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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
2 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 2553b3a..4ba441e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3477,9 +3477,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3477 3477
3478 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3478 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
3479 { 3479 {
3480 m_log.DebugFormat( 3480// m_log.DebugFormat(
3481 "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}", 3481// "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
3482 agentID, textureEntry.Length, Name, AgentId); 3482// agentID, textureEntry.Length, Name, AgentId);
3483 3483
3484 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3484 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3485 // TODO: don't create new blocks if recycling an old packet 3485 // TODO: don't create new blocks if recycling an old packet
@@ -3537,9 +3537,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3537 /// </summary> 3537 /// </summary>
3538 public void SendAvatarDataImmediate(ISceneEntity avatar) 3538 public void SendAvatarDataImmediate(ISceneEntity avatar)
3539 { 3539 {
3540 m_log.DebugFormat( 3540// m_log.DebugFormat(
3541 "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}", 3541// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
3542 avatar.Name, avatar.UUID, Name, AgentId); 3542// avatar.Name, avatar.UUID, Name, AgentId);
3543 3543
3544 ScenePresence presence = avatar as ScenePresence; 3544 ScenePresence presence = avatar as ScenePresence;
3545 if (presence == null) 3545 if (presence == null)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 230cf91..c66f30e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes
1212 m_callbackURI = null; 1212 m_callbackURI = null;
1213 } 1213 }
1214 1214
1215 m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); 1215// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
1216 1216
1217 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 1217 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1218 ValidateAndSendAppearanceAndAgentData(); 1218 ValidateAndSendAppearanceAndAgentData();