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-rw-r--r--OpenSim/Data/MSSQL/MSSQLRegionData.cs33
-rw-r--r--OpenSim/Data/MySQL/MySQLRegionData.cs16
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs5
3 files changed, 40 insertions, 14 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
index 5ab29ff..2388207 100644
--- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
@@ -79,7 +79,6 @@ namespace OpenSim.Data.MSSQL
79 79
80 //Migration settings 80 //Migration settings
81 _Database.CheckMigration(_migrationStore); 81 _Database.CheckMigration(_migrationStore);
82
83 } 82 }
84 83
85 /// <summary> 84 /// <summary>
@@ -124,10 +123,9 @@ namespace OpenSim.Data.MSSQL
124 else 123 else
125 sceneObjectPart.Shape = BuildShape(reader); 124 sceneObjectPart.Shape = BuildShape(reader);
126 125
127 sceneObjectPart.FolderID = sceneObjectPart.UUID; // A relic from when we 126 // A relic from when we we thought that prims contained folder objects. In
128 // we thought prims contained 127 // reality, prim == folder
129 // folder objects. In 128 sceneObjectPart.FolderID = sceneObjectPart.UUID;
130 // reality, prim == folder
131 sceneObjectParts.Add(sceneObjectPart); 129 sceneObjectParts.Add(sceneObjectPart);
132 130
133 UUID groupID = new UUID(reader["SceneGroupID"].ToString()); 131 UUID groupID = new UUID(reader["SceneGroupID"].ToString());
@@ -138,6 +136,20 @@ namespace OpenSim.Data.MSSQL
138 sceneObjectGroups.Add(grp); 136 sceneObjectGroups.Add(grp);
139 137
140 lastGroupID = groupID; 138 lastGroupID = groupID;
139
140 // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are
141 // recorded as the root prim (for which the UUID must equal the persisted group UUID). In
142 // this case, force the UUID to be the same as the group UUID so that at least these can be
143 // deleted (we need to change the UUID so that any other prims in the linkset can also be
144 // deleted).
145 if (sceneObjectPart.UUID != groupID && groupID != UUID.Zero)
146 {
147 _Log.WarnFormat(
148 "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID",
149 sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID);
150
151 sceneObjectPart.UUID = groupID;
152 }
141 153
142 grp = new SceneObjectGroup(sceneObjectPart); 154 grp = new SceneObjectGroup(sceneObjectPart);
143 } 155 }
@@ -162,10 +174,9 @@ namespace OpenSim.Data.MSSQL
162 //Load the inventory off all sceneobjects within the region 174 //Load the inventory off all sceneobjects within the region
163 LoadItems(sceneObjectParts); 175 LoadItems(sceneObjectParts);
164 176
165 _Log.DebugFormat("[DATABASE] Loaded {0} objects using {1} prims", sceneObjectGroups.Count, sceneObjectParts.Count); 177 _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", sceneObjectGroups.Count, sceneObjectParts.Count);
166 178
167 return sceneObjectGroups; 179 return sceneObjectGroups;
168
169 } 180 }
170 181
171 /// <summary> 182 /// <summary>
@@ -216,7 +227,7 @@ namespace OpenSim.Data.MSSQL
216 /// <param name="regionUUID"></param> 227 /// <param name="regionUUID"></param>
217 public void StoreObject(SceneObjectGroup obj, UUID regionUUID) 228 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
218 { 229 {
219 _Log.InfoFormat("[REGION DB]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count); 230 _Log.InfoFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
220 231
221 using (SqlConnection conn = _Database.DatabaseConnection()) 232 using (SqlConnection conn = _Database.DatabaseConnection())
222 { 233 {
@@ -404,7 +415,7 @@ ELSE
404 /// <param name="regionUUID">regionUUID (is this used anyway</param> 415 /// <param name="regionUUID">regionUUID (is this used anyway</param>
405 public void RemoveObject(UUID objectID, UUID regionUUID) 416 public void RemoveObject(UUID objectID, UUID regionUUID)
406 { 417 {
407 _Log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", objectID, regionUUID); 418 _Log.InfoFormat("[MSSQL]: Removing obj: {0} from region: {1}", objectID, regionUUID);
408 419
409 //Remove from prims and primsitem table 420 //Remove from prims and primsitem table
410 string sqlPrims = string.Format("DELETE FROM PRIMS WHERE SceneGroupID = '{0}'", objectID); 421 string sqlPrims = string.Format("DELETE FROM PRIMS WHERE SceneGroupID = '{0}'", objectID);
@@ -1482,9 +1493,7 @@ VALUES
1482 1493
1483 return parameters.ToArray(); 1494 return parameters.ToArray();
1484 } 1495 }
1485 1496
1486
1487
1488 #endregion 1497 #endregion
1489 1498
1490 #endregion 1499 #endregion
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
index a06dbb3..e1ddb54 100644
--- a/OpenSim/Data/MySQL/MySQLRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -455,6 +455,20 @@ namespace OpenSim.Data.MySQL
455 objects.Add(grp); 455 objects.Add(grp);
456 456
457 lastGroupID = groupID; 457 lastGroupID = groupID;
458
459 // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are
460 // recorded as the root prim (for which the UUID must equal the persisted group UUID). In
461 // this case, force the UUID to be the same as the group UUID so that at least these can be
462 // deleted (we need to change the UUID so that any other prims in the linkset can also be
463 // deleted).
464 if (prim.UUID != groupID && groupID != UUID.Zero)
465 {
466 m_log.WarnFormat(
467 "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID",
468 prim.Name, prim.UUID, prim.GroupPosition, groupID);
469
470 prim.UUID = groupID;
471 }
458 472
459 grp = new SceneObjectGroup(prim); 473 grp = new SceneObjectGroup(prim);
460 } 474 }
@@ -484,7 +498,7 @@ namespace OpenSim.Data.MySQL
484 foreach (SceneObjectPart part in prims) 498 foreach (SceneObjectPart part in prims)
485 LoadItems(part); 499 LoadItems(part);
486 500
487 m_log.DebugFormat("[DATABASE] Loaded {0} objects using {1} prims", objects.Count, prims.Count); 501 m_log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
488 502
489 return objects; 503 return objects;
490 } 504 }
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index fce98a2..306dcb8 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -419,6 +419,7 @@ namespace OpenSim.Data.SQLite
419 419
420 string uuid = (string) primRow["UUID"]; 420 string uuid = (string) primRow["UUID"];
421 string objID = (string) primRow["SceneGroupID"]; 421 string objID = (string) primRow["SceneGroupID"];
422
422 if (uuid == objID) //is new SceneObjectGroup ? 423 if (uuid == objID) //is new SceneObjectGroup ?
423 { 424 {
424 SceneObjectGroup group = new SceneObjectGroup(); 425 SceneObjectGroup group = new SceneObjectGroup();
@@ -451,6 +452,7 @@ namespace OpenSim.Data.SQLite
451 } 452 }
452 } 453 }
453 } 454 }
455
454 // Now fill the groups with part data 456 // Now fill the groups with part data
455 foreach (DataRow primRow in primsForRegion) 457 foreach (DataRow primRow in primsForRegion)
456 { 458 {
@@ -470,10 +472,11 @@ namespace OpenSim.Data.SQLite
470 } 472 }
471 else 473 else
472 { 474 {
473 m_log.Info( 475 m_log.Warn(
474 "[REGION DB]: No shape found for prim in storage, so setting default box shape"); 476 "[REGION DB]: No shape found for prim in storage, so setting default box shape");
475 prim.Shape = PrimitiveBaseShape.Default; 477 prim.Shape = PrimitiveBaseShape.Default;
476 } 478 }
479
477 createdObjects[new UUID(objID)].AddPart(prim); 480 createdObjects[new UUID(objID)].AddPart(prim);
478 LoadItems(prim); 481 LoadItems(prim);
479 } 482 }