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-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
index b4a6019..5153ed3 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
@@ -7,6 +7,7 @@ using Vector = libsecondlife.LLVector3;
7using LSLList = System.Collections.Generic.List<string>; 7using LSLList = System.Collections.Generic.List<string>;
8 8
9using OpenSim.Region.Environment.Scenes; 9using OpenSim.Region.Environment.Scenes;
10using OpenSim.Region.Environment.LandManagement;
10 11
11namespace OpenSim.Region.Scripting 12namespace OpenSim.Region.Scripting
12{ 13{
@@ -16,6 +17,49 @@ namespace OpenSim.Region.Scripting
16 /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks> 17 /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks>
17 class ScriptInterpretedAPI 18 class ScriptInterpretedAPI
18 { 19 {
20 protected libsecondlife.LLUUID m_object;
21 protected Scene m_scene;
22
23 /// <summary>
24 /// The scene in which this script is acting
25 /// </summary>
26 public Scene World
27 {
28 get { return m_scene; }
29 }
30
31 /// <summary>
32 /// The id of the object our script is supposed to be acting in
33 /// </summary>
34 public Key ObjectID
35 {
36 get { return m_object; }
37 }
38
39 /// <summary>
40 /// The object our script is supposed to be in
41 /// </summary>
42 public SceneObject Task
43 {
44 get { return World.Objects[ObjectID]; }
45 }
46
47 /// <summary>
48 /// Creates a new ScriptInterpretedAPI for a specified object
49 /// </summary>
50 /// <param name="world">The scene the object is located in</param>
51 /// <param name="member">The specific member being 'occupied' by the script</param>
52 public ScriptInterpretedAPI(Scene world, libsecondlife.LLUUID member)
53 {
54 m_object = world;
55 m_object = member;
56 }
57
58 /// <summary>
59 /// Returns the absolute number of a integer value.
60 /// </summary>
61 /// <param name="val">Input</param>
62 /// <returns>Absolute number of input</returns>
19 public int osAbs(int val) 63 public int osAbs(int val)
20 { 64 {
21 return Math.Abs(val); 65 return Math.Abs(val);
@@ -29,6 +73,11 @@ namespace OpenSim.Region.Scripting
29 [Obsolete("Unimplemented")] 73 [Obsolete("Unimplemented")]
30 public void osAddToLandPassList(Key avatar, float hours) 74 public void osAddToLandPassList(Key avatar, float hours)
31 { 75 {
76 int parcelID = 0;
77
78 Vector myPosition = Task.Pos;
79 Land myParcel = World.LandManager.getLandObject(myPosition.X, myPosition.Y, myPosition.Z);
80
32 OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)"); 81 OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
33 return; 82 return;
34 } 83 }