diff options
Diffstat (limited to '')
3 files changed, 97 insertions, 31 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 94b6797..4bbc2ed 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1151,20 +1151,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
1151 | { | 1151 | { |
1152 | MainLog.Instance.Warn( | 1152 | MainLog.Instance.Warn( |
1153 | "SCENE", | 1153 | "SCENE", |
1154 | "Couldn't find part {0} in object group {1} ({2}) to retreive prim inventory", | 1154 | "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", |
1155 | localID, LocalId, UUID); | 1155 | localID, Name, UUID); |
1156 | } | 1156 | } |
1157 | return false; | 1157 | return false; |
1158 | } | 1158 | } |
1159 | 1159 | ||
1160 | public string RequestInventoryFile(uint localID, IXfer xferManager) | 1160 | public void RequestInventoryFile(uint localID, IXfer xferManager) |
1161 | { | 1161 | { |
1162 | SceneObjectPart part = GetChildPart(localID); | 1162 | SceneObjectPart part = GetChildPart(localID); |
1163 | if (part != null) | 1163 | if (part != null) |
1164 | { | 1164 | { |
1165 | part.RequestInventoryFile(xferManager); | 1165 | part.RequestInventoryFile(xferManager); |
1166 | } | 1166 | } |
1167 | return ""; | 1167 | else |
1168 | { | ||
1169 | MainLog.Instance.Warn( | ||
1170 | "PRIMINVENTORY", | ||
1171 | "Couldn't find part {0} in object group {1}, {2} to request inventory data", | ||
1172 | localID, Name, UUID); | ||
1173 | } | ||
1168 | } | 1174 | } |
1169 | 1175 | ||
1170 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item) | 1176 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item) |
@@ -1202,7 +1208,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1202 | taskItem.owner_id = new LLUUID(item.avatarID.ToString()); | 1208 | taskItem.owner_id = new LLUUID(item.avatarID.ToString()); |
1203 | taskItem.creator_id = new LLUUID(item.creatorsID.ToString()); | 1209 | taskItem.creator_id = new LLUUID(item.creatorsID.ToString()); |
1204 | taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType]; | 1210 | taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType]; |
1205 | taskItem.inv_type = SceneObjectPart.TaskInventoryItem.Types[item.invType]; | 1211 | taskItem.inv_type = SceneObjectPart.TaskInventoryItem.InvTypes[item.invType]; |
1206 | part.AddInventoryItem(taskItem); | 1212 | part.AddInventoryItem(taskItem); |
1207 | return true; | 1213 | return true; |
1208 | } | 1214 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 051884d..2ddcf7b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -56,7 +56,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
56 | private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; | 56 | private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; |
57 | private const uint FULL_MASK_PERMISSIONS_OWNER = 2147483647; | 57 | private const uint FULL_MASK_PERMISSIONS_OWNER = 2147483647; |
58 | private string m_inventoryFileName = ""; | 58 | private string m_inventoryFileName = ""; |
59 | |||
60 | /// <summary> | ||
61 | /// The inventory folder for this prim | ||
62 | /// </summary> | ||
59 | private LLUUID m_folderID = LLUUID.Zero; | 63 | private LLUUID m_folderID = LLUUID.Zero; |
64 | |||
65 | /// <summary> | ||
66 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | ||
67 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | ||
68 | /// </summary> | ||
69 | public LLUUID FolderID | ||
70 | { | ||
71 | get { return m_folderID; } | ||
72 | set { m_folderID = value; } | ||
73 | } | ||
60 | 74 | ||
61 | [XmlIgnore] public PhysicsActor PhysActor = null; | 75 | [XmlIgnore] public PhysicsActor PhysActor = null; |
62 | 76 | ||
@@ -67,14 +81,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
67 | = new Dictionary<LLUUID, TaskInventoryItem>(); | 81 | = new Dictionary<LLUUID, TaskInventoryItem>(); |
68 | 82 | ||
69 | [XmlIgnore] | 83 | [XmlIgnore] |
70 | /// <summary> | ||
71 | /// Not really ideal to allow this to be set, but currently expedient for inserting a prim inventory | ||
72 | /// from persistence. | ||
73 | /// </summary> | ||
74 | public IDictionary<LLUUID, TaskInventoryItem> TaskInventory | 84 | public IDictionary<LLUUID, TaskInventoryItem> TaskInventory |
75 | { | 85 | { |
76 | get { return m_taskInventory; } | 86 | get { return m_taskInventory; } |
77 | set { m_taskInventory = value; } | ||
78 | } | 87 | } |
79 | 88 | ||
80 | public LLUUID LastOwnerID; | 89 | public LLUUID LastOwnerID; |
@@ -1059,6 +1068,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1059 | 1068 | ||
1060 | #region Inventory | 1069 | #region Inventory |
1061 | 1070 | ||
1071 | /// <summary> | ||
1072 | /// Add an item to this prim's inventory. | ||
1073 | /// </summary> | ||
1074 | /// <param name="item"></param> | ||
1062 | public void AddInventoryItem(TaskInventoryItem item) | 1075 | public void AddInventoryItem(TaskInventoryItem item) |
1063 | { | 1076 | { |
1064 | item.parent_id = m_folderID; | 1077 | item.parent_id = m_folderID; |
@@ -1067,6 +1080,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
1067 | m_taskInventory.Add(item.item_id, item); | 1080 | m_taskInventory.Add(item.item_id, item); |
1068 | m_inventorySerial++; | 1081 | m_inventorySerial++; |
1069 | } | 1082 | } |
1083 | |||
1084 | /// <summary> | ||
1085 | /// Add a whole collection of items to the prim's inventory at once. We assume that the items already | ||
1086 | /// have all their fields correctly filled out. | ||
1087 | /// </summary> | ||
1088 | /// <param name="items"></param> | ||
1089 | public void AddInventoryItems(ICollection<TaskInventoryItem> items) | ||
1090 | { | ||
1091 | foreach (TaskInventoryItem item in items) | ||
1092 | { | ||
1093 | m_taskInventory.Add(item.item_id, item); | ||
1094 | } | ||
1095 | |||
1096 | m_inventorySerial++; | ||
1097 | } | ||
1070 | 1098 | ||
1071 | public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID) | 1099 | public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID) |
1072 | { | 1100 | { |
@@ -1077,7 +1105,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1077 | string type = m_taskInventory[itemID].inv_type; | 1105 | string type = m_taskInventory[itemID].inv_type; |
1078 | m_taskInventory.Remove(itemID); | 1106 | m_taskInventory.Remove(itemID); |
1079 | m_inventorySerial++; | 1107 | m_inventorySerial++; |
1080 | if (type == "lsltext") | 1108 | if (type == "lsl_text") |
1081 | { | 1109 | { |
1082 | return 10; | 1110 | return 10; |
1083 | } | 1111 | } |
@@ -1110,7 +1138,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1110 | } | 1138 | } |
1111 | } | 1139 | } |
1112 | 1140 | ||
1113 | public string RequestInventoryFile(IXfer xferManager) | 1141 | public void RequestInventoryFile(IXfer xferManager) |
1114 | { | 1142 | { |
1115 | byte[] fileData = new byte[0]; | 1143 | byte[] fileData = new byte[0]; |
1116 | InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID); | 1144 | InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID); |
@@ -1141,12 +1169,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1141 | invString.AddNameValueLine("creation_date", item.creation_date.ToString()); | 1169 | invString.AddNameValueLine("creation_date", item.creation_date.ToString()); |
1142 | invString.AddSectionEnd(); | 1170 | invString.AddSectionEnd(); |
1143 | } | 1171 | } |
1172 | |||
1144 | fileData = Helpers.StringToField(invString.BuildString); | 1173 | fileData = Helpers.StringToField(invString.BuildString); |
1174 | |||
1175 | // MainLog.Instance.Verbose( | ||
1176 | // "PRIMINVENTORY", "RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData)); | ||
1177 | |||
1145 | if (fileData.Length > 2) | 1178 | if (fileData.Length > 2) |
1146 | { | 1179 | { |
1147 | xferManager.AddNewFile(m_inventoryFileName, fileData); | 1180 | xferManager.AddNewFile(m_inventoryFileName, fileData); |
1148 | } | 1181 | } |
1149 | return ""; | ||
1150 | } | 1182 | } |
1151 | 1183 | ||
1152 | #endregion | 1184 | #endregion |
@@ -1707,21 +1739,43 @@ namespace OpenSim.Region.Environment.Scenes | |||
1707 | 1739 | ||
1708 | public class TaskInventoryItem | 1740 | public class TaskInventoryItem |
1709 | { | 1741 | { |
1742 | /// <summary> | ||
1743 | /// Inventory types | ||
1744 | /// </summary> | ||
1745 | public static string[] InvTypes = new string[] | ||
1746 | { | ||
1747 | "texture", | ||
1748 | "sound", | ||
1749 | "", | ||
1750 | "", | ||
1751 | "", | ||
1752 | "", | ||
1753 | "", | ||
1754 | "", | ||
1755 | "", | ||
1756 | "", | ||
1757 | "lsl_text", | ||
1758 | "" | ||
1759 | }; | ||
1760 | |||
1761 | /// <summary> | ||
1762 | /// Asset types | ||
1763 | /// </summary> | ||
1710 | public static string[] Types = new string[] | 1764 | public static string[] Types = new string[] |
1711 | { | 1765 | { |
1712 | "texture", | 1766 | "texture", |
1713 | "sound", | 1767 | "sound", |
1714 | "", | 1768 | "", |
1715 | "", | 1769 | "", |
1716 | "", | 1770 | "", |
1717 | "", | 1771 | "", |
1718 | "", | 1772 | "", |
1719 | "", | 1773 | "", |
1720 | "", | 1774 | "", |
1721 | "", | 1775 | "", |
1722 | "lsltext", | 1776 | "lsltext", |
1723 | "" | 1777 | "" |
1724 | }; | 1778 | }; |
1725 | 1779 | ||
1726 | public LLUUID item_id = LLUUID.Zero; | 1780 | public LLUUID item_id = LLUUID.Zero; |
1727 | public LLUUID parent_id = LLUUID.Zero; //parent folder id | 1781 | public LLUUID parent_id = LLUUID.Zero; //parent folder id |
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index f9ab0c5..8bad730 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | |||
@@ -340,18 +340,24 @@ namespace OpenSim.DataStore.MonoSqlite | |||
340 | String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); | 340 | String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); |
341 | DataRow[] dbItemRows = dbItems.Select(sql); | 341 | DataRow[] dbItemRows = dbItems.Select(sql); |
342 | 342 | ||
343 | IDictionary<LLUUID, SceneObjectPart.TaskInventoryItem> inventory | 343 | IList<SceneObjectPart.TaskInventoryItem> inventory = new List<SceneObjectPart.TaskInventoryItem>(); |
344 | = new Dictionary<LLUUID, SceneObjectPart.TaskInventoryItem>(); | ||
345 | 344 | ||
346 | foreach (DataRow row in dbItemRows) | 345 | foreach (DataRow row in dbItemRows) |
347 | { | 346 | { |
348 | SceneObjectPart.TaskInventoryItem item = buildItem(row); | 347 | SceneObjectPart.TaskInventoryItem item = buildItem(row); |
349 | inventory.Add(item.item_id, item); | 348 | inventory.Add(item); |
350 | 349 | ||
351 | MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id); | 350 | MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id); |
352 | } | 351 | } |
353 | 352 | ||
354 | prim.TaskInventory = inventory; | 353 | prim.AddInventoryItems(inventory); |
354 | |||
355 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in | ||
356 | // every item). This data should really be stored in the prim table itself. | ||
357 | if (dbItemRows.Length > 0) | ||
358 | { | ||
359 | prim.FolderID = inventory[0].parent_id; | ||
360 | } | ||
355 | } | 361 | } |
356 | 362 | ||
357 | public void StoreTerrain(double[,] ter, LLUUID regionID) | 363 | public void StoreTerrain(double[,] ter, LLUUID regionID) |