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-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Compiler.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs156
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs60
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs104
4 files changed, 278 insertions, 53 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Compiler.cs b/OpenSim/Region/ScriptEngine/XEngine/Compiler.cs
index 3ff7ce0..68fb1dd 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Compiler.cs
@@ -257,7 +257,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
257// FilePrefix + "_compiled_" + asset + ".dll"); 257// FilePrefix + "_compiled_" + asset + ".dll");
258 258
259 if (File.Exists(OutFile)) 259 if (File.Exists(OutFile))
260 {
261 m_scriptEngine.Log.DebugFormat("[XEngine] Returning existing assembly for {0}", asset);
260 return OutFile; 262 return OutFile;
263 }
261 264
262 if (!Directory.Exists(ScriptEnginesPath)) 265 if (!Directory.Exists(ScriptEnginesPath))
263 { 266 {
@@ -422,9 +425,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
422 string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext; 425 string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext;
423 try 426 try
424 { 427 {
425 File.WriteAllText( 428 File.WriteAllText(Path.Combine(Path.Combine(
426 Path.Combine("ScriptEngines", srcFileName), 429 ScriptEnginesPath,
427 Script); 430 m_scriptEngine.World.RegionInfo.RegionID.ToString()),
431 srcFileName), Script);
428 } 432 }
429 catch (Exception ex) // NOTLEGIT - Should be just catching FileIOException 433 catch (Exception ex) // NOTLEGIT - Should be just catching FileIOException
430 { 434 {
@@ -504,6 +508,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
504 errtext += "No compile error. But not able to locate compiled file."; 508 errtext += "No compile error. But not able to locate compiled file.";
505 throw new Exception(errtext); 509 throw new Exception(errtext);
506 } 510 }
511 m_scriptEngine.Log.DebugFormat("[XEngine] Compiled new assembly for {0}", asset);
507 return OutFile; 512 return OutFile;
508 } 513 }
509 } 514 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs b/OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs
index 3fb0ff9..bf0e14e 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs
@@ -31,8 +31,10 @@ using System.Collections.Generic;
31using System.Runtime.Remoting.Lifetime; 31using System.Runtime.Remoting.Lifetime;
32using System.Text; 32using System.Text;
33using System.Threading; 33using System.Threading;
34using Nini.Config;
34using Axiom.Math; 35using Axiom.Math;
35using libsecondlife; 36using libsecondlife;
37using OpenSim;
36using OpenSim.Framework; 38using OpenSim.Framework;
37using OpenSim.Region.Environment; 39using OpenSim.Region.Environment;
38using OpenSim.Region.Environment.Interfaces; 40using OpenSim.Region.Environment.Interfaces;
@@ -973,6 +975,78 @@ namespace OpenSim.Region.ScriptEngine.XEngine
973 } 975 }
974 } 976 }
975 977
978 private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
979 float wind, float tension, LSL_Types.Vector3 Force)
980 {
981 if (part == null)
982 return;
983
984 bool needs_fakedelete = false;
985 if (flexi)
986 {
987 if (!part.Shape.FlexiEntry)
988 {
989 needs_fakedelete = true;
990 }
991 part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
992 // work once the prim is already flexi
993 part.Shape.FlexiSoftness = softness;
994 part.Shape.FlexiGravity = gravity;
995 part.Shape.FlexiDrag = friction;
996 part.Shape.FlexiWind = wind;
997 part.Shape.FlexiTension = tension;
998 part.Shape.FlexiForceX = (float)Force.x;
999 part.Shape.FlexiForceY = (float)Force.y;
1000 part.Shape.FlexiForceZ = (float)Force.z;
1001 part.Shape.PathCurve = 0x80;
1002
1003 }
1004 else
1005 {
1006 if (part.Shape.FlexiEntry)
1007 {
1008 needs_fakedelete = true;
1009 }
1010 part.Shape.FlexiEntry = false;
1011 }
1012
1013 needs_fakedelete = false;
1014 if (needs_fakedelete)
1015 {
1016 if (part.ParentGroup != null)
1017 {
1018 part.ParentGroup.FakeDeleteGroup();
1019 }
1020 }
1021
1022 part.ScheduleFullUpdate();
1023 }
1024
1025 private void SetPointLight(SceneObjectPart part, bool light, LSL_Types.Vector3 color, float intensity, float radius, float falloff)
1026 {
1027 if (part == null)
1028 return;
1029
1030 if (light)
1031 {
1032 part.Shape.LightEntry = true;
1033 part.Shape.LightColorR = (float)color.x;
1034 part.Shape.LightColorG = (float)color.y;
1035 part.Shape.LightColorB = (float)color.z;
1036 part.Shape.LightIntensity = intensity;
1037 part.Shape.LightRadius = radius;
1038 part.Shape.LightFalloff = falloff;
1039 }
1040 else
1041 {
1042 part.Shape.LightEntry = false;
1043 }
1044
1045 part.ScheduleFullUpdate();
1046 }
1047
1048
1049
976 public LSL_Types.Vector3 llGetColor(int face) 1050 public LSL_Types.Vector3 llGetColor(int face)
977 { 1051 {
978 m_host.AddScriptLPS(1); 1052 m_host.AddScriptLPS(1);
@@ -4516,7 +4590,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
4516 SetPos(part, v); 4590 SetPos(part, v);
4517 4591
4518 break; 4592 break;
4593 case 7: // PRIM_SIZE
4594 if (remain < 1)
4595 return;
4519 4596
4597 v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
4598 SetScale(part, v);
4599
4600 break;
4520 case 8: // PRIM_ROTATION 4601 case 8: // PRIM_ROTATION
4521 if (remain < 1) 4602 if (remain < 1)
4522 return; 4603 return;
@@ -4555,13 +4636,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
4555 SetAlpha(part, alpha, face); 4636 SetAlpha(part, alpha, face);
4556 4637
4557 break; 4638 break;
4558 4639 case 21: // PRIM_FLEXI
4559 case 7: // PRIM_SIZE 4640 if (remain < 7)
4560 if (remain < 1)
4561 return; 4641 return;
4562 4642
4563 v=new LSL_Types.Vector3(rules.Data[idx++].ToString()); 4643 int flexi = Convert.ToInt32(rules.Data[idx++]);
4564 SetScale(part, v); 4644 int softness = Convert.ToInt32(rules.Data[idx++]);
4645 float gravity = (float)Convert.ToDouble(rules.Data[idx++]);
4646 float friction = (float)Convert.ToDouble(rules.Data[idx++]);
4647 float wind = (float)Convert.ToDouble(rules.Data[idx++]);
4648 float tension = (float)Convert.ToDouble(rules.Data[idx++]);
4649 LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString());
4650
4651 SetFlexi(part, (flexi == 1), softness, gravity, friction, wind, tension, force);
4652
4653 break;
4654 case 23: // PRIM_POINT_LIGHT
4655 if (remain < 5)
4656 return;
4657 int light = Convert.ToInt32(rules.Data[idx++]);
4658 LSL_Types.Vector3 lightcolor =new LSL_Types.Vector3(rules.Data[idx++].ToString());
4659 float intensity = (float)Convert.ToDouble(rules.Data[idx++]);
4660 float radius = (float)Convert.ToDouble(rules.Data[idx++]);
4661 float falloff = (float)Convert.ToDouble(rules.Data[idx++]);
4662
4663 SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff);
4565 4664
4566 break; 4665 break;
4567 } 4666 }
@@ -5466,30 +5565,39 @@ namespace OpenSim.Region.ScriptEngine.XEngine
5466 public void llSetObjectPermMask(int mask, int value) 5565 public void llSetObjectPermMask(int mask, int value)
5467 { 5566 {
5468 m_host.AddScriptLPS(1); 5567 m_host.AddScriptLPS(1);
5469 5568 IConfigSource config = new IniConfigSource(Application.iniFilePath);
5470 if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0 5569 if (config.Configs["XEngine"] == null)
5570 config.AddConfig("XEngine");
5571
5572 if (config.Configs["XEngine"].GetBoolean("AllowGodFunctions", false))
5471 { 5573 {
5472 m_host.BaseMask = (uint)value; 5574 if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
5473 } 5575 {
5576 if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0
5577 {
5578 m_host.BaseMask = (uint)value;
5579 }
5474 5580
5475 else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1 5581 else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1
5476 { 5582 {
5477 m_host.OwnerMask = (uint)value; 5583 m_host.OwnerMask = (uint)value;
5478 } 5584 }
5479 5585
5480 else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2 5586 else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2
5481 { 5587 {
5482 m_host.GroupMask = (uint)value; 5588 m_host.GroupMask = (uint)value;
5483 } 5589 }
5484 5590
5485 else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3 5591 else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3
5486 { 5592 {
5487 m_host.EveryoneMask = (uint)value; 5593 m_host.EveryoneMask = (uint)value;
5488 } 5594 }
5489 5595
5490 else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4 5596 else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4
5491 { 5597 {
5492 m_host.NextOwnerMask = (uint)value; 5598 m_host.NextOwnerMask = (uint)value;
5599 }
5600 }
5493 } 5601 }
5494 } 5602 }
5495 5603
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs b/OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs
index 107d493..a325629 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs
@@ -425,6 +425,30 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
425 return new list(tmp); 425 return new list(tmp);
426 } 426 }
427 427
428 private void ExtendAndAdd(object o)
429 {
430 Array.Resize(ref m_data, Length + 1);
431 m_data.SetValue(o, Length - 1);
432 }
433
434 public static list operator +(list a, string s)
435 {
436 a.ExtendAndAdd(s);
437 return a;
438 }
439
440 public static list operator +(list a, int i)
441 {
442 a.ExtendAndAdd(i);
443 return a;
444 }
445
446 public static list operator +(list a, double d)
447 {
448 a.ExtendAndAdd(d);
449 return a;
450 }
451
428 public void Add(object o) 452 public void Add(object o)
429 { 453 {
430 object[] tmp; 454 object[] tmp;
@@ -1321,6 +1345,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
1321 return (double)i.value; 1345 return (double)i.value;
1322 } 1346 }
1323 1347
1348 static public implicit operator LSLFloat(LSLInteger i)
1349 {
1350 return new LSLFloat((double)i.value);
1351 }
1352
1324 public static bool operator true(LSLInteger i) 1353 public static bool operator true(LSLInteger i)
1325 { 1354 {
1326 return i.value != 0; 1355 return i.value != 0;
@@ -1370,12 +1399,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
1370 1399
1371 public LSLFloat(int i) 1400 public LSLFloat(int i)
1372 { 1401 {
1373 this.value = (double)i; 1402 value = (double)i;
1374 } 1403 }
1375 1404
1376 public LSLFloat(double d) 1405 public LSLFloat(double d)
1377 { 1406 {
1378 this.value = d; 1407 value = d;
1408 }
1409
1410 public LSLFloat(string s)
1411 {
1412 value = double.Parse(s);
1413 }
1414
1415 public LSLFloat(Object o)
1416 {
1417 if(!((o is double) || (o is float)))
1418 {
1419 value = 0.0;
1420 return;
1421 }
1422
1423 value = (double)o;
1379 } 1424 }
1380 1425
1381 #endregion 1426 #endregion
@@ -1445,11 +1490,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
1445 { 1490 {
1446 return f.value; 1491 return f.value;
1447 } 1492 }
1448 1493
1449 //static public implicit operator System.Int32(LSLFloat f) 1494 static public explicit operator LSLString(LSLFloat f)
1450 //{ 1495 {
1451 // return (int)f.value; 1496 string v = String.Format("{0:0.000000}", f.value);
1452 //} 1497 return new LSLString(v);
1498 }
1453 1499
1454 #endregion 1500 #endregion
1455 1501
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 0a6de60..1b49baa 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -314,8 +314,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
314 { 314 {
315 assembly = m_Compiler.PerformScriptCompile(script, 315 assembly = m_Compiler.PerformScriptCompile(script,
316 assetID.ToString()); 316 assetID.ToString());
317 m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
318 part.ParentGroup.RootPart.Name, item.Name);
319 } 317 }
320 catch (Exception e) 318 catch (Exception e)
321 { 319 {
@@ -387,8 +385,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
387 m_DomainScripts[appDomain].Add(itemID); 385 m_DomainScripts[appDomain].Add(itemID);
388 386
389 XScriptInstance instance = new XScriptInstance(this,localID, 387 XScriptInstance instance = new XScriptInstance(this,localID,
390 part.UUID, itemID, assetID, assembly, 388 part.UUID, itemID, assetID, assembly,
391 m_AppDomains[appDomain]); 389 m_AppDomains[appDomain],
390 part.ParentGroup.RootPart.Name,
391 item.Name);
392
393 m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
394 part.ParentGroup.RootPart.Name, item.Name);
392 395
393 instance.AppDomain = appDomain; 396 instance.AppDomain = appDomain;
394 397
@@ -450,6 +453,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
450 UnloadAppDomain(instance.AppDomain); 453 UnloadAppDomain(instance.AppDomain);
451 } 454 }
452 455
456 instance.RemoveState();
457
453 instance = null; 458 instance = null;
454 459
455 CleanAssemblies(); 460 CleanAssemblies();
@@ -706,6 +711,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
706 private bool m_TimerQueued; 711 private bool m_TimerQueued;
707 private DateTime m_EventStart; 712 private DateTime m_EventStart;
708 private bool m_InEvent; 713 private bool m_InEvent;
714 private string m_PrimName;
715 private string m_ScriptName;
716 private string m_Assembly;
709 717
710 // Script state 718 // Script state
711 private string m_State="default"; 719 private string m_State="default";
@@ -715,6 +723,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
715 public bool Running 723 public bool Running
716 { 724 {
717 get { return m_RunEvents; } 725 get { return m_RunEvents; }
726 set { m_RunEvents = value; }
718 } 727 }
719 728
720 public string State 729 public string State
@@ -734,6 +743,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
734 set { m_AppDomain = value; } 743 set { m_AppDomain = value; }
735 } 744 }
736 745
746 public string PrimName
747 {
748 get { return m_PrimName; }
749 }
750
751 public string ScriptName
752 {
753 get { return m_ScriptName; }
754 }
755
737 public LLUUID ItemID 756 public LLUUID ItemID
738 { 757 {
739 get { return m_ItemID; } 758 get { return m_ItemID; }
@@ -766,7 +785,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
766 } 785 }
767 786
768 public XScriptInstance(XEngine engine, uint localID, LLUUID objectID, 787 public XScriptInstance(XEngine engine, uint localID, LLUUID objectID,
769 LLUUID itemID, LLUUID assetID, string assembly, AppDomain dom) 788 LLUUID itemID, LLUUID assetID, string assembly, AppDomain dom,
789 string primName, string scriptName)
770 { 790 {
771 m_Engine = engine; 791 m_Engine = engine;
772 792
@@ -774,6 +794,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
774 m_ObjectID = objectID; 794 m_ObjectID = objectID;
775 m_ItemID = itemID; 795 m_ItemID = itemID;
776 m_AssetID = assetID; 796 m_AssetID = assetID;
797 m_PrimName = primName;
798 m_ScriptName = scriptName;
799 m_Assembly = assembly;
777 800
778 SceneObjectPart part=engine.World.GetSceneObjectPart(localID); 801 SceneObjectPart part=engine.World.GetSceneObjectPart(localID);
779 if (part == null) 802 if (part == null)
@@ -811,10 +834,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
811 } 834 }
812 catch (Exception e) 835 catch (Exception e)
813 { 836 {
814 m_Engine.Log.Error("Error loading script instance\n"+e.ToString()); 837 m_Engine.Log.Error("[XEngine] Error loading script instance\n"+e.ToString());
838 return;
815 } 839 }
816 840
817 string savedState = assembly + ".state"; 841 string savedState = Path.Combine(Path.GetDirectoryName(assembly),
842 m_ItemID.ToString() + ".state");
818 if (File.Exists(savedState)) 843 if (File.Exists(savedState))
819 { 844 {
820 string xml = String.Empty; 845 string xml = String.Empty;
@@ -841,28 +866,53 @@ namespace OpenSim.Region.ScriptEngine.XEngine
841 m_Engine.m_ASYNCLSLCommandManager.CreateFromData( 866 m_Engine.m_ASYNCLSLCommandManager.CreateFromData(
842 m_LocalID, m_ItemID, m_ObjectID, 867 m_LocalID, m_ItemID, m_ObjectID,
843 PluginData); 868 PluginData);
869
870 m_Engine.Log.DebugFormat("[XEngine] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
871
872 if(m_RunEvents)
873 {
874 m_RunEvents = false;
875 Start();
876 }
844 } 877 }
845 } 878 }
846 else 879 else
847 { 880 {
848 m_Engine.Log.Error("Unable to load script state: Memory limit exceeded"); 881 m_Engine.Log.Error("[XEngine] Unable to load script state: Memory limit exceeded");
849 PostEvent(new XEventParams("state_entry", 882 PostEvent(new XEventParams("state_entry",
850 new Object[0], new XDetectParams[0])); 883 new Object[0], new XDetectParams[0]));
884 Start();
851 } 885 }
852 } 886 }
853 catch (Exception e) 887 catch (Exception e)
854 { 888 {
855 m_Engine.Log.ErrorFormat("Unable to load script state from xml: {0}\n"+e.ToString(), xml); 889 m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
856 PostEvent(new XEventParams("state_entry", 890 PostEvent(new XEventParams("state_entry",
857 new Object[0], new XDetectParams[0])); 891 new Object[0], new XDetectParams[0]));
892 Start();
858 } 893 }
859 } 894 }
860 else 895 else
861 { 896 {
897 m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state, file not found");
862 PostEvent(new XEventParams("state_entry", 898 PostEvent(new XEventParams("state_entry",
863 new Object[0], new XDetectParams[0])); 899 new Object[0], new XDetectParams[0]));
900 Start();
901 }
902 }
903
904 public void RemoveState()
905 {
906 string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
907 m_ItemID.ToString() + ".state");
908
909 try
910 {
911 File.Delete(savedState);
912 }
913 catch(Exception)
914 {
864 } 915 }
865 Start();
866 } 916 }
867 917
868 public void VarDump(Dictionary<string, object> vars) 918 public void VarDump(Dictionary<string, object> vars)
@@ -935,16 +985,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
935 985
936 result.Abort(); 986 result.Abort();
937 987
938 if (SmartThreadPool.WaitAll(new IWorkItemResult[] {result}, new TimeSpan((long)10000000), false)) 988 lock (m_EventQueue)
939 { 989 {
940 lock (m_EventQueue) 990 m_CurrentResult = null;
941 {
942 m_CurrentResult = null;
943 }
944 return true;
945 } 991 }
946 992
947 m_Engine.Log.Error("[XEngine] Failed to reliably stop script");
948 return true; 993 return true;
949 } 994 }
950 995
@@ -960,6 +1005,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
960 1005
961 public void PostEvent(XEventParams data) 1006 public void PostEvent(XEventParams data)
962 { 1007 {
1008// m_Engine.Log.DebugFormat("[XEngine] Posted event {2} in state {3} to {0}.{1}",
1009// m_PrimName, m_ScriptName, data.EventName, m_State);
963 lock (m_EventQueue) 1010 lock (m_EventQueue)
964 { 1011 {
965 if (m_EventQueue.Count >= m_Engine.MaxScriptQueue) 1012 if (m_EventQueue.Count >= m_Engine.MaxScriptQueue)
@@ -1003,6 +1050,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1003 1050
1004 if (data.EventName == "state") // Hardcoded state change 1051 if (data.EventName == "state") // Hardcoded state change
1005 { 1052 {
1053// m_Engine.Log.DebugFormat("[XEngine] Script {0}.{1} state set to {2}",
1054// m_PrimName, m_ScriptName, data.Params[0].ToString());
1006 m_State=data.Params[0].ToString(); 1055 m_State=data.Params[0].ToString();
1007 m_Engine.m_ASYNCLSLCommandManager.RemoveScript( 1056 m_Engine.m_ASYNCLSLCommandManager.RemoveScript(
1008 m_LocalID, m_ItemID); 1057 m_LocalID, m_ItemID);
@@ -1020,6 +1069,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1020// m_Engine.Log.DebugFormat("[XEngine] Processed event {0}", data.EventName); 1069// m_Engine.Log.DebugFormat("[XEngine] Processed event {0}", data.EventName);
1021 SceneObjectPart part = m_Engine.World.GetSceneObjectPart( 1070 SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
1022 m_LocalID); 1071 m_LocalID);
1072// m_Engine.Log.DebugFormat("[XEngine] Delivered event {2} in state {3} to {0}.{1}",
1073// m_PrimName, m_ScriptName, data.EventName, m_State);
1074
1023 try 1075 try
1024 { 1076 {
1025 m_EventStart = DateTime.Now; 1077 m_EventStart = DateTime.Now;
@@ -1148,14 +1200,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1148 1200
1149 try 1201 try
1150 { 1202 {
1151 FileStream fs = File.Create(assembly + ".state"); 1203 FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
1152 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); 1204 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
1153 Byte[] buf = enc.GetBytes(xml); 1205 Byte[] buf = enc.GetBytes(xml);
1154 fs.Write(buf, 0, buf.Length); 1206 fs.Write(buf, 0, buf.Length);
1155 fs.Close(); 1207 fs.Close();
1156 } 1208 }
1157 catch(Exception) 1209 catch(Exception e)
1210 {
1211 Console.WriteLine("Unable to save xml\n"+e.ToString());
1212 }
1213 if(!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
1158 { 1214 {
1215 throw new Exception("Completed persistence save, but no file was created");
1159 } 1216 }
1160 } 1217 }
1161 } 1218 }
@@ -1181,6 +1238,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1181 1238
1182 rootElement.AppendChild(state); 1239 rootElement.AppendChild(state);
1183 1240
1241 XmlElement running = xmldoc.CreateElement("", "Running", "");
1242 running.AppendChild(xmldoc.CreateTextNode(
1243 instance.Running.ToString()));
1244
1245 rootElement.AppendChild(running);
1246
1184 Dictionary<string, Object> vars = instance.GetVars(); 1247 Dictionary<string, Object> vars = instance.GetVars();
1185 1248
1186 XmlElement variables = xmldoc.CreateElement("", "Variables", ""); 1249 XmlElement variables = xmldoc.CreateElement("", "Variables", "");
@@ -1277,6 +1340,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1277 case "State": 1340 case "State":
1278 instance.State=part.InnerText; 1341 instance.State=part.InnerText;
1279 break; 1342 break;
1343 case "Running":
1344 instance.Running=bool.Parse(part.InnerText);
1345 break;
1280 case "Variables": 1346 case "Variables":
1281 XmlNodeList varL = part.ChildNodes; 1347 XmlNodeList varL = part.ChildNodes;
1282 foreach (XmlNode var in varL) 1348 foreach (XmlNode var in varL)