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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cce8b21..3e9a6fa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4503,8 +4503,25 @@ namespace OpenSim.Region.Framework.Scenes
4503 4503
4504 Changed changeFlags = 0; 4504 Changed changeFlags = 0;
4505 4505
4506 Primitive.TextureEntryFace fallbackNewFace = newTex.DefaultTexture;
4507 Primitive.TextureEntryFace fallbackOldFace = oldTex.DefaultTexture;
4508
4509 // On Incoming packets, sometimes newText.DefaultTexture is null. The assumption is that all
4510 // other prim-sides are set, but apparently that's not always the case. Lets assume packet/data corruption at this point.
4511 if (fallbackNewFace == null)
4512 {
4513 fallbackNewFace = new Primitive.TextureEntry(Util.BLANK_TEXTURE_UUID).CreateFace(0);
4514 newTex.DefaultTexture = fallbackNewFace;
4515 }
4516 if (fallbackOldFace == null)
4517 {
4518 fallbackOldFace = new Primitive.TextureEntry(Util.BLANK_TEXTURE_UUID).CreateFace(0);
4519 oldTex.DefaultTexture = fallbackOldFace;
4520 }
4521
4506 for (int i = 0 ; i < GetNumberOfSides(); i++) 4522 for (int i = 0 ; i < GetNumberOfSides(); i++)
4507 { 4523 {
4524
4508 Primitive.TextureEntryFace newFace = newTex.DefaultTexture; 4525 Primitive.TextureEntryFace newFace = newTex.DefaultTexture;
4509 Primitive.TextureEntryFace oldFace = oldTex.DefaultTexture; 4526 Primitive.TextureEntryFace oldFace = oldTex.DefaultTexture;
4510 4527