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-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index f169117..3eedf49 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -283,6 +283,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
283 283
284 public void Initialise(Scene scene, IConfigSource config) 284 public void Initialise(Scene scene, IConfigSource config)
285 { 285 {
286 IConfig texturesConfig = config.Configs["Textures"];
287 if (texturesConfig != null)
288 ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false);
289
286 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) 290 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
287 { 291 {
288 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); 292 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
@@ -292,7 +296,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
292 296
293 public void PostInitialise() 297 public void PostInitialise()
294 { 298 {
295// ReuseTextures = true;
296 if (ReuseTextures) 299 if (ReuseTextures)
297 { 300 {
298 m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative); 301 m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative);