diff options
Diffstat (limited to '')
13 files changed, 72 insertions, 68 deletions
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs index f0f8d01..cbab2db 100644 --- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs +++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs | |||
@@ -37,6 +37,7 @@ using log4net; | |||
37 | using log4net.Appender; | 37 | using log4net.Appender; |
38 | using log4net.Core; | 38 | using log4net.Core; |
39 | using log4net.Repository; | 39 | using log4net.Repository; |
40 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Console; | 41 | using OpenSim.Framework.Console; |
41 | using OpenSim.Framework.Servers; | 42 | using OpenSim.Framework.Servers; |
42 | using OpenSim.Framework.Servers.HttpServer; | 43 | using OpenSim.Framework.Servers.HttpServer; |
@@ -234,26 +235,19 @@ namespace OpenSim.Framework.Servers | |||
234 | protected string GetThreadsReport() | 235 | protected string GetThreadsReport() |
235 | { | 236 | { |
236 | StringBuilder sb = new StringBuilder(); | 237 | StringBuilder sb = new StringBuilder(); |
238 | Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreads(); | ||
237 | 239 | ||
238 | ProcessThreadCollection threads = ThreadTracker.GetThreads(); | 240 | sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine); |
239 | if (threads == null) | 241 | foreach (Watchdog.ThreadWatchdogInfo twi in threads) |
240 | { | 242 | { |
241 | sb.Append("OpenSim thread tracking is only enabled in DEBUG mode."); | 243 | Thread t = twi.Thread; |
244 | |||
245 | sb.Append( | ||
246 | "ID: " + t.ManagedThreadId + ", Name: " + t.Name + ", TimeRunning: " | ||
247 | + "Pri: " + t.Priority + ", State: " + t.ThreadState); | ||
248 | sb.Append(Environment.NewLine); | ||
242 | } | 249 | } |
243 | else | ||
244 | { | ||
245 | sb.Append(threads.Count + " threads are being tracked:" + Environment.NewLine); | ||
246 | foreach (ProcessThread t in threads) | ||
247 | { | ||
248 | sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " + | ||
249 | (DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState); | ||
250 | if (t.ThreadState == System.Diagnostics.ThreadState.Wait) | ||
251 | sb.Append(", Reason: " + t.WaitReason + Environment.NewLine); | ||
252 | else | ||
253 | sb.Append(Environment.NewLine); | ||
254 | 250 | ||
255 | } | ||
256 | } | ||
257 | int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0; | 251 | int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0; |
258 | ThreadPool.GetAvailableThreads(out workers, out ports); | 252 | ThreadPool.GetAvailableThreads(out workers, out ports); |
259 | ThreadPool.GetMaxThreads(out maxWorkers, out maxPorts); | 253 | ThreadPool.GetMaxThreads(out maxWorkers, out maxPorts); |
diff --git a/OpenSim/Framework/Watchdog.cs b/OpenSim/Framework/Watchdog.cs index bc19dd1..9baf3a0 100644 --- a/OpenSim/Framework/Watchdog.cs +++ b/OpenSim/Framework/Watchdog.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Linq; | ||
30 | using System.Threading; | 31 | using System.Threading; |
31 | using log4net; | 32 | using log4net; |
32 | 33 | ||
@@ -43,7 +44,7 @@ namespace OpenSim.Framework | |||
43 | const int WATCHDOG_TIMEOUT_MS = 5000; | 44 | const int WATCHDOG_TIMEOUT_MS = 5000; |
44 | 45 | ||
45 | [System.Diagnostics.DebuggerDisplay("{Thread.Name}")] | 46 | [System.Diagnostics.DebuggerDisplay("{Thread.Name}")] |
46 | private class ThreadWatchdogInfo | 47 | public class ThreadWatchdogInfo |
47 | { | 48 | { |
48 | public Thread Thread; | 49 | public Thread Thread; |
49 | public int LastTick; | 50 | public int LastTick; |
@@ -149,6 +150,15 @@ namespace OpenSim.Framework | |||
149 | } | 150 | } |
150 | catch { } | 151 | catch { } |
151 | } | 152 | } |
153 | |||
154 | /// <summary> | ||
155 | /// Get currently watched threads for diagnostic purposes | ||
156 | /// </summary> | ||
157 | /// <returns></returns> | ||
158 | public static ThreadWatchdogInfo[] GetThreads() | ||
159 | { | ||
160 | return m_threads.Values.ToArray(); | ||
161 | } | ||
152 | 162 | ||
153 | private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e) | 163 | private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e) |
154 | { | 164 | { |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 0e17496..393cd03 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -5222,11 +5222,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5222 | } | 5222 | } |
5223 | catch (Exception e) | 5223 | catch (Exception e) |
5224 | { | 5224 | { |
5225 | m_log.Error("[GENERICMESSAGE] " + e); | 5225 | m_log.ErrorFormat( |
5226 | "[LLCLIENTVIEW]: Exeception when handling generic message {0}{1}", e.Message, e.StackTrace); | ||
5226 | } | 5227 | } |
5227 | } | 5228 | } |
5228 | } | 5229 | } |
5229 | m_log.Error("[GENERICMESSAGE] Not handling GenericMessage with method-type of: " + method); | 5230 | |
5231 | //m_log.Debug("[LLCLIENTVIEW]: Not handling GenericMessage with method-type of: " + method); | ||
5230 | return false; | 5232 | return false; |
5231 | } | 5233 | } |
5232 | 5234 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 209e35c..5aeca83 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -695,9 +695,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
695 | if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence)) | 695 | if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence)) |
696 | { | 696 | { |
697 | if (packet.Header.Resent) | 697 | if (packet.Header.Resent) |
698 | m_log.Debug("[LLUDPSERVER]: Received a resend of already processed packet #" + packet.Header.Sequence + ", type: " + packet.Type); | 698 | m_log.DebugFormat( |
699 | else | 699 | "[LLUDPSERVER]: Received a resend of already processed packet #{0}, type {1} from {2}", |
700 | m_log.Warn("[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #" + packet.Header.Sequence + ", type: " + packet.Type); | 700 | packet.Header.Sequence, packet.Type, client.Name); |
701 | else | ||
702 | m_log.WarnFormat( | ||
703 | "[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #{0}, type {1} from {2}", | ||
704 | packet.Header.Sequence, packet.Type, client.Name); | ||
701 | 705 | ||
702 | // Avoid firing a callback twice for the same packet | 706 | // Avoid firing a callback twice for the same packet |
703 | return; | 707 | return; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index 8aa87fd..a3238df 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | |||
@@ -187,18 +187,20 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
187 | int start, end; | 187 | int start, end; |
188 | if (TryParseRange(range, out start, out end)) | 188 | if (TryParseRange(range, out start, out end)) |
189 | { | 189 | { |
190 | end = Utils.Clamp(end, 1, texture.Data.Length); | 190 | end = Utils.Clamp(end, 1, texture.Data.Length - 1); |
191 | start = Utils.Clamp(start, 0, end - 1); | 191 | start = Utils.Clamp(start, 0, end - 1); |
192 | int len = end - start + 1; | ||
192 | 193 | ||
193 | //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); | 194 | //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); |
194 | 195 | ||
195 | if (end - start < texture.Data.Length) | 196 | if (len < texture.Data.Length) |
196 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; | 197 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; |
197 | 198 | ||
198 | response.ContentLength = end - start; | 199 | response.ContentLength = len; |
199 | response.ContentType = texture.Metadata.ContentType; | 200 | response.ContentType = texture.Metadata.ContentType; |
201 | response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); | ||
200 | 202 | ||
201 | response.Body.Write(texture.Data, start, end - start); | 203 | response.Body.Write(texture.Data, start, len); |
202 | } | 204 | } |
203 | else | 205 | else |
204 | { | 206 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index e1c0949..5378930 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
191 | itemID = group.GetFromItemID(); | 191 | itemID = group.GetFromItemID(); |
192 | } | 192 | } |
193 | 193 | ||
194 | SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemID, group); | 194 | ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group); |
195 | 195 | ||
196 | AttachToAgent(sp, group, AttachmentPt, attachPos, silent); | 196 | AttachToAgent(sp, group, AttachmentPt, attachPos, silent); |
197 | } | 197 | } |
@@ -219,8 +219,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
219 | 219 | ||
220 | public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 220 | public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) |
221 | { | 221 | { |
222 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name); | ||
223 | |||
224 | return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true); | 222 | return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true); |
225 | } | 223 | } |
226 | 224 | ||
@@ -238,11 +236,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
238 | if (updateInventoryStatus) | 236 | if (updateInventoryStatus) |
239 | { | 237 | { |
240 | if (att == null) | 238 | if (att == null) |
241 | { | ||
242 | ShowDetachInUserInventory(itemID, remoteClient); | 239 | ShowDetachInUserInventory(itemID, remoteClient); |
243 | } | 240 | else |
244 | 241 | ShowAttachInUserInventory(att, remoteClient, itemID, AttachmentPt); | |
245 | SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt); | ||
246 | } | 242 | } |
247 | 243 | ||
248 | if (null == att) | 244 | if (null == att) |
@@ -313,12 +309,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
313 | return null; | 309 | return null; |
314 | } | 310 | } |
315 | 311 | ||
316 | public UUID SetAttachmentInventoryStatus( | 312 | /// <summary> |
313 | /// Update the user inventory to the attachment of an item | ||
314 | /// </summary> | ||
315 | /// <param name="att"></param> | ||
316 | /// <param name="remoteClient"></param> | ||
317 | /// <param name="itemID"></param> | ||
318 | /// <param name="AttachmentPt"></param> | ||
319 | /// <returns></returns> | ||
320 | protected UUID ShowAttachInUserInventory( | ||
317 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 321 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) |
318 | { | 322 | { |
319 | m_log.DebugFormat( | 323 | // m_log.DebugFormat( |
320 | "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})", | 324 | // "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})", |
321 | remoteClient.Name, att.Name, itemID); | 325 | // remoteClient.Name, att.Name, itemID); |
322 | 326 | ||
323 | if (!att.IsDeleted) | 327 | if (!att.IsDeleted) |
324 | AttachmentPt = att.RootPart.AttachmentPoint; | 328 | AttachmentPt = att.RootPart.AttachmentPoint; |
@@ -343,7 +347,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
343 | /// <param name="AttachmentPt"></param> | 347 | /// <param name="AttachmentPt"></param> |
344 | /// <param name="itemID"></param> | 348 | /// <param name="itemID"></param> |
345 | /// <param name="att"></param> | 349 | /// <param name="att"></param> |
346 | public void SetAttachmentInventoryStatus( | 350 | protected void ShowAttachInUserInventory( |
347 | IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 351 | IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) |
348 | { | 352 | { |
349 | // m_log.DebugFormat( | 353 | // m_log.DebugFormat( |
@@ -407,7 +411,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
407 | // Save avatar attachment information | 411 | // Save avatar attachment information |
408 | if (m_scene.AvatarFactory != null) | 412 | if (m_scene.AvatarFactory != null) |
409 | { | 413 | { |
410 | m_log.Debug("[ATTACHMENTS MODULE]: Dettaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); | 414 | m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); |
411 | m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 415 | m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
412 | } | 416 | } |
413 | } | 417 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 7e5a8ec..22c8937 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
198 | 198 | ||
199 | public void UpdateDatabase(UUID user, AvatarAppearance appearance) | 199 | public void UpdateDatabase(UUID user, AvatarAppearance appearance) |
200 | { | 200 | { |
201 | m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); | 201 | //m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); |
202 | AvatarData adata = new AvatarData(appearance); | 202 | AvatarData adata = new AvatarData(appearance); |
203 | m_scene.AvatarService.SetAvatar(user, adata); | 203 | m_scene.AvatarService.SetAvatar(user, adata); |
204 | } | 204 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 6a0fb63..a675928 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -114,17 +114,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
114 | /// <param name="itemID"></param> | 114 | /// <param name="itemID"></param> |
115 | /// <param name="remoteClient"></param> | 115 | /// <param name="remoteClient"></param> |
116 | void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient); | 116 | void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient); |
117 | |||
118 | /// <summary> | ||
119 | /// Update the user inventory to the attachment of an item | ||
120 | /// </summary> | ||
121 | /// <param name="att"></param> | ||
122 | /// <param name="remoteClient"></param> | ||
123 | /// <param name="itemID"></param> | ||
124 | /// <param name="AttachmentPt"></param> | ||
125 | /// <returns></returns> | ||
126 | UUID SetAttachmentInventoryStatus( | ||
127 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | ||
128 | 117 | ||
129 | /// <summary> | 118 | /// <summary> |
130 | /// Update the user inventory to show a detach. | 119 | /// Update the user inventory to show a detach. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0e1b4b1..abec699 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1348,11 +1348,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1348 | if (m_frame % m_update_presences == 0) | 1348 | if (m_frame % m_update_presences == 0) |
1349 | m_sceneGraph.UpdatePresences(); | 1349 | m_sceneGraph.UpdatePresences(); |
1350 | 1350 | ||
1351 | <<<<<<< HEAD:OpenSim/Region/Framework/Scenes/Scene.cs | ||
1351 | // Update SceneObjectGroups that have scheduled themselves for updates | 1352 | // Update SceneObjectGroups that have scheduled themselves for updates |
1352 | // Objects queue their updates onto all scene presences | 1353 | // Objects queue their updates onto all scene presences |
1353 | if (m_frame % m_update_objects == 0) | 1354 | if (m_frame % m_update_objects == 0) |
1354 | m_sceneGraph.UpdateObjectGroups(); | 1355 | m_sceneGraph.UpdateObjectGroups(); |
1355 | 1356 | ||
1357 | ======= | ||
1358 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) | ||
1359 | >>>>>>> master:OpenSim/Region/Framework/Scenes/Scene.cs | ||
1356 | if (m_frame % m_update_coarse_locations == 0) | 1360 | if (m_frame % m_update_coarse_locations == 0) |
1357 | { | 1361 | { |
1358 | List<Vector3> coarseLocations; | 1362 | List<Vector3> coarseLocations; |
@@ -1370,9 +1374,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1370 | m_sceneGraph.UpdatePreparePhysics(); | 1374 | m_sceneGraph.UpdatePreparePhysics(); |
1371 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); | 1375 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); |
1372 | 1376 | ||
1377 | // Apply any pending avatar force input to the avatar's velocity | ||
1373 | if (m_frame % m_update_entitymovement == 0) | 1378 | if (m_frame % m_update_entitymovement == 0) |
1374 | m_sceneGraph.UpdateScenePresenceMovement(); | 1379 | m_sceneGraph.UpdateScenePresenceMovement(); |
1375 | 1380 | ||
1381 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their | ||
1382 | // velocity | ||
1376 | int tmpPhysicsMS = Util.EnvironmentTickCount(); | 1383 | int tmpPhysicsMS = Util.EnvironmentTickCount(); |
1377 | if (m_frame % m_update_physics == 0) | 1384 | if (m_frame % m_update_physics == 0) |
1378 | { | 1385 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 6246400..9c3486e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -568,16 +568,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
568 | m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient); | 568 | m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient); |
569 | } | 569 | } |
570 | 570 | ||
571 | protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient) | ||
572 | { | ||
573 | SceneObjectGroup group = GetGroupByPrim(objectLocalID); | ||
574 | if (group != null) | ||
575 | { | ||
576 | //group.DetachToGround(); | ||
577 | m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient); | ||
578 | } | ||
579 | } | ||
580 | |||
581 | protected internal void HandleUndo(IClientAPI remoteClient, UUID primId) | 571 | protected internal void HandleUndo(IClientAPI remoteClient, UUID primId) |
582 | { | 572 | { |
583 | if (primId != UUID.Zero) | 573 | if (primId != UUID.Zero) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 37630e0..5b610d3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1796,9 +1796,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1796 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 1796 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
1797 | } | 1797 | } |
1798 | } | 1798 | } |
1799 | // m_log.DebugFormat( | 1799 | // m_log.DebugFormat( |
1800 | // "[SCENE]: Storing {0}, {1} in {2}", | 1800 | // "[SCENE]: Storing {0}, {1} in {2}", |
1801 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1801 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1802 | 1802 | ||
1803 | SceneObjectGroup backup_group = Copy(false); | 1803 | SceneObjectGroup backup_group = Copy(false); |
1804 | backup_group.RootPart.Velocity = RootPart.Velocity; | 1804 | backup_group.RootPart.Velocity = RootPart.Velocity; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6d0ecf0..caf376b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1663,6 +1663,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1663 | } | 1663 | } |
1664 | } | 1664 | } |
1665 | 1665 | ||
1666 | // If the agent update does move the avatar, then calculate the force ready for the velocity update, | ||
1667 | // which occurs later in the main scene loop | ||
1666 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) | 1668 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) |
1667 | { | 1669 | { |
1668 | // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); | 1670 | // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); |
@@ -4294,8 +4296,8 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju | |||
4294 | return; | 4296 | return; |
4295 | 4297 | ||
4296 | UUID itemID = m_appearance.GetAttachedItem(p); | 4298 | UUID itemID = m_appearance.GetAttachedItem(p); |
4297 | UUID assetID = m_appearance.GetAttachedAsset(p); | ||
4298 | 4299 | ||
4300 | //UUID assetID = m_appearance.GetAttachedAsset(p); | ||
4299 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down | 4301 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down |
4300 | // But they're not used anyway, the item is being looked up for now, so let's proceed. | 4302 | // But they're not used anyway, the item is being looked up for now, so let's proceed. |
4301 | //if (UUID.Zero == assetID) | 4303 | //if (UUID.Zero == assetID) |
@@ -4333,7 +4335,7 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju | |||
4333 | } | 4335 | } |
4334 | catch (Exception e) | 4336 | catch (Exception e) |
4335 | { | 4337 | { |
4336 | m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString()); | 4338 | m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace); |
4337 | } | 4339 | } |
4338 | } | 4340 | } |
4339 | } | 4341 | } |
diff --git a/OpenSim/Tests/ConfigurationLoaderTest.cs b/OpenSim/Tests/ConfigurationLoaderTest.cs index 4262c95..c777acc 100644 --- a/OpenSim/Tests/ConfigurationLoaderTest.cs +++ b/OpenSim/Tests/ConfigurationLoaderTest.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Tests | |||
69 | [Test] | 69 | [Test] |
70 | public void IncludeTests() | 70 | public void IncludeTests() |
71 | { | 71 | { |
72 | const string mainIniFile = "OpenSim.ini"; | 72 | const string mainIniFile = "OpenSimDefaults.ini"; |
73 | m_config = new IniConfigSource(); | 73 | m_config = new IniConfigSource(); |
74 | 74 | ||
75 | // Create ini files in a directory structure | 75 | // Create ini files in a directory structure |