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-rw-r--r--OpenSim/Framework/UndoStack.cs40
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs2
3 files changed, 55 insertions, 3 deletions
diff --git a/OpenSim/Framework/UndoStack.cs b/OpenSim/Framework/UndoStack.cs
index fde63b1..8f8849d 100644
--- a/OpenSim/Framework/UndoStack.cs
+++ b/OpenSim/Framework/UndoStack.cs
@@ -45,59 +45,96 @@ namespace OpenSim.Framework
45 m_Undos = new T[capacity + 1]; 45 m_Undos = new T[capacity + 1];
46 } 46 }
47 47
48 /// <summary>
49 /// Is the stack full?
50 /// </summary>
48 public bool IsFull 51 public bool IsFull
49 { 52 {
50 get { return m_new == m_old; } 53 get
54 {
55 // If the old and new pointers are in the same place then all stack slots are occupied.
56 return m_new == m_old;
57 }
51 } 58 }
52 59
60 /// <summary>
61 /// Capacity of the stack.
62 /// </summary>
53 public int Capacity 63 public int Capacity
54 { 64 {
55 get { return m_Undos.Length - 1; } 65 get { return m_Undos.Length - 1; }
56 } 66 }
57 67
68 /// <summary>
69 /// Return the number of undos on the stack.
70 /// </summary>
58 public int Count 71 public int Count
59 { 72 {
60 get 73 get
61 { 74 {
62 int count = m_new - m_old - 1; 75 int count = m_new - m_old - 1;
76
63 if (count < 0) 77 if (count < 0)
64 count += m_Undos.Length; 78 count += m_Undos.Length;
79
65 return count; 80 return count;
66 } 81 }
67 } 82 }
68 83
84 /// <summary>
85 /// Push a new undo onto the stack.
86 /// </summary>
87 /// <param name="item"></param>
69 public void Push(T item) 88 public void Push(T item)
70 { 89 {
71 if (IsFull) 90 if (IsFull)
72 { 91 {
73 m_old++; 92 m_old++;
93
74 if (m_old >= m_Undos.Length) 94 if (m_old >= m_Undos.Length)
75 m_old -= m_Undos.Length; 95 m_old -= m_Undos.Length;
76 } 96 }
97
77 if (++m_new >= m_Undos.Length) 98 if (++m_new >= m_Undos.Length)
78 m_new -= m_Undos.Length; 99 m_new -= m_Undos.Length;
100
79 m_Undos[m_new] = item; 101 m_Undos[m_new] = item;
80 } 102 }
81 103
104 /// <summary>
105 /// Pop and item from the top of the undo stack.
106 /// </summary>
107 /// <returns></returns>
82 public T Pop() 108 public T Pop()
83 { 109 {
84 if (Count > 0) 110 if (Count > 0)
85 { 111 {
86 T deleted = m_Undos[m_new]; 112 T deleted = m_Undos[m_new];
87 m_Undos[m_new--] = default(T); 113 m_Undos[m_new--] = default(T);
114
88 if (m_new < 0) 115 if (m_new < 0)
89 m_new += m_Undos.Length; 116 m_new += m_Undos.Length;
117
90 return deleted; 118 return deleted;
91 } 119 }
92 else 120 else
121 {
93 throw new InvalidOperationException("Cannot pop from empty stack"); 122 throw new InvalidOperationException("Cannot pop from empty stack");
123 }
94 } 124 }
95 125
126 /// <summary>
127 /// Peek at the undo on the top of the stack.
128 /// </summary>
129 /// <returns></returns>
96 public T Peek() 130 public T Peek()
97 { 131 {
98 return m_Undos[m_new]; 132 return m_Undos[m_new];
99 } 133 }
100 134
135 /// <summary>
136 /// Clear the stack.
137 /// </summary>
101 public void Clear() 138 public void Clear()
102 { 139 {
103 if (Count > 0) 140 if (Count > 0)
@@ -106,6 +143,7 @@ namespace OpenSim.Framework
106 { 143 {
107 m_Undos[i] = default(T); 144 m_Undos[i] = default(T);
108 } 145 }
146
109 m_new = 1; 147 m_new = 1;
110 m_old = 0; 148 m_old = 0;
111 } 149 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 253326e..a1200ee 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -287,8 +287,8 @@ namespace OpenSim.Region.Framework.Scenes
287 private string m_sitAnimation = "SIT"; 287 private string m_sitAnimation = "SIT";
288 private string m_text = String.Empty; 288 private string m_text = String.Empty;
289 private string m_touchName = String.Empty; 289 private string m_touchName = String.Empty;
290 private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); 290 private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5);
291 private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5); 291 private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5);
292 private UUID _creatorID; 292 private UUID _creatorID;
293 293
294 private bool m_passTouches; 294 private bool m_passTouches;
@@ -3707,6 +3707,18 @@ namespace OpenSim.Region.Framework.Scenes
3707// } 3707// }
3708 } 3708 }
3709 3709
3710 /// <summary>
3711 /// Return number of undos on the stack. Here temporarily pending a refactor.
3712 /// </summary>
3713 public int UndoCount
3714 {
3715 get
3716 {
3717 lock (m_undo)
3718 return m_undo.Count;
3719 }
3720 }
3721
3710 public void Undo() 3722 public void Undo()
3711 { 3723 {
3712// m_log.DebugFormat("[SCENE OBJECT PART]: Handling undo request for {0} {1}", Name, LocalId); 3724// m_log.DebugFormat("[SCENE OBJECT PART]: Handling undo request for {0} {1}", Name, LocalId);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index 7ec36b8..6dbac3c 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); 62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); 63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); 64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
65
66 Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
65 } 67 }
66 68
67 /// <summary> 69 /// <summary>