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-rw-r--r--OpenSim/Data/MySQL/MySQLEstateData.cs65
-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs70
-rw-r--r--OpenSim/Data/MySQL/Resources/EstateStore.migrations21
-rw-r--r--OpenSim/Data/MySQL/Resources/RegionStore.migrations26
-rw-r--r--OpenSim/Framework/EstateSettings.cs150
-rw-r--r--OpenSim/Framework/RegionSettings.cs150
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs46
8 files changed, 273 insertions, 267 deletions
diff --git a/OpenSim/Data/MySQL/MySQLEstateData.cs b/OpenSim/Data/MySQL/MySQLEstateData.cs
index a357268..3dd46cb 100644
--- a/OpenSim/Data/MySQL/MySQLEstateData.cs
+++ b/OpenSim/Data/MySQL/MySQLEstateData.cs
@@ -157,7 +157,6 @@ namespace OpenSim.Data.MySQL
157 DoCreate(es); 157 DoCreate(es);
158 158
159 LoadBanList(es); 159 LoadBanList(es);
160 LoadSpawnPoints(es);
161 160
162 es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers"); 161 es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
163 es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users"); 162 es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
@@ -211,7 +210,6 @@ namespace OpenSim.Data.MySQL
211 } 210 }
212 211
213 LoadBanList(es); 212 LoadBanList(es);
214 LoadSpawnPoints(es);
215 es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers"); 213 es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
216 es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users"); 214 es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
217 es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups"); 215 es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
@@ -298,74 +296,11 @@ namespace OpenSim.Data.MySQL
298 } 296 }
299 297
300 SaveBanList(es); 298 SaveBanList(es);
301 SaveSpawnPoints(es);
302 SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers); 299 SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
303 SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess); 300 SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
304 SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups); 301 SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups);
305 } 302 }
306 303
307 private void LoadSpawnPoints(EstateSettings es)
308 {
309 es.ClearSpawnPoints();
310
311 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
312 {
313 dbcon.Open();
314
315 using (MySqlCommand cmd = dbcon.CreateCommand())
316 {
317 uint EstateID = es.EstateID;
318 cmd.CommandText = "select PointX, PointY, PointZ from spawn_points where EstateID = ?EstateID";
319 cmd.Parameters.AddWithValue("?EstateID", es.EstateID);
320
321 using (IDataReader r = cmd.ExecuteReader())
322 {
323 while (r.Read())
324 {
325 Vector3 point = new Vector3();
326
327 point.X = (float)r["PointX"];
328 point.Y = (float)r["PointY"];
329 point.Z = (float)r["PointZ"];
330
331 es.AddSpawnPoint(point);
332 }
333 }
334 }
335 }
336 }
337
338 private void SaveSpawnPoints(EstateSettings es)
339 {
340 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
341 {
342 dbcon.Open();
343
344 using (MySqlCommand cmd = dbcon.CreateCommand())
345 {
346 cmd.CommandText = "delete from spawn_points where EstateID = ?EstateID";
347 cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
348
349 cmd.ExecuteNonQuery();
350
351 cmd.Parameters.Clear();
352
353 cmd.CommandText = "insert into spawn_points (EstateID, PointX, PointY, PointZ) values ( ?EstateID, ?PointX, ?PointY,?PointZ)";
354
355 foreach (Vector3 p in es.SpawnPoints())
356 {
357 cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
358 cmd.Parameters.AddWithValue("?PointX", p.X);
359 cmd.Parameters.AddWithValue("?PointY", p.Y);
360 cmd.Parameters.AddWithValue("?PointZ", p.Z);
361
362 cmd.ExecuteNonQuery();
363 cmd.Parameters.Clear();
364 }
365 }
366 }
367 }
368
369 private void LoadBanList(EstateSettings es) 304 private void LoadBanList(EstateSettings es)
370 { 305 {
371 es.ClearBans(); 306 es.ClearBans();
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index 6d14b82..3883e24 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -846,6 +846,8 @@ namespace OpenSim.Data.MySQL
846 } 846 }
847 } 847 }
848 848
849 LoadSpawnPoints(rs);
850
849 return rs; 851 return rs;
850 } 852 }
851 853
@@ -1017,6 +1019,7 @@ namespace OpenSim.Data.MySQL
1017 } 1019 }
1018 } 1020 }
1019 } 1021 }
1022 SaveSpawnPoints(rs);
1020 } 1023 }
1021 1024
1022 public List<LandData> LoadLandObjects(UUID regionUUID) 1025 public List<LandData> LoadLandObjects(UUID regionUUID)
@@ -1828,5 +1831,72 @@ namespace OpenSim.Data.MySQL
1828 } 1831 }
1829 } 1832 }
1830 } 1833 }
1834
1835 private void LoadSpawnPoints(RegionSettings rs)
1836 {
1837 rs.ClearSpawnPoints();
1838
1839 lock (m_dbLock)
1840 {
1841 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
1842 {
1843 dbcon.Open();
1844
1845 using (MySqlCommand cmd = dbcon.CreateCommand())
1846 {
1847 cmd.CommandText = "select PointX, PointY, PointZ from spawn_points where RegionID = ?RegionID";
1848 cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
1849
1850 using (IDataReader r = cmd.ExecuteReader())
1851 {
1852 while (r.Read())
1853 {
1854 Vector3 point = new Vector3();
1855
1856 point.X = (float)r["PointX"];
1857 point.Y = (float)r["PointY"];
1858 point.Z = (float)r["PointZ"];
1859
1860 rs.AddSpawnPoint(point);
1861 }
1862 }
1863 }
1864 }
1865 }
1866 }
1867
1868 private void SaveSpawnPoints(RegionSettings rs)
1869 {
1870 lock (m_dbLock)
1871 {
1872 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
1873 {
1874 dbcon.Open();
1875
1876 using (MySqlCommand cmd = dbcon.CreateCommand())
1877 {
1878 cmd.CommandText = "delete from spawn_points where RegionID = ?RegionID";
1879 cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
1880
1881 cmd.ExecuteNonQuery();
1882
1883 cmd.Parameters.Clear();
1884
1885 cmd.CommandText = "insert into spawn_points (RegionID, PointX, PointY, PointZ) values ( ?EstateID, ?PointX, ?PointY,?PointZ)";
1886
1887 foreach (Vector3 p in rs.SpawnPoints())
1888 {
1889 cmd.Parameters.AddWithValue("?EstateID", rs.RegionUUID.ToString());
1890 cmd.Parameters.AddWithValue("?PointX", p.X);
1891 cmd.Parameters.AddWithValue("?PointY", p.Y);
1892 cmd.Parameters.AddWithValue("?PointZ", p.Z);
1893
1894 cmd.ExecuteNonQuery();
1895 cmd.Parameters.Clear();
1896 }
1897 }
1898 }
1899 }
1900 }
1831 } 1901 }
1832} 1902}
diff --git a/OpenSim/Data/MySQL/Resources/EstateStore.migrations b/OpenSim/Data/MySQL/Resources/EstateStore.migrations
index 591295b..df82a2e 100644
--- a/OpenSim/Data/MySQL/Resources/EstateStore.migrations
+++ b/OpenSim/Data/MySQL/Resources/EstateStore.migrations
@@ -78,25 +78,4 @@ ALTER TABLE estate_settings AUTO_INCREMENT = 100;
78COMMIT; 78COMMIT;
79 79
80 80
81:VERSION 33 #--------------------- ( Supporting Telehubs
82 81
83BEGIN;
84CREATE TABLE IF NOT EXISTS `spawn_points` (
85 `EstateID` varchar(36) COLLATE utf8_unicode_ci NOT NULL,
86 `PointX` float NOT NULL,
87 `PointY` float NOT NULL,
88 `PointZ` float NOT NULL,
89 KEY `EstateID` (`EstateID`)
90) ENGINE=Innodb;
91
92ALTER TABLE `estate_settings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL;
93ALTER TABLE `estate_settings` ADD COLUMN `TelehubName` varchar(255) NOT NULL;
94ALTER TABLE `estate_settings` ADD COLUMN `TelehubEnabled` tinyint(4) NOT NULL;
95ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosX` float NOT NULL;
96ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosY` float NOT NULL;
97ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosZ` float NOT NULL;
98ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotX` float NOT NULL;
99ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotY` float NOT NULL;
100ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotZ` float NOT NULL;
101ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotW` float NOT NULL;
102COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/MySQL/Resources/RegionStore.migrations b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
index 987625b..ce66cfb 100644
--- a/OpenSim/Data/MySQL/Resources/RegionStore.migrations
+++ b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
@@ -841,4 +841,28 @@ alter table regionban ENGINE = MyISAM;
841alter table regionsettings ENGINE = MyISAM; 841alter table regionsettings ENGINE = MyISAM;
842alter table terrain ENGINE = MyISAM; 842alter table terrain ENGINE = MyISAM;
843 843
844COMMIT; \ No newline at end of file 844COMMIT;
845
846:VERSION 39 #--------------- Telehub support
847
848BEGIN;
849CREATE TABLE IF NOT EXISTS `spawn_points` (
850 `RegionID` varchar(36) COLLATE utf8_unicode_ci NOT NULL,
851 `PointX` float NOT NULL,
852 `PointY` float NOT NULL,
853 `PointZ` float NOT NULL,
854 KEY `EstateID` (`EstateID`)
855) ENGINE=Innodb;
856
857ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL;
858ALTER TABLE `regionsettings` ADD COLUMN `TelehubName` varchar(255) NOT NULL;
859ALTER TABLE `regionsettings` ADD COLUMN `TelehubEnabled` tinyint(4) NOT NULL;
860ALTER TABLE `regionsettings` ADD COLUMN `TelehubPosX` float NOT NULL;
861ALTER TABLE `regionsettings` ADD COLUMN `TelehubPosY` float NOT NULL;
862ALTER TABLE `regionsettings` ADD COLUMN `TelehubPosZ` float NOT NULL;
863ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotX` float NOT NULL;
864ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotY` float NOT NULL;
865ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotZ` float NOT NULL;
866ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotW` float NOT NULL;
867COMMIT;
868
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index 9bdeab8..2a495b0 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -373,155 +373,5 @@ namespace OpenSim.Framework
373 373
374 return l_EstateAccess.Contains(user); 374 return l_EstateAccess.Contains(user);
375 } 375 }
376
377 // Telehub support
378 private bool m_TelehubEnabled = false;
379 public bool HasTelehub
380 {
381 get { return m_TelehubEnabled; }
382 set { m_TelehubEnabled = value; }
383 }
384
385 // Connected Telehub object
386 private UUID m_TelehubObject;
387 public UUID TelehubObject
388 {
389 get
390 {
391 if (HasTelehub)
392 {
393 return m_TelehubObject;
394 }
395 else
396 {
397 return UUID.Zero;
398 }
399 }
400 set
401 {
402 m_TelehubObject = value;
403 }
404 }
405
406 // Connected Telehub name
407 private string m_TelehubName;
408 public string TelehubName
409 {
410 get
411 {
412 if (HasTelehub)
413 {
414 return m_TelehubName;
415 }
416 else
417 {
418 return String.Empty;
419 }
420 }
421 set
422 {
423 m_TelehubName = value;
424 }
425 }
426
427 // Connected Telehub position
428 private float m_TelehubPosX;
429 private float m_TelehubPosY;
430 private float m_TelehubPosZ;
431 public Vector3 TelehubPos
432 {
433 get
434 {
435 if (HasTelehub)
436 {
437 Vector3 Pos = new Vector3(m_TelehubPosX, m_TelehubPosY, m_TelehubPosZ);
438 return Pos;
439 }
440 else
441 {
442 return Vector3.Zero;
443 }
444 }
445 set
446 {
447
448 m_TelehubPosX = value.X;
449 m_TelehubPosY = value.Y;
450 m_TelehubPosZ = value.Z;
451 }
452 }
453
454 // Connected Telehub rotation
455 private float m_TelehubRotX;
456 private float m_TelehubRotY;
457 private float m_TelehubRotZ;
458 private float m_TelehubRotW;
459 public Quaternion TelehubRot
460 {
461 get
462 {
463 if (HasTelehub)
464 {
465 Quaternion quat = new Quaternion();
466
467 quat.X = m_TelehubRotX;
468 quat.Y = m_TelehubRotY;
469 quat.Z = m_TelehubRotZ;
470 quat.W = m_TelehubRotW;
471
472 return quat;
473 }
474 else
475 {
476 // What else to do??
477 Quaternion quat = new Quaternion();
478
479 quat.X = m_TelehubRotX;
480 quat.X = m_TelehubRotY;
481 quat.X = m_TelehubRotZ;
482 quat.X = m_TelehubRotW;
483
484 return quat;
485 }
486 }
487 set
488 {
489 m_TelehubRotX = value.X;
490 m_TelehubRotY = value.Y;
491 m_TelehubRotZ = value.Z;
492 m_TelehubRotW = value.W;
493 }
494 }
495
496 // Our Connected Telehub's SpawnPoints
497 public List<Vector3> l_SpawnPoints = new List<Vector3>();
498
499 // Add a SpawnPoint
500 // ** These are not region coordinates **
501 // They are relative to the Telehub coordinates
502 //
503 public void AddSpawnPoint(Vector3 point)
504 {
505 l_SpawnPoints.Add(point);
506 }
507
508 // Remove a SpawnPoint
509 public void RemoveSpawnPoint(int point_index)
510 {
511 l_SpawnPoints.RemoveAt(point_index);
512 }
513
514 // Return the List of SpawnPoints
515 public List<Vector3> SpawnPoints()
516 {
517 return l_SpawnPoints;
518
519 }
520
521 // Clear the SpawnPoints List of all entries
522 public void ClearSpawnPoints()
523 {
524 l_SpawnPoints.Clear();
525 }
526 } 376 }
527} 377}
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index 673cf20..a2dd64f 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using System.IO; 30using System.IO;
30using OpenMetaverse; 31using OpenMetaverse;
31 32
@@ -397,5 +398,154 @@ namespace OpenSim.Framework
397 set { m_LoadedCreationID = value; } 398 set { m_LoadedCreationID = value; }
398 } 399 }
399 400
401 // Telehub support
402 private bool m_TelehubEnabled = false;
403 public bool HasTelehub
404 {
405 get { return m_TelehubEnabled; }
406 set { m_TelehubEnabled = value; }
407 }
408
409 // Connected Telehub object
410 private UUID m_TelehubObject;
411 public UUID TelehubObject
412 {
413 get
414 {
415 if (HasTelehub)
416 {
417 return m_TelehubObject;
418 }
419 else
420 {
421 return UUID.Zero;
422 }
423 }
424 set
425 {
426 m_TelehubObject = value;
427 }
428 }
429
430 // Connected Telehub name
431 private string m_TelehubName;
432 public string TelehubName
433 {
434 get
435 {
436 if (HasTelehub)
437 {
438 return m_TelehubName;
439 }
440 else
441 {
442 return String.Empty;
443 }
444 }
445 set
446 {
447 m_TelehubName = value;
448 }
449 }
450
451 // Connected Telehub position
452 private float m_TelehubPosX;
453 private float m_TelehubPosY;
454 private float m_TelehubPosZ;
455 public Vector3 TelehubPos
456 {
457 get
458 {
459 if (HasTelehub)
460 {
461 Vector3 Pos = new Vector3(m_TelehubPosX, m_TelehubPosY, m_TelehubPosZ);
462 return Pos;
463 }
464 else
465 {
466 return Vector3.Zero;
467 }
468 }
469 set
470 {
471
472 m_TelehubPosX = value.X;
473 m_TelehubPosY = value.Y;
474 m_TelehubPosZ = value.Z;
475 }
476 }
477
478 // Connected Telehub rotation
479 private float m_TelehubRotX;
480 private float m_TelehubRotY;
481 private float m_TelehubRotZ;
482 private float m_TelehubRotW;
483 public Quaternion TelehubRot
484 {
485 get
486 {
487 if (HasTelehub)
488 {
489 Quaternion quat = new Quaternion();
490
491 quat.X = m_TelehubRotX;
492 quat.Y = m_TelehubRotY;
493 quat.Z = m_TelehubRotZ;
494 quat.W = m_TelehubRotW;
495
496 return quat;
497 }
498 else
499 {
500 // What else to do??
501 Quaternion quat = new Quaternion();
502
503 quat.X = m_TelehubRotX;
504 quat.X = m_TelehubRotY;
505 quat.X = m_TelehubRotZ;
506 quat.X = m_TelehubRotW;
507
508 return quat;
509 }
510 }
511 set
512 {
513 m_TelehubRotX = value.X;
514 m_TelehubRotY = value.Y;
515 m_TelehubRotZ = value.Z;
516 m_TelehubRotW = value.W;
517 }
518 }
519
520 // Our Connected Telehub's SpawnPoints
521 public List<Vector3> l_SpawnPoints = new List<Vector3>();
522
523 // Add a SpawnPoint
524 // ** These are not region coordinates **
525 // They are relative to the Telehub coordinates
526 //
527 public void AddSpawnPoint(Vector3 point)
528 {
529 l_SpawnPoints.Add(point);
530 }
531
532 // Remove a SpawnPoint
533 public void RemoveSpawnPoint(int point_index)
534 {
535 l_SpawnPoints.RemoveAt(point_index);
536 }
537
538 // Return the List of SpawnPoints
539 public List<Vector3> SpawnPoints()
540 {
541 return l_SpawnPoints;
542
543 }
544
545 // Clear the SpawnPoints List of all entries
546 public void ClearSpawnPoints()
547 {
548 l_SpawnPoints.Clear();
549 }
400 } 550 }
401} 551}
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 6a02ffe..cdcea65 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -609,9 +609,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
609 { 609 {
610 case "info ui": 610 case "info ui":
611 // Send info: 611 // Send info:
612 if (Scene.RegionInfo.EstateSettings.HasTelehub) 612 if (Scene.RegionInfo.RegionSettings.HasTelehub)
613 { 613 {
614 EstateSettings settings = this.Scene.RegionInfo.EstateSettings; 614 RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
615 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, 615 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
616 settings.TelehubRot, settings.SpawnPoints()); 616 settings.TelehubRot, settings.SpawnPoints());
617 } 617 }
@@ -626,7 +626,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
626 part = Scene.GetSceneObjectPart((uint)param1); 626 part = Scene.GetSceneObjectPart((uint)param1);
627 if (m_Telehub.Connect(part)) 627 if (m_Telehub.Connect(part))
628 { 628 {
629 EstateSettings settings = this.Scene.RegionInfo.EstateSettings; 629 RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
630 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, 630 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
631 settings.TelehubRot, settings.SpawnPoints()); 631 settings.TelehubRot, settings.SpawnPoints());
632 } 632 }
@@ -637,7 +637,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
637 part = Scene.GetSceneObjectPart((uint)param1); 637 part = Scene.GetSceneObjectPart((uint)param1);
638 if (m_Telehub.DisConnect(part)) 638 if (m_Telehub.DisConnect(part))
639 { 639 {
640 EstateSettings settings = this.Scene.RegionInfo.EstateSettings; 640 RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
641 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, 641 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
642 settings.TelehubRot, settings.SpawnPoints()); 642 settings.TelehubRot, settings.SpawnPoints());
643 } 643 }
@@ -648,7 +648,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
648 part = Scene.GetSceneObjectPart((uint)param1); 648 part = Scene.GetSceneObjectPart((uint)param1);
649 if( m_Telehub.AddSpawnPoint(part.AbsolutePosition)) 649 if( m_Telehub.AddSpawnPoint(part.AbsolutePosition))
650 { 650 {
651 EstateSettings settings = this.Scene.RegionInfo.EstateSettings; 651 RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
652 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, 652 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
653 settings.TelehubRot, settings.SpawnPoints()); 653 settings.TelehubRot, settings.SpawnPoints());
654 } 654 }
@@ -658,7 +658,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
658 // Remove SpawnPoint from Telehub 658 // Remove SpawnPoint from Telehub
659 if (m_Telehub.RemoveSpawnPoint((int)param1)) 659 if (m_Telehub.RemoveSpawnPoint((int)param1))
660 { 660 {
661 EstateSettings settings = this.Scene.RegionInfo.EstateSettings; 661 RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
662 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, 662 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
663 settings.TelehubRot, settings.SpawnPoints()); 663 settings.TelehubRot, settings.SpawnPoints());
664 } 664 }
diff --git a/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs b/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
index 309ef13..ee77ae1 100644
--- a/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
@@ -44,7 +44,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
44 UUID EstateID; 44 UUID EstateID;
45 bool m_HasTelehub = false; 45 bool m_HasTelehub = false;
46 Scene m_Scene; 46 Scene m_Scene;
47 EstateSettings m_EstateSettings;
48 // This will get an option... 47 // This will get an option...
49 Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,0.0f); 48 Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,0.0f);
50 49
@@ -56,7 +55,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
56 public TelehubManager(Scene scene) 55 public TelehubManager(Scene scene)
57 { 56 {
58 m_Scene = scene; 57 m_Scene = scene;
59 m_EstateSettings = m_Scene.RegionInfo.EstateSettings;
60 } 58 }
61 59
62 // Fill our Telehub struct with values 60 // Fill our Telehub struct with values
@@ -76,17 +74,17 @@ namespace OpenSim.Region.CoreModules.World.Estate
76 // Connect the Telehub 74 // Connect the Telehub
77 public bool Connect(SceneObjectPart part) 75 public bool Connect(SceneObjectPart part)
78 { 76 {
79 m_EstateSettings.ClearSpawnPoints(); 77 m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
80 78
81 m_EstateSettings.TelehubObject = part.UUID; 79 m_Scene.RegionInfo.RegionSettings.TelehubObject = part.UUID;
82 m_EstateSettings.TelehubName = part.Name; 80 m_Scene.RegionInfo.RegionSettings.TelehubName = part.Name;
83 m_EstateSettings.TelehubPos = part.AbsolutePosition; 81 m_Scene.RegionInfo.RegionSettings.TelehubPos = part.AbsolutePosition;
84 m_EstateSettings.TelehubRot = part.GetWorldRotation(); 82 m_Scene.RegionInfo.RegionSettings.TelehubRot = part.GetWorldRotation();
85 83
86 // Clear this for now 84 // Clear this for now
87 m_EstateSettings.AddSpawnPoint(InitialSpawnPoint); 85 m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(InitialSpawnPoint);
88 m_EstateSettings.HasTelehub = true; 86 m_Scene.RegionInfo.RegionSettings.HasTelehub = true;
89 m_EstateSettings.Save(); 87 m_Scene.RegionInfo.RegionSettings.Save();
90 return true; 88 return true;
91 } 89 }
92 90
@@ -96,14 +94,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
96 bool result = false; 94 bool result = false;
97 95
98 try{ 96 try{
99 m_EstateSettings.TelehubObject = UUID.Zero; 97 m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
100 m_EstateSettings.TelehubName = String.Empty; 98 m_Scene.RegionInfo.RegionSettings.TelehubName = String.Empty;
101 m_EstateSettings.TelehubPos = Vector3.Zero; 99 m_Scene.RegionInfo.RegionSettings.TelehubPos = Vector3.Zero;
102 // This is probably wrong! But, HasTelehub will block access 100 // This is probably wrong! But, HasTelehub will block access
103 m_EstateSettings.TelehubRot = Quaternion.Identity; 101 m_Scene.RegionInfo.RegionSettings.TelehubRot = Quaternion.Identity;
104 m_EstateSettings.ClearSpawnPoints(); 102 m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
105 m_EstateSettings.HasTelehub = false; 103 m_Scene.RegionInfo.RegionSettings.HasTelehub = false;
106 m_EstateSettings.Save(); 104 m_Scene.RegionInfo.RegionSettings.Save();
107 result = true; 105 result = true;
108 } 106 }
109 catch (Exception ex) 107 catch (Exception ex)
@@ -122,22 +120,22 @@ namespace OpenSim.Region.CoreModules.World.Estate
122 public bool AddSpawnPoint(Vector3 point) 120 public bool AddSpawnPoint(Vector3 point)
123 { 121 {
124 122
125 float dist = (float) Util.GetDistanceTo(m_EstateSettings.TelehubPos, point); 123 float dist = (float) Util.GetDistanceTo(m_Scene.RegionInfo.RegionSettings.TelehubPos, point);
126 Vector3 nvec = Util.GetNormalizedVector(point - m_EstateSettings.TelehubPos); 124 Vector3 nvec = Util.GetNormalizedVector(point - m_Scene.RegionInfo.RegionSettings.TelehubPos);
127 Vector3 spoint = nvec * dist; 125 Vector3 spoint = nvec * dist;
128 126
129 m_EstateSettings.AddSpawnPoint(spoint); 127 m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(spoint);
130 m_EstateSettings.Save(); 128 m_Scene.RegionInfo.RegionSettings.Save();
131 return true; 129 return true;
132 } 130 }
133 131
134 // Remove a SpawnPoint from the Telehub 132 // Remove a SpawnPoint from the Telehub
135 public bool RemoveSpawnPoint(int spawnpoint) 133 public bool RemoveSpawnPoint(int spawnpoint)
136 { 134 {
137 m_EstateSettings.RemoveSpawnPoint(spawnpoint); 135 m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint);
138 m_EstateSettings.Save(); 136 m_Scene.RegionInfo.RegionSettings.Save();
139 137
140 return true; 138 return true;
141 } 139 }
142 } 140 }
143} \ No newline at end of file 141}