diff options
Diffstat (limited to '')
11 files changed, 78 insertions, 65 deletions
diff --git a/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs b/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs index a750d8d..9fbc1b3 100644 --- a/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs +++ b/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs | |||
@@ -32,6 +32,7 @@ using System.Reflection; | |||
32 | using System.Text; | 32 | using System.Text; |
33 | 33 | ||
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Monitoring; | ||
35 | using OpenSim.Framework.Servers; | 36 | using OpenSim.Framework.Servers; |
36 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
37 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
@@ -560,7 +561,7 @@ namespace OpenSim.Groups | |||
560 | 561 | ||
561 | // so we have the list of urls to send the notice to | 562 | // so we have the list of urls to send the notice to |
562 | // this may take a long time... | 563 | // this may take a long time... |
563 | Util.RunThreadNoTimeout(delegate | 564 | Watchdog.RunInThread(delegate |
564 | { | 565 | { |
565 | foreach (string u in urls) | 566 | foreach (string u in urls) |
566 | { | 567 | { |
@@ -571,7 +572,7 @@ namespace OpenSim.Groups | |||
571 | hasAttachment, attType, attName, attItemID, AgentUUIForOutside(attOwnerID)); | 572 | hasAttachment, attType, attName, attItemID, AgentUUIForOutside(attOwnerID)); |
572 | } | 573 | } |
573 | } | 574 | } |
574 | }, "AddGroupNotice", null); | 575 | }, string.Format("AddGroupNotice (agent {0}, group {1})", RequestingAgentID, groupID) , null); |
575 | 576 | ||
576 | return true; | 577 | return true; |
577 | } | 578 | } |
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs index 427ed7b..e9e7bd2 100644 --- a/OpenSim/Framework/Monitoring/Watchdog.cs +++ b/OpenSim/Framework/Monitoring/Watchdog.cs | |||
@@ -187,15 +187,16 @@ namespace OpenSim.Framework.Monitoring | |||
187 | /// <param name="priority">Priority to run the thread at</param> | 187 | /// <param name="priority">Priority to run the thread at</param> |
188 | /// <param name="isBackground">True to run this thread as a background thread, otherwise false</param> | 188 | /// <param name="isBackground">True to run this thread as a background thread, otherwise false</param> |
189 | /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param> | 189 | /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param> |
190 | /// <param name="log">If true then creation of thread is logged.</param> | ||
190 | /// <returns>The newly created Thread object</returns> | 191 | /// <returns>The newly created Thread object</returns> |
191 | public static Thread StartThread( | 192 | public static Thread StartThread( |
192 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout) | 193 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, bool log = true) |
193 | { | 194 | { |
194 | return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS); | 195 | return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS, log); |
195 | } | 196 | } |
196 | 197 | ||
197 | /// <summary> | 198 | /// <summary> |
198 | /// Start a new thread that is tracked by the watchdog timer | 199 | /// Start a new thread that is tracked by the watchdog |
199 | /// </summary> | 200 | /// </summary> |
200 | /// <param name="start">The method that will be executed in a new thread</param> | 201 | /// <param name="start">The method that will be executed in a new thread</param> |
201 | /// <param name="name">A name to give to the new thread</param> | 202 | /// <param name="name">A name to give to the new thread</param> |
@@ -208,10 +209,11 @@ namespace OpenSim.Framework.Monitoring | |||
208 | /// Normally, this will just return some useful debugging information. | 209 | /// Normally, this will just return some useful debugging information. |
209 | /// </param> | 210 | /// </param> |
210 | /// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param> | 211 | /// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param> |
212 | /// <param name="log">If true then creation of thread is logged.</param> | ||
211 | /// <returns>The newly created Thread object</returns> | 213 | /// <returns>The newly created Thread object</returns> |
212 | public static Thread StartThread( | 214 | public static Thread StartThread( |
213 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, | 215 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, |
214 | bool alarmIfTimeout, Func<string> alarmMethod, int timeout) | 216 | bool alarmIfTimeout, Func<string> alarmMethod, int timeout, bool log = true) |
215 | { | 217 | { |
216 | Thread thread = new Thread(start); | 218 | Thread thread = new Thread(start); |
217 | thread.Name = name; | 219 | thread.Name = name; |
@@ -222,8 +224,9 @@ namespace OpenSim.Framework.Monitoring | |||
222 | = new ThreadWatchdogInfo(thread, timeout) | 224 | = new ThreadWatchdogInfo(thread, timeout) |
223 | { AlarmIfTimeout = alarmIfTimeout, AlarmMethod = alarmMethod }; | 225 | { AlarmIfTimeout = alarmIfTimeout, AlarmMethod = alarmMethod }; |
224 | 226 | ||
225 | m_log.DebugFormat( | 227 | if (log) |
226 | "[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId); | 228 | m_log.DebugFormat( |
229 | "[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId); | ||
227 | 230 | ||
228 | lock (m_threads) | 231 | lock (m_threads) |
229 | m_threads.Add(twi.Thread.ManagedThreadId, twi); | 232 | m_threads.Add(twi.Thread.ManagedThreadId, twi); |
@@ -234,6 +237,39 @@ namespace OpenSim.Framework.Monitoring | |||
234 | } | 237 | } |
235 | 238 | ||
236 | /// <summary> | 239 | /// <summary> |
240 | /// Run the callback in a new thread immediately. If the thread exits with an exception log it but do | ||
241 | /// not propogate it. | ||
242 | /// </summary> | ||
243 | /// <param name="callback">Code for the thread to execute.</param> | ||
244 | /// <param name="name">Name of the thread</param> | ||
245 | /// <param name="obj">Object to pass to the thread.</param> | ||
246 | public static void RunInThread(WaitCallback callback, string name, object obj, bool log = false) | ||
247 | { | ||
248 | if (Util.FireAndForgetMethod == FireAndForgetMethod.RegressionTest) | ||
249 | { | ||
250 | Culture.SetCurrentCulture(); | ||
251 | callback(obj); | ||
252 | return; | ||
253 | } | ||
254 | |||
255 | ThreadStart ts = new ThreadStart(delegate() | ||
256 | { | ||
257 | try | ||
258 | { | ||
259 | Culture.SetCurrentCulture(); | ||
260 | callback(obj); | ||
261 | Watchdog.RemoveThread(log:false); | ||
262 | } | ||
263 | catch (Exception e) | ||
264 | { | ||
265 | m_log.Error(string.Format("[WATCHDOG]: Exception in thread {0}.", name), e); | ||
266 | } | ||
267 | }); | ||
268 | |||
269 | StartThread(ts, name, ThreadPriority.Normal, true, false, log:log); | ||
270 | } | ||
271 | |||
272 | /// <summary> | ||
237 | /// Marks the current thread as alive | 273 | /// Marks the current thread as alive |
238 | /// </summary> | 274 | /// </summary> |
239 | public static void UpdateThread() | 275 | public static void UpdateThread() |
@@ -244,24 +280,26 @@ namespace OpenSim.Framework.Monitoring | |||
244 | /// <summary> | 280 | /// <summary> |
245 | /// Stops watchdog tracking on the current thread | 281 | /// Stops watchdog tracking on the current thread |
246 | /// </summary> | 282 | /// </summary> |
283 | /// <param name="log">If true then normal events in thread removal are not logged.</param> | ||
247 | /// <returns> | 284 | /// <returns> |
248 | /// True if the thread was removed from the list of tracked | 285 | /// True if the thread was removed from the list of tracked |
249 | /// threads, otherwise false | 286 | /// threads, otherwise false |
250 | /// </returns> | 287 | /// </returns> |
251 | public static bool RemoveThread() | 288 | public static bool RemoveThread(bool log = true) |
252 | { | 289 | { |
253 | return RemoveThread(Thread.CurrentThread.ManagedThreadId); | 290 | return RemoveThread(Thread.CurrentThread.ManagedThreadId, log); |
254 | } | 291 | } |
255 | 292 | ||
256 | private static bool RemoveThread(int threadID) | 293 | private static bool RemoveThread(int threadID, bool log = true) |
257 | { | 294 | { |
258 | lock (m_threads) | 295 | lock (m_threads) |
259 | { | 296 | { |
260 | ThreadWatchdogInfo twi; | 297 | ThreadWatchdogInfo twi; |
261 | if (m_threads.TryGetValue(threadID, out twi)) | 298 | if (m_threads.TryGetValue(threadID, out twi)) |
262 | { | 299 | { |
263 | m_log.DebugFormat( | 300 | if (log) |
264 | "[WATCHDOG]: Removing thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId); | 301 | m_log.DebugFormat( |
302 | "[WATCHDOG]: Removing thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId); | ||
265 | 303 | ||
266 | twi.Cleanup(); | 304 | twi.Cleanup(); |
267 | m_threads.Remove(threadID); | 305 | m_threads.Remove(threadID); |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 2c38571..fefa050 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -2400,36 +2400,6 @@ namespace OpenSim.Framework | |||
2400 | #endregion FireAndForget Threading Pattern | 2400 | #endregion FireAndForget Threading Pattern |
2401 | 2401 | ||
2402 | /// <summary> | 2402 | /// <summary> |
2403 | /// Run the callback on a different thread, outside the thread pool. This is used for tasks | ||
2404 | /// that may take a long time. | ||
2405 | /// </summary> | ||
2406 | public static void RunThreadNoTimeout(WaitCallback callback, string name, object obj) | ||
2407 | { | ||
2408 | if (FireAndForgetMethod == FireAndForgetMethod.RegressionTest) | ||
2409 | { | ||
2410 | Culture.SetCurrentCulture(); | ||
2411 | callback(obj); | ||
2412 | return; | ||
2413 | } | ||
2414 | |||
2415 | Thread t = new Thread(delegate() | ||
2416 | { | ||
2417 | try | ||
2418 | { | ||
2419 | Culture.SetCurrentCulture(); | ||
2420 | callback(obj); | ||
2421 | } | ||
2422 | catch (Exception e) | ||
2423 | { | ||
2424 | m_log.Error("Exception in thread " + name, e); | ||
2425 | } | ||
2426 | }); | ||
2427 | |||
2428 | t.Name = name; | ||
2429 | t.Start(); | ||
2430 | } | ||
2431 | |||
2432 | /// <summary> | ||
2433 | /// Environment.TickCount is an int but it counts all 32 bits so it goes positive | 2403 | /// Environment.TickCount is an int but it counts all 32 bits so it goes positive |
2434 | /// and negative every 24.9 days. This trims down TickCount so it doesn't wrap | 2404 | /// and negative every 24.9 days. This trims down TickCount so it doesn't wrap |
2435 | /// for the callers. | 2405 | /// for the callers. |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index f06d70d..9d6870f 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -43,6 +43,7 @@ using Mono.Addins; | |||
43 | using OpenMetaverse; | 43 | using OpenMetaverse; |
44 | using OpenSim.Framework; | 44 | using OpenSim.Framework; |
45 | using OpenSim.Framework.Console; | 45 | using OpenSim.Framework.Console; |
46 | using OpenSim.Framework.Monitoring; | ||
46 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
47 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
48 | using OpenSim.Services.Interfaces; | 49 | using OpenSim.Services.Interfaces; |
@@ -963,7 +964,8 @@ namespace OpenSim.Region.CoreModules.Asset | |||
963 | case "assets": | 964 | case "assets": |
964 | con.Output("Ensuring assets are cached for all scenes."); | 965 | con.Output("Ensuring assets are cached for all scenes."); |
965 | 966 | ||
966 | Util.RunThreadNoTimeout(delegate { | 967 | Watchdog.RunInThread(delegate |
968 | { | ||
967 | int assetReferenceTotal = TouchAllSceneAssets(true); | 969 | int assetReferenceTotal = TouchAllSceneAssets(true); |
968 | con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal); | 970 | con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal); |
969 | }, "TouchAllSceneAssets", null); | 971 | }, "TouchAllSceneAssets", null); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index d15703e..a5b5aa2 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -34,6 +34,7 @@ using System.Xml; | |||
34 | using log4net; | 34 | using log4net; |
35 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Monitoring; | ||
37 | using OpenSim.Framework.Serialization; | 38 | using OpenSim.Framework.Serialization; |
38 | using OpenSim.Framework.Serialization.External; | 39 | using OpenSim.Framework.Serialization.External; |
39 | using OpenSim.Region.CoreModules.World.Archiver; | 40 | using OpenSim.Region.CoreModules.World.Archiver; |
@@ -356,7 +357,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
356 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, | 357 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, |
357 | options, ReceivedAllAssets); | 358 | options, ReceivedAllAssets); |
358 | 359 | ||
359 | Util.RunThreadNoTimeout(o => ar.Execute(), "AssetsRequest", null); | 360 | Watchdog.RunInThread(o => ar.Execute(), string.Format("AssetsRequest ({0})", m_scene.Name), null); |
360 | } | 361 | } |
361 | else | 362 | else |
362 | { | 363 | { |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index f80fab3..470ef02 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -33,6 +33,7 @@ using System; | |||
33 | using System.Collections.Generic; | 33 | using System.Collections.Generic; |
34 | using System.Reflection; | 34 | using System.Reflection; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Monitoring; | ||
36 | using OpenSim.Data; | 37 | using OpenSim.Data; |
37 | using OpenSim.Server.Base; | 38 | using OpenSim.Server.Base; |
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
@@ -183,12 +184,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
183 | // Protect ourselves against the caller subsequently modifying the items list | 184 | // Protect ourselves against the caller subsequently modifying the items list |
184 | List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items); | 185 | List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items); |
185 | 186 | ||
186 | Util.RunThreadNoTimeout(delegate | 187 | Watchdog.RunInThread(delegate |
187 | { | 188 | { |
188 | foreach (InventoryItemBase item in items) | 189 | foreach (InventoryItemBase item in items) |
189 | if (!string.IsNullOrEmpty(item.CreatorData)) | 190 | if (!string.IsNullOrEmpty(item.CreatorData)) |
190 | UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); | 191 | UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); |
191 | }, "GetFolderContent", null); | 192 | }, string.Format("GetFolderContent (user {0}, folder {1})", userID, folderID), null); |
192 | } | 193 | } |
193 | 194 | ||
194 | return invCol; | 195 | return invCol; |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index c8056d4..3e0c9f3 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -36,6 +36,7 @@ using System.Xml; | |||
36 | using log4net; | 36 | using log4net; |
37 | using OpenMetaverse; | 37 | using OpenMetaverse; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Monitoring; | ||
39 | using OpenSim.Framework.Serialization; | 40 | using OpenSim.Framework.Serialization; |
40 | using OpenSim.Framework.Serialization.External; | 41 | using OpenSim.Framework.Serialization.External; |
41 | using OpenSim.Region.CoreModules.World.Terrain; | 42 | using OpenSim.Region.CoreModules.World.Terrain; |
@@ -371,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
371 | // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so | 372 | // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so |
372 | // that users can enter the scene. If we allow the scripts to start in the loop above | 373 | // that users can enter the scene. If we allow the scripts to start in the loop above |
373 | // then they significantly increase the time until the OAR finishes loading. | 374 | // then they significantly increase the time until the OAR finishes loading. |
374 | Util.RunThreadNoTimeout(delegate(object o) | 375 | Watchdog.RunInThread(o => |
375 | { | 376 | { |
376 | Thread.Sleep(15000); | 377 | Thread.Sleep(15000); |
377 | m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); | 378 | m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); |
@@ -386,7 +387,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
386 | 387 | ||
387 | sceneContext.SceneObjects.Clear(); | 388 | sceneContext.SceneObjects.Clear(); |
388 | } | 389 | } |
389 | }, "ReadArchiveStartScripts", null); | 390 | }, string.Format("ReadArchiveStartScripts (request {0})", m_requestId), null); |
390 | 391 | ||
391 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); | 392 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); |
392 | 393 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index 448147a..803f24e 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -36,6 +36,7 @@ using System.Xml; | |||
36 | using log4net; | 36 | using log4net; |
37 | using OpenMetaverse; | 37 | using OpenMetaverse; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Monitoring; | ||
39 | using OpenSim.Framework.Serialization; | 40 | using OpenSim.Framework.Serialization; |
40 | using OpenSim.Region.CoreModules.World.Terrain; | 41 | using OpenSim.Region.CoreModules.World.Terrain; |
41 | using OpenSim.Region.Framework.Interfaces; | 42 | using OpenSim.Region.Framework.Interfaces; |
@@ -199,7 +200,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
199 | m_rootScene.AssetService, m_rootScene.UserAccountService, | 200 | m_rootScene.AssetService, m_rootScene.UserAccountService, |
200 | m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets); | 201 | m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets); |
201 | 202 | ||
202 | Util.RunThreadNoTimeout(o => ar.Execute(), "AssetsRequest", null); | 203 | Watchdog.RunInThread(o => ar.Execute(), "Archive Assets Request", null); |
203 | 204 | ||
204 | // CloseArchive() will be called from ReceivedAllAssets() | 205 | // CloseArchive() will be called from ReceivedAllAssets() |
205 | } | 206 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 4f428c3..ec39bc0 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -33,6 +33,7 @@ using System.Timers; | |||
33 | using log4net; | 33 | using log4net; |
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Monitoring; | ||
36 | using OpenSim.Framework.Serialization; | 37 | using OpenSim.Framework.Serialization; |
37 | using OpenSim.Framework.Serialization.External; | 38 | using OpenSim.Framework.Serialization.External; |
38 | using OpenSim.Services.Interfaces; | 39 | using OpenSim.Services.Interfaces; |
@@ -226,7 +227,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
226 | finally | 227 | finally |
227 | { | 228 | { |
228 | if (timedOut) | 229 | if (timedOut) |
229 | Util.RunThreadNoTimeout(PerformAssetsRequestCallback, "AssetsRequestCallback", true); | 230 | Watchdog.RunInThread(PerformAssetsRequestCallback, "Archive Assets Request Callback", true); |
230 | } | 231 | } |
231 | } | 232 | } |
232 | 233 | ||
@@ -295,7 +296,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
295 | 296 | ||
296 | // We want to stop using the asset cache thread asap | 297 | // We want to stop using the asset cache thread asap |
297 | // as we now need to do the work of producing the rest of the archive | 298 | // as we now need to do the work of producing the rest of the archive |
298 | Util.RunThreadNoTimeout(PerformAssetsRequestCallback, "AssetsRequestCallback", false); | 299 | Watchdog.RunInThread(PerformAssetsRequestCallback, "Archive Assets Request Callback", false); |
299 | } | 300 | } |
300 | else | 301 | else |
301 | { | 302 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5f0dbd7..28dbccb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1623,7 +1623,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1623 | { | 1623 | { |
1624 | tmpMS = Util.EnvironmentTickCount(); | 1624 | tmpMS = Util.EnvironmentTickCount(); |
1625 | m_cleaningTemps = true; | 1625 | m_cleaningTemps = true; |
1626 | Util.RunThreadNoTimeout(delegate { CleanTempObjects(); m_cleaningTemps = false; }, "CleanTempObjects", null); | 1626 | |
1627 | Watchdog.RunInThread( | ||
1628 | delegate { CleanTempObjects(); m_cleaningTemps = false; }, | ||
1629 | string.Format("CleanTempObjects ({0})", Name), | ||
1630 | null); | ||
1631 | |||
1627 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1632 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1628 | } | 1633 | } |
1629 | 1634 | ||
@@ -1803,7 +1808,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1803 | if (!m_backingup) | 1808 | if (!m_backingup) |
1804 | { | 1809 | { |
1805 | m_backingup = true; | 1810 | m_backingup = true; |
1806 | Util.RunThreadNoTimeout(BackupWaitCallback, "BackupWaitCallback", null); | 1811 | Watchdog.RunInThread(o => Backup(false), string.Format("BackupWaitCallback ({0})", Name), null); |
1807 | } | 1812 | } |
1808 | } | 1813 | } |
1809 | 1814 | ||
@@ -1814,14 +1819,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1814 | { | 1819 | { |
1815 | m_eventManager.TriggerOnFrame(); | 1820 | m_eventManager.TriggerOnFrame(); |
1816 | } | 1821 | } |
1817 | |||
1818 | /// <summary> | ||
1819 | /// Wrapper for Backup() that can be called with Util.RunThreadNoTimeout() | ||
1820 | /// </summary> | ||
1821 | private void BackupWaitCallback(object o) | ||
1822 | { | ||
1823 | Backup(false); | ||
1824 | } | ||
1825 | 1822 | ||
1826 | /// <summary> | 1823 | /// <summary> |
1827 | /// Backup the scene. | 1824 | /// Backup the scene. |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3c37de8..59b521d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -37,6 +37,7 @@ using log4net; | |||
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Client; | 39 | using OpenSim.Framework.Client; |
40 | using OpenSim.Framework.Monitoring; | ||
40 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
41 | using OpenSim.Region.Framework.Scenes.Animation; | 42 | using OpenSim.Region.Framework.Scenes.Animation; |
42 | using OpenSim.Region.Framework.Scenes.Types; | 43 | using OpenSim.Region.Framework.Scenes.Types; |
@@ -3362,7 +3363,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3362 | SentInitialDataToClient = true; | 3363 | SentInitialDataToClient = true; |
3363 | 3364 | ||
3364 | // Send all scene object to the new client | 3365 | // Send all scene object to the new client |
3365 | Util.RunThreadNoTimeout(delegate | 3366 | Watchdog.RunInThread(delegate |
3366 | { | 3367 | { |
3367 | // m_log.DebugFormat( | 3368 | // m_log.DebugFormat( |
3368 | // "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}", | 3369 | // "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}", |
@@ -3380,8 +3381,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3380 | if (e != null && e is SceneObjectGroup) | 3381 | if (e != null && e is SceneObjectGroup) |
3381 | ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); | 3382 | ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); |
3382 | } | 3383 | } |
3383 | 3384 | }, string.Format("SendInitialDataToClient ({0} in {1})", Name, Scene.Name), null); | |
3384 | }, "SendInitialDataToClient", null); | ||
3385 | } | 3385 | } |
3386 | 3386 | ||
3387 | /// <summary> | 3387 | /// <summary> |