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-rw-r--r--OpenSim/Framework/IClientAPI.cs1
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs9
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs18
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs13
5 files changed, 39 insertions, 7 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 3d2bf4a..518659f 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -635,6 +635,7 @@ namespace OpenSim.Framework
635 void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID); 635 void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
636 void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags); 636 void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
637 void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain); 637 void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain);
638 void SendAttachedSoundGainChange(LLUUID objectID, float gain);
638 639
639 void SendNameReply(LLUUID profileId, string firstname, string lastname); 640 void SendNameReply(LLUUID profileId, string firstname, string lastname);
640 void SendAlertMessage(string message); 641 void SendAlertMessage(string message);
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index fca78f7..3f971a8 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -1559,6 +1559,15 @@ namespace OpenSim.Region.ClientStack
1559 OutPacket(sound, ThrottleOutPacketType.Task); 1559 OutPacket(sound, ThrottleOutPacketType.Task);
1560 } 1560 }
1561 1561
1562 public void SendAttachedSoundGainChange(LLUUID objectID, float gain)
1563 {
1564 AttachedSoundGainChangePacket sound = (AttachedSoundGainChangePacket)PacketPool.Instance.GetPacket(PacketType.AttachedSoundGainChange);
1565 sound.DataBlock.ObjectID = objectID;
1566 sound.DataBlock.Gain = gain;
1567
1568 OutPacket(sound, ThrottleOutPacketType.Task);
1569 }
1570
1562 public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel) 1571 public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
1563 { 1572 {
1564 SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage); 1573 SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index ea20725..51a633e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1739,7 +1739,21 @@ namespace OpenSim.Region.Environment.Scenes
1739 } 1739 }
1740 } 1740 }
1741 1741
1742 public void SendSound(string sound, double volume, bool triggered) 1742 public void AdjustSoundGain(double volume)
1743 {
1744 if (volume > 1)
1745 volume = 1;
1746 if (volume < 0)
1747 volume = 0;
1748
1749 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
1750 foreach (ScenePresence p in avatarts)
1751 {
1752 p.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
1753 }
1754 }
1755
1756 public void SendSound(string sound, double volume, bool triggered, byte flags)
1743 { 1757 {
1744 if (volume > 1) 1758 if (volume > 1)
1745 volume = 1; 1759 volume = 1;
@@ -1753,7 +1767,7 @@ namespace OpenSim.Region.Environment.Scenes
1753 LLVector3 position = AbsolutePosition; // region local 1767 LLVector3 position = AbsolutePosition; // region local
1754 ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; 1768 ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;
1755 1769
1756 byte flags = 0; 1770 //byte flags = 0;
1757 1771
1758 if (!LLUUID.TryParse(sound, out soundID)) 1772 if (!LLUUID.TryParse(sound, out soundID))
1759 { 1773 {
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index f648813..705f27e 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -411,6 +411,11 @@ namespace OpenSim.Region.Examples.SimpleModule
411 { 411 {
412 } 412 }
413 413
414 public void SendAttachedSoundGainChange(LLUUID objectID, float gain)
415 {
416
417 }
418
414 public void SendAlertMessage(string message) 419 public void SendAlertMessage(string message)
415 { 420 {
416 } 421 }
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 56c6b59..efcec75 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -1214,13 +1214,14 @@ namespace OpenSim.Region.ScriptEngine.Common
1214 public void llPlaySound(string sound, double volume) 1214 public void llPlaySound(string sound, double volume)
1215 { 1215 {
1216 m_host.AddScriptLPS(1); 1216 m_host.AddScriptLPS(1);
1217 m_host.SendSound(sound, volume, false); 1217 m_host.SendSound(sound, volume, false, 0);
1218 } 1218 }
1219 1219
1220 public void llLoopSound(string sound, double volume) 1220 public void llLoopSound(string sound, double volume)
1221 { 1221 {
1222 m_host.AddScriptLPS(1); 1222 m_host.AddScriptLPS(1);
1223 NotImplemented("llLoopSound"); 1223 m_host.SendSound(sound, volume, false, 1);
1224 //NotImplemented("llLoopSound");
1224 } 1225 }
1225 1226
1226 public void llLoopSoundMaster(string sound, double volume) 1227 public void llLoopSoundMaster(string sound, double volume)
@@ -1244,13 +1245,14 @@ namespace OpenSim.Region.ScriptEngine.Common
1244 public void llTriggerSound(string sound, double volume) 1245 public void llTriggerSound(string sound, double volume)
1245 { 1246 {
1246 m_host.AddScriptLPS(1); 1247 m_host.AddScriptLPS(1);
1247 m_host.SendSound(sound, volume, true); 1248 m_host.SendSound(sound, volume, true, 0);
1248 } 1249 }
1249 1250
1250 public void llStopSound() 1251 public void llStopSound()
1251 { 1252 {
1252 m_host.AddScriptLPS(1); 1253 m_host.AddScriptLPS(1);
1253 NotImplemented("llStopSound"); 1254 m_host.SendSound(LLUUID.Zero.ToString(), 1.0, false, 2);
1255 //NotImplemented("llStopSound");
1254 } 1256 }
1255 1257
1256 public void llPreloadSound(string sound) 1258 public void llPreloadSound(string sound)
@@ -2609,7 +2611,8 @@ namespace OpenSim.Region.ScriptEngine.Common
2609 public void llAdjustSoundVolume(double volume) 2611 public void llAdjustSoundVolume(double volume)
2610 { 2612 {
2611 m_host.AddScriptLPS(1); 2613 m_host.AddScriptLPS(1);
2612 NotImplemented("llAdjustSoundVolume"); 2614 m_host.AdjustSoundGain(volume);
2615 //NotImplemented("llAdjustSoundVolume");
2613 } 2616 }
2614 2617
2615 public void llSetSoundQueueing(int queue) 2618 public void llSetSoundQueueing(int queue)