diff options
Diffstat (limited to '')
15 files changed, 823 insertions, 103 deletions
diff --git a/OpenSim/Data/Tests/BasicUserTest.cs b/OpenSim/Data/Tests/BasicUserTest.cs index d3e6f41..4e4ddc8 100644 --- a/OpenSim/Data/Tests/BasicUserTest.cs +++ b/OpenSim/Data/Tests/BasicUserTest.cs | |||
@@ -204,8 +204,16 @@ namespace OpenSim.Data.Tests | |||
204 | UUID webloginkey = UUID.Random(); | 204 | UUID webloginkey = UUID.Random(); |
205 | uint homeregx = (uint) random.Next(); | 205 | uint homeregx = (uint) random.Next(); |
206 | uint homeregy = (uint) random.Next(); | 206 | uint homeregy = (uint) random.Next(); |
207 | Vector3 homeloc = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5)); | 207 | Vector3 homeloc |
208 | Vector3 homelookat = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5)); | 208 | = new Vector3( |
209 | (float)Math.Round(random.NextDouble(), 5), | ||
210 | (float)Math.Round(random.NextDouble(), 5), | ||
211 | (float)Math.Round(random.NextDouble(), 5)); | ||
212 | Vector3 homelookat | ||
213 | = new Vector3( | ||
214 | (float)Math.Round(random.NextDouble(), 5), | ||
215 | (float)Math.Round(random.NextDouble(), 5), | ||
216 | (float)Math.Round(random.NextDouble(), 5)); | ||
209 | int created = random.Next(); | 217 | int created = random.Next(); |
210 | int lastlogin = random.Next(); | 218 | int lastlogin = random.Next(); |
211 | string userinvuri = RandomName(); | 219 | string userinvuri = RandomName(); |
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs new file mode 100644 index 0000000..678501e --- /dev/null +++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs | |||
@@ -0,0 +1,298 @@ | |||
1 | using System; | ||
2 | using System.Collections; | ||
3 | using System.Collections.Generic; | ||
4 | using System.Drawing; | ||
5 | using System.Linq; | ||
6 | using System.Linq.Expressions; | ||
7 | using System.Reflection; | ||
8 | using NUnit.Framework; | ||
9 | using NUnit.Framework.Constraints; | ||
10 | using NUnit.Framework.SyntaxHelpers; | ||
11 | using OpenMetaverse; | ||
12 | using OpenSim.Framework; | ||
13 | |||
14 | namespace OpenSim.Data.Tests | ||
15 | { | ||
16 | public static class Constraints | ||
17 | { | ||
18 | //This is here because C# has a gap in the language, you can't infer type from a constructor | ||
19 | public static PropertyCompareConstraint<T> PropertyCompareConstraint<T>(T expected) | ||
20 | { | ||
21 | return new PropertyCompareConstraint<T>(expected); | ||
22 | } | ||
23 | } | ||
24 | |||
25 | public class PropertyCompareConstraint<T> : NUnit.Framework.Constraints.Constraint | ||
26 | { | ||
27 | private readonly object _expected; | ||
28 | //the reason everywhere uses propertyNames.Reverse().ToArray() is because the stack is backwards of the order we want to display the properties in. | ||
29 | private string failingPropertyName = string.Empty; | ||
30 | private object failingExpected; | ||
31 | private object failingActual; | ||
32 | |||
33 | public PropertyCompareConstraint(T expected) | ||
34 | { | ||
35 | _expected = expected; | ||
36 | } | ||
37 | |||
38 | public override bool Matches(object actual) | ||
39 | { | ||
40 | return ObjectCompare(_expected, actual, new Stack<string>()); | ||
41 | } | ||
42 | |||
43 | private bool ObjectCompare(object expected, object actual, Stack<string> propertyNames) | ||
44 | { | ||
45 | if (actual.GetType() != expected.GetType()) | ||
46 | { | ||
47 | propertyNames.Push("GetType()"); | ||
48 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
49 | propertyNames.Pop(); | ||
50 | failingActual = actual.GetType(); | ||
51 | failingExpected = expected.GetType(); | ||
52 | return false; | ||
53 | } | ||
54 | |||
55 | if(actual.GetType() == typeof(Color)) | ||
56 | { | ||
57 | Color actualColor = (Color) actual; | ||
58 | Color expectedColor = (Color) expected; | ||
59 | if (actualColor.R != expectedColor.R) | ||
60 | { | ||
61 | propertyNames.Push("R"); | ||
62 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
63 | propertyNames.Pop(); | ||
64 | failingActual = actualColor.R; | ||
65 | failingExpected = expectedColor.R; | ||
66 | return false; | ||
67 | } | ||
68 | if (actualColor.G != expectedColor.G) | ||
69 | { | ||
70 | propertyNames.Push("G"); | ||
71 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
72 | propertyNames.Pop(); | ||
73 | failingActual = actualColor.G; | ||
74 | failingExpected = expectedColor.G; | ||
75 | return false; | ||
76 | } | ||
77 | if (actualColor.B != expectedColor.B) | ||
78 | { | ||
79 | propertyNames.Push("B"); | ||
80 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
81 | propertyNames.Pop(); | ||
82 | failingActual = actualColor.B; | ||
83 | failingExpected = expectedColor.B; | ||
84 | return false; | ||
85 | } | ||
86 | if (actualColor.A != expectedColor.A) | ||
87 | { | ||
88 | propertyNames.Push("A"); | ||
89 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
90 | propertyNames.Pop(); | ||
91 | failingActual = actualColor.A; | ||
92 | failingExpected = expectedColor.A; | ||
93 | return false; | ||
94 | } | ||
95 | return true; | ||
96 | } | ||
97 | |||
98 | //Skip static properties. I had a nasty problem comparing colors because of all of the public static colors. | ||
99 | PropertyInfo[] properties = expected.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance); | ||
100 | foreach (var property in properties) | ||
101 | { | ||
102 | if (ignores.Contains(property.Name)) | ||
103 | continue; | ||
104 | |||
105 | object actualValue = property.GetValue(actual, null); | ||
106 | object expectedValue = property.GetValue(expected, null); | ||
107 | |||
108 | //If they are both null, they are equal | ||
109 | if (actualValue == null && expectedValue == null) | ||
110 | continue; | ||
111 | |||
112 | //If only one is null, then they aren't | ||
113 | if (actualValue == null || expectedValue == null) | ||
114 | { | ||
115 | propertyNames.Push(property.Name); | ||
116 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
117 | propertyNames.Pop(); | ||
118 | failingActual = actualValue; | ||
119 | failingExpected = expectedValue; | ||
120 | return false; | ||
121 | } | ||
122 | |||
123 | IComparable comp = actualValue as IComparable; | ||
124 | if (comp != null) | ||
125 | { | ||
126 | if (comp.CompareTo(expectedValue) != 0) | ||
127 | { | ||
128 | propertyNames.Push(property.Name); | ||
129 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
130 | propertyNames.Pop(); | ||
131 | failingActual = actualValue; | ||
132 | failingExpected = expectedValue; | ||
133 | return false; | ||
134 | } | ||
135 | continue; | ||
136 | } | ||
137 | |||
138 | IEnumerable arr = actualValue as IEnumerable; | ||
139 | if (arr != null) | ||
140 | { | ||
141 | List<object> actualList = arr.Cast<object>().ToList(); | ||
142 | List<object> expectedList = ((IEnumerable)expectedValue).Cast<object>().ToList(); | ||
143 | if (actualList.Count != expectedList.Count) | ||
144 | { | ||
145 | propertyNames.Push(property.Name); | ||
146 | propertyNames.Push("Count"); | ||
147 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
148 | failingActual = actualList.Count; | ||
149 | failingExpected = expectedList.Count; | ||
150 | propertyNames.Pop(); | ||
151 | propertyNames.Pop(); | ||
152 | } | ||
153 | //Todo: A value-wise comparison of all of the values. | ||
154 | //Everything seems okay... | ||
155 | continue; | ||
156 | } | ||
157 | |||
158 | propertyNames.Push(property.Name); | ||
159 | if (!ObjectCompare(expectedValue, actualValue, propertyNames)) | ||
160 | return false; | ||
161 | propertyNames.Pop(); | ||
162 | } | ||
163 | |||
164 | return true; | ||
165 | } | ||
166 | |||
167 | public override void WriteDescriptionTo(MessageWriter writer) | ||
168 | { | ||
169 | writer.WriteExpectedValue(failingExpected); | ||
170 | } | ||
171 | |||
172 | public override void WriteActualValueTo(MessageWriter writer) | ||
173 | { | ||
174 | writer.WriteActualValue(failingActual); | ||
175 | writer.WriteLine(); | ||
176 | writer.Write(" On Property: " + failingPropertyName); | ||
177 | } | ||
178 | |||
179 | //These notes assume the lambda: (x=>x.Parent.Value) | ||
180 | //ignores should really contain like a fully dotted version of the property name, but I'm starting with small steps | ||
181 | readonly List<string> ignores = new List<string>(); | ||
182 | public PropertyCompareConstraint<T> IgnoreProperty(Expression<Func<T, object>> func) | ||
183 | { | ||
184 | Expression express = func.Body; | ||
185 | PullApartExpression(express); | ||
186 | |||
187 | return this; | ||
188 | } | ||
189 | |||
190 | private void PullApartExpression(Expression express) | ||
191 | { | ||
192 | //This deals with any casts... like implicit casts to object. Not all UnaryExpression are casts, but this is a first attempt. | ||
193 | if (express is UnaryExpression) | ||
194 | PullApartExpression(((UnaryExpression)express).Operand); | ||
195 | if (express is MemberExpression) | ||
196 | { | ||
197 | //If the inside of the lambda is the access to x, we've hit the end of the chain. | ||
198 | // We should track by the fully scoped parameter name, but this is the first rev of doing this. | ||
199 | if (((MemberExpression)express).Expression is ParameterExpression) | ||
200 | { | ||
201 | ignores.Add(((MemberExpression)express).Member.Name); | ||
202 | } | ||
203 | else | ||
204 | { | ||
205 | //Otherwise there could be more parameters inside... | ||
206 | PullApartExpression(((MemberExpression)express).Expression); | ||
207 | } | ||
208 | } | ||
209 | } | ||
210 | } | ||
211 | |||
212 | [TestFixture] | ||
213 | public class PropertyCompareConstraintTest | ||
214 | { | ||
215 | public class HasInt | ||
216 | { | ||
217 | public int TheValue { get; set; } | ||
218 | } | ||
219 | |||
220 | [Test] | ||
221 | public void IntShouldMatch() | ||
222 | { | ||
223 | HasInt actual = new HasInt { TheValue = 5 }; | ||
224 | HasInt expected = new HasInt { TheValue = 5 }; | ||
225 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
226 | |||
227 | Assert.That(constraint.Matches(actual), Is.True); | ||
228 | } | ||
229 | |||
230 | [Test] | ||
231 | public void IntShouldNotMatch() | ||
232 | { | ||
233 | HasInt actual = new HasInt { TheValue = 5 }; | ||
234 | HasInt expected = new HasInt { TheValue = 4 }; | ||
235 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
236 | |||
237 | Assert.That(constraint.Matches(actual), Is.False); | ||
238 | } | ||
239 | |||
240 | |||
241 | [Test] | ||
242 | public void IntShouldIgnore() | ||
243 | { | ||
244 | HasInt actual = new HasInt { TheValue = 5 }; | ||
245 | HasInt expected = new HasInt { TheValue = 4 }; | ||
246 | var constraint = Constraints.PropertyCompareConstraint(expected).IgnoreProperty(x=>x.TheValue); | ||
247 | |||
248 | Assert.That(constraint.Matches(actual), Is.True); | ||
249 | } | ||
250 | |||
251 | [Test] | ||
252 | public void AssetShouldMatch() | ||
253 | { | ||
254 | UUID uuid1 = UUID.Random(); | ||
255 | AssetBase actual = new AssetBase(uuid1, "asset one"); | ||
256 | AssetBase expected = new AssetBase(uuid1, "asset one"); | ||
257 | |||
258 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
259 | |||
260 | Assert.That(constraint.Matches(actual), Is.True); | ||
261 | } | ||
262 | |||
263 | [Test] | ||
264 | public void AssetShouldNotMatch() | ||
265 | { | ||
266 | UUID uuid1 = UUID.Random(); | ||
267 | AssetBase actual = new AssetBase(uuid1, "asset one"); | ||
268 | AssetBase expected = new AssetBase(UUID.Random(), "asset one"); | ||
269 | |||
270 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
271 | |||
272 | Assert.That(constraint.Matches(actual), Is.False); | ||
273 | } | ||
274 | |||
275 | [Test] | ||
276 | public void AssetShouldNotMatch2() | ||
277 | { | ||
278 | UUID uuid1 = UUID.Random(); | ||
279 | AssetBase actual = new AssetBase(uuid1, "asset one"); | ||
280 | AssetBase expected = new AssetBase(uuid1, "asset two"); | ||
281 | |||
282 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
283 | |||
284 | Assert.That(constraint.Matches(actual), Is.False); | ||
285 | } | ||
286 | |||
287 | [Test] | ||
288 | public void TestColors() | ||
289 | { | ||
290 | Color actual = Color.Red; | ||
291 | Color expected = Color.FromArgb(actual.A, actual.R, actual.G, actual.B); | ||
292 | |||
293 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
294 | |||
295 | Assert.That(constraint.Matches(actual), Is.True); | ||
296 | } | ||
297 | } | ||
298 | } \ No newline at end of file | ||
diff --git a/OpenSim/Data/Tests/ScrambleForTesting.cs b/OpenSim/Data/Tests/ScrambleForTesting.cs new file mode 100644 index 0000000..c6e467f --- /dev/null +++ b/OpenSim/Data/Tests/ScrambleForTesting.cs | |||
@@ -0,0 +1,102 @@ | |||
1 | using System; | ||
2 | using System.Collections; | ||
3 | using System.Reflection; | ||
4 | using System.Text; | ||
5 | using NUnit.Framework; | ||
6 | using OpenMetaverse; | ||
7 | using OpenSim.Framework; | ||
8 | |||
9 | namespace OpenSim.Data.Tests | ||
10 | { | ||
11 | public static class ScrambleForTesting | ||
12 | { | ||
13 | private static readonly Random random = new Random(); | ||
14 | public static void Scramble(object obj) | ||
15 | { | ||
16 | PropertyInfo[] properties = obj.GetType().GetProperties(); | ||
17 | foreach (var property in properties) | ||
18 | { | ||
19 | //Skip indexers of classes. We will assume that everything that has an indexer | ||
20 | // is also IEnumberable. May not always be true, but should be true normally. | ||
21 | if(property.GetIndexParameters().Length > 0) | ||
22 | continue; | ||
23 | |||
24 | RandomizeProperty(obj, property, null); | ||
25 | } | ||
26 | //Now if it implments IEnumberable, it's probably some kind of list, so we should randomize | ||
27 | // everything inside of it. | ||
28 | IEnumerable enumerable = obj as IEnumerable; | ||
29 | if(enumerable != null) | ||
30 | { | ||
31 | foreach (object value in enumerable) | ||
32 | { | ||
33 | Scramble(value); | ||
34 | } | ||
35 | } | ||
36 | } | ||
37 | |||
38 | private static void RandomizeProperty(object obj, PropertyInfo property, object[] index) | ||
39 | { | ||
40 | Type t = property.PropertyType; | ||
41 | if (!property.CanWrite) | ||
42 | return; | ||
43 | object value = property.GetValue(obj, index); | ||
44 | if (value == null) | ||
45 | return; | ||
46 | |||
47 | if (t == typeof (string)) | ||
48 | property.SetValue(obj, RandomName(), index); | ||
49 | else if (t == typeof (UUID)) | ||
50 | property.SetValue(obj, UUID.Random(), index); | ||
51 | else if (t == typeof (sbyte)) | ||
52 | property.SetValue(obj, (sbyte)random.Next(sbyte.MinValue, sbyte.MaxValue), index); | ||
53 | else if (t == typeof (short)) | ||
54 | property.SetValue(obj, (short)random.Next(short.MinValue, short.MaxValue), index); | ||
55 | else if (t == typeof (int)) | ||
56 | property.SetValue(obj, random.Next(), index); | ||
57 | else if (t == typeof (long)) | ||
58 | property.SetValue(obj, random.Next() * int.MaxValue, index); | ||
59 | else if (t == typeof (byte)) | ||
60 | property.SetValue(obj, (byte)random.Next(byte.MinValue, byte.MaxValue), index); | ||
61 | else if (t == typeof (ushort)) | ||
62 | property.SetValue(obj, (ushort)random.Next(ushort.MinValue, ushort.MaxValue), index); | ||
63 | else if (t == typeof (uint)) | ||
64 | property.SetValue(obj, Convert.ToUInt32(random.Next()), index); | ||
65 | else if (t == typeof (ulong)) | ||
66 | property.SetValue(obj, Convert.ToUInt64(random.Next()) * Convert.ToUInt64(UInt32.MaxValue), index); | ||
67 | else if (t == typeof (bool)) | ||
68 | property.SetValue(obj, true, index); | ||
69 | else if (t == typeof (byte[])) | ||
70 | { | ||
71 | byte[] bytes = new byte[30]; | ||
72 | random.NextBytes(bytes); | ||
73 | property.SetValue(obj, bytes, index); | ||
74 | } | ||
75 | else | ||
76 | Scramble(value); | ||
77 | } | ||
78 | |||
79 | private static string RandomName() | ||
80 | { | ||
81 | StringBuilder name = new StringBuilder(); | ||
82 | int size = random.Next(5, 12); | ||
83 | for (int i = 0; i < size; i++) | ||
84 | { | ||
85 | char ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))); | ||
86 | name.Append(ch); | ||
87 | } | ||
88 | return name.ToString(); | ||
89 | } | ||
90 | } | ||
91 | |||
92 | [TestFixture] | ||
93 | public class ScrableForTestingTest | ||
94 | { | ||
95 | [Test] | ||
96 | public void TestScramble() | ||
97 | { | ||
98 | AssetBase actual = new AssetBase(UUID.Random(), "asset one"); | ||
99 | ScrambleForTesting.Scramble(actual); | ||
100 | } | ||
101 | } | ||
102 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 28b4d64..470a386 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). | 75 | /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). |
76 | /// </summary> | 76 | /// </summary> |
77 | //[Test] | 77 | [Test] |
78 | public void TestSaveIarV0_1() | 78 | public void TestSaveIarV0_1() |
79 | { | 79 | { |
80 | TestHelper.InMethod(); | 80 | TestHelper.InMethod(); |
@@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
82 | 82 | ||
83 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 83 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
84 | 84 | ||
85 | Scene scene = SceneSetupHelpers.SetupScene(""); | 85 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); |
86 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 86 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
87 | CommunicationsManager cm = scene.CommsManager; | 87 | CommunicationsManager cm = scene.CommsManager; |
88 | 88 | ||
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
222 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 222 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
223 | /// an account exists with the creator name. | 223 | /// an account exists with the creator name. |
224 | /// </summary> | 224 | /// </summary> |
225 | //[Test] | 225 | [Test] |
226 | public void TestLoadIarV0_1ExistingUsers() | 226 | public void TestLoadIarV0_1ExistingUsers() |
227 | { | 227 | { |
228 | TestHelper.InMethod(); | 228 | TestHelper.InMethod(); |
@@ -262,7 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
262 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 262 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
263 | 263 | ||
264 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | 264 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene |
265 | Scene scene = SceneSetupHelpers.SetupScene(); | 265 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); |
266 | IUserAdminService userAdminService = scene.CommsManager.UserAdminService; | 266 | IUserAdminService userAdminService = scene.CommsManager.UserAdminService; |
267 | 267 | ||
268 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 268 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
@@ -276,16 +276,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
276 | 276 | ||
277 | CachedUserInfo userInfo | 277 | CachedUserInfo userInfo |
278 | = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); | 278 | = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); |
279 | //userInfo.FetchInventory(); | 279 | |
280 | /* | ||
281 | for (int i = 0 ; i < 50 ; i++) | ||
282 | { | ||
283 | if (userInfo.HasReceivedInventory == true) | ||
284 | break; | ||
285 | Thread.Sleep(200); | ||
286 | } | ||
287 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | ||
288 | */ | ||
289 | InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); | 280 | InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); |
290 | Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item"); | 281 | Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item"); |
291 | Assert.That( | 282 | Assert.That( |
@@ -395,17 +386,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
395 | userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived); | 386 | userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived); |
396 | Monitor.Wait(this, 60000); | 387 | Monitor.Wait(this, 60000); |
397 | } | 388 | } |
398 | |||
399 | //userInfo.FetchInventory(); | ||
400 | /* | ||
401 | for (int i = 0 ; i < 50 ; i++) | ||
402 | { | ||
403 | if (userInfo.HasReceivedInventory == true) | ||
404 | break; | ||
405 | Thread.Sleep(200); | ||
406 | } | ||
407 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | ||
408 | */ | ||
409 | 389 | ||
410 | Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder); | 390 | Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder); |
411 | 391 | ||
@@ -429,22 +409,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
429 | 409 | ||
430 | Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); | 410 | Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); |
431 | 411 | ||
432 | try | 412 | new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null) |
433 | { | 413 | .ReplicateArchivePathToUserInventory( |
434 | new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null) | 414 | itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded); |
435 | .ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded); | 415 | |
436 | 416 | Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder); | |
437 | Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder); | 417 | InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); |
438 | InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); | 418 | Assert.That(folder1, Is.Not.Null, "Could not find folder a"); |
439 | Assert.That(folder1, Is.Not.Null, "Could not find folder a"); | 419 | InventoryFolderImpl folder2 = folder1.FindFolderByPath("b"); |
440 | InventoryFolderImpl folder2 = folder1.FindFolderByPath("b"); | 420 | Assert.That(folder2, Is.Not.Null, "Could not find folder b"); |
441 | Assert.That(folder2, Is.Not.Null, "Could not find folder b"); | ||
442 | } | ||
443 | catch (NullReferenceException e) | ||
444 | { | ||
445 | // Non fatal for now until we resolve the race condition | ||
446 | Console.WriteLine("Test failed with {0}", e); | ||
447 | } | ||
448 | } | 421 | } |
449 | } | 422 | } |
450 | } | 423 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 919075c..18d7bad 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1038,6 +1038,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1038 | } | 1038 | } |
1039 | } | 1039 | } |
1040 | 1040 | ||
1041 | /// <summary> | ||
1042 | /// Send out simstats data to all clients | ||
1043 | /// </summary> | ||
1044 | /// <param name="stats">Stats on the Simulator's performance</param> | ||
1041 | private void SendSimStatsPackets(SimStats stats) | 1045 | private void SendSimStatsPackets(SimStats stats) |
1042 | { | 1046 | { |
1043 | List<ScenePresence> StatSendAgents = GetScenePresences(); | 1047 | List<ScenePresence> StatSendAgents = GetScenePresences(); |
@@ -1050,6 +1054,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1050 | } | 1054 | } |
1051 | } | 1055 | } |
1052 | 1056 | ||
1057 | /// <summary> | ||
1058 | /// Recount SceneObjectPart in parcel aabb | ||
1059 | /// </summary> | ||
1053 | private void UpdateLand() | 1060 | private void UpdateLand() |
1054 | { | 1061 | { |
1055 | if (LandChannel != null) | 1062 | if (LandChannel != null) |
@@ -1061,11 +1068,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1061 | } | 1068 | } |
1062 | } | 1069 | } |
1063 | 1070 | ||
1071 | /// <summary> | ||
1072 | /// Update the terrain if it needs to be updated. | ||
1073 | /// </summary> | ||
1064 | private void UpdateTerrain() | 1074 | private void UpdateTerrain() |
1065 | { | 1075 | { |
1066 | EventManager.TriggerTerrainTick(); | 1076 | EventManager.TriggerTerrainTick(); |
1067 | } | 1077 | } |
1068 | 1078 | ||
1079 | /// <summary> | ||
1080 | /// Back up queued up changes | ||
1081 | /// </summary> | ||
1069 | private void UpdateStorageBackup() | 1082 | private void UpdateStorageBackup() |
1070 | { | 1083 | { |
1071 | if (!m_backingup) | 1084 | if (!m_backingup) |
@@ -1078,6 +1091,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1078 | } | 1091 | } |
1079 | } | 1092 | } |
1080 | 1093 | ||
1094 | /// <summary> | ||
1095 | /// Sends out the OnFrame event to the modules | ||
1096 | /// </summary> | ||
1081 | private void UpdateEvents() | 1097 | private void UpdateEvents() |
1082 | { | 1098 | { |
1083 | m_eventManager.TriggerOnFrame(); | 1099 | m_eventManager.TriggerOnFrame(); |
@@ -1133,6 +1149,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1133 | } | 1149 | } |
1134 | } | 1150 | } |
1135 | 1151 | ||
1152 | /// <summary> | ||
1153 | /// Synchronous force backup. For deletes and links/unlinks | ||
1154 | /// </summary> | ||
1155 | /// <param name="group">Object to be backed up</param> | ||
1136 | public void ForceSceneObjectBackup(SceneObjectGroup group) | 1156 | public void ForceSceneObjectBackup(SceneObjectGroup group) |
1137 | { | 1157 | { |
1138 | if (group != null) | 1158 | if (group != null) |
@@ -1141,6 +1161,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1141 | } | 1161 | } |
1142 | } | 1162 | } |
1143 | 1163 | ||
1164 | /// <summary> | ||
1165 | /// Return object to avatar Message | ||
1166 | /// </summary> | ||
1167 | /// <param name="agentID">Avatar Unique Id</param> | ||
1168 | /// <param name="objectName">Name of object returned</param> | ||
1169 | /// <param name="location">Location of object returned</param> | ||
1170 | /// <param name="reason">Reasion for object return</param> | ||
1144 | public void AddReturn(UUID agentID, string objectName, Vector3 location, string reason) | 1171 | public void AddReturn(UUID agentID, string objectName, Vector3 location, string reason) |
1145 | { | 1172 | { |
1146 | lock (m_returns) | 1173 | lock (m_returns) |
@@ -1167,6 +1194,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1167 | 1194 | ||
1168 | #region Load Terrain | 1195 | #region Load Terrain |
1169 | 1196 | ||
1197 | /// <summary> | ||
1198 | /// Store the terrain in the persistant data store | ||
1199 | /// </summary> | ||
1170 | public void SaveTerrain() | 1200 | public void SaveTerrain() |
1171 | { | 1201 | { |
1172 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1202 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
@@ -1269,6 +1299,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1269 | 1299 | ||
1270 | #region Load Land | 1300 | #region Load Land |
1271 | 1301 | ||
1302 | /// <summary> | ||
1303 | /// Loads all Parcel data from the datastore for region identified by regionID | ||
1304 | /// </summary> | ||
1305 | /// <param name="regionID">Unique Identifier of the Region to load parcel data for</param> | ||
1272 | public void loadAllLandObjectsFromStorage(UUID regionID) | 1306 | public void loadAllLandObjectsFromStorage(UUID regionID) |
1273 | { | 1307 | { |
1274 | m_log.Info("[SCENE]: Loading land objects from storage"); | 1308 | m_log.Info("[SCENE]: Loading land objects from storage"); |
@@ -1322,6 +1356,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1322 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 1356 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
1323 | } | 1357 | } |
1324 | 1358 | ||
1359 | |||
1360 | /// <summary> | ||
1361 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | ||
1362 | /// </summary> | ||
1363 | /// <param name="RayStart"></param> | ||
1364 | /// <param name="RayEnd"></param> | ||
1365 | /// <param name="RayTargetID"></param> | ||
1366 | /// <param name="rot"></param> | ||
1367 | /// <param name="bypassRayCast"></param> | ||
1368 | /// <param name="RayEndIsIntersection"></param> | ||
1369 | /// <param name="frontFacesOnly"></param> | ||
1370 | /// <param name="scale"></param> | ||
1371 | /// <param name="FaceCenter"></param> | ||
1372 | /// <returns></returns> | ||
1325 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1373 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1326 | { | 1374 | { |
1327 | Vector3 pos = Vector3.Zero; | 1375 | Vector3 pos = Vector3.Zero; |
@@ -1412,6 +1460,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1412 | } | 1460 | } |
1413 | } | 1461 | } |
1414 | 1462 | ||
1463 | |||
1464 | /// <summary> | ||
1465 | /// Create a New SceneObjectGroup/Part by raycasting | ||
1466 | /// </summary> | ||
1467 | /// <param name="ownerID"></param> | ||
1468 | /// <param name="groupID"></param> | ||
1469 | /// <param name="RayEnd"></param> | ||
1470 | /// <param name="rot"></param> | ||
1471 | /// <param name="shape"></param> | ||
1472 | /// <param name="bypassRaycast"></param> | ||
1473 | /// <param name="RayStart"></param> | ||
1474 | /// <param name="RayTargetID"></param> | ||
1475 | /// <param name="RayEndIsIntersection"></param> | ||
1415 | public virtual void AddNewPrim(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, | 1476 | public virtual void AddNewPrim(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, |
1416 | byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, | 1477 | byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, |
1417 | byte RayEndIsIntersection) | 1478 | byte RayEndIsIntersection) |
@@ -1829,6 +1890,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1829 | return true; | 1890 | return true; |
1830 | } | 1891 | } |
1831 | 1892 | ||
1893 | /// <summary> | ||
1894 | /// Attachment rezzing | ||
1895 | /// </summary> | ||
1896 | /// <param name="userID">Agent Unique ID</param> | ||
1897 | /// <param name="itemID">Object ID</param> | ||
1898 | /// <returns>False</returns> | ||
1832 | public virtual bool IncomingCreateObject(UUID userID, UUID itemID) | 1899 | public virtual bool IncomingCreateObject(UUID userID, UUID itemID) |
1833 | { | 1900 | { |
1834 | ScenePresence sp = GetScenePresence(userID); | 1901 | ScenePresence sp = GetScenePresence(userID); |
@@ -1841,6 +1908,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1841 | return false; | 1908 | return false; |
1842 | } | 1909 | } |
1843 | 1910 | ||
1911 | /// <summary> | ||
1912 | /// Adds a Scene Object group to the Scene. | ||
1913 | /// Verifies that the creator of the object is not banned from the simulator. | ||
1914 | /// Checks if the item is an Attachment | ||
1915 | /// </summary> | ||
1916 | /// <param name="sceneObject"></param> | ||
1917 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | ||
1844 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 1918 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
1845 | { | 1919 | { |
1846 | // If the user is banned, we won't let any of their objects | 1920 | // If the user is banned, we won't let any of their objects |
@@ -1933,6 +2007,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1933 | 2007 | ||
1934 | #region Add/Remove Avatar Methods | 2008 | #region Add/Remove Avatar Methods |
1935 | 2009 | ||
2010 | /// <summary> | ||
2011 | /// Adding a New Client and Create a Presence for it. | ||
2012 | /// </summary> | ||
2013 | /// <param name="client"></param> | ||
1936 | public override void AddNewClient(IClientAPI client) | 2014 | public override void AddNewClient(IClientAPI client) |
1937 | { | 2015 | { |
1938 | SubscribeToClientEvents(client); | 2016 | SubscribeToClientEvents(client); |
@@ -1977,6 +2055,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1977 | EventManager.TriggerOnNewClient(client); | 2055 | EventManager.TriggerOnNewClient(client); |
1978 | } | 2056 | } |
1979 | 2057 | ||
2058 | /// <summary> | ||
2059 | /// Register for events from the client | ||
2060 | /// </summary> | ||
2061 | /// <param name="client">The IClientAPI of the connected client</param> | ||
1980 | protected virtual void SubscribeToClientEvents(IClientAPI client) | 2062 | protected virtual void SubscribeToClientEvents(IClientAPI client) |
1981 | { | 2063 | { |
1982 | client.OnRegionHandShakeReply += SendLayerData; | 2064 | client.OnRegionHandShakeReply += SendLayerData; |
@@ -2070,8 +2152,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2070 | /// <summary> | 2152 | /// <summary> |
2071 | /// Teleport an avatar to their home region | 2153 | /// Teleport an avatar to their home region |
2072 | /// </summary> | 2154 | /// </summary> |
2073 | /// <param name="agentId"></param> | 2155 | /// <param name="agentId">The avatar's Unique ID</param> |
2074 | /// <param name="client"></param> | 2156 | /// <param name="client">The IClientAPI for the client</param> |
2075 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 2157 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) |
2076 | { | 2158 | { |
2077 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); | 2159 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); |
@@ -2099,6 +2181,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
2099 | } | 2181 | } |
2100 | } | 2182 | } |
2101 | 2183 | ||
2184 | /// <summary> | ||
2185 | /// Duplicates object specified by localID at position raycasted against RayTargetObject using | ||
2186 | /// RayEnd and RayStart to determine what the angle of the ray is | ||
2187 | /// </summary> | ||
2188 | /// <param name="localID">ID of object to duplicate</param> | ||
2189 | /// <param name="dupeFlags"></param> | ||
2190 | /// <param name="AgentID">Agent doing the duplication</param> | ||
2191 | /// <param name="GroupID">Group of new object</param> | ||
2192 | /// <param name="RayTargetObj">The target of the Ray</param> | ||
2193 | /// <param name="RayEnd">The ending of the ray (farthest away point)</param> | ||
2194 | /// <param name="RayStart">The Beginning of the ray (closest point)</param> | ||
2195 | /// <param name="BypassRaycast">Bool to bypass raycasting</param> | ||
2196 | /// <param name="RayEndIsIntersection">The End specified is the place to add the object</param> | ||
2197 | /// <param name="CopyCenters">Position the object at the center of the face that it's colliding with</param> | ||
2198 | /// <param name="CopyRotates">Rotate the object the same as the localID object</param> | ||
2102 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, | 2199 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, |
2103 | UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, | 2200 | UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, |
2104 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | 2201 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) |
@@ -2170,6 +2267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2170 | } | 2267 | } |
2171 | } | 2268 | } |
2172 | 2269 | ||
2270 | /// <summary> | ||
2271 | /// Sets the Home Point. The GridService uses this to know where to put a user when they log-in | ||
2272 | /// </summary> | ||
2273 | /// <param name="remoteClient"></param> | ||
2274 | /// <param name="regionHandle"></param> | ||
2275 | /// <param name="position"></param> | ||
2276 | /// <param name="lookAt"></param> | ||
2277 | /// <param name="flags"></param> | ||
2173 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 2278 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
2174 | { | 2279 | { |
2175 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); | 2280 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); |
@@ -2340,6 +2445,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2340 | } | 2445 | } |
2341 | } | 2446 | } |
2342 | 2447 | ||
2448 | /// <summary> | ||
2449 | /// Removes region from an avatar's known region list. This coincides with child agents. For each child agent, there will be a known region entry. | ||
2450 | /// | ||
2451 | /// </summary> | ||
2452 | /// <param name="avatarID"></param> | ||
2453 | /// <param name="regionslst"></param> | ||
2343 | public void HandleRemoveKnownRegionsFromAvatar(UUID avatarID, List<ulong> regionslst) | 2454 | public void HandleRemoveKnownRegionsFromAvatar(UUID avatarID, List<ulong> regionslst) |
2344 | { | 2455 | { |
2345 | ScenePresence av = GetScenePresence(avatarID); | 2456 | ScenePresence av = GetScenePresence(avatarID); |
@@ -2355,12 +2466,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2355 | } | 2466 | } |
2356 | } | 2467 | } |
2357 | 2468 | ||
2469 | /// <summary> | ||
2470 | /// Closes all endpoints with the circuitcode provided. | ||
2471 | /// </summary> | ||
2472 | /// <param name="circuitcode">Circuit Code of the endpoint to close</param> | ||
2358 | public override void CloseAllAgents(uint circuitcode) | 2473 | public override void CloseAllAgents(uint circuitcode) |
2359 | { | 2474 | { |
2360 | // Called by ClientView to kill all circuit codes | 2475 | // Called by ClientView to kill all circuit codes |
2361 | ClientManager.CloseAllAgents(circuitcode); | 2476 | ClientManager.CloseAllAgents(circuitcode); |
2362 | } | 2477 | } |
2363 | 2478 | ||
2479 | /// <summary> | ||
2480 | /// Inform all other ScenePresences on this Scene that someone else has changed position on the minimap. | ||
2481 | /// </summary> | ||
2364 | public void NotifyMyCoarseLocationChange() | 2482 | public void NotifyMyCoarseLocationChange() |
2365 | { | 2483 | { |
2366 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 2484 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
@@ -2455,9 +2573,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2455 | /// The return bool should allow for connections to be refused, but as not all calling paths | 2573 | /// The return bool should allow for connections to be refused, but as not all calling paths |
2456 | /// take proper notice of it let, we allowed banned users in still. | 2574 | /// take proper notice of it let, we allowed banned users in still. |
2457 | /// </summary> | 2575 | /// </summary> |
2458 | /// <param name="regionHandle"></param> | 2576 | /// <param name="agent">CircuitData of the agent who is connecting</param> |
2459 | /// <param name="agent"></param> | 2577 | /// <param name="reason">Outputs the reason for the false response on this string</param> |
2460 | /// <param name="reason"></param> | 2578 | /// <returns>True if the region accepts this agent. False if it does not. False will |
2579 | /// also return a reason.</returns> | ||
2461 | public bool NewUserConnection(AgentCircuitData agent, out string reason) | 2580 | public bool NewUserConnection(AgentCircuitData agent, out string reason) |
2462 | { | 2581 | { |
2463 | // Don't disable this log message - it's too helpful | 2582 | // Don't disable this log message - it's too helpful |
@@ -2530,6 +2649,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2530 | return true; | 2649 | return true; |
2531 | } | 2650 | } |
2532 | 2651 | ||
2652 | /// <summary> | ||
2653 | /// Verifies that the user has a session on the Grid | ||
2654 | /// </summary> | ||
2655 | /// <param name="agent">Circuit Data of the Agent we're verifying</param> | ||
2656 | /// <param name="reason">Outputs the reason for the false response on this string</param> | ||
2657 | /// <returns>True if the user has a session on the grid. False if it does not. False will | ||
2658 | /// also return a reason.</returns> | ||
2533 | public virtual bool AuthenticateUser(AgentCircuitData agent, out string reason) | 2659 | public virtual bool AuthenticateUser(AgentCircuitData agent, out string reason) |
2534 | { | 2660 | { |
2535 | reason = String.Empty; | 2661 | reason = String.Empty; |
@@ -2542,6 +2668,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2542 | return result; | 2668 | return result; |
2543 | } | 2669 | } |
2544 | 2670 | ||
2671 | /// <summary> | ||
2672 | /// Verify if the user can connect to this region. Checks the banlist and ensures that the region is set for public access | ||
2673 | /// </summary> | ||
2674 | /// <param name="agent">The circuit data for the agent</param> | ||
2675 | /// <param name="reason">outputs the reason to this string</param> | ||
2676 | /// <returns>True if the region accepts this agent. False if it does not. False will | ||
2677 | /// also return a reason.</returns> | ||
2545 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 2678 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) |
2546 | { | 2679 | { |
2547 | reason = String.Empty; | 2680 | reason = String.Empty; |
@@ -2600,16 +2733,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
2600 | return true; | 2733 | return true; |
2601 | } | 2734 | } |
2602 | 2735 | ||
2736 | /// <summary> | ||
2737 | /// Update an AgentCircuitData object with new information | ||
2738 | /// </summary> | ||
2739 | /// <param name="data">Information to update the AgentCircuitData with</param> | ||
2603 | public void UpdateCircuitData(AgentCircuitData data) | 2740 | public void UpdateCircuitData(AgentCircuitData data) |
2604 | { | 2741 | { |
2605 | m_authenticateHandler.UpdateAgentData(data); | 2742 | m_authenticateHandler.UpdateAgentData(data); |
2606 | } | 2743 | } |
2607 | 2744 | ||
2745 | /// <summary> | ||
2746 | /// Change the Circuit Code for the user's Circuit Data | ||
2747 | /// </summary> | ||
2748 | /// <param name="oldcc">The old Circuit Code. Must match a previous circuit code</param> | ||
2749 | /// <param name="newcc">The new Circuit Code. Must not be an already existing circuit code</param> | ||
2750 | /// <returns>True if we successfully changed it. False if we did not</returns> | ||
2608 | public bool ChangeCircuitCode(uint oldcc, uint newcc) | 2751 | public bool ChangeCircuitCode(uint oldcc, uint newcc) |
2609 | { | 2752 | { |
2610 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); | 2753 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); |
2611 | } | 2754 | } |
2612 | 2755 | ||
2756 | /// <summary> | ||
2757 | /// The Grid has requested that we log-off a user. Log them off. | ||
2758 | /// </summary> | ||
2759 | /// <param name="AvatarID">Unique ID of the avatar to log-off</param> | ||
2760 | /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param> | ||
2761 | /// <param name="message">message to display to the user. Reason for being logged off</param> | ||
2613 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) | 2762 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) |
2614 | { | 2763 | { |
2615 | ScenePresence loggingOffUser = null; | 2764 | ScenePresence loggingOffUser = null; |
@@ -2675,6 +2824,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2675 | } | 2824 | } |
2676 | } | 2825 | } |
2677 | 2826 | ||
2827 | /// <summary> | ||
2828 | /// We've got an update about an agent that sees into this region, | ||
2829 | /// send it to ScenePresence for processing It's the full data. | ||
2830 | /// </summary> | ||
2831 | /// <param name="cAgentData">Agent that contains all of the relevant things about an agent. | ||
2832 | /// Appearance, animations, position, etc.</param> | ||
2833 | /// <returns>true if we handled it.</returns> | ||
2678 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) | 2834 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) |
2679 | { | 2835 | { |
2680 | // m_log.DebugFormat( | 2836 | // m_log.DebugFormat( |
@@ -2692,6 +2848,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2692 | return false; | 2848 | return false; |
2693 | } | 2849 | } |
2694 | 2850 | ||
2851 | /// <summary> | ||
2852 | /// We've got an update about an agent that sees into this region, | ||
2853 | /// send it to ScenePresence for processing It's only positional data | ||
2854 | /// </summary> | ||
2855 | /// <param name="cAgentData">AgentPosition that contains agent positional data so we can know what to send</param> | ||
2856 | /// <returns>true if we handled it.</returns> | ||
2695 | public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) | 2857 | public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) |
2696 | { | 2858 | { |
2697 | //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); | 2859 | //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 0140faa..c1e39a9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | 48 | ||
49 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); | 49 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); |
50 | 50 | ||
51 | /// <summary> | ||
52 | /// Class that Region communications runs through | ||
53 | /// </summary> | ||
51 | public class SceneCommunicationService //one instance per region | 54 | public class SceneCommunicationService //one instance per region |
52 | { | 55 | { |
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 56 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -60,15 +63,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
60 | 63 | ||
61 | protected List<UUID> m_agentsInTransit; | 64 | protected List<UUID> m_agentsInTransit; |
62 | 65 | ||
66 | /// <summary> | ||
67 | /// An agent is crossing into this region | ||
68 | /// </summary> | ||
63 | public event AgentCrossing OnAvatarCrossingIntoRegion; | 69 | public event AgentCrossing OnAvatarCrossingIntoRegion; |
70 | |||
71 | /// <summary> | ||
72 | /// A user will arrive shortly, set up appropriate credentials so it can connect | ||
73 | /// </summary> | ||
64 | public event ExpectUserDelegate OnExpectUser; | 74 | public event ExpectUserDelegate OnExpectUser; |
75 | |||
76 | /// <summary> | ||
77 | /// A Prim will arrive shortly | ||
78 | /// </summary> | ||
65 | public event ExpectPrimDelegate OnExpectPrim; | 79 | public event ExpectPrimDelegate OnExpectPrim; |
66 | public event CloseAgentConnection OnCloseAgentConnection; | 80 | public event CloseAgentConnection OnCloseAgentConnection; |
81 | |||
82 | /// <summary> | ||
83 | /// A new prim has arrived | ||
84 | /// </summary> | ||
67 | public event PrimCrossing OnPrimCrossingIntoRegion; | 85 | public event PrimCrossing OnPrimCrossingIntoRegion; |
86 | |||
87 | /// <summary> | ||
88 | /// A New Region is up and available | ||
89 | /// </summary> | ||
68 | public event RegionUp OnRegionUp; | 90 | public event RegionUp OnRegionUp; |
91 | |||
92 | /// <summary> | ||
93 | /// We have a child agent for this avatar and we're getting a status update about it | ||
94 | /// </summary> | ||
69 | public event ChildAgentUpdate OnChildAgentUpdate; | 95 | public event ChildAgentUpdate OnChildAgentUpdate; |
70 | //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; | 96 | //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; |
97 | |||
98 | /// <summary> | ||
99 | /// Time to log one of our users off. Grid Service sends this mostly | ||
100 | /// </summary> | ||
71 | public event LogOffUser OnLogOffUser; | 101 | public event LogOffUser OnLogOffUser; |
102 | |||
103 | /// <summary> | ||
104 | /// A region wants land data from us! | ||
105 | /// </summary> | ||
72 | public event GetLandData OnGetLandData; | 106 | public event GetLandData OnGetLandData; |
73 | 107 | ||
74 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; | 108 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; |
@@ -123,11 +157,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | } | 157 | } |
124 | } | 158 | } |
125 | 159 | ||
160 | /// <summary> | ||
161 | /// Returns a region with the name closest to string provided | ||
162 | /// </summary> | ||
163 | /// <param name="name">Partial Region Name for matching</param> | ||
164 | /// <returns>Region Information for the region</returns> | ||
126 | public RegionInfo RequestClosestRegion(string name) | 165 | public RegionInfo RequestClosestRegion(string name) |
127 | { | 166 | { |
128 | return m_commsProvider.GridService.RequestClosestRegion(name); | 167 | return m_commsProvider.GridService.RequestClosestRegion(name); |
129 | } | 168 | } |
130 | 169 | ||
170 | /// <summary> | ||
171 | /// This region is shutting down, de-register all events! | ||
172 | /// De-Register region from Grid! | ||
173 | /// </summary> | ||
131 | public void Close() | 174 | public void Close() |
132 | { | 175 | { |
133 | if (regionCommsHost != null) | 176 | if (regionCommsHost != null) |
@@ -159,10 +202,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
159 | #region CommsManager Event handlers | 202 | #region CommsManager Event handlers |
160 | 203 | ||
161 | /// <summary> | 204 | /// <summary> |
162 | /// | 205 | /// A New User will arrive shortly, Informs the scene that there's a new user on the way |
163 | /// </summary> | 206 | /// </summary> |
164 | /// <param name="regionHandle"></param> | 207 | /// <param name="agent">Data we need to ensure that the agent can connect</param> |
165 | /// <param name="agent"></param> | ||
166 | /// | 208 | /// |
167 | protected void NewUserConnection(AgentCircuitData agent) | 209 | protected void NewUserConnection(AgentCircuitData agent) |
168 | { | 210 | { |
@@ -174,6 +216,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
174 | } | 216 | } |
175 | } | 217 | } |
176 | 218 | ||
219 | /// <summary> | ||
220 | /// The Grid has requested us to log-off the user | ||
221 | /// </summary> | ||
222 | /// <param name="AgentID">Unique ID of agent to log-off</param> | ||
223 | /// <param name="RegionSecret">The secret string that the region establishes with the grid when registering</param> | ||
224 | /// <param name="message">The message to send to the user that tells them why they were logged off</param> | ||
177 | protected void GridLogOffUser(UUID AgentID, UUID RegionSecret, string message) | 225 | protected void GridLogOffUser(UUID AgentID, UUID RegionSecret, string message) |
178 | { | 226 | { |
179 | handlerLogOffUser = OnLogOffUser; | 227 | handlerLogOffUser = OnLogOffUser; |
@@ -183,6 +231,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | } | 231 | } |
184 | } | 232 | } |
185 | 233 | ||
234 | /// <summary> | ||
235 | /// A New Region is now available. Inform the scene that there is a new region available. | ||
236 | /// </summary> | ||
237 | /// <param name="region">Information about the new region that is available</param> | ||
238 | /// <returns>True if the event was handled</returns> | ||
186 | protected bool newRegionUp(RegionInfo region) | 239 | protected bool newRegionUp(RegionInfo region) |
187 | { | 240 | { |
188 | handlerRegionUp = OnRegionUp; | 241 | handlerRegionUp = OnRegionUp; |
@@ -194,6 +247,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | return true; | 247 | return true; |
195 | } | 248 | } |
196 | 249 | ||
250 | /// <summary> | ||
251 | /// Inform the scene that we've got an update about a child agent that we have | ||
252 | /// </summary> | ||
253 | /// <param name="cAgentData"></param> | ||
254 | /// <returns></returns> | ||
197 | protected bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData) | 255 | protected bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData) |
198 | { | 256 | { |
199 | handlerChildAgentUpdate = OnChildAgentUpdate; | 257 | handlerChildAgentUpdate = OnChildAgentUpdate; |
@@ -204,6 +262,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | return true; | 262 | return true; |
205 | } | 263 | } |
206 | 264 | ||
265 | |||
207 | protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | 266 | protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) |
208 | { | 267 | { |
209 | handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; | 268 | handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; |
@@ -213,6 +272,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
213 | } | 272 | } |
214 | } | 273 | } |
215 | 274 | ||
275 | /// <summary> | ||
276 | /// We have a new prim from a neighbor | ||
277 | /// </summary> | ||
278 | /// <param name="primID">unique ID for the primative</param> | ||
279 | /// <param name="objXMLData">XML2 encoded data of the primative</param> | ||
280 | /// <param name="XMLMethod">An Int that represents the version of the XMLMethod</param> | ||
281 | /// <returns>True if the prim was accepted, false if it was not</returns> | ||
216 | protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod) | 282 | protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod) |
217 | { | 283 | { |
218 | handlerExpectPrim = OnExpectPrim; | 284 | handlerExpectPrim = OnExpectPrim; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index a3672d5..88452d2 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -113,6 +113,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
113 | agent.InventoryFolder = UUID.Zero; | 113 | agent.InventoryFolder = UUID.Zero; |
114 | agent.startpos = Vector3.Zero; | 114 | agent.startpos = Vector3.Zero; |
115 | agent.CapsPath = GetRandomCapsObjectPath(); | 115 | agent.CapsPath = GetRandomCapsObjectPath(); |
116 | agent.ChildrenCapSeeds = new Dictionary<ulong, string>(); | ||
116 | 117 | ||
117 | string reason; | 118 | string reason; |
118 | scene.NewUserConnection(agent, out reason); | 119 | scene.NewUserConnection(agent, out reason); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs index ed2d317..23eab90 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -38,6 +38,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion; | |||
38 | using OpenSim.Tests.Common; | 38 | using OpenSim.Tests.Common; |
39 | using OpenSim.Tests.Common.Mock; | 39 | using OpenSim.Tests.Common.Mock; |
40 | using OpenSim.Tests.Common.Setup; | 40 | using OpenSim.Tests.Common.Setup; |
41 | using System.Threading; | ||
41 | 42 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 43 | namespace OpenSim.Region.Framework.Scenes.Tests |
43 | { | 44 | { |
@@ -55,56 +56,130 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
55 | public void TestSimpleNotNeighboursTeleport() | 56 | public void TestSimpleNotNeighboursTeleport() |
56 | { | 57 | { |
57 | TestHelper.InMethod(); | 58 | TestHelper.InMethod(); |
59 | ThreadRunResults results = new ThreadRunResults(); | ||
60 | results.Result = false; | ||
61 | results.Message = "Test did not run"; | ||
62 | TestRunning testClass = new TestRunning(results); | ||
58 | 63 | ||
64 | Thread testThread = new Thread(testClass.run); | ||
65 | |||
66 | try | ||
67 | { | ||
68 | // Seems kind of redundant to start a thread and then join it, however.. We need to protect against | ||
69 | // A thread abort exception in the simulator code. | ||
70 | testThread.Start(); | ||
71 | testThread.Join(); | ||
72 | } | ||
73 | catch (ThreadAbortException) | ||
74 | { | ||
75 | |||
76 | } | ||
77 | Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); | ||
59 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | 78 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); |
79 | } | ||
80 | |||
81 | } | ||
82 | |||
83 | public class ThreadRunResults | ||
84 | { | ||
85 | public bool Result = false; | ||
86 | public string Message = string.Empty; | ||
87 | } | ||
88 | |||
89 | public class TestRunning | ||
90 | { | ||
91 | public ThreadRunResults results; | ||
92 | public TestRunning(ThreadRunResults t) | ||
93 | { | ||
94 | results = t; | ||
95 | } | ||
96 | public void run(object o) | ||
97 | { | ||
60 | 98 | ||
99 | //results.Result = true; | ||
61 | log4net.Config.XmlConfigurator.Configure(); | 100 | log4net.Config.XmlConfigurator.Configure(); |
62 | 101 | ||
63 | UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); | 102 | UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); |
64 | UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); | 103 | UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); |
65 | TestCommunicationsManager cm = new TestCommunicationsManager(); | 104 | TestCommunicationsManager cm = new TestCommunicationsManager(); |
66 | 105 | ||
67 | // shared module | 106 | // shared module |
68 | ISharedRegionModule interregionComms = new RESTInterregionComms(); | 107 | ISharedRegionModule interregionComms = new RESTInterregionComms(); |
69 | 108 | ||
70 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm); | 109 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm); |
71 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | 110 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); |
72 | sceneA.RegisterRegionWithGrid(); | 111 | sceneA.RegisterRegionWithGrid(); |
73 | 112 | ||
74 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm); | 113 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm); |
75 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | 114 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); |
76 | sceneB.RegisterRegionWithGrid(); | 115 | sceneB.RegisterRegionWithGrid(); |
77 | 116 | ||
78 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); | 117 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); |
79 | TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); | 118 | TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); |
80 | 119 | ||
81 | ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); | 120 | ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); |
121 | |||
122 | results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl); | ||
82 | 123 | ||
124 | if (!results.Result) | ||
125 | { | ||
126 | results.Message = "Incorrect caps object path set up in sceneA"; | ||
127 | return; | ||
128 | } | ||
129 | |||
130 | /* | ||
83 | Assert.That( | 131 | Assert.That( |
84 | sceneACapsModule.GetCapsPath(agentId), | 132 | sceneACapsModule.GetCapsPath(agentId), |
85 | Is.EqualTo(client.CapsSeedUrl), | 133 | Is.EqualTo(client.CapsSeedUrl), |
86 | "Incorrect caps object path set up in sceneA"); | 134 | "Incorrect caps object path set up in sceneA"); |
87 | 135 | */ | |
88 | // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. | 136 | // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. |
89 | client.TeleportTargetScene = sceneB; | ||
90 | client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); | ||
91 | 137 | ||
92 | Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); | 138 | |
93 | Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); | 139 | client.TeleportTargetScene = sceneB; |
140 | client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); | ||
141 | |||
142 | results.Result = (sceneB.GetScenePresence(agentId) != null); | ||
143 | if (!results.Result) | ||
144 | { | ||
145 | results.Message = "Client does not have an agent in sceneB"; | ||
146 | return; | ||
147 | } | ||
148 | |||
149 | //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); | ||
94 | 150 | ||
151 | //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); | ||
152 | |||
153 | results.Result = (sceneA.GetScenePresence(agentId) == null); | ||
154 | if (!results.Result) | ||
155 | { | ||
156 | results.Message = "Client still had an agent in sceneA"; | ||
157 | return; | ||
158 | } | ||
159 | |||
95 | ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); | 160 | ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); |
96 | 161 | ||
162 | |||
163 | results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + | ||
164 | "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl); | ||
165 | if (!results.Result) | ||
166 | { | ||
167 | results.Message = "Incorrect caps object path set up in sceneB"; | ||
168 | return; | ||
169 | } | ||
170 | |||
97 | // Temporary assertion - caps url construction should at least be doable through a method. | 171 | // Temporary assertion - caps url construction should at least be doable through a method. |
172 | /* | ||
98 | Assert.That( | 173 | Assert.That( |
99 | "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/", | 174 | "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/", |
100 | Is.EqualTo(client.CapsSeedUrl), | 175 | Is.EqualTo(client.CapsSeedUrl), |
101 | "Incorrect caps object path set up in sceneB"); | 176 | "Incorrect caps object path set up in sceneB"); |
102 | 177 | */ | |
103 | // This assertion will currently fail since we don't remove the caps paths when no longer needed | 178 | // This assertion will currently fail since we don't remove the caps paths when no longer needed |
104 | //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path"); | 179 | //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path"); |
105 | 180 | ||
106 | // TODO: Check that more of everything is as it should be | 181 | // TODO: Check that more of everything is as it should be |
107 | 182 | ||
108 | // TODO: test what happens if we try to teleport to a region that doesn't exist | 183 | // TODO: test what happens if we try to teleport to a region that doesn't exist |
109 | } | 184 | } |
110 | } | 185 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ff85b96..691732a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -125,9 +125,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
125 | 125 | ||
126 | if (lease.CurrentState == LeaseState.Initial) | 126 | if (lease.CurrentState == LeaseState.Initial) |
127 | { | 127 | { |
128 | lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0); | 128 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); |
129 | lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | 129 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); |
130 | lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | 130 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); |
131 | } | 131 | } |
132 | return lease; | 132 | return lease; |
133 | } | 133 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 6539bda..6e3a3ab 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -166,9 +166,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
166 | 166 | ||
167 | if (lease.CurrentState == LeaseState.Initial) | 167 | if (lease.CurrentState == LeaseState.Initial) |
168 | { | 168 | { |
169 | lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0); | 169 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); |
170 | lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | 170 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); |
171 | lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | 171 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); |
172 | } | 172 | } |
173 | return lease; | 173 | return lease; |
174 | } | 174 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index d119a77..838cafb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -42,16 +42,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
42 | public partial class ScriptBaseClass : MarshalByRefObject, IScript | 42 | public partial class ScriptBaseClass : MarshalByRefObject, IScript |
43 | { | 43 | { |
44 | private Dictionary<string, MethodInfo> inits = new Dictionary<string, MethodInfo>(); | 44 | private Dictionary<string, MethodInfo> inits = new Dictionary<string, MethodInfo>(); |
45 | private ScriptSponsor m_sponser; | 45 | // private ScriptSponsor m_sponser; |
46 | 46 | ||
47 | public override Object InitializeLifetimeService() | 47 | public override Object InitializeLifetimeService() |
48 | { | 48 | { |
49 | ILease lease = (ILease)base.InitializeLifetimeService(); | 49 | ILease lease = (ILease)base.InitializeLifetimeService(); |
50 | if (lease.CurrentState == LeaseState.Initial) | 50 | if (lease.CurrentState == LeaseState.Initial) |
51 | { | 51 | { |
52 | lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0); | 52 | // Infinite |
53 | lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | 53 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); |
54 | lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | 54 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); |
55 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
55 | } | 56 | } |
56 | return lease; | 57 | return lease; |
57 | } | 58 | } |
@@ -79,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
79 | } | 80 | } |
80 | } | 81 | } |
81 | 82 | ||
82 | m_sponser = new ScriptSponsor(); | 83 | // m_sponser = new ScriptSponsor(); |
83 | } | 84 | } |
84 | 85 | ||
85 | private Executor m_Executor = null; | 86 | private Executor m_Executor = null; |
@@ -112,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
112 | return; | 113 | return; |
113 | 114 | ||
114 | ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject); | 115 | ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject); |
115 | lease.Register(m_sponser); | 116 | // lease.Register(m_sponser); |
116 | 117 | ||
117 | MethodInfo mi = inits[api]; | 118 | MethodInfo mi = inits[api]; |
118 | 119 | ||
@@ -126,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
126 | 127 | ||
127 | public void Close() | 128 | public void Close() |
128 | { | 129 | { |
129 | m_sponser.Close(); | 130 | // m_sponser.Close(); |
130 | } | 131 | } |
131 | 132 | ||
132 | public Dictionary<string, object> GetVars() | 133 | public Dictionary<string, object> GetVars() |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 4211ced..225126d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -53,7 +53,7 @@ using OpenSim.Region.ScriptEngine.Interfaces; | |||
53 | 53 | ||
54 | namespace OpenSim.Region.ScriptEngine.Shared.Instance | 54 | namespace OpenSim.Region.ScriptEngine.Shared.Instance |
55 | { | 55 | { |
56 | public class ScriptInstance : MarshalByRefObject, IScriptInstance, ISponsor | 56 | public class ScriptInstance : MarshalByRefObject, IScriptInstance |
57 | { | 57 | { |
58 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 58 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
59 | 59 | ||
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
261 | "SecondLife.Script"); | 261 | "SecondLife.Script"); |
262 | 262 | ||
263 | ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 263 | ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
264 | lease.Register(this); | 264 | // lease.Register(this); |
265 | } | 265 | } |
266 | catch (Exception) | 266 | catch (Exception) |
267 | { | 267 | { |
@@ -1006,10 +1006,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1006 | { | 1006 | { |
1007 | return true; | 1007 | return true; |
1008 | } | 1008 | } |
1009 | |||
1010 | public TimeSpan Renewal(ILease lease) | ||
1011 | { | ||
1012 | return lease.InitialLeaseTime; | ||
1013 | } | ||
1014 | } | 1009 | } |
1015 | } | 1010 | } |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs index aac52a4..045abb4 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs | |||
@@ -40,6 +40,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests | |||
40 | /// <summary> | 40 | /// <summary> |
41 | /// Scene presence tests | 41 | /// Scene presence tests |
42 | /// </summary> | 42 | /// </summary> |
43 | /// Commented out XEngineTests that don't do anything | ||
44 | /* | ||
43 | [TestFixture] | 45 | [TestFixture] |
44 | public class XEngineTest | 46 | public class XEngineTest |
45 | { | 47 | { |
@@ -65,4 +67,5 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests | |||
65 | xengine.RegionLoaded(scene); | 67 | xengine.RegionLoaded(scene); |
66 | } | 68 | } |
67 | } | 69 | } |
70 | */ | ||
68 | } | 71 | } |
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs index ec8a71b..6dfe78d 100644 --- a/OpenSim/Services/Interfaces/IAssetService.cs +++ b/OpenSim/Services/Interfaces/IAssetService.cs | |||
@@ -34,25 +34,53 @@ namespace OpenSim.Services.Interfaces | |||
34 | 34 | ||
35 | public interface IAssetService | 35 | public interface IAssetService |
36 | { | 36 | { |
37 | // Three different ways to retrieve an asset | 37 | /// <summary> |
38 | // | 38 | /// Get an asset synchronously. |
39 | /// </summary> | ||
40 | /// <param name="id"></param> | ||
41 | /// <returns></returns> | ||
39 | AssetBase Get(string id); | 42 | AssetBase Get(string id); |
43 | |||
44 | /// <summary> | ||
45 | /// Get an asset's metadata | ||
46 | /// </summary> | ||
47 | /// <param name="id"></param> | ||
48 | /// <returns></returns> | ||
40 | AssetMetadata GetMetadata(string id); | 49 | AssetMetadata GetMetadata(string id); |
50 | |||
41 | byte[] GetData(string id); | 51 | byte[] GetData(string id); |
42 | 52 | ||
53 | /// <summary> | ||
54 | /// Get an asset asynchronously | ||
55 | /// </summary> | ||
56 | /// <param name="id">The asset id</param> | ||
57 | /// <param name="sender">Represents the requester. Passed back via the handler</param> | ||
58 | /// <param name="handler">The handler to call back once the asset has been retrieved</param> | ||
59 | /// <returns>True if the id was parseable, false otherwise</returns> | ||
43 | bool Get(string id, Object sender, AssetRetrieved handler); | 60 | bool Get(string id, Object sender, AssetRetrieved handler); |
44 | 61 | ||
45 | // Creates a new asset | 62 | /// <summary> |
46 | // Returns a random ID if none is passed into it | 63 | /// Creates a new asset |
47 | // | 64 | /// </summary> |
65 | /// Returns a random ID if none is passed into it | ||
66 | /// <param name="asset"></param> | ||
67 | /// <returns></returns> | ||
48 | string Store(AssetBase asset); | 68 | string Store(AssetBase asset); |
49 | 69 | ||
50 | // Attachments and bare scripts need this!! | 70 | /// <summary> |
51 | // | 71 | /// Update an asset's content |
72 | /// </summary> | ||
73 | /// Attachments and bare scripts need this!! | ||
74 | /// <param name="id"> </param> | ||
75 | /// <param name="data"></param> | ||
76 | /// <returns></returns> | ||
52 | bool UpdateContent(string id, byte[] data); | 77 | bool UpdateContent(string id, byte[] data); |
53 | 78 | ||
54 | // Kill an asset | 79 | /// <summary> |
55 | // | 80 | /// Delete an asset |
81 | /// </summary> | ||
82 | /// <param name="id"></param> | ||
83 | /// <returns></returns> | ||
56 | bool Delete(string id); | 84 | bool Delete(string id); |
57 | } | 85 | } |
58 | } | 86 | } |
diff --git a/OpenSim/Tests/Common/Mock/TestAssetService.cs b/OpenSim/Tests/Common/Mock/TestAssetService.cs index 5f1184b..81f123a 100644 --- a/OpenSim/Tests/Common/Mock/TestAssetService.cs +++ b/OpenSim/Tests/Common/Mock/TestAssetService.cs | |||
@@ -45,7 +45,13 @@ namespace OpenSim.Tests.Common.Mock | |||
45 | 45 | ||
46 | public AssetBase Get(string id) | 46 | public AssetBase Get(string id) |
47 | { | 47 | { |
48 | return Assets[ id ]; | 48 | AssetBase asset; |
49 | if (Assets.ContainsKey(id)) | ||
50 | asset = Assets[id]; | ||
51 | else | ||
52 | asset = null; | ||
53 | |||
54 | return asset; | ||
49 | } | 55 | } |
50 | 56 | ||
51 | public AssetMetadata GetMetadata(string id) | 57 | public AssetMetadata GetMetadata(string id) |
@@ -59,8 +65,10 @@ namespace OpenSim.Tests.Common.Mock | |||
59 | } | 65 | } |
60 | 66 | ||
61 | public bool Get(string id, object sender, AssetRetrieved handler) | 67 | public bool Get(string id, object sender, AssetRetrieved handler) |
62 | { | 68 | { |
63 | throw new NotImplementedException(); | 69 | handler(id, sender, Get(id)); |
70 | |||
71 | return true; | ||
64 | } | 72 | } |
65 | 73 | ||
66 | public string Store(AssetBase asset) | 74 | public string Store(AssetBase asset) |