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-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 466a879..7255de4 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -406,9 +406,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
406 // Get the asset ID of the script, so we can check if we 406 // Get the asset ID of the script, so we can check if we
407 // already have it. 407 // already have it.
408 408
409 // We must look for the part outside the m_Scripts lock because GetSceneObjectPart later triggers the
410 // m_parts lock on SOG. At the same time, a scene object that is being deleted will take the m_parts lock
411 // and then later on try to take the m_scripts lock in this class when it calls OnRemoveScript()
409 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); 412 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
410 if (part == null) 413 if (part == null)
414 {
415 Log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
411 return false; 416 return false;
417 }
412 418
413 TaskInventoryItem item = part.GetInventoryItem(itemID); 419 TaskInventoryItem item = part.GetInventoryItem(itemID);
414 if (item == null) 420 if (item == null)
@@ -494,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
494 m_DomainScripts[appDomain].Add(itemID); 500 m_DomainScripts[appDomain].Add(itemID);
495 501
496 ScriptInstance instance = 502 ScriptInstance instance =
497 new ScriptInstance(this,localID, 503 new ScriptInstance(this, part.LocalId,
498 part.UUID, itemID, assetID, assembly, 504 part.UUID, itemID, assetID, assembly,
499 m_AppDomains[appDomain], 505 m_AppDomains[appDomain],
500 part.ParentGroup.RootPart.Name, 506 part.ParentGroup.RootPart.Name,