diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.World/Avatar.cs | 33 | ||||
-rw-r--r-- | OpenSim/OpenSim.World/Estate/EstateManager.cs | 37 |
2 files changed, 33 insertions, 37 deletions
diff --git a/OpenSim/OpenSim.World/Avatar.cs b/OpenSim/OpenSim.World/Avatar.cs index 4c3bc34..d597ca7 100644 --- a/OpenSim/OpenSim.World/Avatar.cs +++ b/OpenSim/OpenSim.World/Avatar.cs | |||
@@ -168,7 +168,38 @@ namespace OpenSim.world | |||
168 | /// </summary> | 168 | /// </summary> |
169 | public void SendRegionHandshake() | 169 | public void SendRegionHandshake() |
170 | { | 170 | { |
171 | this.m_world.estateManager.sendRegionHandshake(this.ControllingClient); | 171 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; |
172 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
173 | |||
174 | handshake.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor; | ||
175 | handshake.RegionInfo.IsEstateManager = false; | ||
176 | handshake.RegionInfo.TerrainHeightRange00 = m_regInfo.estateSettings.terrainHeightRange0; | ||
177 | handshake.RegionInfo.TerrainHeightRange01 = m_regInfo.estateSettings.terrainHeightRange1; | ||
178 | handshake.RegionInfo.TerrainHeightRange10 = m_regInfo.estateSettings.terrainHeightRange2; | ||
179 | handshake.RegionInfo.TerrainHeightRange11 = m_regInfo.estateSettings.terrainHeightRange3; | ||
180 | handshake.RegionInfo.TerrainStartHeight00 = m_regInfo.estateSettings.terrainStartHeight0; | ||
181 | handshake.RegionInfo.TerrainStartHeight01 = m_regInfo.estateSettings.terrainStartHeight1; | ||
182 | handshake.RegionInfo.TerrainStartHeight10 = m_regInfo.estateSettings.terrainStartHeight2; | ||
183 | handshake.RegionInfo.TerrainStartHeight11 = m_regInfo.estateSettings.terrainStartHeight3; | ||
184 | handshake.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess; | ||
185 | handshake.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight; | ||
186 | |||
187 | |||
188 | handshake.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags; | ||
189 | |||
190 | handshake.RegionInfo.SimName = _enc.GetBytes(m_regInfo.estateSettings.waterHeight + "\0"); | ||
191 | handshake.RegionInfo.SimOwner = m_regInfo.MasterAvatarAssignedUUID; | ||
192 | handshake.RegionInfo.TerrainBase0 = m_regInfo.estateSettings.terrainBase0; | ||
193 | handshake.RegionInfo.TerrainBase1 = m_regInfo.estateSettings.terrainBase1; | ||
194 | handshake.RegionInfo.TerrainBase2 = m_regInfo.estateSettings.terrainBase2; | ||
195 | handshake.RegionInfo.TerrainBase3 = m_regInfo.estateSettings.terrainBase3; | ||
196 | handshake.RegionInfo.TerrainDetail0 = m_regInfo.estateSettings.terrainDetail0; | ||
197 | handshake.RegionInfo.TerrainDetail1 = m_regInfo.estateSettings.terrainDetail1; | ||
198 | handshake.RegionInfo.TerrainDetail2 = m_regInfo.estateSettings.terrainDetail2; | ||
199 | handshake.RegionInfo.TerrainDetail3 = m_regInfo.estateSettings.terrainDetail3; | ||
200 | handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? | ||
201 | |||
202 | this.ControllingClient.OutPacket(handshake); | ||
172 | } | 203 | } |
173 | 204 | ||
174 | /// <summary> | 205 | /// <summary> |
diff --git a/OpenSim/OpenSim.World/Estate/EstateManager.cs b/OpenSim/OpenSim.World/Estate/EstateManager.cs index cbcc702..85d9b0c 100644 --- a/OpenSim/OpenSim.World/Estate/EstateManager.cs +++ b/OpenSim/OpenSim.World/Estate/EstateManager.cs | |||
@@ -227,7 +227,7 @@ namespace OpenSim.world.Estate | |||
227 | { | 227 | { |
228 | foreach (OpenSim.world.Avatar av in m_world.Avatars.Values) | 228 | foreach (OpenSim.world.Avatar av in m_world.Avatars.Values) |
229 | { | 229 | { |
230 | this.sendRegionHandshake(av.ControllingClient); | 230 | av.SendRegionHandshake(); |
231 | } | 231 | } |
232 | } | 232 | } |
233 | 233 | ||
@@ -259,40 +259,5 @@ namespace OpenSim.world.Estate | |||
259 | remote_client.OutPacket(regionInfoPacket); | 259 | remote_client.OutPacket(regionInfoPacket); |
260 | } | 260 | } |
261 | 261 | ||
262 | public void sendRegionHandshake(IClientAPI remote_client) | ||
263 | { | ||
264 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
265 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
266 | |||
267 | handshake.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor; | ||
268 | handshake.RegionInfo.IsEstateManager = false; | ||
269 | handshake.RegionInfo.TerrainHeightRange00 = m_regInfo.estateSettings.terrainHeightRange0; | ||
270 | handshake.RegionInfo.TerrainHeightRange01 = m_regInfo.estateSettings.terrainHeightRange1; | ||
271 | handshake.RegionInfo.TerrainHeightRange10 = m_regInfo.estateSettings.terrainHeightRange2; | ||
272 | handshake.RegionInfo.TerrainHeightRange11 = m_regInfo.estateSettings.terrainHeightRange3; | ||
273 | handshake.RegionInfo.TerrainStartHeight00 = m_regInfo.estateSettings.terrainStartHeight0; | ||
274 | handshake.RegionInfo.TerrainStartHeight01 = m_regInfo.estateSettings.terrainStartHeight1; | ||
275 | handshake.RegionInfo.TerrainStartHeight10 = m_regInfo.estateSettings.terrainStartHeight2; | ||
276 | handshake.RegionInfo.TerrainStartHeight11 = m_regInfo.estateSettings.terrainStartHeight3; | ||
277 | handshake.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess; | ||
278 | handshake.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight; | ||
279 | |||
280 | |||
281 | handshake.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags; | ||
282 | |||
283 | handshake.RegionInfo.SimName = _enc.GetBytes(m_regInfo.estateSettings.waterHeight + "\0"); | ||
284 | handshake.RegionInfo.SimOwner = m_regInfo.MasterAvatarAssignedUUID; | ||
285 | handshake.RegionInfo.TerrainBase0 = m_regInfo.estateSettings.terrainBase0; | ||
286 | handshake.RegionInfo.TerrainBase1 = m_regInfo.estateSettings.terrainBase1; | ||
287 | handshake.RegionInfo.TerrainBase2 = m_regInfo.estateSettings.terrainBase2; | ||
288 | handshake.RegionInfo.TerrainBase3 = m_regInfo.estateSettings.terrainBase3; | ||
289 | handshake.RegionInfo.TerrainDetail0 = m_regInfo.estateSettings.terrainDetail0; | ||
290 | handshake.RegionInfo.TerrainDetail1 = m_regInfo.estateSettings.terrainDetail1; | ||
291 | handshake.RegionInfo.TerrainDetail2 = m_regInfo.estateSettings.terrainDetail2; | ||
292 | handshake.RegionInfo.TerrainDetail3 = m_regInfo.estateSettings.terrainDetail3; | ||
293 | handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? | ||
294 | |||
295 | remote_client.OutPacket(handshake); | ||
296 | } | ||
297 | } | 262 | } |
298 | } | 263 | } |