diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index a7d59c7..9fbfc34 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -247,11 +247,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
247 | 247 | ||
248 | Vector3 originalPosition = objectGroup.AbsolutePosition; | 248 | Vector3 originalPosition = objectGroup.AbsolutePosition; |
249 | 249 | ||
250 | // Restore attachment data after trip through the sim | ||
251 | if (objectGroup.RootPart.AttachPoint > 0) | ||
252 | inventoryStoredPosition = objectGroup.RootPart.AttachOffset; | ||
253 | objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint; | ||
254 | |||
255 | objectGroup.AbsolutePosition = inventoryStoredPosition; | 250 | objectGroup.AbsolutePosition = inventoryStoredPosition; |
256 | 251 | ||
257 | // Make sure all bits but the ones we want are clear | 252 | // Make sure all bits but the ones we want are clear |
@@ -815,13 +810,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
815 | if (!attachment) | 810 | if (!attachment) |
816 | { | 811 | { |
817 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | 812 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) |
818 | { | ||
819 | // Save attachment data | ||
820 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
821 | group.RootPart.AttachOffset = storedPosition; | ||
822 | |||
823 | group.ClearPartAttachmentData(); | 813 | group.ClearPartAttachmentData(); |
824 | } | ||
825 | 814 | ||
826 | // Fire on_rez | 815 | // Fire on_rez |
827 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); | 816 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); |