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-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPVehicle.cs33
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs40
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs8
4 files changed, 73 insertions, 27 deletions
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index 5e4df3a..fecc329 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -175,7 +175,8 @@ namespace OpenSim.Data.MySQL
175 "PassCollisions, " + 175 "PassCollisions, " +
176 "LinkNumber, MediaURL, KeyframeMotion, " + 176 "LinkNumber, MediaURL, KeyframeMotion, " +
177 "PhysicsShapeType, Density, GravityModifier, " + 177 "PhysicsShapeType, Density, GravityModifier, " +
178 "Friction, Restitution) values (" + "?UUID, " + 178 "Friction, Restitution, Vehicle " +
179 ") values (" + "?UUID, " +
179 "?CreationDate, ?Name, ?Text, " + 180 "?CreationDate, ?Name, ?Text, " +
180 "?Description, ?SitName, ?TouchName, " + 181 "?Description, ?SitName, ?TouchName, " +
181 "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " + 182 "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
@@ -209,7 +210,7 @@ namespace OpenSim.Data.MySQL
209 "?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " + 210 "?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " +
210 "?LinkNumber, ?MediaURL, ?KeyframeMotion, " + 211 "?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
211 "?PhysicsShapeType, ?Density, ?GravityModifier, " + 212 "?PhysicsShapeType, ?Density, ?GravityModifier, " +
212 "?Friction, ?Restitution)"; 213 "?Friction, ?Restitution, ?Vehicle)";
213 214
214 FillPrimCommand(cmd, prim, obj.UUID, regionUUID); 215 FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
215 216
@@ -1258,6 +1259,15 @@ namespace OpenSim.Data.MySQL
1258 prim.GravityModifier = (float)(double)row["GravityModifier"]; 1259 prim.GravityModifier = (float)(double)row["GravityModifier"];
1259 prim.Friction = (float)(double)row["Friction"]; 1260 prim.Friction = (float)(double)row["Friction"];
1260 prim.Bounciness = (float)(double)row["Restitution"]; 1261 prim.Bounciness = (float)(double)row["Restitution"];
1262
1263 SOPVehicle vehicle = null;
1264
1265 if (row["Vehicle"].ToString() != String.Empty)
1266 {
1267 vehicle = SOPVehicle.FromXml2(row["Vehicle"].ToString());
1268 if (vehicle != null)
1269 prim.VehicleParams = vehicle;
1270 }
1261 1271
1262 return prim; 1272 return prim;
1263 } 1273 }
@@ -1635,6 +1645,11 @@ namespace OpenSim.Data.MySQL
1635 cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier); 1645 cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
1636 cmd.Parameters.AddWithValue("Friction", (double)prim.Friction); 1646 cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
1637 cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness); 1647 cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness);
1648
1649 if (prim.VehicleParams != null)
1650 {
1651 cmd.Parameters.AddWithValue("Vehicle", prim.VehicleParams.ToXml2());
1652 }
1638 } 1653 }
1639 1654
1640 /// <summary> 1655 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
index d3c2d27..45ca00c 100644
--- a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
+++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
@@ -30,6 +30,8 @@ using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager; 32using OpenSim.Region.Physics.Manager;
33using System.Text;
34using System.IO;
33using System.Xml; 35using System.Xml;
34using OpenSim.Framework.Serialization; 36using OpenSim.Framework.Serialization;
35using OpenSim.Framework.Serialization.External; 37using OpenSim.Framework.Serialization.External;
@@ -561,6 +563,35 @@ namespace OpenSim.Region.Framework.Scenes
561 } 563 }
562 564
563 565
566 public string ToXml2()
567 {
568 MemoryStream ms = new MemoryStream();
569 UTF8Encoding enc = new UTF8Encoding();
570 XmlTextWriter writer = new XmlTextWriter(ms, null);
571 ToXml2(writer);
572 return enc.GetString(ms.ToArray());
573 }
574
575 public static SOPVehicle FromXml2(string text)
576 {
577 if (text == String.Empty)
578 return null;
579 UTF8Encoding enc = new UTF8Encoding();
580 MemoryStream ms = new MemoryStream(enc.GetBytes(text));
581 XmlTextReader reader = new XmlTextReader(ms);
582
583 SOPVehicle v = new SOPVehicle();
584 bool error;
585
586 v.FromXml2(reader, out error);
587 if (error)
588 {
589 v = null;
590 return null;
591 }
592
593 return v;
594 }
564 595
565 public void FromXml2(XmlTextReader _reader, out bool errors) 596 public void FromXml2(XmlTextReader _reader, out bool errors)
566 { 597 {
@@ -739,4 +770,4 @@ namespace OpenSim.Region.Framework.Scenes
739 vd.m_referenceFrame = XRquat(); 770 vd.m_referenceFrame = XRquat();
740 } 771 }
741 } 772 }
742} \ No newline at end of file 773}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ed32adc..dd30a59 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -338,7 +338,7 @@ namespace OpenSim.Region.Framework.Scenes
338 private int LastColSoundSentTime; 338 private int LastColSoundSentTime;
339 339
340 340
341 private SOPVehicle m_vehicle = null; 341 private SOPVehicle m_vehicleParams = null;
342 342
343 private KeyframeMotion m_keyframeMotion = null; 343 private KeyframeMotion m_keyframeMotion = null;
344 344
@@ -3379,15 +3379,15 @@ namespace OpenSim.Region.Framework.Scenes
3379 Force = force; 3379 Force = force;
3380 } 3380 }
3381 3381
3382 public SOPVehicle sopVehicle 3382 public SOPVehicle VehicleParams
3383 { 3383 {
3384 get 3384 get
3385 { 3385 {
3386 return m_vehicle; 3386 return m_vehicleParams;
3387 } 3387 }
3388 set 3388 set
3389 { 3389 {
3390 m_vehicle = value; 3390 m_vehicleParams = value;
3391 } 3391 }
3392 } 3392 }
3393 3393
@@ -3396,10 +3396,10 @@ namespace OpenSim.Region.Framework.Scenes
3396 { 3396 {
3397 get 3397 get
3398 { 3398 {
3399 if (m_vehicle == null) 3399 if (m_vehicleParams == null)
3400 return (int)Vehicle.TYPE_NONE; 3400 return (int)Vehicle.TYPE_NONE;
3401 else 3401 else
3402 return (int)m_vehicle.Type; 3402 return (int)m_vehicleParams.Type;
3403 } 3403 }
3404 set 3404 set
3405 { 3405 {
@@ -3409,7 +3409,7 @@ namespace OpenSim.Region.Framework.Scenes
3409 3409
3410 public void SetVehicleType(int type) 3410 public void SetVehicleType(int type)
3411 { 3411 {
3412 m_vehicle = null; 3412 m_vehicleParams = null;
3413 3413
3414 if (type == (int)Vehicle.TYPE_NONE) 3414 if (type == (int)Vehicle.TYPE_NONE)
3415 { 3415 {
@@ -3417,8 +3417,8 @@ namespace OpenSim.Region.Framework.Scenes
3417 PhysActor.VehicleType = (int)Vehicle.TYPE_NONE; 3417 PhysActor.VehicleType = (int)Vehicle.TYPE_NONE;
3418 return; 3418 return;
3419 } 3419 }
3420 m_vehicle = new SOPVehicle(); 3420 m_vehicleParams = new SOPVehicle();
3421 m_vehicle.ProcessTypeChange((Vehicle)type); 3421 m_vehicleParams.ProcessTypeChange((Vehicle)type);
3422 { 3422 {
3423 if (_parentID ==0 && PhysActor != null) 3423 if (_parentID ==0 && PhysActor != null)
3424 PhysActor.VehicleType = type; 3424 PhysActor.VehicleType = type;
@@ -3428,10 +3428,10 @@ namespace OpenSim.Region.Framework.Scenes
3428 3428
3429 public void SetVehicleFlags(int param, bool remove) 3429 public void SetVehicleFlags(int param, bool remove)
3430 { 3430 {
3431 if (m_vehicle == null) 3431 if (m_vehicleParams == null)
3432 return; 3432 return;
3433 3433
3434 m_vehicle.ProcessVehicleFlags(param, remove); 3434 m_vehicleParams.ProcessVehicleFlags(param, remove);
3435 3435
3436 if (_parentID ==0 && PhysActor != null) 3436 if (_parentID ==0 && PhysActor != null)
3437 { 3437 {
@@ -3441,10 +3441,10 @@ namespace OpenSim.Region.Framework.Scenes
3441 3441
3442 public void SetVehicleFloatParam(int param, float value) 3442 public void SetVehicleFloatParam(int param, float value)
3443 { 3443 {
3444 if (m_vehicle == null) 3444 if (m_vehicleParams == null)
3445 return; 3445 return;
3446 3446
3447 m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value); 3447 m_vehicleParams.ProcessFloatVehicleParam((Vehicle)param, value);
3448 3448
3449 if (_parentID == 0 && PhysActor != null) 3449 if (_parentID == 0 && PhysActor != null)
3450 { 3450 {
@@ -3454,10 +3454,10 @@ namespace OpenSim.Region.Framework.Scenes
3454 3454
3455 public void SetVehicleVectorParam(int param, Vector3 value) 3455 public void SetVehicleVectorParam(int param, Vector3 value)
3456 { 3456 {
3457 if (m_vehicle == null) 3457 if (m_vehicleParams == null)
3458 return; 3458 return;
3459 3459
3460 m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value); 3460 m_vehicleParams.ProcessVectorVehicleParam((Vehicle)param, value);
3461 3461
3462 if (_parentID == 0 && PhysActor != null) 3462 if (_parentID == 0 && PhysActor != null)
3463 { 3463 {
@@ -3467,10 +3467,10 @@ namespace OpenSim.Region.Framework.Scenes
3467 3467
3468 public void SetVehicleRotationParam(int param, Quaternion rotation) 3468 public void SetVehicleRotationParam(int param, Quaternion rotation)
3469 { 3469 {
3470 if (m_vehicle == null) 3470 if (m_vehicleParams == null)
3471 return; 3471 return;
3472 3472
3473 m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation); 3473 m_vehicleParams.ProcessRotationVehicleParam((Vehicle)param, rotation);
3474 3474
3475 if (_parentID == 0 && PhysActor != null) 3475 if (_parentID == 0 && PhysActor != null)
3476 { 3476 {
@@ -4637,8 +4637,8 @@ namespace OpenSim.Region.Framework.Scenes
4637 if (VolumeDetectActive) // change if not the default only 4637 if (VolumeDetectActive) // change if not the default only
4638 pa.SetVolumeDetect(1); 4638 pa.SetVolumeDetect(1);
4639 4639
4640 if (m_vehicle != null && LocalId == ParentGroup.RootPart.LocalId) 4640 if (m_vehicleParams != null && LocalId == ParentGroup.RootPart.LocalId)
4641 m_vehicle.SetVehicle(pa); 4641 m_vehicleParams.SetVehicle(pa);
4642 4642
4643 // we are going to tell rest of code about physics so better have this here 4643 // we are going to tell rest of code about physics so better have this here
4644 PhysActor = pa; 4644 PhysActor = pa;
@@ -4676,7 +4676,7 @@ namespace OpenSim.Region.Framework.Scenes
4676 pa.RotationalVelocity = rotationalVelocity; 4676 pa.RotationalVelocity = rotationalVelocity;
4677 4677
4678 // if not vehicle and root part apply force and torque 4678 // if not vehicle and root part apply force and torque
4679 if ((m_vehicle == null || m_vehicle.Type == Vehicle.TYPE_NONE) 4679 if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE)
4680 && LocalId == ParentGroup.RootPart.LocalId) 4680 && LocalId == ParentGroup.RootPart.LocalId)
4681 { 4681 {
4682 pa.Force = Force; 4682 pa.Force = Force;
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 151eba2..c7e4c3e 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -630,13 +630,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
630 630
631 if (errors) 631 if (errors)
632 { 632 {
633 obj.sopVehicle = null; 633 obj.VehicleParams = null;
634 m_log.DebugFormat( 634 m_log.DebugFormat(
635 "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.", 635 "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.",
636 obj.Name, obj.UUID); 636 obj.Name, obj.UUID);
637 } 637 }
638 else 638 else
639 obj.sopVehicle = _vehicle; 639 obj.VehicleParams = _vehicle;
640 } 640 }
641 641
642 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) 642 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
@@ -1325,8 +1325,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1325 1325
1326 writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); 1326 writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
1327 1327
1328 if (sop.sopVehicle != null) 1328 if (sop.VehicleParams != null)
1329 sop.sopVehicle.ToXml2(writer); 1329 sop.VehicleParams.ToXml2(writer);
1330 1330
1331 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) 1331 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
1332 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); 1332 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());