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-rw-r--r--OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs2
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs12
2 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
index 7ef0f5f..f37c399 100644
--- a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
+++ b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
@@ -122,9 +122,11 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
122 m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + 122 m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
123 Thread.CurrentThread.ManagedThreadId.ToString() + 123 Thread.CurrentThread.ManagedThreadId.ToString() +
124 ")"); 124 ")");
125
125 m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); 126 m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
126 m_openSim.CreateRegion(regionsToLoad[i], true, out scene); 127 m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
127 regionsToLoad[i].EstateSettings.Save(); 128 regionsToLoad[i].EstateSettings.Save();
129
128 if (scene != null) 130 if (scene != null)
129 { 131 {
130 m_newRegionCreatedHandler = OnNewRegionCreated; 132 m_newRegionCreatedHandler = OnNewRegionCreated;
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 1652b82..e950613 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -795,9 +795,7 @@ namespace OpenSim
795 /// <summary> 795 /// <summary>
796 /// Load the estate information for the provided RegionInfo object. 796 /// Load the estate information for the provided RegionInfo object.
797 /// </summary> 797 /// </summary>
798 /// <param name="regInfo"> 798 /// <param name="regInfo"></param>
799 /// A <see cref="RegionInfo"/>
800 /// </param>
801 public void PopulateRegionEstateInfo(RegionInfo regInfo) 799 public void PopulateRegionEstateInfo(RegionInfo regInfo)
802 { 800 {
803 IEstateDataService estateDataService = EstateDataService; 801 IEstateDataService estateDataService = EstateDataService;
@@ -819,7 +817,13 @@ namespace OpenSim
819 regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); 817 regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
820 818
821 regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); 819 regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
822 //regInfo.EstateSettings.Save(); 820
821 // FIXME: Later on, the scene constructor will reload the estate settings no matter what.
822 // Therefore, we need to do an initial save here otherwise the new estate name will be reset
823 // back to the default. The reloading of estate settings by scene could be eliminated if it
824 // knows that the passed in settings in RegionInfo are already valid. Also, it might be
825 // possible to eliminate some additional later saves made by callers of this method.
826 regInfo.EstateSettings.Save();
823 break; 827 break;
824 } 828 }
825 else 829 else