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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs26
1 files changed, 15 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
index 2395dbd..5ce972a 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
@@ -124,20 +124,24 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
124 if (Timers.Count == 0) 124 if (Timers.Count == 0)
125 return; 125 return;
126 126
127 // Go through all timers 127 lock (ListLock)
128 foreach (TimerClass ts in Timers)
129 { 128 {
130 // Time has passed? 129
131 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) 130 // Go through all timers
131 foreach (TimerClass ts in Timers)
132 { 132 {
133 // Add it to queue 133 // Time has passed?
134 myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); 134 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
135 // set next interval 135 {
136 136 // Add it to queue
137 137 myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
138 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); 138 // set next interval
139
140
141 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
142 }
139 } 143 }
140 } 144 } // lock
141 } 145 }
142 146
143 } 147 }