diff options
Diffstat (limited to '')
11 files changed, 252 insertions, 46 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 73b068d..02af5d9 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -539,7 +539,7 @@ namespace OpenSim.Framework | |||
539 | /// </summary> | 539 | /// </summary> |
540 | public void Unpack(OSDMap data) | 540 | public void Unpack(OSDMap data) |
541 | { | 541 | { |
542 | if ((data != null) && (data["serial"] != null)) | 542 | if ((data != null) && (data["serial"] != null)) |
543 | m_serial = data["serial"].AsInteger(); | 543 | m_serial = data["serial"].AsInteger(); |
544 | if ((data != null) && (data["height"] != null)) | 544 | if ((data != null) && (data["height"] != null)) |
545 | m_avatarHeight = (float)data["height"].AsReal(); | 545 | m_avatarHeight = (float)data["height"].AsReal(); |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index e3e3452..75d8143 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
104 | public void NewClient(IClientAPI client) | 104 | public void NewClient(IClientAPI client) |
105 | { | 105 | { |
106 | client.OnRequestWearables += SendWearables; | 106 | client.OnRequestWearables += SendWearables; |
107 | client.OnSetAppearance += SetAppearance; | 107 | client.OnSetAppearance += SetAppearanceFromClient; |
108 | client.OnAvatarNowWearing += AvatarIsWearing; | 108 | client.OnAvatarNowWearing += AvatarIsWearing; |
109 | } | 109 | } |
110 | 110 | ||
@@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
189 | /// <param name="client"></param> | 189 | /// <param name="client"></param> |
190 | /// <param name="texture"></param> | 190 | /// <param name="texture"></param> |
191 | /// <param name="visualParam"></param> | 191 | /// <param name="visualParam"></param> |
192 | public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) | 192 | public void SetAppearanceFromClient(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) |
193 | { | 193 | { |
194 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 194 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
195 | if (sp == null) | 195 | if (sp == null) |
@@ -257,6 +257,47 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
257 | return true; | 257 | return true; |
258 | } | 258 | } |
259 | 259 | ||
260 | public bool SaveBakedTextures(UUID agentId) | ||
261 | { | ||
262 | ScenePresence sp = m_scene.GetScenePresence(agentId); | ||
263 | |||
264 | if (sp == null || sp.IsChildAgent) | ||
265 | return false; | ||
266 | |||
267 | AvatarAppearance appearance = sp.Appearance; | ||
268 | Primitive.TextureEntryFace[] faceTextures = appearance.Texture.FaceTextures; | ||
269 | |||
270 | m_log.DebugFormat( | ||
271 | "[AV FACTORY]: Permanently saving baked textures for {0} in {1}", | ||
272 | sp.Name, m_scene.RegionInfo.RegionName); | ||
273 | |||
274 | for (int i = 0; i < faceTextures.Length; i++) | ||
275 | { | ||
276 | // m_log.DebugFormat( | ||
277 | // "[AVFACTORY]: NPC avatar {0} has texture id {1} : {2}", | ||
278 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); | ||
279 | |||
280 | if (faceTextures[i] == null) | ||
281 | continue; | ||
282 | |||
283 | AssetBase asset = m_scene.AssetService.Get(faceTextures[i].TextureID.ToString()); | ||
284 | |||
285 | if (asset != null) | ||
286 | { | ||
287 | asset.Temporary = false; | ||
288 | m_scene.AssetService.Store(asset); | ||
289 | } | ||
290 | else | ||
291 | { | ||
292 | m_log.WarnFormat( | ||
293 | "[AV FACTORY]: Baked texture {0} for {1} in {2} unexpectedly not found when trying to save permanently", | ||
294 | faceTextures[i].TextureID, sp.Name, m_scene.RegionInfo.RegionName); | ||
295 | } | ||
296 | } | ||
297 | |||
298 | return true; | ||
299 | } | ||
300 | |||
260 | #region UpdateAppearanceTimer | 301 | #region UpdateAppearanceTimer |
261 | 302 | ||
262 | /// <summary> | 303 | /// <summary> |
@@ -289,25 +330,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
289 | } | 330 | } |
290 | } | 331 | } |
291 | 332 | ||
292 | private void HandleAppearanceSend(UUID agentid) | 333 | private void SaveAppearance(UUID agentid) |
293 | { | ||
294 | ScenePresence sp = m_scene.GetScenePresence(agentid); | ||
295 | if (sp == null) | ||
296 | { | ||
297 | m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); | ||
298 | return; | ||
299 | } | ||
300 | |||
301 | // m_log.WarnFormat("[AVFACTORY]: Handle appearance send for {0}", agentid); | ||
302 | |||
303 | // Send the appearance to everyone in the scene | ||
304 | sp.SendAppearanceToAllOtherAgents(); | ||
305 | |||
306 | // Send animations back to the avatar as well | ||
307 | sp.Animator.SendAnimPack(); | ||
308 | } | ||
309 | |||
310 | private void HandleAppearanceSave(UUID agentid) | ||
311 | { | 334 | { |
312 | // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved | 335 | // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved |
313 | // in a culture where decimal points are commas and then reloaded in a culture which just treats them as | 336 | // in a culture where decimal points are commas and then reloaded in a culture which just treats them as |
@@ -337,7 +360,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
337 | { | 360 | { |
338 | if (kvp.Value < now) | 361 | if (kvp.Value < now) |
339 | { | 362 | { |
340 | Util.FireAndForget(delegate(object o) { HandleAppearanceSend(kvp.Key); }); | 363 | Util.FireAndForget(delegate(object o) { SendAppearance(kvp.Key); }); |
341 | m_sendqueue.Remove(kvp.Key); | 364 | m_sendqueue.Remove(kvp.Key); |
342 | } | 365 | } |
343 | } | 366 | } |
@@ -350,7 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
350 | { | 373 | { |
351 | if (kvp.Value < now) | 374 | if (kvp.Value < now) |
352 | { | 375 | { |
353 | Util.FireAndForget(delegate(object o) { HandleAppearanceSave(kvp.Key); }); | 376 | Util.FireAndForget(delegate(object o) { SaveAppearance(kvp.Key); }); |
354 | m_savequeue.Remove(kvp.Key); | 377 | m_savequeue.Remove(kvp.Key); |
355 | } | 378 | } |
356 | } | 379 | } |
@@ -427,6 +450,24 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
427 | } | 450 | } |
428 | } | 451 | } |
429 | 452 | ||
453 | public bool SendAppearance(UUID agentId) | ||
454 | { | ||
455 | ScenePresence sp = m_scene.GetScenePresence(agentId); | ||
456 | if (sp == null) | ||
457 | { | ||
458 | m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); | ||
459 | return false; | ||
460 | } | ||
461 | |||
462 | // Send the appearance to everyone in the scene | ||
463 | sp.SendAppearanceToAllOtherAgents(); | ||
464 | |||
465 | // Send animations back to the avatar as well | ||
466 | sp.Animator.SendAnimPack(); | ||
467 | |||
468 | return true; | ||
469 | } | ||
470 | |||
430 | private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) | 471 | private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) |
431 | { | 472 | { |
432 | IInventoryService invService = m_scene.InventoryService; | 473 | IInventoryService invService = m_scene.InventoryService; |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs index 1bd3b6e..b831b31 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
58 | for (byte i = 0; i < visualParams.Length; i++) | 58 | for (byte i = 0; i < visualParams.Length; i++) |
59 | visualParams[i] = i; | 59 | visualParams[i] = i; |
60 | 60 | ||
61 | afm.SetAppearance(tc, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); | 61 | afm.SetAppearanceFromClient(tc, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); |
62 | 62 | ||
63 | ScenePresence sp = scene.GetScenePresence(userId); | 63 | ScenePresence sp = scene.GetScenePresence(userId); |
64 | 64 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs index d0e5609..6817725 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs | |||
@@ -32,6 +32,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
32 | { | 32 | { |
33 | public interface IAvatarFactory | 33 | public interface IAvatarFactory |
34 | { | 34 | { |
35 | /// <summary> | ||
36 | /// Send the appearance of an avatar to others in the scene. | ||
37 | /// </summary> | ||
38 | /// <param name="agentId"></param> | ||
39 | /// <returns></returns> | ||
40 | bool SendAppearance(UUID agentId); | ||
41 | |||
42 | bool SaveBakedTextures(UUID agentId); | ||
35 | bool ValidateBakedTextureCache(IClientAPI client); | 43 | bool ValidateBakedTextureCache(IClientAPI client); |
36 | void QueueAppearanceSend(UUID agentid); | 44 | void QueueAppearanceSend(UUID agentid); |
37 | void QueueAppearanceSave(UUID agentid); | 45 | void QueueAppearanceSave(UUID agentid); |
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index fa8d6b6..54575ca 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Framework; | ||
29 | using OpenSim.Region.Framework.Scenes; | 30 | using OpenSim.Region.Framework.Scenes; |
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Interfaces | 32 | namespace OpenSim.Region.Framework.Interfaces |
@@ -44,6 +45,23 @@ namespace OpenSim.Region.Framework.Interfaces | |||
44 | UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom); | 45 | UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom); |
45 | 46 | ||
46 | /// <summary> | 47 | /// <summary> |
48 | /// Check if the agent is an NPC. | ||
49 | /// </summary> | ||
50 | /// <param name="agentID"></param> | ||
51 | /// <param name="scene"></param> | ||
52 | /// <returns>True if the agent is an NPC in the given scene. False otherwise.</returns> | ||
53 | bool IsNPC(UUID agentID, Scene scene); | ||
54 | |||
55 | /// <summary> | ||
56 | /// Set the appearance for an NPC. | ||
57 | /// </summary> | ||
58 | /// <param name="agentID"></param> | ||
59 | /// <param name="appearance"></param> | ||
60 | /// <param name="scene"></param> | ||
61 | /// <returns></returns> | ||
62 | bool SetNPCAppearance(UUID agentID, AvatarAppearance appearance, Scene scene); | ||
63 | |||
64 | /// <summary> | ||
47 | /// Move an NPC to a target over time. | 65 | /// Move an NPC to a target over time. |
48 | /// </summary> | 66 | /// </summary> |
49 | /// <param name="agentID">The UUID of the NPC</param> | 67 | /// <param name="agentID">The UUID of the NPC</param> |
@@ -59,7 +77,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
59 | /// <param name="text"></param> | 77 | /// <param name="text"></param> |
60 | void Say(UUID agentID, Scene scene, string text); | 78 | void Say(UUID agentID, Scene scene, string text); |
61 | 79 | ||
62 | |||
63 | /// <summary> | 80 | /// <summary> |
64 | /// Delete an NPC. | 81 | /// Delete an NPC. |
65 | /// </summary> | 82 | /// </summary> |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 4f21d9d..d966345 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -137,6 +137,35 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
137 | } | 137 | } |
138 | } | 138 | } |
139 | 139 | ||
140 | public bool IsNPC(UUID agentId, Scene scene) | ||
141 | { | ||
142 | ScenePresence sp = scene.GetScenePresence(agentId); | ||
143 | if (sp == null || sp.IsChildAgent) | ||
144 | return false; | ||
145 | |||
146 | lock (m_avatars) | ||
147 | return m_avatars.ContainsKey(agentId); | ||
148 | } | ||
149 | |||
150 | public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene) | ||
151 | { | ||
152 | ScenePresence sp = scene.GetScenePresence(agentId); | ||
153 | if (sp == null || sp.IsChildAgent) | ||
154 | return false; | ||
155 | |||
156 | lock (m_avatars) | ||
157 | if (!m_avatars.ContainsKey(agentId)) | ||
158 | return false; | ||
159 | |||
160 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); | ||
161 | sp.Appearance = npcAppearance; | ||
162 | |||
163 | IAvatarFactory module = scene.RequestModuleInterface<IAvatarFactory>(); | ||
164 | module.SendAppearance(sp.UUID); | ||
165 | |||
166 | return true; | ||
167 | } | ||
168 | |||
140 | public UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom) | 169 | public UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom) |
141 | { | 170 | { |
142 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); | 171 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index a0260a5..2ec354f 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
72 | // ScenePresence.SendInitialData() to reset our entire appearance. | 72 | // ScenePresence.SendInitialData() to reset our entire appearance. |
73 | scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); | 73 | scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); |
74 | 74 | ||
75 | afm.SetAppearance(originalClient, originalTe, null); | 75 | afm.SetAppearanceFromClient(originalClient, originalTe, null); |
76 | 76 | ||
77 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 77 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
78 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, originalClient.AgentId); | 78 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, originalClient.AgentId); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 7c21ba9..86ee28a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -10565,9 +10565,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10565 | } | 10565 | } |
10566 | } | 10566 | } |
10567 | 10567 | ||
10568 | public static string GetLine(UUID assetID, int line, int maxLength) | 10568 | /// <summary> |
10569 | /// Get a notecard line. | ||
10570 | /// </summary> | ||
10571 | /// <param name="assetID"></param> | ||
10572 | /// <param name="line">Lines start at index 0</param> | ||
10573 | /// <returns></returns> | ||
10574 | public static string GetLine(UUID assetID, int lineNumber) | ||
10569 | { | 10575 | { |
10570 | if (line < 0) | 10576 | if (lineNumber < 0) |
10571 | return ""; | 10577 | return ""; |
10572 | 10578 | ||
10573 | string data; | 10579 | string data; |
@@ -10579,17 +10585,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10579 | { | 10585 | { |
10580 | m_Notecards[assetID].lastRef = DateTime.Now; | 10586 | m_Notecards[assetID].lastRef = DateTime.Now; |
10581 | 10587 | ||
10582 | if (line >= m_Notecards[assetID].text.Length) | 10588 | if (lineNumber >= m_Notecards[assetID].text.Length) |
10583 | return "\n\n\n"; | 10589 | return "\n\n\n"; |
10584 | 10590 | ||
10585 | data = m_Notecards[assetID].text[line]; | 10591 | data = m_Notecards[assetID].text[lineNumber]; |
10586 | if (data.Length > maxLength) | ||
10587 | data = data.Substring(0, maxLength); | ||
10588 | 10592 | ||
10589 | return data; | 10593 | return data; |
10590 | } | 10594 | } |
10591 | } | 10595 | } |
10592 | 10596 | ||
10597 | /// <summary> | ||
10598 | /// Get a notecard line. | ||
10599 | /// </summary> | ||
10600 | /// <param name="assetID"></param> | ||
10601 | /// <param name="line">Lines start at index 0</param> | ||
10602 | /// <param name="maxLength">Maximum length of the returned line. Longer lines will be truncated</para> | ||
10603 | /// <returns></returns> | ||
10604 | public static string GetLine(UUID assetID, int lineNumber, int maxLength) | ||
10605 | { | ||
10606 | string line = GetLine(assetID, lineNumber); | ||
10607 | |||
10608 | if (line.Length > maxLength) | ||
10609 | line = line.Substring(0, maxLength); | ||
10610 | |||
10611 | return line; | ||
10612 | } | ||
10613 | |||
10593 | public static void CacheCheck() | 10614 | public static void CacheCheck() |
10594 | { | 10615 | { |
10595 | foreach (UUID key in new List<UUID>(m_Notecards.Keys)) | 10616 | foreach (UUID key in new List<UUID>(m_Notecards.Keys)) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 154179c..07b36de 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -28,11 +28,16 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.IO; | ||
32 | using System.Reflection; | ||
31 | using System.Runtime.Remoting.Lifetime; | 33 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 34 | using System.Text; |
33 | using System.Net; | 35 | using System.Net; |
34 | using System.Threading; | 36 | using System.Threading; |
37 | using System.Xml; | ||
38 | using log4net; | ||
35 | using OpenMetaverse; | 39 | using OpenMetaverse; |
40 | using OpenMetaverse.StructuredData; | ||
36 | using Nini.Config; | 41 | using Nini.Config; |
37 | using OpenSim; | 42 | using OpenSim; |
38 | using OpenSim.Framework; | 43 | using OpenSim.Framework; |
@@ -119,6 +124,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
119 | [Serializable] | 124 | [Serializable] |
120 | public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi | 125 | public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi |
121 | { | 126 | { |
127 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
128 | |||
122 | internal IScriptEngine m_ScriptEngine; | 129 | internal IScriptEngine m_ScriptEngine; |
123 | internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there | 130 | internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there |
124 | internal SceneObjectPart m_host; | 131 | internal SceneObjectPart m_host; |
@@ -1730,26 +1737,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1730 | for (int i = 0; i < contents.Length; i++) | 1737 | for (int i = 0; i < contents.Length; i++) |
1731 | notecardData.Append((string)(contents.GetLSLStringItem(i) + "\n")); | 1738 | notecardData.Append((string)(contents.GetLSLStringItem(i) + "\n")); |
1732 | 1739 | ||
1733 | SaveNotecard(notecardName, notecardData.ToString()); | 1740 | SaveNotecard(notecardName, "Script generated notecard", notecardData.ToString(), false); |
1734 | } | 1741 | } |
1735 | 1742 | ||
1736 | /// <summary> | 1743 | /// <summary> |
1737 | /// Save a notecard to prim inventory. | 1744 | /// Save a notecard to prim inventory. |
1738 | /// </summary> | 1745 | /// </summary> |
1739 | /// <param name="notecardName"></param> | 1746 | /// <param name="name"></param> |
1747 | /// <param name="description">Description of notecard</param> | ||
1740 | /// <param name="notecardData"></param> | 1748 | /// <param name="notecardData"></param> |
1749 | /// <param name="forceSameName"> | ||
1750 | /// If true, then if an item exists with the same name, it is replaced. | ||
1751 | /// If false, then a new item is created witha slightly different name (e.g. name 1) | ||
1752 | /// </param> | ||
1741 | /// <returns>Prim inventory item created.</returns> | 1753 | /// <returns>Prim inventory item created.</returns> |
1742 | protected TaskInventoryItem SaveNotecard(string notecardName, string notecardData) | 1754 | protected TaskInventoryItem SaveNotecard(string name, string description, string data, bool forceSameName) |
1743 | { | 1755 | { |
1744 | // Create new asset | 1756 | // Create new asset |
1745 | AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard, m_host.OwnerID.ToString()); | 1757 | AssetBase asset = new AssetBase(UUID.Random(), name, (sbyte)AssetType.Notecard, m_host.OwnerID.ToString()); |
1746 | asset.Description = "Script Generated Notecard"; | 1758 | asset.Description = description; |
1747 | 1759 | ||
1748 | int textLength = notecardData.Length; | 1760 | int textLength = data.Length; |
1749 | notecardData = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length " | 1761 | data |
1750 | + textLength.ToString() + "\n" + notecardData + "}\n"; | 1762 | = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length " |
1763 | + textLength.ToString() + "\n" + data + "}\n"; | ||
1751 | 1764 | ||
1752 | asset.Data = Util.UTF8.GetBytes(notecardData); | 1765 | asset.Data = Util.UTF8.GetBytes(data); |
1753 | World.AssetService.Store(asset); | 1766 | World.AssetService.Store(asset); |
1754 | 1767 | ||
1755 | // Create Task Entry | 1768 | // Create Task Entry |
@@ -1775,7 +1788,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1775 | taskItem.PermsMask = 0; | 1788 | taskItem.PermsMask = 0; |
1776 | taskItem.AssetID = asset.FullID; | 1789 | taskItem.AssetID = asset.FullID; |
1777 | 1790 | ||
1778 | m_host.Inventory.AddInventoryItem(taskItem, false); | 1791 | if (forceSameName) |
1792 | m_host.Inventory.AddInventoryItemExclusive(taskItem, false); | ||
1793 | else | ||
1794 | m_host.Inventory.AddInventoryItem(taskItem, false); | ||
1779 | 1795 | ||
1780 | return taskItem; | 1796 | return taskItem; |
1781 | } | 1797 | } |
@@ -1791,7 +1807,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1791 | StringBuilder notecardData = new StringBuilder(); | 1807 | StringBuilder notecardData = new StringBuilder(); |
1792 | 1808 | ||
1793 | for (int count = 0; count < NotecardCache.GetLines(assetID); count++) | 1809 | for (int count = 0; count < NotecardCache.GetLines(assetID); count++) |
1794 | notecardData.Append(NotecardCache.GetLine(assetID, count, 255) + "\n"); | 1810 | { |
1811 | string line = NotecardCache.GetLine(assetID, count) + "\n"; | ||
1812 | |||
1813 | // m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line); | ||
1814 | |||
1815 | notecardData.Append(line); | ||
1816 | } | ||
1795 | 1817 | ||
1796 | return notecardData.ToString(); | 1818 | return notecardData.ToString(); |
1797 | } | 1819 | } |
@@ -1807,7 +1829,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1807 | protected UUID CacheNotecard(string notecardNameOrUuid) | 1829 | protected UUID CacheNotecard(string notecardNameOrUuid) |
1808 | { | 1830 | { |
1809 | UUID assetID = UUID.Zero; | 1831 | UUID assetID = UUID.Zero; |
1810 | StringBuilder notecardData = new StringBuilder(); | ||
1811 | 1832 | ||
1812 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1833 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1813 | { | 1834 | { |
@@ -1864,7 +1885,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1864 | return "ERROR!"; | 1885 | return "ERROR!"; |
1865 | } | 1886 | } |
1866 | 1887 | ||
1867 | return NotecardCache.GetLine(assetID, line, 255); | 1888 | return NotecardCache.GetLine(assetID, line); |
1868 | } | 1889 | } |
1869 | 1890 | ||
1870 | /// <summary> | 1891 | /// <summary> |
@@ -2122,9 +2143,66 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2122 | 2143 | ||
2123 | return new LSL_Key(x.ToString()); | 2144 | return new LSL_Key(x.ToString()); |
2124 | } | 2145 | } |
2146 | |||
2125 | return new LSL_Key(UUID.Zero.ToString()); | 2147 | return new LSL_Key(UUID.Zero.ToString()); |
2126 | } | 2148 | } |
2127 | 2149 | ||
2150 | public LSL_Key osNpcSaveAppearance(string avatar, string notecardName) | ||
2151 | { | ||
2152 | CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance"); | ||
2153 | |||
2154 | INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); | ||
2155 | IAvatarFactory appearanceModule = World.RequestModuleInterface<IAvatarFactory>(); | ||
2156 | |||
2157 | if (npcModule != null && appearanceModule != null) | ||
2158 | { | ||
2159 | UUID avatarId = UUID.Zero; | ||
2160 | if (!UUID.TryParse(avatar, out avatarId)) | ||
2161 | return new LSL_Key(UUID.Zero.ToString()); | ||
2162 | |||
2163 | if (!npcModule.IsNPC(avatarId, m_host.ParentGroup.Scene)) | ||
2164 | return new LSL_Key(UUID.Zero.ToString()); | ||
2165 | |||
2166 | appearanceModule.SaveBakedTextures(avatarId); | ||
2167 | ScenePresence sp = m_host.ParentGroup.Scene.GetScenePresence(avatarId); | ||
2168 | OSDMap appearancePacked = sp.Appearance.Pack(); | ||
2169 | |||
2170 | TaskInventoryItem item | ||
2171 | = SaveNotecard(notecardName, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true); | ||
2172 | |||
2173 | return new LSL_Key(item.AssetID.ToString()); | ||
2174 | } | ||
2175 | |||
2176 | return new LSL_Key(UUID.Zero.ToString()); | ||
2177 | } | ||
2178 | |||
2179 | public void osNpcLoadAppearance(string avatar, string notecardNameOrUuid) | ||
2180 | { | ||
2181 | CheckThreatLevel(ThreatLevel.High, "osNpcLoadAppearance"); | ||
2182 | |||
2183 | INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); | ||
2184 | |||
2185 | if (npcModule != null) | ||
2186 | { | ||
2187 | UUID avatarId = UUID.Zero; | ||
2188 | if (!UUID.TryParse(avatar, out avatarId)) | ||
2189 | return; | ||
2190 | |||
2191 | if (!npcModule.IsNPC(avatarId, m_host.ParentGroup.Scene)) | ||
2192 | return; | ||
2193 | |||
2194 | string appearanceSerialized = LoadNotecard(notecardNameOrUuid); | ||
2195 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | ||
2196 | // OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized); | ||
2197 | // Console.WriteLine("appearanceSerialized {0}", appearanceSerialized); | ||
2198 | // Console.WriteLine("a.Type {0}, a.ToString() {1}", a.Type, a); | ||
2199 | AvatarAppearance appearance = new AvatarAppearance(); | ||
2200 | appearance.Unpack(appearanceOsd); | ||
2201 | |||
2202 | npcModule.SetNPCAppearance(avatarId, appearance, m_host.ParentGroup.Scene); | ||
2203 | } | ||
2204 | } | ||
2205 | |||
2128 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector position) | 2206 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector position) |
2129 | { | 2207 | { |
2130 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); | 2208 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 19352f0..868af27 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -170,6 +170,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
170 | 170 | ||
171 | 171 | ||
172 | key osNpcCreate(string user, string name, vector position, key cloneFrom); | 172 | key osNpcCreate(string user, string name, vector position, key cloneFrom); |
173 | LSL_Key osNpcSaveAppearance(string avatar, string notecardName); | ||
174 | void osNpcLoadAppearance(string avatar, string notecardNameOrUuid); | ||
173 | void osNpcMoveTo(key npc, vector position); | 175 | void osNpcMoveTo(key npc, vector position); |
174 | void osNpcSay(key npc, string message); | 176 | void osNpcSay(key npc, string message); |
175 | void osNpcRemove(key npc); | 177 | void osNpcRemove(key npc); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 7c59098..959b5d5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -483,6 +483,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
483 | return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom); | 483 | return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom); |
484 | } | 484 | } |
485 | 485 | ||
486 | public key osNpcSaveAppearance(string avatar, string notecardName) | ||
487 | { | ||
488 | return m_OSSL_Functions.osNpcSaveAppearance(avatar, notecardName); | ||
489 | } | ||
490 | |||
491 | public void osNpcLoadAppearance(string avatar, string notecardNameOrUuid) | ||
492 | { | ||
493 | m_OSSL_Functions.osNpcLoadAppearance(avatar, notecardNameOrUuid); | ||
494 | } | ||
495 | |||
486 | public void osNpcMoveTo(key npc, vector position) | 496 | public void osNpcMoveTo(key npc, vector position) |
487 | { | 497 | { |
488 | m_OSSL_Functions.osNpcMoveTo(npc, position); | 498 | m_OSSL_Functions.osNpcMoveTo(npc, position); |