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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs27
1 files changed, 7 insertions, 20 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 7e43b44..27b00ee 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -43,9 +43,7 @@ namespace OpenSim.Region.Environment.Scenes
43 43
44 private string m_inventoryFileName = String.Empty; 44 private string m_inventoryFileName = String.Empty;
45 private int m_inventoryFileNameSerial = 0; 45 private int m_inventoryFileNameSerial = 0;
46
47 46
48
49 /// <summary> 47 /// <summary>
50 /// Serial count for inventory file , used to tell if inventory has changed 48 /// Serial count for inventory file , used to tell if inventory has changed
51 /// no need for this to be part of Database backup 49 /// no need for this to be part of Database backup
@@ -56,9 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
56 /// <summary> 54 /// <summary>
57 /// Holds in memory prim inventory 55 /// Holds in memory prim inventory
58 /// </summary> 56 /// </summary>
59 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); 57 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
60
61
62 58
63 /// <summary> 59 /// <summary>
64 /// Tracks whether inventory has changed since the last persistent backup 60 /// Tracks whether inventory has changed since the last persistent backup
@@ -345,21 +341,12 @@ namespace OpenSim.Region.Environment.Scenes
345 /// </summary> 341 /// </summary>
346 /// <param name="itemID"></param> 342 /// <param name="itemID"></param>
347 /// <returns>null if the item does not exist</returns> 343 /// <returns>null if the item does not exist</returns>
348 public TaskInventoryItem GetInventoryItem(LLUUID itemID) 344 public TaskInventoryItem GetInventoryItem(LLUUID itemId)
349 { 345 {
350 lock (m_taskInventory) 346 TaskInventoryItem item;
351 { 347 m_taskInventory.TryGetValue(itemId, out item);
352 if (m_taskInventory.ContainsKey(itemID)) 348
353 { 349 return item;
354// m_log.DebugFormat(
355// "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}",
356// m_taskInventory[itemID].Name, itemID, Name, UUID);
357
358 return m_taskInventory[itemID];
359 }
360 }
361
362 return null;
363 } 350 }
364 351
365 /// <summary> 352 /// <summary>
@@ -367,7 +354,7 @@ namespace OpenSim.Region.Environment.Scenes
367 /// </summary> 354 /// </summary>
368 /// <param name="item">The updated item. An item with the same id must already exist 355 /// <param name="item">The updated item. An item with the same id must already exist
369 /// in this prim's inventory.</param> 356 /// in this prim's inventory.</param>
370 /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> 357 /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
371 public bool UpdateInventoryItem(TaskInventoryItem item) 358 public bool UpdateInventoryItem(TaskInventoryItem item)
372 { 359 {
373 lock (m_taskInventory) 360 lock (m_taskInventory)