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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs69
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs16
-rw-r--r--OpenSim/Framework/Communications/Cache/InventoryFolder.cs20
-rw-r--r--OpenSim/Framework/Communications/IInventoryServices.cs1
-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs9
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs17
-rw-r--r--OpenSim/Framework/Data/InventoryData.cs6
-rw-r--r--OpenSim/Framework/General/Interfaces/IClientAPI.cs3
-rw-r--r--OpenSim/Framework/General/NullClientAPI.cs1
-rw-r--r--OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs8
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs12
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs24
-rw-r--r--OpenSim/Region/Communications/Local/LocalInventoryService.cs5
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs107
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs104
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs1
18 files changed, 323 insertions, 93 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 3866e21..c08bef2 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -137,6 +137,16 @@ namespace OpenSim.Framework.Communications.Caches
137 return asset; 137 return asset;
138 } 138 }
139 139
140 public AssetBase GetAsset(LLUUID assetID, bool isTexture)
141 {
142 AssetBase asset = GetAsset(assetID);
143 if (asset == null)
144 {
145 this._assetServer.RequestAsset(assetID, isTexture);
146 }
147 return asset;
148 }
149
140 public void AddAsset(AssetBase asset) 150 public void AddAsset(AssetBase asset)
141 { 151 {
142 // Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated()); 152 // Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
@@ -241,44 +251,51 @@ namespace OpenSim.Framework.Communications.Caches
241 if (IsTexture) 251 if (IsTexture)
242 { 252 {
243 // Console.WriteLine("asset recieved from asset server"); 253 // Console.WriteLine("asset recieved from asset server");
254
244 TextureImage image = new TextureImage(asset); 255 TextureImage image = new TextureImage(asset);
245 this.Textures.Add(image.FullID, image); 256 if (!this.Textures.ContainsKey(image.FullID))
246 if (this.RequestedTextures.ContainsKey(image.FullID))
247 { 257 {
248 AssetRequest req = this.RequestedTextures[image.FullID]; 258 this.Textures.Add(image.FullID, image);
249 req.ImageInfo = image; 259 if (this.RequestedTextures.ContainsKey(image.FullID))
250 if (image.Data.LongLength > 600)
251 {
252 //over 600 bytes so split up file
253 req.NumPackets = 1 + (int)(image.Data.Length - 600 ) / 1000;
254 }
255 else
256 { 260 {
257 req.NumPackets = 1; 261 AssetRequest req = this.RequestedTextures[image.FullID];
262 req.ImageInfo = image;
263 if (image.Data.LongLength > 600)
264 {
265 //over 600 bytes so split up file
266 req.NumPackets = 1 + (int)(image.Data.Length - 600) / 1000;
267 }
268 else
269 {
270 req.NumPackets = 1;
271 }
272 this.RequestedTextures.Remove(image.FullID);
273 this.TextureRequests.Add(req);
258 } 274 }
259 this.RequestedTextures.Remove(image.FullID);
260 this.TextureRequests.Add(req);
261 } 275 }
262 } 276 }
263 else 277 else
264 { 278 {
265 AssetInfo assetInf = new AssetInfo(asset); 279 AssetInfo assetInf = new AssetInfo(asset);
266 this.Assets.Add(assetInf.FullID, assetInf); 280 if (!this.Assets.ContainsKey(assetInf.FullID))
267 if (this.RequestedAssets.ContainsKey(assetInf.FullID))
268 { 281 {
269 AssetRequest req = this.RequestedAssets[assetInf.FullID]; 282 this.Assets.Add(assetInf.FullID, assetInf);
270 req.AssetInf = assetInf; 283 if (this.RequestedAssets.ContainsKey(assetInf.FullID))
271 if (assetInf.Data.LongLength > 600)
272 {
273 //over 600 bytes so split up file
274 req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
275 }
276 else
277 { 284 {
278 req.NumPackets = 1; 285 AssetRequest req = this.RequestedAssets[assetInf.FullID];
286 req.AssetInf = assetInf;
287 if (assetInf.Data.LongLength > 600)
288 {
289 //over 600 bytes so split up file
290 req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
291 }
292 else
293 {
294 req.NumPackets = 1;
295 }
296 this.RequestedAssets.Remove(assetInf.FullID);
297 this.AssetRequests.Add(req);
279 } 298 }
280 this.RequestedAssets.Remove(assetInf.FullID);
281 this.AssetRequests.Add(req);
282 } 299 }
283 } 300 }
284 } 301 }
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 9970d80..ddb5658 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -105,13 +105,27 @@ namespace OpenSim.Framework.Communications.Caches
105 } 105 }
106 } 106 }
107 107
108 public void updateItem(LLUUID userID, InventoryItemBase itemInfo) 108 public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo)
109 { 109 {
110 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) 110 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
111 { 111 {
112 this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo); 112 this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo);
113 } 113 }
114 } 114 }
115
116 public bool DeleteItem(LLUUID userID, InventoryItemBase item)
117 {
118 bool result = false;
119 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
120 {
121 result = RootFolder.DeleteItem(item.inventoryID);
122 if (result)
123 {
124 this.m_parentCommsManager.InventoryServer.DeleteInventoryItem(userID, item);
125 }
126 }
127 return result;
128 }
115 } 129 }
116 130
117 131
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
index 6b0e2b4..34f83db 100644
--- a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
@@ -90,6 +90,26 @@ namespace OpenSim.Framework.Communications.Caches
90 return base2; 90 return base2;
91 } 91 }
92 92
93 public bool DeleteItem(LLUUID itemID)
94 {
95 bool found = false;
96 if (this.Items.ContainsKey(itemID))
97 {
98 Items.Remove(itemID);
99 return true;
100 }
101 foreach (InventoryFolder folder in this.SubFolders.Values)
102 {
103 found = folder.DeleteItem(itemID);
104 if (found == true)
105 {
106 break;
107 }
108 }
109 return found;
110 }
111
112
93 public InventoryFolder HasSubFolder(LLUUID folderID) 113 public InventoryFolder HasSubFolder(LLUUID folderID)
94 { 114 {
95 InventoryFolder returnFolder = null; 115 InventoryFolder returnFolder = null;
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs
index 6f01cf2..bd58756 100644
--- a/OpenSim/Framework/Communications/IInventoryServices.cs
+++ b/OpenSim/Framework/Communications/IInventoryServices.cs
@@ -16,5 +16,6 @@ namespace OpenSim.Framework.Communications
16 void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); 16 void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
17 void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); 17 void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder);
18 void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); 18 void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
19 void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
19 } 20 }
20} 21}
diff --git a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs
index d8bfc4d..b02aa93 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs
@@ -320,6 +320,15 @@ namespace OpenSim.Framework.Data.MySQL
320 } 320 }
321 321
322 /// <summary> 322 /// <summary>
323 ///
324 /// </summary>
325 /// <param name="item"></param>
326 public void deleteInventoryItem(InventoryItemBase item)
327 {
328
329 }
330
331 /// <summary>
323 /// Creates a new inventory folder 332 /// Creates a new inventory folder
324 /// </summary> 333 /// </summary>
325 /// <param name="folder">Folder to create</param> 334 /// <param name="folder">Folder to create</param>
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
index 045fbee..fe494fb 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
@@ -447,6 +447,23 @@ namespace OpenSim.Framework.Data.SQLite
447 } 447 }
448 448
449 /// <summary> 449 /// <summary>
450 ///
451 /// </summary>
452 /// <param name="item"></param>
453 public void deleteInventoryItem(InventoryItemBase item)
454 {
455 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
456
457 DataRow inventoryRow = inventoryItemTable.Rows.Find(item.inventoryID);
458 if (inventoryRow != null)
459 {
460 inventoryRow.Delete();
461 }
462
463 this.invItemsDa.Update(ds, "inventoryitems");
464 }
465
466 /// <summary>
450 /// Adds a new folder specified by folder 467 /// Adds a new folder specified by folder
451 /// </summary> 468 /// </summary>
452 /// <param name="folder">The inventory folder</param> 469 /// <param name="folder">The inventory folder</param>
diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs
index a12b87b..38c251c 100644
--- a/OpenSim/Framework/Data/InventoryData.cs
+++ b/OpenSim/Framework/Data/InventoryData.cs
@@ -202,6 +202,12 @@ namespace OpenSim.Framework.Data
202 void updateInventoryItem(InventoryItemBase item); 202 void updateInventoryItem(InventoryItemBase item);
203 203
204 /// <summary> 204 /// <summary>
205 ///
206 /// </summary>
207 /// <param name="item"></param>
208 void deleteInventoryItem(InventoryItemBase item);
209
210 /// <summary>
205 /// Adds a new folder specified by folder 211 /// Adds a new folder specified by folder
206 /// </summary> 212 /// </summary>
207 /// <param name="folder">The inventory folder</param> 213 /// <param name="folder">The inventory folder</param>
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index f39d0c7..8db1e15 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Framework.Interfaces
36{ 36{
37 public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); 37 public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
38 public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list 38 public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list
39 public delegate void RezObject(AssetBase primAsset, LLVector3 pos); 39 public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
40 public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient); 40 public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
41 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); 41 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
42 public delegate void StartAnim(LLUUID animID, int seq); 42 public delegate void StartAnim(LLUUID animID, int seq);
@@ -210,6 +210,7 @@ namespace OpenSim.Framework.Interfaces
210 void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); 210 void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
211 void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item); 211 void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
212 void SendInventoryItemUpdate(InventoryItemBase Item); 212 void SendInventoryItemUpdate(InventoryItemBase Item);
213 void SendRemoveInventoryItem(LLUUID itemID);
213 void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName); 214 void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
214 215
215 void SendNameReply(LLUUID profileId, string firstname, string lastname); 216 void SendNameReply(LLUUID profileId, string firstname, string lastname);
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs
index e85b88f..6be2563 100644
--- a/OpenSim/Framework/General/NullClientAPI.cs
+++ b/OpenSim/Framework/General/NullClientAPI.cs
@@ -138,6 +138,7 @@ namespace OpenSim.Framework
138 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){} 138 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
139 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item){} 139 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item){}
140 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } 140 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
141 public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
141 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } 142 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
142 143
143 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){} 144 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
diff --git a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs
index bc55d05..20d3a77 100644
--- a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs
+++ b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs
@@ -124,6 +124,14 @@ namespace OpenSim.Framework.InventoryServiceBase
124 } 124 }
125 } 125 }
126 126
127 public void deleteItem(InventoryItemBase item)
128 {
129 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
130 {
131 plugin.Value.deleteInventoryItem(item);
132 }
133 }
134
127 /// <summary> 135 /// <summary>
128 /// 136 ///
129 /// </summary> 137 /// </summary>
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index d7962dc..f655674 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -630,6 +630,18 @@ namespace OpenSim.Region.ClientStack
630 OutPacket(InventoryReply); 630 OutPacket(InventoryReply);
631 } 631 }
632 632
633 public void SendRemoveInventoryItem(LLUUID itemID)
634 {
635 RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
636 remove.AgentData.AgentID = this.AgentID;
637 remove.AgentData.SessionID = this.SessionID;
638 remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
639 remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
640 remove.InventoryData[0].ItemID = itemID;
641
642 OutPacket(remove);
643 }
644
633 public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) 645 public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
634 { 646 {
635 ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); 647 ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index f380c25..89df290 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -45,12 +45,12 @@ namespace OpenSim.Region.ClientStack
45 get { return m_moneyBalance; } 45 get { return m_moneyBalance; }
46 } 46 }
47 47
48 public bool AddMoney( int debit ) 48 public bool AddMoney(int debit)
49 { 49 {
50 if( m_moneyBalance + debit >= 0 ) 50 if (m_moneyBalance + debit >= 0)
51 { 51 {
52 m_moneyBalance += debit; 52 m_moneyBalance += debit;
53 SendMoneyBalance( LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance ); 53 SendMoneyBalance(LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance);
54 return true; 54 return true;
55 } 55 }
56 else 56 else
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack
58 return false; 58 return false;
59 } 59 }
60 } 60 }
61 61
62 protected override void ProcessInPacket(Packet Pack) 62 protected override void ProcessInPacket(Packet Pack)
63 { 63 {
64 ack_pack(Pack); 64 ack_pack(Pack);
@@ -126,21 +126,9 @@ namespace OpenSim.Region.ClientStack
126 break; 126 break;
127 case PacketType.RezObject: 127 case PacketType.RezObject:
128 RezObjectPacket rezPacket = (RezObjectPacket)Pack; 128 RezObjectPacket rezPacket = (RezObjectPacket)Pack;
129 AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID); 129 if (OnRezObject != null)
130 if (inven != null)
131 { 130 {
132 if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) 131 this.OnRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd);
133 {
134 AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
135 if (asset != null)
136 {
137 if (OnRezObject != null)
138 {
139 this.OnRezObject(asset, rezPacket.RezData.RayEnd);
140 this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID);
141 }
142 }
143 }
144 } 132 }
145 break; 133 break;
146 case PacketType.DeRezObject: 134 case PacketType.DeRezObject:
diff --git a/OpenSim/Region/Communications/Local/LocalInventoryService.cs b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
index 8295cfa..af58d33 100644
--- a/OpenSim/Region/Communications/Local/LocalInventoryService.cs
+++ b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
@@ -63,5 +63,10 @@ namespace OpenSim.Region.Communications.Local
63 { 63 {
64 this.AddItem(item); 64 this.AddItem(item);
65 } 65 }
66
67 public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
68 {
69 this.deleteItem(item);
70 }
66 } 71 }
67} 72}
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
index a98684e..70ab75e 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
@@ -29,5 +29,10 @@ namespace OpenSim.Region.Communications.OGS1
29 { 29 {
30 30
31 } 31 }
32
33 public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
34 {
35
36 }
32 } 37 }
33} 38}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 10bdd54..b901d23 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -34,6 +34,7 @@ using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types; 34using OpenSim.Framework.Types;
35using OpenSim.Framework.Communications.Caches; 35using OpenSim.Framework.Communications.Caches;
36using OpenSim.Framework.Data; 36using OpenSim.Framework.Data;
37using OpenSim.Framework.Utilities;
37 38
38namespace OpenSim.Region.Environment.Scenes 39namespace OpenSim.Region.Environment.Scenes
39{ 40{
@@ -209,23 +210,13 @@ namespace OpenSim.Region.Environment.Scenes
209 /// <summary> 210 /// <summary>
210 /// 211 ///
211 /// </summary> 212 /// </summary>
212 /// <param name="primAsset"></param>
213 /// <param name="pos"></param>
214 public void RezObject(AssetBase primAsset, LLVector3 pos)
215 {
216
217 }
218
219 /// <summary>
220 ///
221 /// </summary>
222 /// <param name="packet"></param> 213 /// <param name="packet"></param>
223 /// <param name="simClient"></param> 214 /// <param name="simClient"></param>
224 public void DeRezObject(Packet packet, IClientAPI simClient) 215 public void DeRezObject(Packet packet, IClientAPI remoteClient)
225 { 216 {
226 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; 217 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
227 218
228 219
229 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) 220 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
230 { 221 {
231 //currently following code not used (or don't know of any case of destination being zero 222 //currently following code not used (or don't know of any case of destination being zero
@@ -246,17 +237,76 @@ namespace OpenSim.Region.Environment.Scenes
246 } 237 }
247 if (selectedEnt != null) 238 if (selectedEnt != null)
248 { 239 {
249 if (PermissionsMngr.CanDeRezObject(simClient.AgentId, selectedEnt.m_uuid)) 240 if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId,((SceneObjectGroup)selectedEnt).UUID))
250 { 241 {
251 List<ScenePresence> avatars = this.RequestAvatarList(); 242 string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
252 foreach (ScenePresence avatar in avatars) 243 CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
244 if (userInfo != null)
253 { 245 {
254 avatar.ControllingClient.SendKillObject(this.m_regionHandle, selectedEnt.LocalId); 246 AssetBase asset = new AssetBase();
247 asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
248 asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
249 asset.InvType = 6;
250 asset.Type = 6;
251 asset.FullID = LLUUID.Random();
252 asset.Data = Helpers.StringToField(sceneObjectXml);
253 this.assetCache.AddAsset(asset);
254
255
256 InventoryItemBase item = new InventoryItemBase();
257 item.avatarID = remoteClient.AgentId;
258 item.creatorsID = remoteClient.AgentId;
259 item.inventoryID = LLUUID.Random();
260 item.assetID = asset.FullID;
261 item.inventoryDescription = asset.Description;
262 item.inventoryName = asset.Name;
263 item.assetType = asset.Type;
264 item.invType = asset.InvType;
265 item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
266 item.inventoryCurrentPermissions = 2147483647;
267 item.inventoryNextPermissions = 2147483647;
268
269 userInfo.AddItem(remoteClient.AgentId, item);
270 remoteClient.SendInventoryItemUpdate(item);
255 } 271 }
256 272
273 ((SceneObjectGroup)selectedEnt).DeleteGroup();
274
257 lock (Entities) 275 lock (Entities)
258 { 276 {
259 Entities.Remove(selectedEnt.m_uuid); 277 Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
278 }
279 }
280 }
281 }
282 }
283 }
284
285 public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
286 {
287 CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
288 if (userInfo != null)
289 {
290 if(userInfo.RootFolder != null)
291 {
292 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
293 if (item != null)
294 {
295 AssetBase rezAsset = this.assetCache.GetAsset(item.assetID, false);
296 if (rezAsset != null)
297 {
298 this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
299 userInfo.DeleteItem(remoteClient.AgentId, item);
300 remoteClient.SendRemoveInventoryItem(itemID);
301 }
302 else
303 {
304 rezAsset = this.assetCache.GetAsset(item.assetID, false);
305 if (rezAsset != null)
306 {
307 this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
308 userInfo.DeleteItem(remoteClient.AgentId, item);
309 remoteClient.SendRemoveInventoryItem(itemID);
260 } 310 }
261 } 311 }
262 } 312 }
@@ -264,6 +314,13 @@ namespace OpenSim.Region.Environment.Scenes
264 } 314 }
265 } 315 }
266 316
317 private void AddRezObject(string xmlData, LLVector3 pos)
318 {
319 SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
320 this.AddEntity(group);
321 group.Pos = pos;
322 }
323
267 /// <summary> 324 /// <summary>
268 /// 325 ///
269 /// </summary> 326 /// </summary>
@@ -301,11 +358,11 @@ namespace OpenSim.Region.Environment.Scenes
301 this.Entities.Add(copy.UUID, copy); 358 this.Entities.Add(copy.UUID, copy);
302 359
303 copy.ScheduleGroupForFullUpdate(); 360 copy.ScheduleGroupForFullUpdate();
304 /* List<ScenePresence> avatars = this.RequestAvatarList(); 361 /* List<ScenePresence> avatars = this.RequestAvatarList();
305 for (int i = 0; i < avatars.Count; i++) 362 for (int i = 0; i < avatars.Count; i++)
306 { 363 {
307 // copy.SendAllChildPrimsToClient(avatars[i].ControllingClient); 364 // copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
308 }*/ 365 }*/
309 366
310 } 367 }
311 else 368 else
@@ -620,7 +677,7 @@ namespace OpenSim.Region.Environment.Scenes
620 if (hasPrim != false) 677 if (hasPrim != false)
621 { 678 {
622 ((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot); 679 ((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
623 // prim.UpdateGroupMouseRotation(pos, rot); 680 // prim.UpdateGroupMouseRotation(pos, rot);
624 break; 681 break;
625 } 682 }
626 } 683 }
@@ -665,7 +722,7 @@ namespace OpenSim.Region.Environment.Scenes
665 { 722 {
666 if (ent is SceneObjectGroup) 723 if (ent is SceneObjectGroup)
667 { 724 {
668 // prim = ((SceneObject)ent).HasChildPrim(localID); 725 // prim = ((SceneObject)ent).HasChildPrim(localID);
669 if (prim != null) 726 if (prim != null)
670 { 727 {
671 prim.UpdateSingleRotation(rot); 728 prim.UpdateSingleRotation(rot);
@@ -692,7 +749,7 @@ namespace OpenSim.Region.Environment.Scenes
692 if (hasPrim != false) 749 if (hasPrim != false)
693 { 750 {
694 ((SceneObjectGroup)ent).Resize(scale, localID); 751 ((SceneObjectGroup)ent).Resize(scale, localID);
695 // prim.ResizeGoup(scale); 752 // prim.ResizeGoup(scale);
696 break; 753 break;
697 } 754 }
698 } 755 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 378acf9..96bb97a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -538,7 +538,10 @@ namespace OpenSim.Region.Environment.Scenes
538 538
539 public void AddEntity(SceneObjectGroup sceneObject) 539 public void AddEntity(SceneObjectGroup sceneObject)
540 { 540 {
541 Entities.Add(sceneObject.UUID, sceneObject); 541 if(!Entities.ContainsKey(sceneObject.UUID))
542 {
543 Entities.Add(sceneObject.UUID, sceneObject);
544 }
542 } 545 }
543 546
544 public void RemoveEntity(SceneObjectGroup sceneObject) 547 public void RemoveEntity(SceneObjectGroup sceneObject)
@@ -604,6 +607,7 @@ namespace OpenSim.Region.Environment.Scenes
604 client.OnObjectDeselect += DeselectPrim; 607 client.OnObjectDeselect += DeselectPrim;
605 client.OnGrabUpdate += MoveObject; 608 client.OnGrabUpdate += MoveObject;
606 client.OnDeRezObject += DeRezObject; 609 client.OnDeRezObject += DeRezObject;
610 client.OnRezObject += RezObject;
607 client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest; 611 client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest;
608 client.OnObjectDescription += PrimDescription; 612 client.OnObjectDescription += PrimDescription;
609 client.OnObjectName += PrimName; 613 client.OnObjectName += PrimName;
@@ -1114,7 +1118,7 @@ namespace OpenSim.Region.Environment.Scenes
1114 this.assetCache.AddAsset(asset); 1118 this.assetCache.AddAsset(asset);
1115 1119
1116 item.assetID = asset.FullID; 1120 item.assetID = asset.FullID;
1117 userInfo.updateItem(remoteClient.AgentId, item); 1121 userInfo.UpdateItem(remoteClient.AgentId, item);
1118 1122
1119 // remoteClient.SendInventoryItemUpdate(item); 1123 // remoteClient.SendInventoryItemUpdate(item);
1120 1124
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 77d936d..73f199e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
39 { 39 {
40 get { return m_rootPart.RotationOffset; } 40 get { return m_rootPart.RotationOffset; }
41 } 41 }
42 42
43 43
44 /// <summary> 44 /// <summary>
45 /// 45 ///
@@ -108,6 +108,12 @@ namespace OpenSim.Region.Environment.Scenes
108 get { return m_rootPart.OwnerID; } 108 get { return m_rootPart.OwnerID; }
109 } 109 }
110 110
111 public string Text
112 {
113 get { return m_rootPart.Text; }
114 set { m_rootPart.Text = value; }
115 }
116
111 /// <summary> 117 /// <summary>
112 /// Added because the Parcel code seems to use it 118 /// Added because the Parcel code seems to use it
113 /// but not sure a object should have this 119 /// but not sure a object should have this
@@ -143,19 +149,40 @@ namespace OpenSim.Region.Environment.Scenes
143 149
144 StringReader sr = new StringReader(xmlData); 150 StringReader sr = new StringReader(xmlData);
145 XmlTextReader reader = new XmlTextReader(sr); 151 XmlTextReader reader = new XmlTextReader(sr);
152 reader.Read();
146 reader.ReadStartElement("SceneObjectGroup"); 153 reader.ReadStartElement("SceneObjectGroup");
147 reader.ReadStartElement("RootPart"); 154 reader.ReadStartElement("RootPart");
148 this.m_rootPart = SceneObjectPart.FromXml(reader); 155 this.m_rootPart = SceneObjectPart.FromXml(reader);
149 reader.ReadEndElement(); 156 reader.ReadEndElement();
150 //TODO: read and create rest of the parts 157
151 reader.ReadEndElement(); 158 while (reader.Read())
159 {
160 switch (reader.NodeType)
161 {
162 case XmlNodeType.Element:
163 if (reader.Name == "Part")
164 {
165 reader.Read();
166 SceneObjectPart Part = SceneObjectPart.FromXml(reader);
167 Part.LocalID = m_scene.PrimIDAllocate();
168 this.AddPart(Part);
169 Part.RegionHandle = m_regionHandle;
170 }
171 break;
172 case XmlNodeType.EndElement:
173 break;
174 }
175 }
152 reader.Close(); 176 reader.Close();
153 sr.Close(); 177 sr.Close();
154 178 this.m_rootPart.SetParent(this);
155 this.m_parts.Add(m_rootPart.UUID, m_rootPart); 179 this.m_parts.Add(m_rootPart.UUID, m_rootPart);
156 this.m_rootPart.LocalID = m_scene.PrimIDAllocate(); 180 this.m_rootPart.LocalID = m_scene.PrimIDAllocate();
181 this.m_rootPart.ParentID = 0;
157 this.m_rootPart.RegionHandle = m_regionHandle; 182 this.m_rootPart.RegionHandle = m_regionHandle;
183 this.UpdateParentIDs();
158 m_scene.EventManager.OnBackup += this.ProcessBackup; 184 m_scene.EventManager.OnBackup += this.ProcessBackup;
185 this.ScheduleGroupForFullUpdate();
159 } 186 }
160 187
161 /// <summary> 188 /// <summary>
@@ -192,6 +219,17 @@ namespace OpenSim.Region.Environment.Scenes
192 writer.WriteStartElement(String.Empty, "RootPart", String.Empty); 219 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
193 m_rootPart.ToXml(writer); 220 m_rootPart.ToXml(writer);
194 writer.WriteEndElement(); 221 writer.WriteEndElement();
222 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
223 foreach (SceneObjectPart part in this.m_parts.Values)
224 {
225 if (part.UUID != this.m_rootPart.UUID)
226 {
227 writer.WriteStartElement(String.Empty, "Part", String.Empty);
228 part.ToXml(writer);
229 writer.WriteEndElement();
230 }
231 }
232 writer.WriteEndElement();
195 writer.WriteEndElement(); 233 writer.WriteEndElement();
196 writer.Close(); 234 writer.Close();
197 // System.Console.WriteLine("prim: " + sw.ToString()); 235 // System.Console.WriteLine("prim: " + sw.ToString());
@@ -215,11 +253,11 @@ namespace OpenSim.Region.Environment.Scenes
215 dupe.m_regionHandle = this.m_regionHandle; 253 dupe.m_regionHandle = this.m_regionHandle;
216 254
217 dupe.CopyRootPart(this.m_rootPart); 255 dupe.CopyRootPart(this.m_rootPart);
218 256
219 List<SceneObjectPart> partList = new List<SceneObjectPart>(this.m_parts.Values); 257 List<SceneObjectPart> partList = new List<SceneObjectPart>(this.m_parts.Values);
220 foreach (SceneObjectPart part in partList) 258 foreach (SceneObjectPart part in partList)
221 { 259 {
222 if (part.UUID != this.m_rootPart.UUID) 260 if (part.UUID != this.m_rootPart.UUID)
223 { 261 {
224 dupe.CopyPart(part); 262 dupe.CopyPart(part);
225 } 263 }
@@ -477,13 +515,6 @@ namespace OpenSim.Region.Environment.Scenes
477 } 515 }
478 } 516 }
479 517
480 public string Text
481 {
482 get { return m_rootPart.Text; }
483 set { m_rootPart.Text = value; }
484 }
485
486
487 public void SetPartText(string text, uint localID) 518 public void SetPartText(string text, uint localID)
488 { 519 {
489 SceneObjectPart part = this.GetChildPrim(localID); 520 SceneObjectPart part = this.GetChildPrim(localID);
@@ -502,6 +533,26 @@ namespace OpenSim.Region.Environment.Scenes
502 } 533 }
503 } 534 }
504 535
536 public string GetPartName(uint localID)
537 {
538 SceneObjectPart part = this.GetChildPrim(localID);
539 if (part != null)
540 {
541 return part.PartName;
542 }
543 return "";
544 }
545
546 public string GetPartDescription(uint localID)
547 {
548 SceneObjectPart part = this.GetChildPrim(localID);
549 if (part != null)
550 {
551 return part.Description;
552 }
553 return "";
554 }
555
505 /// <summary> 556 /// <summary>
506 /// 557 ///
507 /// </summary> 558 /// </summary>
@@ -598,7 +649,7 @@ namespace OpenSim.Region.Environment.Scenes
598 SceneObjectPart part = this.GetChildPrim(localID); 649 SceneObjectPart part = this.GetChildPrim(localID);
599 if (part != null) 650 if (part != null)
600 { 651 {
601 if (part.UUID== this.m_rootPart.UUID) 652 if (part.UUID == this.m_rootPart.UUID)
602 { 653 {
603 this.UpdateRootPosition(pos); 654 this.UpdateRootPosition(pos);
604 } 655 }
@@ -805,14 +856,14 @@ namespace OpenSim.Region.Environment.Scenes
805 856
806 public override void UpdateMovement() 857 public override void UpdateMovement()
807 { 858 {
808 foreach( SceneObjectPart part in m_parts.Values ) 859 foreach (SceneObjectPart part in m_parts.Values)
809 { 860 {
810 part.UpdateMovement(); 861 part.UpdateMovement();
811 } 862 }
812 863
813 base.UpdateMovement(); 864 base.UpdateMovement();
814 } 865 }
815 866
816 /// <summary> 867 /// <summary>
817 /// Added as a way for the storage provider to reset the scene, 868 /// Added as a way for the storage provider to reset the scene,
818 /// most likely a better way to do this sort of thing but for now... 869 /// most likely a better way to do this sort of thing but for now...
@@ -857,8 +908,8 @@ namespace OpenSim.Region.Environment.Scenes
857 } 908 }
858 return null; 909 return null;
859 } 910 }
860 911
861 public void UpdateText( string text ) 912 public void UpdateText(string text)
862 { 913 {
863 m_rootPart.Text = text; 914 m_rootPart.Text = text;
864 m_rootPart.ScheduleTerseUpdate(); 915 m_rootPart.ScheduleTerseUpdate();
@@ -866,7 +917,7 @@ namespace OpenSim.Region.Environment.Scenes
866 917
867 public void ObjectGrabHandler(uint localId, LLVector3 offsetPos, IClientAPI remoteClient) 918 public void ObjectGrabHandler(uint localId, LLVector3 offsetPos, IClientAPI remoteClient)
868 { 919 {
869 if( m_rootPart.LocalID == localId ) 920 if (m_rootPart.LocalID == localId)
870 { 921 {
871 OnGrabGroup(offsetPos, remoteClient); 922 OnGrabGroup(offsetPos, remoteClient);
872 } 923 }
@@ -886,5 +937,18 @@ namespace OpenSim.Region.Environment.Scenes
886 { 937 {
887 938
888 } 939 }
940
941 public void DeleteGroup()
942 {
943 m_scene.EventManager.OnBackup -= this.ProcessBackup;
944 foreach (SceneObjectPart part in this.m_parts.Values)
945 {
946 List<ScenePresence> avatars = this.RequestSceneAvatars();
947 for (int i = 0; i < avatars.Count; i++)
948 {
949 avatars[i].ControllingClient.SendKillObject(this.m_regionHandle, part.LocalID);
950 }
951 }
952 }
889 } 953 }
890} 954}
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 8bd7496..25b62b8 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -153,6 +153,7 @@ namespace SimpleApp
153 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { } 153 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { }
154 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) { } 154 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) { }
155 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } 155 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
156 public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
156 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } 157 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
157 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { } 158 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
158 159