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-rw-r--r--OpenSim/Framework/Util.cs42
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
2 files changed, 43 insertions, 3 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 745da17..c4fc643 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -1372,11 +1372,30 @@ namespace OpenSim.Framework
1372 return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri; 1372 return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
1373 } 1373 }
1374 1374
1375 /// <summary>
1376 /// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 256 bytes if necessary.
1377 /// </summary>
1378 /// <param name="str">
1379 /// If null or empty, then an bytes[0] is returned.
1380 /// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0]
1381 /// </param>
1382 /// <param name="args">
1383 /// Arguments to substitute into the string via the {} mechanism.
1384 /// </param>
1385 /// <returns></returns>
1375 public static byte[] StringToBytes256(string str, params object[] args) 1386 public static byte[] StringToBytes256(string str, params object[] args)
1376 { 1387 {
1377 return StringToBytes256(string.Format(str, args)); 1388 return StringToBytes256(string.Format(str, args));
1378 } 1389 }
1379 1390
1391 /// <summary>
1392 /// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 256 bytes if necessary.
1393 /// </summary>
1394 /// <param name="str">
1395 /// If null or empty, then an bytes[0] is returned.
1396 /// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0]
1397 /// </param>
1398 /// <returns></returns>
1380 public static byte[] StringToBytes256(string str) 1399 public static byte[] StringToBytes256(string str)
1381 { 1400 {
1382 if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } 1401 if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
@@ -1395,11 +1414,30 @@ namespace OpenSim.Framework
1395 return data; 1414 return data;
1396 } 1415 }
1397 1416
1417 /// <summary>
1418 /// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 1024 bytes if necessary.
1419 /// </summary>
1420 /// <param name="str">
1421 /// If null or empty, then an bytes[0] is returned.
1422 /// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0]
1423 /// </param>
1424 /// <param name="args">
1425 /// Arguments to substitute into the string via the {} mechanism.
1426 /// </param>
1427 /// <returns></returns>
1398 public static byte[] StringToBytes1024(string str, params object[] args) 1428 public static byte[] StringToBytes1024(string str, params object[] args)
1399 { 1429 {
1400 return StringToBytes1024(string.Format(str, args)); 1430 return StringToBytes1024(string.Format(str, args));
1401 } 1431 }
1402 1432
1433 /// <summary>
1434 /// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 1024 bytes if necessary.
1435 /// </summary>
1436 /// <param name="str">
1437 /// If null or empty, then an bytes[0] is returned.
1438 /// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0]
1439 /// </param>
1440 /// <returns></returns>
1403 public static byte[] StringToBytes1024(string str) 1441 public static byte[] StringToBytes1024(string str)
1404 { 1442 {
1405 if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } 1443 if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e0bc891..a0a2624 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1579,7 +1579,9 @@ namespace OpenSim.Region.Framework.Scenes
1579 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; 1579 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
1580 msg.Position = Vector3.Zero; 1580 msg.Position = Vector3.Zero;
1581 msg.RegionID = RegionInfo.RegionID.Guid; 1581 msg.RegionID = RegionInfo.RegionID.Guid;
1582 msg.binaryBucket = new byte[0]; 1582
1583 // We must fill in a null-terminated 'empty' string here since bytes[0] will crash viewer 3.
1584 msg.binaryBucket = Util.StringToBytes256("\0");
1583 if (ret.Value.count > 1) 1585 if (ret.Value.count > 1)
1584 msg.message = string.Format("Your {0} objects were returned from {1} in region {2} due to {3}", ret.Value.count, ret.Value.location.ToString(), RegionInfo.RegionName, ret.Value.reason); 1586 msg.message = string.Format("Your {0} objects were returned from {1} in region {2} due to {3}", ret.Value.count, ret.Value.location.ToString(), RegionInfo.RegionName, ret.Value.reason);
1585 else 1587 else