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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs4
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs4
2 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index 9fc77a7..60a932d 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -89,11 +89,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
89 // Create asset 89 // Create asset
90 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); 90 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
91 object1.AbsolutePosition = new Vector3(15, 30, 45); 91 object1.AbsolutePosition = new Vector3(15, 30, 45);
92 object1.Parts[0].Scale = new Vector3(1, 1, 1);
93 92
94 SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); 93 SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
95 object2.AbsolutePosition = new Vector3(25, 50, 75); 94 object2.AbsolutePosition = new Vector3(25, 50, 75);
96 object2.Parts[0].Scale = new Vector3(1, 1, 1);
97 95
98 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); 96 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
99 97
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index 709dd78..eb08b62 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -472,10 +472,10 @@ namespace OpenSim.Tests.Common.Setup
472 /// <param name="ownerId"></param> 472 /// <param name="ownerId"></param>
473 /// <returns></returns> 473 /// <returns></returns>
474 public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId) 474 public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
475 { 475 {
476 return new SceneObjectPart( 476 return new SceneObjectPart(
477 ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 477 ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
478 { Name = name, UUID = id }; 478 { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) };
479 } 479 }
480 480
481 /// <summary> 481 /// <summary>