diff options
Diffstat (limited to '')
14 files changed, 471 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs new file mode 100644 index 0000000..a51dccd --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs | |||
@@ -0,0 +1,9 @@ | |||
1 | namespace OpenSim.Region.CoreModules.Framework.Monitoring | ||
2 | { | ||
3 | interface IMonitor | ||
4 | { | ||
5 | double GetValue(); | ||
6 | string GetName(); | ||
7 | string GetFriendlyValue(); // Convert to readable numbers | ||
8 | } | ||
9 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs new file mode 100644 index 0000000..d4a7692 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs | |||
@@ -0,0 +1,70 @@ | |||
1 | using System.Collections.Generic; | ||
2 | using System.Reflection; | ||
3 | using log4net; | ||
4 | using Nini.Config; | ||
5 | using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors; | ||
6 | using OpenSim.Region.Framework.Interfaces; | ||
7 | using OpenSim.Region.Framework.Scenes; | ||
8 | |||
9 | namespace OpenSim.Region.CoreModules.Framework.Monitoring | ||
10 | { | ||
11 | public class MonitorModule : IRegionModule | ||
12 | { | ||
13 | private Scene m_scene; | ||
14 | private readonly List<IMonitor> m_monitors = new List<IMonitor>(); | ||
15 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
16 | |||
17 | public void DebugMonitors(string module, string[] args) | ||
18 | { | ||
19 | foreach (IMonitor monitor in m_monitors) | ||
20 | { | ||
21 | m_log.Info("[MonitorModule] " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetName() + " = " + monitor.GetValue()); | ||
22 | } | ||
23 | } | ||
24 | |||
25 | #region Implementation of IRegionModule | ||
26 | |||
27 | public void Initialise(Scene scene, IConfigSource source) | ||
28 | { | ||
29 | m_scene = scene; | ||
30 | |||
31 | |||
32 | m_scene.AddCommand(this, "monitor report", | ||
33 | "monitor report", | ||
34 | "Returns a variety of statistics about the current region and/or simulator", | ||
35 | DebugMonitors); | ||
36 | } | ||
37 | |||
38 | public void PostInitialise() | ||
39 | { | ||
40 | m_monitors.Add(new AgentCountMonitor(m_scene)); | ||
41 | m_monitors.Add(new ChildAgentCountMonitor(m_scene)); | ||
42 | m_monitors.Add(new GCMemoryMonitor()); | ||
43 | m_monitors.Add(new ObjectCountMonitor(m_scene)); | ||
44 | m_monitors.Add(new PhysicsFrameMonitor(m_scene)); | ||
45 | m_monitors.Add(new PhysicsUpdateFrameMonitor(m_scene)); | ||
46 | m_monitors.Add(new PWSMemoryMonitor()); | ||
47 | m_monitors.Add(new ThreadCountMonitor()); | ||
48 | m_monitors.Add(new TotalFrameMonitor(m_scene)); | ||
49 | m_monitors.Add(new EventFrameMonitor(m_scene)); | ||
50 | m_monitors.Add(new LandFrameMonitor(m_scene)); | ||
51 | } | ||
52 | |||
53 | public void Close() | ||
54 | { | ||
55 | |||
56 | } | ||
57 | |||
58 | public string Name | ||
59 | { | ||
60 | get { return "Region Health Monitoring Module"; } | ||
61 | } | ||
62 | |||
63 | public bool IsSharedModule | ||
64 | { | ||
65 | get { return false; } | ||
66 | } | ||
67 | |||
68 | #endregion | ||
69 | } | ||
70 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs new file mode 100644 index 0000000..edc6e6b --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class AgentCountMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public AgentCountMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.SceneGraph.GetRootAgentCount(); | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Root Agent Count"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + " agent(s)"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs new file mode 100644 index 0000000..afe6b79 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class ChildAgentCountMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public ChildAgentCountMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.SceneGraph.GetChildAgentCount(); | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Child Agent Count"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + " child agent(s)"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs new file mode 100644 index 0000000..dec5a9e --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class EventFrameMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public EventFrameMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.MonitorEventTime; | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Total Event Frame Time"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + "ms"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs new file mode 100644 index 0000000..cd67fea --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs | |||
@@ -0,0 +1,26 @@ | |||
1 | using System; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class GCMemoryMonitor : IMonitor | ||
6 | { | ||
7 | #region Implementation of IMonitor | ||
8 | |||
9 | public double GetValue() | ||
10 | { | ||
11 | return GC.GetTotalMemory(false); | ||
12 | } | ||
13 | |||
14 | public string GetName() | ||
15 | { | ||
16 | return "GC Reported Memory"; | ||
17 | } | ||
18 | |||
19 | public string GetFriendlyValue() | ||
20 | { | ||
21 | return (int)(GetValue() / (1024*1024)) + "MB (Global)"; | ||
22 | } | ||
23 | |||
24 | #endregion | ||
25 | } | ||
26 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs new file mode 100644 index 0000000..d883fc7 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class LandFrameMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public LandFrameMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.MonitorLandTime; | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Land Frame Time"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + "ms"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs new file mode 100644 index 0000000..dd9b19d --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class ObjectCountMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public ObjectCountMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.SceneGraph.GetTotalObjectsCount(); | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Total Objects Count"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + " Object(s)"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs new file mode 100644 index 0000000..88f2938 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs | |||
@@ -0,0 +1,26 @@ | |||
1 | using System; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class PWSMemoryMonitor : IMonitor | ||
6 | { | ||
7 | #region Implementation of IMonitor | ||
8 | |||
9 | public double GetValue() | ||
10 | { | ||
11 | return System.Diagnostics.Process.GetCurrentProcess().PrivateMemorySize64; | ||
12 | } | ||
13 | |||
14 | public string GetName() | ||
15 | { | ||
16 | return "Private Working Set Memory"; | ||
17 | } | ||
18 | |||
19 | public string GetFriendlyValue() | ||
20 | { | ||
21 | return (int)(GetValue() / (1024 * 1024)) + "MB (Global)"; | ||
22 | } | ||
23 | |||
24 | #endregion | ||
25 | } | ||
26 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs new file mode 100644 index 0000000..4d62e4f --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class PhysicsFrameMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public PhysicsFrameMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.MonitorPhysicsSyncTime + m_scene.MonitorPhysicsUpdateTime; | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Total Physics Frame Time"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + "ms"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs new file mode 100644 index 0000000..91ac282 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class PhysicsUpdateFrameMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public PhysicsUpdateFrameMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.MonitorPhysicsUpdateTime; | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Physics Update Frame Time"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + "ms"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs new file mode 100644 index 0000000..9300a93 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs | |||
@@ -0,0 +1,25 @@ | |||
1 | | ||
2 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
3 | { | ||
4 | class ThreadCountMonitor : IMonitor | ||
5 | { | ||
6 | #region Implementation of IMonitor | ||
7 | |||
8 | public double GetValue() | ||
9 | { | ||
10 | return System.Diagnostics.Process.GetCurrentProcess().Threads.Count; | ||
11 | } | ||
12 | |||
13 | public string GetName() | ||
14 | { | ||
15 | return "Total Threads"; | ||
16 | } | ||
17 | |||
18 | public string GetFriendlyValue() | ||
19 | { | ||
20 | return (int)GetValue() + " Thread(s) (Global)"; | ||
21 | } | ||
22 | |||
23 | #endregion | ||
24 | } | ||
25 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs new file mode 100644 index 0000000..dea1f94 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class TotalFrameMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public TotalFrameMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.MonitorFrameTime; | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Total Frame Time"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + "ms"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 78ccb55..07fdc9f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -274,6 +274,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | private int physicsMS2; | 274 | private int physicsMS2; |
275 | private int physicsMS; | 275 | private int physicsMS; |
276 | private int otherMS; | 276 | private int otherMS; |
277 | private int tempOnRezMS; | ||
278 | private int eventMS; | ||
279 | private int backupMS; | ||
280 | private int terrainMS; | ||
281 | private int landMS; | ||
282 | |||
283 | public int MonitorFrameTime { get { return frameMS; } } | ||
284 | public int MonitorPhysicsUpdateTime { get { return physicsMS; } } | ||
285 | public int MonitorPhysicsSyncTime { get { return physicsMS2; } } | ||
286 | public int MonitorOtherTime { get { return otherMS; } } | ||
287 | public int MonitorTempOnRezTime { get { return tempOnRezMS; } } | ||
288 | public int MonitorEventTime { get { return eventMS; } } // This may need to be divided into each event? | ||
289 | public int MonitorBackupTime { get { return backupMS; } } | ||
290 | public int MonitorTerrainTime { get { return terrainMS; } } | ||
291 | public int MonitorLandTime { get { return landMS; } } | ||
277 | 292 | ||
278 | private bool m_physics_enabled = true; | 293 | private bool m_physics_enabled = true; |
279 | private bool m_scripts_enabled = true; | 294 | private bool m_scripts_enabled = true; |
@@ -1026,7 +1041,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1026 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; | 1041 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; |
1027 | physicsFPS = 0f; | 1042 | physicsFPS = 0f; |
1028 | 1043 | ||
1029 | maintc = maintc = frameMS = otherMS = Environment.TickCount; | 1044 | maintc = maintc = otherMS = Environment.TickCount; |
1045 | int tmpFrameMS = maintc; | ||
1030 | 1046 | ||
1031 | // Increment the frame counter | 1047 | // Increment the frame counter |
1032 | ++m_frame; | 1048 | ++m_frame; |
@@ -1046,15 +1062,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1046 | if (m_frame % m_update_presences == 0) | 1062 | if (m_frame % m_update_presences == 0) |
1047 | m_sceneGraph.UpdatePresences(); | 1063 | m_sceneGraph.UpdatePresences(); |
1048 | 1064 | ||
1049 | physicsMS2 = Environment.TickCount; | 1065 | int TempPhysicsMS2 = Environment.TickCount; |
1050 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1066 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1051 | m_sceneGraph.UpdatePreparePhysics(); | 1067 | m_sceneGraph.UpdatePreparePhysics(); |
1052 | physicsMS2 = Environment.TickCount - physicsMS2; | 1068 | TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2; |
1069 | physicsMS2 = TempPhysicsMS2; | ||
1053 | 1070 | ||
1054 | if (m_frame % m_update_entitymovement == 0) | 1071 | if (m_frame % m_update_entitymovement == 0) |
1055 | m_sceneGraph.UpdateScenePresenceMovement(); | 1072 | m_sceneGraph.UpdateScenePresenceMovement(); |
1056 | 1073 | ||
1057 | physicsMS = Environment.TickCount; | 1074 | int TempPhysicsMS = Environment.TickCount; |
1058 | if (m_frame % m_update_physics == 0) | 1075 | if (m_frame % m_update_physics == 0) |
1059 | { | 1076 | { |
1060 | if (m_physics_enabled) | 1077 | if (m_physics_enabled) |
@@ -1062,30 +1079,56 @@ namespace OpenSim.Region.Framework.Scenes | |||
1062 | if (SynchronizeScene != null) | 1079 | if (SynchronizeScene != null) |
1063 | SynchronizeScene(this); | 1080 | SynchronizeScene(this); |
1064 | } | 1081 | } |
1065 | physicsMS = Environment.TickCount - physicsMS; | 1082 | TempPhysicsMS = Environment.TickCount - TempPhysicsMS; |
1066 | physicsMS += physicsMS2; | 1083 | physicsMS = TempPhysicsMS; |
1067 | 1084 | ||
1068 | // Delete temp-on-rez stuff | 1085 | // Delete temp-on-rez stuff |
1069 | if (m_frame % m_update_backup == 0) | 1086 | if (m_frame % m_update_backup == 0) |
1087 | { | ||
1088 | int tozMS = Environment.TickCount; | ||
1070 | CleanTempObjects(); | 1089 | CleanTempObjects(); |
1090 | tozMS -= Environment.TickCount; | ||
1091 | tempOnRezMS = tozMS; | ||
1092 | } | ||
1071 | 1093 | ||
1072 | if (RegionStatus != RegionStatus.SlaveScene) | 1094 | if (RegionStatus != RegionStatus.SlaveScene) |
1073 | { | 1095 | { |
1074 | if (m_frame % m_update_events == 0) | 1096 | if (m_frame % m_update_events == 0) |
1097 | { | ||
1098 | int evMS = Environment.TickCount; | ||
1075 | UpdateEvents(); | 1099 | UpdateEvents(); |
1100 | evMS -= Environment.TickCount; | ||
1101 | eventMS = evMS; | ||
1102 | } | ||
1076 | 1103 | ||
1077 | if (m_frame % m_update_backup == 0) | 1104 | if (m_frame % m_update_backup == 0) |
1105 | { | ||
1106 | int backMS = Environment.TickCount; | ||
1078 | UpdateStorageBackup(); | 1107 | UpdateStorageBackup(); |
1108 | backMS -= Environment.TickCount; | ||
1109 | backupMS = backMS; | ||
1110 | } | ||
1079 | 1111 | ||
1080 | if (m_frame % m_update_terrain == 0) | 1112 | if (m_frame % m_update_terrain == 0) |
1113 | { | ||
1114 | int terMS = Environment.TickCount; | ||
1081 | UpdateTerrain(); | 1115 | UpdateTerrain(); |
1116 | terMS -= Environment.TickCount; | ||
1117 | terrainMS = terMS; | ||
1118 | } | ||
1082 | 1119 | ||
1083 | if (m_frame % m_update_land == 0) | 1120 | if (m_frame % m_update_land == 0) |
1121 | { | ||
1122 | int ldMS = Environment.TickCount; | ||
1084 | UpdateLand(); | 1123 | UpdateLand(); |
1124 | ldMS -= Environment.TickCount; | ||
1125 | landMS = ldMS; | ||
1126 | } | ||
1085 | 1127 | ||
1086 | int tickCount = Environment.TickCount; | 1128 | int tickCount = Environment.TickCount; |
1087 | otherMS = tickCount - otherMS; | 1129 | otherMS = tickCount - otherMS; |
1088 | frameMS = tickCount - frameMS; | 1130 | tmpFrameMS -= tickCount; |
1131 | frameMS = tmpFrameMS; | ||
1089 | 1132 | ||
1090 | // if (m_frame%m_update_avatars == 0) | 1133 | // if (m_frame%m_update_avatars == 0) |
1091 | // UpdateInWorldTime(); | 1134 | // UpdateInWorldTime(); |
@@ -1097,7 +1140,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1097 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | 1140 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); |
1098 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | 1141 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); |
1099 | StatsReporter.addFrameMS(frameMS); | 1142 | StatsReporter.addFrameMS(frameMS); |
1100 | StatsReporter.addPhysicsMS(physicsMS); | 1143 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); |
1101 | StatsReporter.addOtherMS(otherMS); | 1144 | StatsReporter.addOtherMS(otherMS); |
1102 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | 1145 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); |
1103 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | 1146 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); |