpdateRequest); 1390 new ParcelAccessListUpdateRequest(LandChannel.handleParcelAccessUpdateRequest);
1401 1391
1402 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); 1392 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
1403 client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest; 1393 client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest;
@@ -1445,7 +1435,7 @@ namespace OpenSim.Region.Environment.Scenes
1445 1435
1446 if (avatar.IsChildAgent) 1436 if (avatar.IsChildAgent)
1447 { 1437 {
1448 avatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement; 1438 avatar.OnSignificantClientMovement += LandChannel.handleSignificantClientMovement;
1449 } 1439 }
1450 1440
1451 return avatar; 1441 return avatar;
@@ -2021,31 +2011,7 @@ namespace OpenSim.Region.Environment.Scenes
2021 } 2011 }
2022 return LLUUID.Zero; 2012 return LLUUID.Zero;
2023 } 2013 }
2024 2014
2025 /// <summary>
2026 ///
2027 /// </summary>
2028 public void performParcelPrimCountUpdate()
2029 {
2030 m_LandManager.resetAllLandPrimCounts();
2031 m_eventManager.TriggerParcelPrimCountUpdate();
2032 m_LandManager.finalizeLandPrimCountUpdate();
2033 m_LandManager.landPrimCountTainted = false;
2034 }
2035
2036 /// <summary>
2037 ///
2038 /// </summary>
2039 public void addPrimsToParcelCounts()
2040 {
2041 foreach (EntityBase obj in Entities.Values)
2042 {
2043 if (obj is SceneObjectGroup)
2044 {
2045 m_eventManager.TriggerParcelPrimCountAdd((SceneObjectGroup)obj);
2046 }
2047 }
2048 }
2049 2015
2050 /// <summary> 2016 /// <summary>
2051 /// This method is a way for the Friends Module to create an instant 2017 /// This method is a way for the Friends Module to create an instant
@@ -2455,7 +2421,7 @@ namespace OpenSim.Region.Environment.Scenes
2455 2421
2456 public LLUUID GetLandOwner(float x, float y) 2422 public LLUUID GetLandOwner(float x, float y)
2457 { 2423 {
2458 Land land = LandManager.getLandObject(x, y); 2424 ILandObject land = LandChannel.getLandObject(x, y);
2459 if (land == null) 2425 if (land == null)
2460 { 2426 {
2461 return LLUUID.Zero; 2427 return LLUUID.Zero;
@@ -2468,12 +2434,12 @@ namespace OpenSim.Region.Environment.Scenes
2468 2434
2469 public LandData GetLandData(float x, float y) 2435 public LandData GetLandData(float x, float y)
2470 { 2436 {
2471 return LandManager.getLandObject(x, y).landData; 2437 return LandChannel.getLandObject(x, y).landData;
2472 } 2438 }
2473 2439
2474 public void SetLandMusicURL(float x, float y, string url) 2440 public void SetLandMusicURL(float x, float y, string url)
2475 { 2441 {
2476 Land land = LandManager.getLandObject(x, y); 2442 ILandObject land = LandChannel.getLandObject(x, y);
2477 if (land == null) 2443 if (land == null)
2478 { 2444 {
2479 return; 2445 return;
@@ -2487,7 +2453,7 @@ namespace OpenSim.Region.Environment.Scenes
2487 2453
2488 public void SetLandMediaURL(float x, float y, string url) 2454 public void SetLandMediaURL(float x, float y, string url)
2489 { 2455 {
2490 Land land = LandManager.getLandObject(x, y); 2456 ILandObject land = LandChannel.getLandObject(x, y);
2491 2457
2492 if (land == null) 2458 if (land == null)
2493 { 2459 {
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 4002aaf..5551173 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Environment.Scenes
62 //public TerrainEngine Terrain; 62 //public TerrainEngine Terrain;
63 public ITerrainChannel Heightmap; 63 public ITerrainChannel Heightmap;
64 64
65 public ILandChannel LandChannel;
66
65 protected EventManager m_eventManager; 67 protected EventManager m_eventManager;
66 68
67 public EventManager EventManager 69 public EventManager EventManager
@@ -69,6 +71,7 @@ namespace OpenSim.Region.Environment.Scenes
69 get { return m_eventManager; } 71 get { return m_eventManager; }
70 } 72 }
71 73
74
72 protected string m_datastore; 75 protected string m_datastore;
73 76
74 private uint m_nextLocalId = 8880000; 77 private uint m_nextLocalId = 8880000;
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
index 4df5b10..809507c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
@@ -29,7 +29,6 @@ using libsecondlife;
29using System; 29using System;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32using OpenSim.Region.Environment.LandManagement;
33 32
34namespace OpenSim.Region.Environment.Scenes 33namespace OpenSim.Region.Environment.Scenes
35{ 34{
@@ -106,7 +105,7 @@ namespace OpenSim.Region.Environment.Scenes
106 105
107 public event SceneGroupGrabed OnSceneGroupGrab; 106 public event SceneGroupGrabed OnSceneGroupGrab;
108 107
109 public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID); 108 public delegate void LandObjectAdded(ILandObject newParcel);
110 109
111 public event LandObjectAdded OnLandObjectAdded; 110 public event LandObjectAdded OnLandObjectAdded;
112 111
@@ -352,13 +351,13 @@ namespace OpenSim.Region.Environment.Scenes
352 } 351 }
353 } 352 }
354 353
355 public void TriggerLandObjectAdded(Land newParcel, LLUUID regionID) 354 public void TriggerLandObjectAdded(ILandObject newParcel)
356 { 355 {
357 handlerLandObjectAdded = OnLandObjectAdded; 356 handlerLandObjectAdded = OnLandObjectAdded;
358 357
359 if (handlerLandObjectAdded != null) 358 if (handlerLandObjectAdded != null)
360 { 359 {
361 handlerLandObjectAdded(newParcel, regionID); 360 handlerLandObjectAdded(newParcel);
362 } 361 }
363 } 362 }
364 363
@@ -371,11 +370,11 @@ namespace OpenSim.Region.Environment.Scenes
371 } 370 }
372 } 371 }
373 372
374 public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel) 373 public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
375 { 374 {
376 //triggerLandObjectRemoved(localParcelID); 375 //triggerLandObjectRemoved(localParcelID);
377 376
378 TriggerLandObjectAdded(newParcel, newParcel.m_scene.RegionInfo.RegionID); 377 TriggerLandObjectAdded(newParcel);
379 } 378 }
380 379
381 public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID) 380 public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 67a4b97..f58109d 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -371,7 +371,7 @@ namespace OpenSim.Region.Environment.Scenes
371 RegisterToEvents(); 371 RegisterToEvents();
372 SetDirectionVectors(); 372 SetDirectionVectors();
373 373
374 m_scene.LandManager.sendLandUpdate(this, true); 374 m_scene.LandChannel.sendLandUpdate(this, true);
375 } 375 }
376 376
377 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, 377 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
@@ -549,7 +549,7 @@ namespace OpenSim.Region.Environment.Scenes
549 //if (!m_gotAllObjectsInScene) 549 //if (!m_gotAllObjectsInScene)
550 //{ 550 //{
551 m_scene.SendAllSceneObjectsToClient(this); 551 m_scene.SendAllSceneObjectsToClient(this);
552 m_scene.LandManager.sendLandUpdate(this, true); 552 m_scene.LandChannel.sendLandUpdate(this, true);
553 553
554 //m_gotAllObjectsInScene = true; 554 //m_gotAllObjectsInScene = true;
555 //} 555 //}
diff --git a/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs
index 1578348..d0a0e86 100644
--- a/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs
@@ -29,7 +29,7 @@ using System;
29using System.Text; 29using System.Text;
30using Axiom.Math; 30using Axiom.Math;
31using OpenSim.Framework.Console; 31using OpenSim.Framework.Console;
32using OpenSim.Region.Environment.LandManagement; 32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34using Key = libsecondlife.LLUUID; 34using Key = libsecondlife.LLUUID;
35using Rotation = libsecondlife.LLQuaternion; 35using Rotation = libsecondlife.LLQuaternion;
@@ -105,7 +105,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
105 public void osAddToLandPassList(Key avatar, float hours) 105 public void osAddToLandPassList(Key avatar, float hours)
106 { 106 {
107 Vector myPosition = Task.AbsolutePosition; 107 Vector myPosition = Task.AbsolutePosition;
108 Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y); 108 ILandObject myParcel = Scene.LandChannel.getLandObject(myPosition.X, myPosition.Y);
109 if (myParcel == null) 109 if (myParcel == null)
110 { 110 {
111 //Dont do anything! 111 //Dont do anything!
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index efcec75..62dcf8c 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -4311,7 +4311,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4311 public int llGetParcelFlags(LSL_Types.Vector3 pos) 4311 public int llGetParcelFlags(LSL_Types.Vector3 pos)
4312 { 4312 {
4313 m_host.AddScriptLPS(1); 4313 m_host.AddScriptLPS(1);
4314 return (int)World.LandManager.getLandObject((float)pos.x, (float)pos.y).landData.landFlags; 4314 return (int)World.LandChannel.getLandObject((float)pos.x, (float)pos.y).landData.landFlags;
4315 } 4315 }
4316 4316
4317 public int llGetRegionFlags() 4317 public int llGetRegionFlags()
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs
index 49a967c..12d6871 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs
@@ -35,7 +35,6 @@ using OpenSim.Framework;
35using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
36using OpenSim.Framework.Data; 36using OpenSim.Framework.Data;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.LandManagement;
39using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Environment.Scenes;
40 39
41namespace OpenSim.DataStore.MSSQL 40namespace OpenSim.DataStore.MSSQL
@@ -304,7 +303,7 @@ namespace OpenSim.DataStore.MSSQL
304 { 303 {
305 } 304 }
306 305
307 public void StoreLandObject(Land parcel, LLUUID regionUUID) 306 public void StoreLandObject(ILandObject parcel)
308 { 307 {
309 } 308 }
310 309
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
index 4f24235..ac451d0 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
@@ -29,7 +29,6 @@ using System.Collections.Generic;
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32using OpenSim.Region.Environment.LandManagement;
33using OpenSim.Region.Environment.Scenes; 32using OpenSim.Region.Environment.Scenes;
34 33
35namespace OpenSim.DataStore.NullStorage 34namespace OpenSim.DataStore.NullStorage
@@ -72,7 +71,7 @@ namespace OpenSim.DataStore.NullStorage
72 { 71 {
73 } 72 }
74 73
75 public void StoreLandObject(Land land, LLUUID regionUUID) 74 public void StoreLandObject(ILandObject land)
76 { 75 {
77 } 76 }
78 77