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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs19
1 files changed, 14 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 49d6abe..734d4d5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -106,6 +106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
106 // Get some config 106 // Get some config
107 WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false); 107 WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
108 CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); 108 CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
109 bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true);
109 110
110 // Get file prefix from scriptengine name and make it file system safe: 111 // Get file prefix from scriptengine name and make it file system safe:
111 FilePrefix = "CommonCompiler"; 112 FilePrefix = "CommonCompiler";
@@ -114,11 +115,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
114 FilePrefix = FilePrefix.Replace(c, '_'); 115 FilePrefix = FilePrefix.Replace(c, '_');
115 } 116 }
116 117
117 // First time we start? Delete old files
118 if (in_startup) 118 if (in_startup)
119 { 119 {
120 in_startup = false; 120 in_startup = false;
121 DeleteOldFiles(); 121 CreateScriptsDirectory();
122
123 // First time we start? Delete old files
124 if (DeleteScriptsOnStartup)
125 DeleteOldFiles();
122 } 126 }
123 127
124 // Map name and enum type of our supported languages 128 // Map name and enum type of our supported languages
@@ -187,11 +191,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
187 } 191 }
188 192
189 /// <summary> 193 /// <summary>
190 /// Delete old script files 194 /// Create the directory where compiled scripts are stored.
191 /// </summary> 195 /// </summary>
192 private void DeleteOldFiles() 196 private void CreateScriptsDirectory()
193 { 197 {
194 // CREATE FOLDER IF IT DOESNT EXIST
195 if (!Directory.Exists(ScriptEnginesPath)) 198 if (!Directory.Exists(ScriptEnginesPath))
196 { 199 {
197 try 200 try
@@ -218,7 +221,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
218 m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString()); 221 m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString());
219 } 222 }
220 } 223 }
224 }
221 225
226 /// <summary>
227 /// Delete old script files
228 /// </summary>
229 private void DeleteOldFiles()
230 {
222 foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, 231 foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
223 m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*")) 232 m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*"))
224 { 233 {