diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/PrimMesher.cs | 35 |
1 files changed, 25 insertions, 10 deletions
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index dc19b1c..63fb7f7 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -879,6 +879,10 @@ namespace PrimMesher | |||
879 | else if (this.sides == 24 && this.hollowSides == 4) | 879 | else if (this.sides == 24 && this.hollowSides == 4) |
880 | hollow *= 1.414f; | 880 | hollow *= 1.414f; |
881 | 881 | ||
882 | bool hasProfileCut = false; | ||
883 | if (profileStart < 0.0 || profileEnd < 1.0) | ||
884 | hasProfileCut = true; | ||
885 | |||
882 | Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true); | 886 | Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true); |
883 | 887 | ||
884 | if (initialProfileRot != 0.0f) | 888 | if (initialProfileRot != 0.0f) |
@@ -927,9 +931,16 @@ namespace PrimMesher | |||
927 | 931 | ||
928 | int numVerts = newLayer.coords.Count; | 932 | int numVerts = newLayer.coords.Count; |
929 | Face newFace = new Face(); | 933 | Face newFace = new Face(); |
934 | |||
930 | if (step > 0) | 935 | if (step > 0) |
931 | { | 936 | { |
932 | for (int i = coordsLen; i < this.coords.Count - 1; i++) | 937 | int startVert = coordsLen + 1; |
938 | int endVert = this.coords.Count - 1; | ||
939 | |||
940 | if (hasProfileCut || hollow > 0.0f) | ||
941 | startVert--; | ||
942 | |||
943 | for (int i = startVert; i < endVert; i++) | ||
933 | { | 944 | { |
934 | newFace.v1 = i; | 945 | newFace.v1 = i; |
935 | newFace.v2 = i - numVerts; | 946 | newFace.v2 = i - numVerts; |
@@ -941,15 +952,19 @@ namespace PrimMesher | |||
941 | this.faces.Add(newFace); | 952 | this.faces.Add(newFace); |
942 | } | 953 | } |
943 | 954 | ||
944 | newFace.v1 = coordsLen - 1; | 955 | if (hasProfileCut) |
945 | newFace.v2 = coordsLen - numVerts; | 956 | { |
946 | newFace.v3 = coordsLen; | 957 | newFace.v1 = coordsLen - 1; |
947 | this.faces.Add(newFace); | 958 | newFace.v2 = coordsLen - numVerts; |
959 | newFace.v3 = coordsLen; | ||
960 | this.faces.Add(newFace); | ||
961 | |||
962 | newFace.v1 = coordsLen + numVerts - 1; | ||
963 | newFace.v2 = coordsLen - 1; | ||
964 | newFace.v3 = coordsLen; | ||
965 | this.faces.Add(newFace); | ||
966 | } | ||
948 | 967 | ||
949 | newFace.v1 = coordsLen + numVerts - 1; | ||
950 | newFace.v2 = coordsLen - 1; | ||
951 | newFace.v3 = coordsLen; | ||
952 | this.faces.Add(newFace); | ||
953 | } | 968 | } |
954 | 969 | ||
955 | // calc the step for the next iteration of the loop | 970 | // calc the step for the next iteration of the loop |
@@ -1173,7 +1188,7 @@ namespace PrimMesher | |||
1173 | 1188 | ||
1174 | public Coord SurfaceNormal(int faceIndex) | 1189 | public Coord SurfaceNormal(int faceIndex) |
1175 | { | 1190 | { |
1176 | //int numFaces = faces.Count; | 1191 | int numFaces = faces.Count; |
1177 | if (faceIndex < 0 || faceIndex >= faces.Count) | 1192 | if (faceIndex < 0 || faceIndex >= faces.Count) |
1178 | return new Coord(0.0f, 0.0f, 0.0f); | 1193 | return new Coord(0.0f, 0.0f, 0.0f); |
1179 | 1194 | ||