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-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs5
-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs37
4 files changed, 43 insertions, 5 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index 105a1e0..e1b4fe7 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -47,7 +47,6 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
47 47
48namespace OpenSim.Capabilities.Handlers 48namespace OpenSim.Capabilities.Handlers
49{ 49{
50
51 public class GetTextureHandler : BaseStreamHandler 50 public class GetTextureHandler : BaseStreamHandler
52 { 51 {
53 private static readonly ILog m_log = 52 private static readonly ILog m_log =
@@ -67,7 +66,6 @@ namespace OpenSim.Capabilities.Handlers
67 66
68 public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse) 67 public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
69 { 68 {
70
71 // Try to parse the texture ID from the request URL 69 // Try to parse the texture ID from the request URL
72 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); 70 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
73 string textureStr = query.GetOne("texture_id"); 71 string textureStr = query.GetOne("texture_id");
@@ -85,6 +83,8 @@ namespace OpenSim.Capabilities.Handlers
85 UUID textureID; 83 UUID textureID;
86 if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID)) 84 if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID))
87 { 85 {
86// m_log.DebugFormat("[GETTEXTURE]: Received request for texture id {0}", textureID);
87
88 string[] formats; 88 string[] formats;
89 if (format != null && format != string.Empty) 89 if (format != null && format != string.Empty)
90 { 90 {
@@ -105,7 +105,6 @@ namespace OpenSim.Capabilities.Handlers
105 if (FetchTexture(httpRequest, httpResponse, textureID, f)) 105 if (FetchTexture(httpRequest, httpResponse, textureID, f))
106 break; 106 break;
107 } 107 }
108
109 } 108 }
110 else 109 else
111 { 110 {
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index 96ecea6..6d14b82 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -1209,7 +1209,6 @@ namespace OpenSim.Data.MySQL
1209 return prim; 1209 return prim;
1210 } 1210 }
1211 1211
1212
1213 /// <summary> 1212 /// <summary>
1214 /// Build a prim inventory item from the persisted data. 1213 /// Build a prim inventory item from the persisted data.
1215 /// </summary> 1214 /// </summary>
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index d0605e3..94c1417 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -968,6 +968,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
968 args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3; 968 args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3;
969 args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4; 969 args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4;
970 970
971 m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName);
972 m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName);
973 m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName);
974 m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName);
975
971 remoteClient.SendRegionHandshake(Scene.RegionInfo,args); 976 remoteClient.SendRegionHandshake(Scene.RegionInfo,args);
972 } 977 }
973 978
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d3de37d..f86b3b6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -588,7 +588,42 @@ namespace OpenSim.Region.Framework.Scenes
588 #region Region Settings 588 #region Region Settings
589 589
590 // Load region settings 590 // Load region settings
591 m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); 591 // LoadRegionSettings creates new region settings in persistence if they don't already exist for this region.
592 // However, in this case, the default textures are not set in memory properly, so we need to do it here and
593 // resave.
594 // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new
595 // region is set up and avoid these gyrations.
596 RegionSettings rs = simDataService.LoadRegionSettings(m_regInfo.RegionID);
597 bool updatedTerrainTextures = false;
598 if (rs.TerrainTexture1 == UUID.Zero)
599 {
600 rs.TerrainTexture1 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_1;
601 updatedTerrainTextures = true;
602 }
603
604 if (rs.TerrainTexture2 == UUID.Zero)
605 {
606 rs.TerrainTexture2 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_2;
607 updatedTerrainTextures = true;
608 }
609
610 if (rs.TerrainTexture3 == UUID.Zero)
611 {
612 rs.TerrainTexture3 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_3;
613 updatedTerrainTextures = true;
614 }
615
616 if (rs.TerrainTexture4 == UUID.Zero)
617 {
618 rs.TerrainTexture4 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_4;
619 updatedTerrainTextures = true;
620 }
621
622 if (updatedTerrainTextures)
623 rs.Save();
624
625 m_regInfo.RegionSettings = rs;
626
592 if (estateDataService != null) 627 if (estateDataService != null)
593 m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); 628 m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false);
594 629