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-rw-r--r--OpenSim/Framework/AvatarAppearance.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
3 files changed, 19 insertions, 16 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 9544d5a..8d0d699 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -321,12 +321,12 @@ namespace OpenSim.Framework
321 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height 321 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
322 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height 322 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
323 + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length 323 + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length
324 m_hipOffset = (0.615385f // Half of avatar 324 m_hipOffset = (0.615385f // Half of avatar
325 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height 325 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
326 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height 326 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
327 + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length 327 + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length
328 - m_avatarHeight / 2) * 0.3f - 0.04f; 328 - m_avatarHeight / 2) * 0.3f - 0.04f;
329 //m_log.Debug(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset); 329 //System.Console.WriteLine(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}" + m_avatarHeight + " " + m_hipOffset);
330 //m_log.Debug("------------- Set Appearance Texture ---------------"); 330 //m_log.Debug("------------- Set Appearance Texture ---------------");
331 //Primitive.TextureEntryFace[] faces = Texture.FaceTextures; 331 //Primitive.TextureEntryFace[] faces = Texture.FaceTextures;
332 //foreach (Primitive.TextureEntryFace face in faces) 332 //foreach (Primitive.TextureEntryFace face in faces)
@@ -358,6 +358,17 @@ namespace OpenSim.Framework
358 return textu; 358 return textu;
359 } 359 }
360 360
361 public static byte[] GetDefaultVisualParams()
362 {
363 byte[] visualParams;
364 visualParams = new byte[VISUALPARAM_COUNT];
365 for (int i = 0; i < VISUALPARAM_COUNT; i++)
366 {
367 visualParams[i] = 100;
368 }
369 return visualParams;
370 }
371
361 public override String ToString() 372 public override String ToString()
362 { 373 {
363 String s = "[Wearables] =>"; 374 String s = "[Wearables] =>";
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a60f7d8..1891f9d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3361,21 +3361,10 @@ namespace OpenSim.Region.Framework.Scenes
3361 3361
3362 public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) 3362 public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
3363 { 3363 {
3364 visualParams = GetDefaultVisualParams(); 3364 visualParams = AvatarAppearance.GetDefaultVisualParams();
3365 wearables = AvatarWearable.DefaultWearables; 3365 wearables = AvatarWearable.DefaultWearables;
3366 } 3366 }
3367 3367
3368 private static byte[] GetDefaultVisualParams()
3369 {
3370 byte[] visualParams;
3371 visualParams = new byte[218];
3372 for (int i = 0; i < 218; i++)
3373 {
3374 visualParams[i] = 100;
3375 }
3376 return visualParams;
3377 }
3378
3379 #endregion 3368 #endregion
3380 3369
3381 public void RegionHandleRequest(IClientAPI client, UUID regionID) 3370 public void RegionHandleRequest(IClientAPI client, UUID regionID)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a6d1ad3..c78aceb 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2849,6 +2849,8 @@ namespace OpenSim.Region.Framework.Scenes
2849 uint i = 0; 2849 uint i = 0;
2850 try 2850 try
2851 { 2851 {
2852 if (cAgent.Wearables == null)
2853 cAgent.Wearables = new UUID[0];
2852 AvatarWearable[] wears = new AvatarWearable[cAgent.Wearables.Length / 2]; 2854 AvatarWearable[] wears = new AvatarWearable[cAgent.Wearables.Length / 2];
2853 for (uint n = 0; n < cAgent.Wearables.Length; n += 2) 2855 for (uint n = 0; n < cAgent.Wearables.Length; n += 2)
2854 { 2856 {
@@ -2857,12 +2859,13 @@ namespace OpenSim.Region.Framework.Scenes
2857 wears[i++] = new AvatarWearable(itemId, assetId); 2859 wears[i++] = new AvatarWearable(itemId, assetId);
2858 } 2860 }
2859 m_appearance.Wearables = wears; 2861 m_appearance.Wearables = wears;
2860
2861 byte[] te = null; 2862 byte[] te = null;
2862 if (cAgent.AgentTextures != null) 2863 if (cAgent.AgentTextures != null)
2863 te = cAgent.AgentTextures; 2864 te = cAgent.AgentTextures;
2864 else 2865 else
2865 te = AvatarAppearance.GetDefaultTexture().ToBytes(); 2866 te = AvatarAppearance.GetDefaultTexture().ToBytes();
2867 if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
2868 cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams();
2866 m_appearance.SetAppearance(te, new List<byte>(cAgent.VisualParams)); 2869 m_appearance.SetAppearance(te, new List<byte>(cAgent.VisualParams));
2867 } 2870 }
2868 catch (Exception e) 2871 catch (Exception e)