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-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs10
2 files changed, 18 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 2eb50ef..dbb61fd 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -562,7 +562,15 @@ namespace OpenSim.Region.ScriptEngine.Common
562 LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct); 562 LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
563 double s = Math.Sin(angle / 2); 563 double s = Math.Sin(angle / 2);
564 564
565 return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2)); 565 double x = axis.x * s;
566 double y = axis.y * s;
567 double z = axis.z * s;
568 double w = Math.Cos(angle / 2);
569
570 if(Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
571 return new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
572
573 return new LSL_Types.Quaternion((float)x, (float)y, (float)z, (float)w);
566 } 574 }
567 575
568 public void llWhisper(int channelID, string text) 576 public void llWhisper(int channelID, string text)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 758cf4b..bff63f1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -581,7 +581,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
581 LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct); 581 LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
582 double s = Math.Sin(angle / 2); 582 double s = Math.Sin(angle / 2);
583 583
584 return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2)); 584 double x = axis.x * s;
585 double y = axis.y * s;
586 double z = axis.z * s;
587 double w = Math.Cos(angle / 2);
588
589 if(Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
590 return new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
591
592 return new LSL_Types.Quaternion((float)x, (float)y, (float)z, (float)w);
585 } 593 }
586 594
587 public void llWhisper(int channelID, string text) 595 public void llWhisper(int channelID, string text)