diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | 39 |
1 files changed, 23 insertions, 16 deletions
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs index 3d156ca..e52e9cb 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | |||
@@ -225,6 +225,10 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
225 | if (m_Enabled) { | 225 | if (m_Enabled) { |
226 | m_log.Info ("[AUTO BACKUP]: AutoBackupModule enabled"); | 226 | m_log.Info ("[AUTO BACKUP]: AutoBackupModule enabled"); |
227 | } | 227 | } |
228 | else { | ||
229 | m_log.Info ("[AUTO BACKUP]: AutoBackupModule disabled"); | ||
230 | return; | ||
231 | } | ||
228 | } | 232 | } |
229 | 233 | ||
230 | Timer defTimer = new Timer(720 * 60000); | 234 | Timer defTimer = new Timer(720 * 60000); |
@@ -360,24 +364,27 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
360 | } | 364 | } |
361 | 365 | ||
362 | //Add the current region to the list of regions tied to this timer. | 366 | //Add the current region to the list of regions tied to this timer. |
363 | if(state != null) | 367 | if(scene != null) |
364 | { | 368 | { |
365 | if (timerMap.ContainsKey (state.GetTimer ())) { | 369 | if(state != null) |
366 | timerMap[state.GetTimer ()].Add (scene); | 370 | { |
367 | } else { | 371 | if (timerMap.ContainsKey (state.GetTimer ())) { |
368 | List<IScene> scns = new List<IScene> (1); | 372 | timerMap[state.GetTimer ()].Add (scene); |
369 | scns.Add (scene); | 373 | } else { |
370 | timerMap.Add (state.GetTimer (), scns); | 374 | List<IScene> scns = new List<IScene> (1); |
375 | scns.Add (scene); | ||
376 | timerMap.Add (state.GetTimer (), scns); | ||
377 | } | ||
371 | } | 378 | } |
372 | } | 379 | else |
373 | else | 380 | { |
374 | { | 381 | if(timerMap.ContainsKey(defaultState.GetTimer())) { |
375 | if(timerMap.ContainsKey(defaultState.GetTimer())) { | 382 | timerMap[defaultState.GetTimer()].Add(scene); |
376 | timerMap[defaultState.GetTimer()].Add(scene); | 383 | } else { |
377 | } else { | 384 | List<IScene> scns = new List<IScene> (1); |
378 | List<IScene> scns = new List<IScene> (1); | 385 | scns.Add(scene); |
379 | scns.Add(scene); | 386 | timerMap.Add(defaultState.GetTimer(), scns); |
380 | timerMap.Add(defaultState.GetTimer(), scns); | 387 | } |
381 | } | 388 | } |
382 | } | 389 | } |
383 | 390 | ||