diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | 42 |
1 files changed, 40 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs index 28dc5f5..c17a368 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | |||
@@ -115,6 +115,9 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
115 | 115 | ||
116 | private delegate T DefaultGetter<T>(string settingName, T defaultValue); | 116 | private delegate T DefaultGetter<T>(string settingName, T defaultValue); |
117 | private bool m_enabled; | 117 | private bool m_enabled; |
118 | private ICommandConsole m_console; | ||
119 | private List<Scene> m_Scenes = new List<Scene> (); | ||
120 | |||
118 | 121 | ||
119 | /// <summary> | 122 | /// <summary> |
120 | /// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState! | 123 | /// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState! |
@@ -206,8 +209,20 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
206 | /// Currently a no-op for AutoBackup because we have to wait for region to be fully loaded. | 209 | /// Currently a no-op for AutoBackup because we have to wait for region to be fully loaded. |
207 | /// </summary> | 210 | /// </summary> |
208 | /// <param name="scene"></param> | 211 | /// <param name="scene"></param> |
209 | void IRegionModuleBase.AddRegion(Scene scene) | 212 | void IRegionModuleBase.AddRegion (Scene scene) |
210 | { | 213 | { |
214 | if (!this.m_enabled) { | ||
215 | return; | ||
216 | } | ||
217 | lock (m_Scenes) { | ||
218 | m_Scenes.Add (scene); | ||
219 | } | ||
220 | m_console = MainConsole.Instance; | ||
221 | |||
222 | m_console.Commands.AddCommand ( | ||
223 | "AutoBackup", false, "dobackup", | ||
224 | "dobackup", | ||
225 | "do backup.", DoBackup); | ||
211 | } | 226 | } |
212 | 227 | ||
213 | /// <summary> | 228 | /// <summary> |
@@ -220,7 +235,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
220 | { | 235 | { |
221 | return; | 236 | return; |
222 | } | 237 | } |
223 | 238 | m_Scenes.Remove (scene); | |
224 | if (this.m_states.ContainsKey(scene)) | 239 | if (this.m_states.ContainsKey(scene)) |
225 | { | 240 | { |
226 | AutoBackupModuleState abms = this.m_states[scene]; | 241 | AutoBackupModuleState abms = this.m_states[scene]; |
@@ -275,6 +290,29 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
275 | 290 | ||
276 | #endregion | 291 | #endregion |
277 | 292 | ||
293 | |||
294 | private void DoBackup (string module, string[] args) | ||
295 | { | ||
296 | if (args.Length != 2) { | ||
297 | MainConsole.Instance.OutputFormat ("Usage: dobackup <regionname>"); | ||
298 | return; | ||
299 | } | ||
300 | bool found = false; | ||
301 | string name = args [1]; | ||
302 | lock (m_Scenes) { | ||
303 | foreach (Scene s in m_Scenes) { | ||
304 | string test = s.Name.ToString (); | ||
305 | if (test == name) { | ||
306 | found = true; | ||
307 | DoRegionBackup (s); | ||
308 | } | ||
309 | } | ||
310 | if (!found) { | ||
311 | MainConsole.Instance.OutputFormat ("No such region {0}. Nothing to backup", name); | ||
312 | } | ||
313 | } | ||
314 | } | ||
315 | |||
278 | /// <summary> | 316 | /// <summary> |
279 | /// Set up internal state for a given scene. Fairly complex code. | 317 | /// Set up internal state for a given scene. Fairly complex code. |
280 | /// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene. | 318 | /// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene. |